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[Patch 1.0.0.151: End of S2] General Discussion

Forum Index > LoL General
Post a Reply
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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2012-11-12 19:38:21
November 12 2012 19:27 GMT
#1
Welcome to the General Discussion thread for the League of Legends subforum. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standards tend to be rather lax in this thread, pointless spam will not be tolerated.

There is no new champion for this patch.

Patch 1.0.0.151: Live on Nov. 12th, 2012
+ Show Spoiler [Patch Notes] +
Season 2 has officially ended!

Eligible summoners will receive loading screen borders, profile banner trims, forum badges, and the Victorious Janna skin immediately
Summoner Icons will be distributed over the next week
Elo ratings have been compressed towards 1200 and system confidence in ratings has been reset.
Placement matches must be completed before Elo will be visible again.
Ranked stats have been cleared and archived under the "Season 2" option in the dropdown.


Brand

Pyroclasm can no longer bounce more than 5 times.


Elise

Neurotoxin Ability Power ratio increased to 3% per 100 Ability Power from 2%
Venomous Bite Ability Power ratio increased to 3% per 100 Ability Power from 2%
Cocoon
Missile speed increased to 1450 from 1300
Now reveals the target if it hits
Spider Form bonus magic damage per attack Ability Power ratio increased to 0.3 from 0.2


Kassadin

Nether Blade
Ability Power ratio increased to 0.3 from 0.15
Bonus damage no longer hits inhibitors or the Nexus


Katarina

Bouncing Blade initial damage reduced at later ranks to 60/90/120/150/180 from 60/95/130/165/200
Sinister Steel damage reduced at later ranks to 40/75/110/145/180 from 40/80/120/160/200


LeBlanc

Distortion Mana Cost reduced at later ranks to 80/85/90/95/100 from 80/90/100/110/120


Lux

Final Spark visual effects no longer appear at the wrong angle if aimed beyond the edge of the map


Renekton

Slice and Dice no longer reduces Dragon's Armor


Soraka

Infuse tooltip now states the correct Ability Power ratio at 0.6


Twisted Fate

Pick a Card tooltip now describes the correct behavior in regards to Blue card's Mana restoration


Twitch

Deadly Venom now has a new particle for maximum stacks
Ambush tooltip now describes the correct behavior in regards to delay before entering invisibility


Veigar

Equilibrium Mana Regeneration increased to 1% from 0.75% per 1% Mana missing


Volibear

Majestic Roar now fears minions and monsters for 3 seconds instead of 2


Xin Zhao

Crescent Sweep now properly procs Spell Vamp and other effects (e.g. Rylai's slow)


Yorick

Omen of War now works properly with Life Steal


Ziggs

Short Fuse now deals 150% damage to structures


Zilean

Time Bomb now breaks Recall immediately when cast on an enemy champion.


Items

Blackfire Torch
New Recipe: Kage's Lucky Pick + Haunting Guise
Total Gold Cost: 2950 (combine cost: 700)
+70 Ability Power
+250 Health
Unique Passive: +15% Cooldown Reduction
Unique Passive: +20 Magic Penetration
Unique Passive: Your spells burn for an additional 5% of the target champion's maximum Health in magic damage over 3 seconds. Each second burned consumes a charge. One charge is generated each second.
Now available on Twisted Treeline and Crystal Scar.
Hextech Sweeper
New Recipe: Amplifying Tome + Amplifying Tome + Kindlegem
Total Gold Cost: 1920 (combine cost: 200)
+50 Ability Power
+300 Health
Unique Passive: +10% Cooldown Reduction
Unique Passive: +10% Movement Speed
Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown).
Lord Van Damm's Pillager
Reduced health by 50
Reduced armor penetration by 5
Wooglet's Witchcap
New Recipe: Needlessly Large Rod + Chain Mail
Total Gold Cost: 3500 (combine cost: 1200)
+100 Ability Power
+50 Armor
Unique Passive: Increases Ability Power by 25%
Unique Active: Places your champion into Stasis for 2.5 seconds, rendering you invulnerable and untargetable but unable to take any action (90 second cooldown)
Now available on Twisted Treeline and Crystal Scar
Removed Zhonya's Hourglass from Twisted Treeline and Crystal Scar
Removed Rabadon's Deathcap from Crystal Scar


General

Ignite is now only castable on enemy champions
Champion passives will now have their cooldowns represented on their passive icon


Co-op vs. AI

Twisted Treeline bots should now favor defending their base over taking altars.
Twisted Treeline bots no longer get stuck at the summoning platform when an inhibitor is under attack.
Custom game Summoner's Rift bots now use the same push logic as beginner Co-op vs. AI bots, which should address several issues of bots getting stuck on the map
Added a pathing workaround to prevent Summoner's Rift bots from getting trapped in certain areas of the map (e.g. Baron pit)
Battle Training bots should no longer get stuck during the tutorial


Twisted Treeline

Reduced Vilemaw's starting damage, increased his starting health, and reduced his health scaling
Slightly tweaked walkable space in several areas to allow Flashing over walls
Brush beside altars removed
Altars now unlock at 3:00 minutes instead of 2:00
Altars now grant a 3 gold bonus per kill, down from 4
Minion base gold rewards increased by 1 to compensate
Jungle monster gold and health values rebalanced
Removed Thornmail from the purchasable item list


Crystal Scar

Reduced passive mana regeneration
Increased mana gained from Health Relics
Changed windmill rotation speed so gears no longer clip


+ Show Spoiler [Previous GD Threads & Patch Notes] +
Shadow Isles General Discussion
Twisted Fate Update General Discussion
Kha'Zix General Discussion
Syndra General Discussion
Late Aug General Discussion
Rengar General Discussions
Diana General Discussion
Zyra General Discussion
Jayce General Discussion
Draven General Discussion
Darius General Discussion
Spectator Mode General Discussion
Hecarim General Discussion
Lulu General Discussion
Fiora General Discussion
Nautilus General Discussion
Ziggs General Discussion
Sejuani General Discussion
Viktor General Discussion
Ahri General Discussion
Volibear General Discussion
Fizz General Discussion
Shyvana General Discussion
Graves General Discussion
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
November 12 2012 19:28 GMT
#2
Do we know when the patch will be applied?
Sermokala
Profile Blog Joined November 2010
United States14051 Posts
Last Edited: 2012-11-12 19:34:45
November 12 2012 19:29 GMT
#3
does veigars mana regen stack on top of a chalice?


Omen of War now works properly with Life Steal

yorick fans rejoice!

A pretty large collection of qol changes and small buffs here and there to more under used champs. not a bad patch going into preseason I guess.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
gtrsrs
Profile Joined June 2010
United States9109 Posts
November 12 2012 19:30 GMT
#4
On November 13 2012 04:28 zulu_nation8 wrote:
Do we know when the patch will be applied?


2.5 hours from now, i believe
i play ... hearthstone =\^.^/= Winterfox
Craton
Profile Blog Joined December 2009
United States17274 Posts
November 12 2012 19:30 GMT
#5
Pretty underwhelming as far as balance changes go.
twitch.tv/cratonz
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 12 2012 19:32 GMT
#6
Said it in last thread, but closed now.

I don't think Elise was weak enough to warrant buffs. She's not as strong as release Rengar or Jayce, but I've seen plenty do well with her.
It's your boy Guzma!
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
November 12 2012 19:32 GMT
#7
My heart skipped a beat for a second when I saw Brands icon on the balance patch notes but no cigar:<
Cackle™
Eiii
Profile Blog Joined April 2009
United States2566 Posts
November 12 2012 19:32 GMT
#8
Alright, time to start taking bets: how long until we actually start to see the jungle changes/item changes that've been promised for s3?
:3
thenexusp
Profile Joined May 2009
United States3721 Posts
November 12 2012 19:32 GMT
#9
Regarding Tibbers vs turrets, now I'm pretty sure it's tibbers's autoattack showing up as magic damage on the tower for some reason. Not sure if it's actually magic damage or just a visual bug but it probably doesn't matter either way.
Teliko
Profile Joined January 2011
Ireland1044 Posts
November 12 2012 19:33 GMT
#10
On November 13 2012 04:29 Sermokala wrote:
does veigars mana regen stack on top of a chalice?

Yes it does.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 12 2012 19:33 GMT
#11
On November 13 2012 04:32 Requizen wrote:
Said it in last thread, but closed now.

I don't think Elise was weak enough to warrant buffs. She's not as strong as release Rengar or Jayce, but I've seen plenty do well with her.

release rengar sucked.........
liftlift > tsm
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
November 12 2012 19:33 GMT
#12
On November 13 2012 04:30 gtrsrs wrote:
Show nested quote +
On November 13 2012 04:28 zulu_nation8 wrote:
Do we know when the patch will be applied?


2.5 hours from now, i believe

That's only for EUW/NE I think.
NA time hasn't been announced yet, but I assume it's going to be 10 PM PST like it was for Europe.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
overt
Profile Blog Joined June 2010
United States9006 Posts
November 12 2012 19:35 GMT
#13
On November 13 2012 04:32 Eiii wrote:
Alright, time to start taking bets: how long until we actually start to see the jungle changes/item changes that've been promised for s3?


Not this patch but the next one imo. This patch ends S2 and brings on Preseason 3 which is when these changes are supposed to be implemented and tested. If this patch is any indication though your guess is as good as mine as to when it comes out. Optimistically I'd say two weeks but more realistically probably like three weeks or more.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 12 2012 19:37 GMT
#14
On November 13 2012 04:33 wei2coolman wrote:
Show nested quote +
On November 13 2012 04:32 Requizen wrote:
Said it in last thread, but closed now.

I don't think Elise was weak enough to warrant buffs. She's not as strong as release Rengar or Jayce, but I've seen plenty do well with her.

release rengar sucked.........

Oh right, that was the World Championship patch where he got buffed, right? I didn't really play him that much in the early days, was still spamming Jayce.
It's your boy Guzma!
Dusty
Profile Blog Joined December 2010
United States3359 Posts
November 12 2012 19:38 GMT
#15
On November 13 2012 04:37 Requizen wrote:
Show nested quote +
On November 13 2012 04:33 wei2coolman wrote:
On November 13 2012 04:32 Requizen wrote:
Said it in last thread, but closed now.

I don't think Elise was weak enough to warrant buffs. She's not as strong as release Rengar or Jayce, but I've seen plenty do well with her.

release rengar sucked.........

Oh right, that was the World Championship patch where he got buffed, right? I didn't really play him that much in the early days, was still spamming Jayce.


he got buffed about 4 weeks after his release which fixed the stuff that made him so shit in the first place. Then once people could actually play him without fighting his bugs everyone realized how stupid his numbers were.
thenexusp
Profile Joined May 2009
United States3721 Posts
November 12 2012 19:40 GMT
#16
On November 13 2012 04:32 Eiii wrote:
Alright, time to start taking bets: how long until we actually start to see the jungle changes/item changes that've been promised for s3?

My personal guess is that they're going to say the changes are coming out early december, then the day before that patch target they'll say that there are some game-breaking bugs and the patch will be pushed to mid-january.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
November 12 2012 19:40 GMT
#17
On November 13 2012 04:32 Requizen wrote:
Said it in last thread, but closed now.

I don't think Elise was weak enough to warrant buffs. She's not as strong as release Rengar or Jayce, but I've seen plenty do well with her.

I would assume Riot is just angry people aren't playing her mid so they are buffing here AP ratios, but all this will do is still make AP-Bruiser Elise stronger.
RIP Ryan Davis / TL or Die / @onlywonderboy
GettingIt
Profile Joined August 2011
1656 Posts
November 12 2012 19:40 GMT
#18
Wow its seems very idiotic to make ignite only usable on enemy champs. Was there a reason for that? I stole many a dragon and buff with ignite...
onlywonderboy
Profile Joined August 2012
United States23745 Posts
November 12 2012 19:42 GMT
#19
On November 13 2012 04:40 GettingIt wrote:
Wow its seems very idiotic to make ignite only usable on enemy champs. Was there a reason for that? I stole many a dragon and buff with ignite...

A lot of people were complaining about accidentally igniting Elise's spiderlings, so I figure the change is in response to that.
RIP Ryan Davis / TL or Die / @onlywonderboy
Agnosthar
Profile Joined August 2010
631 Posts
November 12 2012 19:42 GMT
#20
Bittersweet feeling seeing Katarina get nerfed. Although maybe I'll try out Elise now.
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