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[Patch 1.0.0.145: Rengar] General Discussion

Forum Index > LoL General
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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
August 15 2012 03:17 GMT
#1
Welcome to the General Discussion thread for the League of Legends subforum. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standards tend to be rather lax in this thread, pointless spam will not be tolerated.

The newest champion for this patch is Rengar, the Pridestalker.

Patch 1.0.0.144: Live on Aug 1st, 2012
+ Show Spoiler [Patch Notes] +
League of Legends v1.0.0.145
League of Legends v1.0.0.145

Rengar, the Pridestalker

Pending the completion of some further testing on PBE, Rengar will be released at a future date

Garen
General
Base Health Regen reduced to 8.25 from 9.85
Health Regen per level reduced to 0.75 from 0.85
Base Attack Damage reduced to 56 from 60.1
Attack Damage per level increased to 3.5 from 3
Perseverance (Passive)
Delay increased to 9 seconds from 7 seconds
No longer deactivates when damaged by lane minions
Now displays the Health Regen gained in the tooltip
Decisive Strike
Cooldown reduced to 8 seconds at all ranks from 12/11/10/9/8
Movement Speed increased to 35% at all ranks from 15/20/25/30/35%
Movement Speed duration adjusted to 1.5/2.25/3/3.75/4.5 seconds from 4 at all ranks
Base damage increased to 30/55/80/105/130 from 30/45/60/75/90
Silence duration reduced to 1.5/1.75/2/2.25/2.5 seconds from 2.5 at all ranks
Now removes slows on activation
Can now critically strike again
Buff duration reduced to 4.5 seconds from 6
Fixed: Garen's next basic attack after Decisive Strike no longer occurs unusually quickly
Fixed: Decisive Strike is no longer consumed if Garen fails to finish attacking
While performing Decisive Strike, Garen now continues to follow his target if they are moving
Courage
Changed to passively increase Armor and Magic Resist by 20% rather than 0 to 25 based on kills
Damage reduction adjusted to 30% from 20/24/28/32/36%
Active now additionally grants 30% Crowd Control Reduction
Duration adjusted to 2/3/4/5/6 seconds from 3/3/3/3/3
Cooldown adjusted to 24/23/22/21/20 seconds from 30/27/24/21/18
Judgment
Damage adjusted to 20/45/70/95/120 (+0.7/0.8/0.9/1.0/1.1 total Attack Damage) from 50/90/130/170/210 (+1.4 bonus Attack Damage)
Damage dealt to minions increased to 75% from 50%
No longer removes slows on activation or reduces the duration of incoming slows while active
Ignores unit collision during Judgment but takes a 20% Movement Speed penalty when spinning through minions
Fixed: Judgment no longer locks out Garen from taking other actions longer than intended
Demacian Justice
Cooldown adjusted to 160/120/80 seconds from 140/120/100

Gangplank
Remove Scurvy
Fixed: Remove Scurvy now removes Blinds

Jayce
General
Improved the responsiveness of his basic attacks, primarily in Hammer stance
Fixed: The first basic attack after swapping to Mercury Cannon is now more responsive

Katarina (Gameplay and Art Remake)
Voracity (Passive)
Champion kills or assists reduce Death Lotus's cooldown by 10 seconds and refresh basic abilities
Bouncing Blades
10/9.5/9/8.5/8 second cooldown
Katarina throws a dagger which deals 50/85/120/155/190 (+0.5 Ability Power) magic damage. The dagger bounces to the 4 closest enemies dealing 10% less damage with each bounce
Enemies hit are marked for 4 seconds. Katarina's basic attacks or spells will consume the mark dealing 15/30/45/60/75 (+0.2 Ability Power) magic damage
Sinister Steel
4 second cooldown
Whirls daggers in a circle dealing 40/80/120/160/200 (+0.5 bonus Attack Damage) (+0.35 Ability Power) magic damage. If she hits an enemy Champion, Katarina gains 12/20/28/36/44% Movement Speed for 1 second
Shunpo
14/12/10/8/6 second cooldown
Moves to a target's location. Deals 40/70/100/130/160 (+0.5 Ability Power) magic damage if the target is an enemy
After using Shunpo, Katarina gains 20% damage reduction for 3 seconds
Death Lotus
60/55/50 second cooldown
Becomes a flurry of blades, throwing daggers at the closest 3 enemy Champions dealing 400/500/600 (+3 bonus Attack Damage) (+1.75 Ability Power) magic damage over 2 seconds
Daggers apply Grievous Wounds, reducing incoming healing by 50% for 3 seconds

Kayle
Righteous Fury
Ability Power ratio increased to 0.4 from 0.2

Pantheon
Aegis of Zeonia
Slight increase in the speed of the jump
Now places Pantheon slightly in front of the target instead of directly on top of the enemy

Shyvana
Dragon's Descent
Fixed a bug where Dragon's Descent would hitch on initial use when using skins

Teemo
Toxic Shot
Damage on impact increased to 10/20/30/40/50 (+0.4 Ability Power) from 9/18/27/36/45 (+0.14 Ability Power)
Poison Ability Power ratio reduced to 0.1 from 0.14
Fixed: Fixed a bug where the poison was lasting longer than intended
Fixed: Damage values will now update correctly when Teemo hits a unit with a lower level Toxic Shot poison

Varus
Piercing Arrow
Fixed: Piercing Arrow no longer sometimes fires from a point above his bow
Fixed: Piercing Arrow now more reliably hits targets at the end of its range
Blighted Quiver
Ability Power ratio on Blight stack detonation increased to 0.02 per stack from 0.01
Chain of Corruption
Missile width increased to 100 from 60
Increased missile visibility
Spread range from primary target to nearby targets increased to 550 from 450
Tendril break range increased to 600 from 550

Ziggs
Fixed: Satchel Charge's timeout tone will now play properly

Zyra
Rise of the Thorns (Passive)
Now properly cancels spell casts upon activation
Rampant Growth
Destroying a seed no longer breaks spell shields
Plant selection radius increased slightly
Grasping Roots
Modified the vine particle to be easier to see

General
Friend List notes
Pending the completion of some further testing on PBE, Friend List notes will be released at a future date
Updated tooltips for Cho'Gath
The main HUD health and mana bars will now display regen per second as opposed to regen per 5 seconds
The "Reset HUD" button in the "Interface Options" menu will now set the global scale value to the correct amount
Fixed: Wraiths and Lesser Wraiths no longer state they steal life in the tooltip

Proving Grounds
Nexus turrets
Amount increased back to 2 from 1
Health reduced by 900
Armor reduced by 20
Base Attack Damage reduced by 30


+ Show Spoiler [Previous GD Threads & Patch Notes] +
Diana General Discussion
Zyra General Discussion
Jayce General Discussion
Draven General Discussion
Darius General Discussion
Spectator Mode General Discussion
Hecarim General Discussion
Lulu General Discussion
Fiora General Discussion
Nautilus General Discussion
Ziggs General Discussion
Sejuani General Discussion
Viktor General Discussion
Ahri General Discussion
Volibear General Discussion
Fizz General Discussion
Shyvana General Discussion
Graves General Discussion
Xerath General Discussion
Riven General Discussion
Talon General Discussion
Skarner General Discussion
WuKong General Discussion
Original Patch Notes Discussion
Original General Discussion
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
August 15 2012 03:18 GMT
#2
First

REgnar looks OPs

User was warned for this post
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
arb
Profile Blog Joined April 2008
Noobville17921 Posts
August 15 2012 03:18 GMT
#3
Excited about the HUD Health and Mana showing per second instead of per 5 seconds now! they did alot of shit to Garen aswell as Kat
Artillery spawned from the forges of Hell
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
August 15 2012 03:19 GMT
#4
when is this patch going down?
goal 888
Profile Joined April 2011
167 Posts
August 15 2012 03:24 GMT
#5
Surprising lack of changes to champs only 11 changes.
Jaso
Profile Blog Joined April 2010
United States2147 Posts
Last Edited: 2012-08-15 03:28:36
August 15 2012 03:26 GMT
#6
wtf 1.75AP ratio on Kat ult.. o_o

edit: oh that's the maximum and it's always been like that. Whoops.
derp
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
August 15 2012 03:26 GMT
#7
On August 15 2012 12:18 MooMooMugi wrote:
First

REgnar looks OPs


Ban


On August 15 2012 12:19 zulu_nation8 wrote:
when is this patch going down?


Prob tonight. Typical Tuesday night patch.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
MusicalPulse
Profile Joined July 2010
United States162 Posts
August 15 2012 03:26 GMT
#8
Kat got nerfed really hard....really sad about it

Farewell old Kat, I've enjoyed you as my main over the years.
Shiragaku
Profile Blog Joined April 2010
Hong Kong4308 Posts
August 15 2012 03:28 GMT
#9
Quick question guys, what can Riot do to Trundle to make him a more viable jungler again?
arb
Profile Blog Joined April 2008
Noobville17921 Posts
Last Edited: 2012-08-15 03:29:52
August 15 2012 03:29 GMT
#10
On August 15 2012 12:28 Shiragaku wrote:
Quick question guys, what can Riot do to Trundle to make him a more viable jungler again?

I thought he was viable but he's only really good in certain comps. I think he just needs better scaling or something lategame he really doesnt do a whole lot(his r does make tanks feel bad though)
Artillery spawned from the forges of Hell
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-08-15 03:31:54
August 15 2012 03:30 GMT
#11
On August 15 2012 12:29 arb wrote:
Show nested quote +
On August 15 2012 12:28 Shiragaku wrote:
Quick question guys, what can Riot do to Trundle to make him a more viable jungler again?

I thought he was viable but he's only really good in certain comps. I think he just needs better scaling or something lategame he really doesnt do a whole lot(his r does make tanks feel bad though)

His lategame is really strong.

His biggest issue is that you screw up your tempo midgame, there's a long period of time where you're pretty much useless.

There's also a bunch of random little shit that he doesn't like going against (double AP, bruisers that build heavy HP and not as much resist, etc.) that makes picking him early kind of annoying.
Moderator
Requizen
Profile Blog Joined March 2011
United States33802 Posts
August 15 2012 03:32 GMT
#12
Best part of patch is Jayce changes, npnp.

I got my shit wrecked by a Fiora as Darius. I did not expect that.
It's your boy Guzma!
arb
Profile Blog Joined April 2008
Noobville17921 Posts
August 15 2012 03:34 GMT
#13
So Rengars specific item is 800 gold, at lvl 18 is what 36 bonus AD? + the 10 base? 800 gold for a bf sword + the bonus effects of the item itself

the fuuuuck
Artillery spawned from the forges of Hell
Isken
Profile Joined November 2010
Korea (South)1131 Posts
August 15 2012 03:42 GMT
#14
I can't get out of my head that rengar is not renekton + veigar but a legit new champ.
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
Last Edited: 2012-08-15 03:48:04
August 15 2012 03:46 GMT
#15
On August 15 2012 12:42 Isken wrote:
I can't get out of my head that rengar is not renekton + veigar but a legit new champ.

He's like Ajani Goldmane, Caller of the Pride. Except related to purple ghost Pokemon. Yeah.

Patch will be applied from 2330 PDT onwards. EU patching on Wednesday as always. Rengar release for Monday-ish I think?
It's like, "Is the Federation's Mobile Suit some kind of monster?"
koreasilver
Profile Blog Joined June 2008
9109 Posts
August 15 2012 03:47 GMT
#16
The last time I played on PBE, Rengar's item was 1000 gold. I was excited because I thought he would make a really fun jungler but he actually kinda sucks dick at jungling.

Sorely disappointed.
Goragoth
Profile Blog Joined April 2009
New Zealand1065 Posts
August 15 2012 03:53 GMT
#17
What do people think of the Varus ult buff? Just looking at the numbers it seems pretty strong, making it easier to hit and to hit multiple targets.
Creator of LoLTool.
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 15 2012 03:54 GMT
#18
Rengar looks like he'd be a solid mid champion. Especially how well his roaming is post 6, I could see him having massive amounts of map control if he can farm mid safely.
liftlift > tsm
arb
Profile Blog Joined April 2008
Noobville17921 Posts
August 15 2012 03:56 GMT
#19
On August 15 2012 12:53 Goragoth wrote:
What do people think of the Varus ult buff? Just looking at the numbers it seems pretty strong, making it easier to hit and to hit multiple targets.

think if he didnt let out that dumb scream to give it away, and it moved a bit faster it might be okay

still gonna be stronger than it is now atleast
Artillery spawned from the forges of Hell
Jumbled
Profile Joined September 2010
1543 Posts
August 15 2012 04:01 GMT
#20
I'm still stunned that they doubled the scaling on Kayle's E. I think I'm going to get a lot of 'OP' complaints in upcoming games.
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