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Dustin Browder On the Infestor - Page 4

Forum Index > Closed
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Aosi
Profile Joined October 2011
Canada43 Posts
November 08 2012 00:59 GMT
#61
TIL Infestors are male
Nothing is Trivial
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2012-11-08 01:02:26
November 08 2012 00:59 GMT
#62
I dont really get why the focus of the infestor-whine seem to be fungal. Fungal is fine if you ask me. People say its anti-micro, and while that holds some truth i think fungal still creates very interesting scenarios vs terran bio and maybe also to a lesser extent vs blink stalkers and vs roaches in roach/infestor battles.

The only problem I see with the infestor is that its too versatile, and thereby pretty much impossible to overmake. If a T makes 100 marines he'll lose to colossi or fungal/banelings. If a Z makes 50 roaches he'll lose to immortals, marauders and tanks. Etc. The problem is Infestors can both be the support and the core part of your army. Or, the infestors arent the core, the infested Terrans are. ITs are the damage soakers, the anti air (vs spread anti air at least, fungal vs clumped), high damage dealers and also shield the important units (infestors + BLs) from being attacked. And you cant make too many of them. If you have 30 infestors, adding another 5 will always be useful because it means more ITs.

And thats the problem. To me, a nerf to Infested Terrans seems to be much more reasonable than fungal. Fungal should still have its uses, but you cant make 30 infestors for the purpose of fungaling. And while its fine infestors can use up spare energy to something useful (ravens have turrets, ghosts snipe, templars become archons when they've used their energy) the infested terrans are just too good of an energy dump. Making them cost more energy and/or deal less dmg and/or die faster and/or something else is to me the best step to put infestors back where they should be: a useful support spell caster unit. Not a core army unit.
boretusmax
Profile Joined August 2011
Finland75 Posts
November 08 2012 00:59 GMT
#63
On November 08 2012 09:57 Corrosive wrote:
Show nested quote +
On November 08 2012 09:49 sitromit wrote:
On November 08 2012 09:46 Cloak wrote:
On November 08 2012 09:38 sitromit wrote:
On November 08 2012 09:32 MrF wrote:
On November 08 2012 09:26 sitromit wrote:
On November 08 2012 09:23 AndAgain wrote:
Browder and DK keep talking as if this infestor domination is a recent thing. It has been going for a pretty long time.

On November 08 2012 09:22 sitromit wrote:
It's also not uncommon to see 15-20 Sentries early-mid game.


Wat. What league are you watching?


Next time you see a Sentry/Immortal all in, count... One recent example off the top of my head, Finale vs Jaedong on Abyssal City, Finale had 17 Sentries at the time of the attack.

That doesn't mean its common to see that many, you were exaggerating, don't dig yourself a hole by trying to back up a blatantly ridiculous claim, 7-10 is common maybe a couple more 15+ sentries at one time is not common. Just because it happened once or twice doesn't mean its not uncommon.

It happened just once? Really?

Seed vs Sniper on Abyssal City, 17 Sentries at 15 minutes in game clock.

http://www.gomtv.net/2012gsls5/vod/70997/?set=4&lang=

If you want more, you're going to have to find them yourself, I assure you, it's not hard. It's called Sentry/Immortal and not Stalker/Immortal for a reason.


Whether or not it's common, there are obvious counters to 17 Sentries. Where are the obvious counters to 17 Infestors?


For a build with "obvious" counters, it sure has a very high success rate. Protoss won both those games I linked to, by the way.

Couldn't have been because the zerg played it wrong! Couldn't have been that they slammed roach+ling into forcefields expecting to get lucky! Couldn't have been lack of infestors at 15 MINUTES


So Zerg needs infestors to counter sentries is that what you are saying?
KovuTalli
Profile Joined May 2010
United Kingdom325 Posts
Last Edited: 2012-11-08 01:00:42
November 08 2012 01:00 GMT
#64
On November 08 2012 09:58 TimENT wrote:
Show nested quote +
On November 08 2012 09:57 KovuTalli wrote:
On November 08 2012 09:46 Cloak wrote:

Whether or not it's common, there are obvious counters to 17 Sentries. Where are the obvious counters to 17 Infestors?


Snipe? Since it's now changed to be vs Psi units. and Feedback? Toss Seem to like it vs Ghosts/banshee/medivac/thor/raven/battlecruiser, So why not infestors too?

Am I seriously the only one to think of things? I mean ghosts are used vs HT's too.

Okay I will admit, it's a bit of a commitment to get enough HT's/Ghosts to counter 15+ infestors, but if it wins you the game?.

Also even if zerg maxes back out on lings/other units after, still got storm right? and I know snipe isn't as good vs other units anymore but 8+ ghosts can still do decent damage output, even with just Amove.


Infestors rape ghosts and high templar because of 1+ broodlords behind.


Then commit your army/stalkers/vikings/whatever to bring the infestors forward, Snipe/feedback, and remax before broods can push on, altho I doubt most zerg will push with just brood/corruptor if they lose most of their infestor support and will remax with lings. - Yes this is situational but it is just a suggestion.
"Milk tastes like milk" - Raelcun.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
November 08 2012 01:01 GMT
#65
lol whoever posted the whole "I SAW 20 SENTRIES IN TWO GAMES, IT MUST BE THE NEW STANDARD!!111" needs to actually think for a second on whether or not that's the normal or not. It's normal to see 20+ infestors in game past 14 minutes. Are you seriously saying that a protoss will always make 15 sentries the same way a zerg will make 20 infestors? Lol...
¯\_(シ)_/¯
TimENT
Profile Joined November 2012
United States1425 Posts
November 08 2012 01:02 GMT
#66
On November 08 2012 10:00 KovuTalli wrote:
Show nested quote +
On November 08 2012 09:58 TimENT wrote:
On November 08 2012 09:57 KovuTalli wrote:
On November 08 2012 09:46 Cloak wrote:

Whether or not it's common, there are obvious counters to 17 Sentries. Where are the obvious counters to 17 Infestors?


Snipe? Since it's now changed to be vs Psi units. and Feedback? Toss Seem to like it vs Ghosts/banshee/medivac/thor/raven/battlecruiser, So why not infestors too?

Am I seriously the only one to think of things? I mean ghosts are used vs HT's too.

Okay I will admit, it's a bit of a commitment to get enough HT's/Ghosts to counter 15+ infestors, but if it wins you the game?.

Also even if zerg maxes back out on lings/other units after, still got storm right? and I know snipe isn't as good vs other units anymore but 8+ ghosts can still do decent damage output, even with just Amove.


Infestors rape ghosts and high templar because of 1+ broodlords behind.


Then commit your army/stalkers/vikings/whatever to bring the infestors forward, Snipe/feedback, and remax before broods can push on, altho I doubt most zerg will push with just brood/corruptor if they lose most of their infestor support and will remax with lings. - Yes this is situational but it is just a suggestion.


We can play this little hypothetical bullshit game all day, but infestors will just fungal those that jump forward, pull back, broodlords attack, another fungal. Plus 20 trillion, literally 20 trillion, infested terrans. This isn't even close to being about balance. This is god awful unit design.
Barcelona / Arsenal Fan!
KentHenry
Profile Joined August 2010
United States260 Posts
November 08 2012 01:04 GMT
#67
I thought Dustin has said this before???
Whatson
Profile Blog Joined January 2012
United States5357 Posts
November 08 2012 01:04 GMT
#68
On November 08 2012 10:00 KovuTalli wrote:
Show nested quote +
On November 08 2012 09:58 TimENT wrote:
On November 08 2012 09:57 KovuTalli wrote:
On November 08 2012 09:46 Cloak wrote:

Whether or not it's common, there are obvious counters to 17 Sentries. Where are the obvious counters to 17 Infestors?


Snipe? Since it's now changed to be vs Psi units. and Feedback? Toss Seem to like it vs Ghosts/banshee/medivac/thor/raven/battlecruiser, So why not infestors too?

Am I seriously the only one to think of things? I mean ghosts are used vs HT's too.

Okay I will admit, it's a bit of a commitment to get enough HT's/Ghosts to counter 15+ infestors, but if it wins you the game?.

Also even if zerg maxes back out on lings/other units after, still got storm right? and I know snipe isn't as good vs other units anymore but 8+ ghosts can still do decent damage output, even with just Amove.


Infestors rape ghosts and high templar because of 1+ broodlords behind.


Then commit your army/stalkers/vikings/whatever to bring the infestors forward, Snipe/feedback, and remax before broods can push on, altho I doubt most zerg will push with just brood/corruptor if they lose most of their infestor support and will remax with lings. - Yes this is situational but it is just a suggestion.

People seem to forget that fungal is only one part of a Protoss/Terran ground army's inability to engage the BLs. The other part is the wall of broodlings that form a literal wall that can only be circumvented by 1. killing all of them, or 2. blinking forward, which coincidentally leaves them open to fungal. And every pro terran tries to kite with vikings, zergs counter with corruptors, ITs, and now queens.
¯\_(シ)_/¯
KovuTalli
Profile Joined May 2010
United Kingdom325 Posts
November 08 2012 01:06 GMT
#69
On November 08 2012 10:02 TimENT wrote:

We can play this little hypothetical bullshit game all day, but infestors will just fungal those that jump forward, pull back, broodlords attack, another fungal. Plus 20 trillion, literally 20 trillion, infested terrans. This isn't even close to being about balance. This is god awful unit design.


Oh I know, but it is just a suggestion. Also when engaging mid map why does the none Zerg never pull back when they see a load of Infested terrans being lobbed? they are slow and will time out just bait them and move, okay some part of your army will get fungaled/broodswarmed but thats a given in and infestor/BL engagement.

But I also agree, The design behind infestors is maybe have 5-8 Max at anyone time but we are seeing double sometimes triple that in games. Something does need to be done. Such as One fungal/6 Infesteds per Infestor, change the energy cost. Then its on par with Seeker Missile for energy useage at least, but 10 Times more valuable.
"Milk tastes like milk" - Raelcun.
Cloak
Profile Joined October 2009
United States816 Posts
November 08 2012 01:07 GMT
#70
On November 08 2012 09:55 Plansix wrote:
Show nested quote +
On November 08 2012 09:46 Cloak wrote:
On November 08 2012 09:38 sitromit wrote:
On November 08 2012 09:32 MrF wrote:
On November 08 2012 09:26 sitromit wrote:
On November 08 2012 09:23 AndAgain wrote:
Browder and DK keep talking as if this infestor domination is a recent thing. It has been going for a pretty long time.

On November 08 2012 09:22 sitromit wrote:
It's also not uncommon to see 15-20 Sentries early-mid game.


Wat. What league are you watching?


Next time you see a Sentry/Immortal all in, count... One recent example off the top of my head, Finale vs Jaedong on Abyssal City, Finale had 17 Sentries at the time of the attack.

That doesn't mean its common to see that many, you were exaggerating, don't dig yourself a hole by trying to back up a blatantly ridiculous claim, 7-10 is common maybe a couple more 15+ sentries at one time is not common. Just because it happened once or twice doesn't mean its not uncommon.

It happened just once? Really?

Seed vs Sniper on Abyssal City, 17 Sentries at 15 minutes in game clock.

http://www.gomtv.net/2012gsls5/vod/70997/?set=4&lang=

If you want more, you're going to have to find them yourself, I assure you, it's not hard. It's called Sentry/Immortal and not Stalker/Immortal for a reason.


Whether or not it's common, there are obvious counters to 17 Sentries. Where are the obvious counters to 17 Infestors?


16 siege tanks and a raven? 2 colossi and 4 carriers? All the zerglings? 5 ghosts with 5 nukes? The Automaton 2 with minigun upgrade?


100-136 (17x8) Infested Terrans counter all those with a handful of Fungals, assuming you have 0 supply Overseers too.

On November 08 2012 09:57 KovuTalli wrote:
Show nested quote +
On November 08 2012 09:46 Cloak wrote:

Whether or not it's common, there are obvious counters to 17 Sentries. Where are the obvious counters to 17 Infestors?


Snipe? Since it's now changed to be vs Psi units. and Feedback? Toss Seem to like it vs Ghosts/banshee/medivac/thor/raven/battlecruiser, So why not infestors too?

Am I seriously the only one to think of things? I mean ghosts are used vs HT's too.

Okay I will admit, it's a bit of a commitment to get enough HT's/Ghosts to counter 15+ infestors, but if it wins you the game?.

Also even if zerg maxes back out on lings/other units after, still got storm right? and I know snipe isn't as good vs other units anymore but 8+ ghosts can still do decent damage output, even with just Amove.

These units are basically designed for anti caster roles and yet no one seems to use them Vs Infestors?


HTs can't really counter Infestors as effectively, because they're slower and more expensive. Ghosts can, but Snipe is very weak and EMP radius doesn't seem to cover too many Infestors.
The more you know, the less you understand.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
November 08 2012 01:07 GMT
#71
maybe the EMP nerf was a mistake? it would make ghosts an option against infestors, help out mech, and help terran vs late game protoss deathball (since it seems they are still having trouble lategame), and in HotS P will hopefully have more options early on so that they don't have to just turtle
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
openbox1
Profile Joined March 2011
1393 Posts
November 08 2012 01:07 GMT
#72
Kydarian Amulet was removed because it provided Toss to convert gas directly to damage.
Well.... Guess what, Zerg can cast fungal immediately after spawn... Isn't that gas directly to damage? Lets not talk about 8 marines per 2 supply or that infestor eggs soak up insane amounts of damage.

I guess a big factor is that David Kim is a Zerg. See how quick Ghost were nerfed because they were good vs everything bio. After one or two tournaments when snipes became the go-to in the late game vs Zerg, Bliz was nono and the poor ghost got nerfed the heck out of it. No mass ghost late game. Isn't it strange they didn't say lets wait and see. Maybe Zerg can figure out a different way to take down mass ghost?

Obviously the infestor is different. No its completely fine in its role as taking up 60-80 supply of a late game army. That's not too many. 20-35 infestors running around, just chilling. No Roaches, no hydras. Just a few lings, some gglords and corruptors and mass mass infestors.

Not impressed by the sheer double standard.
Fionn
Profile Blog Joined October 2009
United States23455 Posts
November 08 2012 01:07 GMT
#73
"Sorry, we're kinda too busy working on HotS to care about Wings, so let's just wait and see if Terran and Protoss figure out how to beat the infestor. And when I say wait and see, I mean wait till HotS is out."
Writerhttps://twitter.com/FionnOnFire
TimENT
Profile Joined November 2012
United States1425 Posts
November 08 2012 01:08 GMT
#74
On November 08 2012 10:06 KovuTalli wrote:
Show nested quote +
On November 08 2012 10:02 TimENT wrote:

We can play this little hypothetical bullshit game all day, but infestors will just fungal those that jump forward, pull back, broodlords attack, another fungal. Plus 20 trillion, literally 20 trillion, infested terrans. This isn't even close to being about balance. This is god awful unit design.


Oh I know, but it is just a suggestion. Also when engaging mid map why does the none Zerg never pull back when they see a load of Infested terrans being lobbed? they are slow and will time out just bait them and move, okay some part of your army will get fungaled/broodswarmed but thats a given in and infestor/BL engagement.


We do see this. But little bits will always be caught by fungals when trying to pull back, and this leads to a lost game vs Z. So the Protoss and Terrans try to win in one engagement because fungals nullify retreating/small army attacks.
Barcelona / Arsenal Fan!
Roarer
Profile Joined December 2011
Hong Kong124 Posts
November 08 2012 01:09 GMT
#75
Should someone update OP with this ?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=380463&currentpage=16#313
Never argue with an idiot, cause they will drag you down to their level and beat you with experience =﹏=
KimJongIlJr
Profile Joined August 2011
Korea (North)61 Posts
November 08 2012 01:10 GMT
#76
I never thought that infested terrans should be eligible for upgrades, they should just stay 0/0. I guess most of the complaint is with the fungal growth though. I think that is a little harder to tweak because its pretty apparent at least for now that the infestor is the mainstay of most zerg mid/late-game armies (if not all).
This space for rent
Imzoo
Profile Joined June 2012
132 Posts
Last Edited: 2012-11-08 01:20:19
November 08 2012 01:13 GMT
#77
On November 08 2012 09:28 forsooth wrote:
Thank goodness they waited to see how the community would respond to thors without energy, or snipe, or blue flame...


So true, blizzard like to persecute terrans. When it's a possible Zerg nerf we have to make MASS tests and wait SO LONG time to MAYBE have some thing.

And ''BL-Infestor composition isn't a big deal'' You clearly made my day. It's like saying that some one is on fire and it's not a big deal.
Fluid
Profile Joined September 2010
Canada136 Posts
Last Edited: 2012-11-08 01:15:13
November 08 2012 01:14 GMT
#78
I guess 300 pro games of zerg going brood lord/infestor/corruptor wasn't enough, he needs 100 more games like that.
openbox1
Profile Joined March 2011
1393 Posts
November 08 2012 01:14 GMT
#79
On November 08 2012 10:07 Fionn wrote:
"Sorry, we're kinda too busy working on HotS to care about Wings, so let's just wait and see if Terran and Protoss figure out how to beat the infestor. And when I say wait and see, I mean wait till HotS is out."


Well you're right. At the end of the day, it makes more sense to direct company resources to refine a new game that will bring immediate revenue gains the moment of release.

Just sucks that WOL got the short end of the stick.
Wonder how long it'll take GOM, KESPA and the rest of the foreign tournament scene to shift to HOTS.
Haze.884
Profile Joined July 2011
New Zealand192 Posts
November 08 2012 01:15 GMT
#80
On November 08 2012 09:31 sitromit wrote:
Show nested quote +
On November 08 2012 09:27 geokilla wrote:
On November 08 2012 09:22 sitromit wrote:
On November 08 2012 09:19 ReachTheSky wrote:
I just think its silly that what is supposed to be a support caster is the preffered massable unit. Its not uncommon to see anywhere between 16-24 infestors at once late game.


It's also not uncommon to see 15-20 Sentries early-mid game.

Um... when do you see 15 to 20 Sentries in the early to mid game... Never have I seen that many...


http://www.gomtv.net/2012gsls4/vod/70595

13 minutes in game clock, Finale has 17 Sentries. Kills Jaedong's entire army barely losing anything.


so you make 20 sentries on EVERY MATCHUP and at ALL POINTS OF GAME?;;;
a
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