Also I really hope they keep the Rares/Prefixs/Suffixs items like in Diablo1/2 since they changed runes maybe those items will be a hit again like in Diablo2 without LoD.
Diablo III General Discussion - Page 139
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-Dustin-
United States718 Posts
Also I really hope they keep the Rares/Prefixs/Suffixs items like in Diablo1/2 since they changed runes maybe those items will be a hit again like in Diablo2 without LoD. | ||
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nihlon
Sweden5581 Posts
On August 01 2011 22:12 mewo wrote: This is pretty awful news - http://www.rockpapershotgun.com/2011/08/01/diablo-iii-no-mods-online-only-cash-trades/ No offline No mods Cash shop We need to start a movement. March in the streets. Have a parade of activision hate. Does any of those things come as a surprise to you? No offline is annoying at most. No mods are only bad if the game sucks and it's been out for several years. Cash shop is a feature that we'll see more and more of in games, I don't see the point in getting upset over it. Argue it's implementation instead. | ||
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alffla
Hong Kong20321 Posts
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Firewood
Sweden49 Posts
On August 01 2011 22:06 kinray wrote: I have played D2 for years and i have not played EVE. That is why i asked for explanation. Novalisk said it the best way: There's a difference between making stuff easier to obtain and actually giving stuff. EVE Online is a good example. People can spend real money to buy lots of top ships, but that's not enough to win the game. D3 is all about gear at the end-game, and if everyone can easily buy gear for money there's very little reason to keep playing. -------------------------------------------------------------------------------- | ||
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sephius
United Kingdom200 Posts
Honestly, Blizzard, have a quiet word with yourselves. | ||
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Perseverance
Japan2800 Posts
On August 01 2011 22:02 Technique wrote: And who says it won't be like this in d3? With the RMT feature added there is no downside. WORST CASE scenario is that duping/botting/hacked items still end up existing (Just like in D2) BUT at least with the AH there is a SAFE way to purchase items, rather than buy $500 from a site and then get ripped off with no way to prove it. | ||
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Firewood
Sweden49 Posts
On August 01 2011 22:27 Perseverance wrote: With the RMT feature added there is no downside. WORST CASE scenario is that duping/botting/hacked items still end up existing (Just like in D2) BUT at least with the AH there is a SAFE way to purchase items, rather than buy $500 from a site and then get ripped off with no way to prove it. Why should Blizzard care about the lame idiots that visits shady sites TO BUY items that they are to retarded to get on their own? Just asking. | ||
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Fzero
United States1503 Posts
On August 01 2011 22:22 alffla wrote: what the fuck no single player offline? thats the biggest pile of shit i've ever heard You realize you can probably just put a password on your server and play by yourself if you want. The no mods announcement is the only one that sucks. Let those freaks drop $1,000 on real money items, no biggie to me. The entire joy of playing the game is leveling a character and finding items - there's no "end game" Diablo for me. | ||
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Lowkin
Canada232 Posts
I think it would be cool if they added some sort of DOTA pvp system where you get to use your character. Pipedream but I think it would be cool although balancing would be a nightmare. I hope they have some cool PvP games other than just 4v4 kill the other team. also quit whining about the RMT AH, seriously it's going to happen any ways 3rd party if not in the game | ||
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Snarra
Denmark94 Posts
I can't agree with the idea of giving in to RMT just because players will do it through third-parties anyway. Personally, I would prefer a solution like this: 1. Remove RMT AH, but keep the gold AH. 2. Make buying/selling items for real world currency illegal again. Ban everyone who engages in this kind of trade - it'll still happen of course, but the principle is right imo. 3. Only allow each account to trade (player to player trade, not AH) once per day (or once every 6-8 hrs, whatever seems reasonable). ---> About that, what I'm thinking is: you have an AH, you still have a shared stash, so transferring items is not a problem. You can make trade between realID friends unlimited (but only after you have been friends for e.g. 10 days, to prevent people from just adding the seller temporarily as a friend). This is obviously slightly annoying. You might miss out on a good deal because you already traded that day. I would still like it more than an economy model based on real world curreny. The thing is, unless the farmers have a huge amount of accounts, they just wont be able to sell much. About the removal of the skill point system, I think these qotes on the battle.net forums sums up my thoughts about it: Bladelaw wrote: I understand there will still be diversity, but it comes at the expense of uniqueness, individuality, and intent. Does it make sense that each lvl60 player is now automatically grand master of all 24 skills? Meaning with the old system, Barb 1 mastered Whirlwind. Barb 2 mastered Bash. Freedom of build choice made these 2 players seem like unique individuals to PVP or party with. Permanency of skills gave these guys character. Skills are the most important thing a player does in Diablo. Don't you think that now, player identity is somewhat lost? Rainfire wrote: [snip] Characters now are no more unique, but rather templates. What is really lost compared to D2, is the feeling that "once I had a barb who was totally tanky, and had awesome armor". You can basically mutate a lv 60 wizard to the same lv 60 wizard your friend is playing, and if he gives you all his items, you ARE playing your friends wizard then. Which in turn makes for very poor replayability. When your character can transform into something completely different at any point, why create a new character of the same class? Will you end up having to pick new skills to perform better in certain areas of the game? That completely destroys the individuality of the character. | ||
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Numy
South Africa35471 Posts
On August 01 2011 22:36 Fzero wrote: You realize you can probably just put a password on your server and play by yourself if you want. The no mods announcement is the only one that sucks. Let those freaks drop $1,000 on real money items, no biggie to me. The entire joy of playing the game is leveling a character and finding items - there's no "end game" Diablo for me. You realise not everyone has a constant internet connection? ![]() | ||
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Kurr
Canada2338 Posts
I am not buying this game. I have played Diablo 2 for over 1000 hours without a doubt. | ||
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Spyridon
United States997 Posts
Let's be real guys. RMT was more rampant in D2 than probably any other game. I'll be honest too... The first few times I played D2 I worked my ass off for gear, but I wont lie - after quitting and coming back and not having any of my previous gear any long I dropped a good $20 on some rune packages to get the key runewords for my templates going again. I know quite a few friends that did the same thing. Because if you had the socketed gear already, there was absolutely no risk in buying duped runes - once socketed they wont disappear. I'm not sure why people are getting turned off from the game by this - RMT existed in D2 whether you liked it or not, and whether you used it or not. You do realize auctions will be for gold or RMT, right? You are not required to RMT, same as D2. Nothing has really changed from D2 aside from the fact that you dont have to go to EBay or random sites anymore. If you want to be upset about something, be upset about no mods. | ||
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seanisgrand
United States1039 Posts
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Furycrab
Canada456 Posts
On August 01 2011 22:12 mewo wrote: This is pretty awful news - http://www.rockpapershotgun.com/2011/08/01/diablo-iii-no-mods-online-only-cash-trades/ (1)No offline (2)No mods (3)Cash shop We need to start a movement. March in the streets. Have a parade of activision hate. (1) This really surprise you? I mean really? Sure it's exactly what Ubisoft has been doing. Sure it's on par with being frisked by airport security. However it's in no way surprising. (2) If I had to choose between UI mods and features, and no Bots/cheating plaguing the game... I'd pick no bots. If later down the line they can give us both, more power to them... In the mean time, if the first option is really your thing, TL2 is going to be doing that... However they obviously can't make the second option happen. (3)I honestly kinda like the system. It looks like a huge money grab, but I don't know... It sounds like something I could like. If someone out there is going to be trying to sell stuff anyways, why shouldn't I be also able to do the same, and safely. Not the best news, but "Marching the streets"? Please... | ||
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alffla
Hong Kong20321 Posts
On August 01 2011 22:36 Fzero wrote: You realize you can probably just put a password on your server and play by yourself if you want. The no mods announcement is the only one that sucks. Let those freaks drop $1,000 on real money items, no biggie to me. The entire joy of playing the game is leveling a character and finding items - there's no "end game" Diablo for me. yea but apparently i cant have more than 10 characters and hetn theres gonna be lag and all that annyoing stuff. also i love playing d2 single player even though i've played a lot on realm lol :\ sigh blizzard. and also what if im bored at the airport or something and i just wanna screw around on d2 offline ;\ | ||
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xarthaz
1704 Posts
On August 01 2011 22:18 nihlon wrote: Does any of those things come as a surprise to you? No offline is annoying at most. No mods are only bad if the game sucks and it's been out for several years. Cash shop is a feature that we'll see more and more of in games, I don't see the point in getting upset over it. Argue it's implementation instead. Uhh, the utility of mods is ADDITIVE to the original game, not substitutive. This means that mods, in every conceivable case make the game BETTER, hence being a must-have feature of any game to reach the highest heights of gameplay enjoyment. | ||
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EaryKing
Bulgaria158 Posts
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mav451
United States1596 Posts
On August 01 2011 22:44 Spyridon wrote: I, for one, would actually be excited to sell some of the loot I find for real money. Let's be real guys. RMT was more rampant in D2 than probably any other game. I'll be honest too... The first few times I played D2 I worked my ass off for gear, but I wont lie - after quitting and coming back and not having any of my previous gear any long I dropped a good $20 on some rune packages to get the key runewords for my templates going again. I know quite a few friends that did the same thing. Because if you had the socketed gear already, there was absolutely no risk in buying duped runes - once socketed they wont disappear. I'm not sure why people are getting turned off from the game by this - RMT existed in D2 whether you liked it or not, and whether you used it or not. You do realize auctions will be for gold or RMT, right? You are not required to RMT, same as D2. Nothing has really changed from D2 aside from the fact that you dont have to go to EBay or random sites anymore. If you want to be upset about something, be upset about no mods. Yeah much of the QQ in this thread is coming from an ignorant/naive POV of the game. There were many ways of trading items and JSP was as laissez-faire as it could be and that made it fast/efficient. I earned fg just selling whites/socketables/pgems. Sure I found the occasional rare/unique as well (pul/um-value or better), but again, it did not take that much mf to earn enough fg to start building a character. And that's something I loved about JSP. Nobody is forcing you to spend money. There were no draconian posting limits as they were on dii.net. Trading in-game in D2 was the silliest thing to do as you had noobs trying to fleece you over common equipment like shako's or WFs. People still think of JSP as the boogey man, while totally ignoring that the fg-based forums allowed some of the most efficient trading to occur. The bottom line is people are free to spend these two main resources: time or money - both are as valuable as the other. One more than the other once you have a real job Valve already does this in TF2 (spend time item finding/crafting hats, or just buy it...or don't care). Once again - nobody is forcing you to spend real money. Someone also posted a suggestion of instituting a trades per day limit to hurt bots. I've never seen something so laughable in my life. Something like that would kill the economy, not to mention hurting honest traders as well. | ||
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Perseverance
Japan2800 Posts
On August 01 2011 22:33 Firewood wrote: Why should Blizzard care about the lame idiots that visits shady sites TO BUY items that they are to retarded to get on their own? Just asking. I gave an example of the WORST case scenario. Best case (and most likely) scenario is that there wont be massive retarded amounts of botting/duping/creating hacked items. Especially since Blizzard will have ALL KINDS of money from the RMT to fund combating hackers. RMT = Best decision Blizzard has made in a while. All you tards are just crying because you don't understand what Blizzard just did. | ||
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