Dustin Browder On the Infestor - Page 4
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Aosi
Canada43 Posts
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Kreb
4834 Posts
The only problem I see with the infestor is that its too versatile, and thereby pretty much impossible to overmake. If a T makes 100 marines he'll lose to colossi or fungal/banelings. If a Z makes 50 roaches he'll lose to immortals, marauders and tanks. Etc. The problem is Infestors can both be the support and the core part of your army. Or, the infestors arent the core, the infested Terrans are. ITs are the damage soakers, the anti air (vs spread anti air at least, fungal vs clumped), high damage dealers and also shield the important units (infestors + BLs) from being attacked. And you cant make too many of them. If you have 30 infestors, adding another 5 will always be useful because it means more ITs. And thats the problem. To me, a nerf to Infested Terrans seems to be much more reasonable than fungal. Fungal should still have its uses, but you cant make 30 infestors for the purpose of fungaling. And while its fine infestors can use up spare energy to something useful (ravens have turrets, ghosts snipe, templars become archons when they've used their energy) the infested terrans are just too good of an energy dump. Making them cost more energy and/or deal less dmg and/or die faster and/or something else is to me the best step to put infestors back where they should be: a useful support spell caster unit. Not a core army unit. | ||
boretusmax
Finland75 Posts
On November 08 2012 09:57 Corrosive wrote: Couldn't have been because the zerg played it wrong! Couldn't have been that they slammed roach+ling into forcefields expecting to get lucky! Couldn't have been lack of infestors at 15 MINUTES So Zerg needs infestors to counter sentries is that what you are saying? | ||
KovuTalli
United Kingdom325 Posts
On November 08 2012 09:58 TimENT wrote: Infestors rape ghosts and high templar because of 1+ broodlords behind. Then commit your army/stalkers/vikings/whatever to bring the infestors forward, Snipe/feedback, and remax before broods can push on, altho I doubt most zerg will push with just brood/corruptor if they lose most of their infestor support and will remax with lings. - Yes this is situational but it is just a suggestion. | ||
Whatson
United States5356 Posts
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TimENT
United States1425 Posts
On November 08 2012 10:00 KovuTalli wrote: Then commit your army/stalkers/vikings/whatever to bring the infestors forward, Snipe/feedback, and remax before broods can push on, altho I doubt most zerg will push with just brood/corruptor if they lose most of their infestor support and will remax with lings. - Yes this is situational but it is just a suggestion. We can play this little hypothetical bullshit game all day, but infestors will just fungal those that jump forward, pull back, broodlords attack, another fungal. Plus 20 trillion, literally 20 trillion, infested terrans. This isn't even close to being about balance. This is god awful unit design. | ||
KentHenry
United States260 Posts
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Whatson
United States5356 Posts
On November 08 2012 10:00 KovuTalli wrote: Then commit your army/stalkers/vikings/whatever to bring the infestors forward, Snipe/feedback, and remax before broods can push on, altho I doubt most zerg will push with just brood/corruptor if they lose most of their infestor support and will remax with lings. - Yes this is situational but it is just a suggestion. People seem to forget that fungal is only one part of a Protoss/Terran ground army's inability to engage the BLs. The other part is the wall of broodlings that form a literal wall that can only be circumvented by 1. killing all of them, or 2. blinking forward, which coincidentally leaves them open to fungal. And every pro terran tries to kite with vikings, zergs counter with corruptors, ITs, and now queens. | ||
KovuTalli
United Kingdom325 Posts
On November 08 2012 10:02 TimENT wrote: We can play this little hypothetical bullshit game all day, but infestors will just fungal those that jump forward, pull back, broodlords attack, another fungal. Plus 20 trillion, literally 20 trillion, infested terrans. This isn't even close to being about balance. This is god awful unit design. Oh I know, but it is just a suggestion. Also when engaging mid map why does the none Zerg never pull back when they see a load of Infested terrans being lobbed? they are slow and will time out just bait them and move, okay some part of your army will get fungaled/broodswarmed but thats a given in and infestor/BL engagement. But I also agree, The design behind infestors is maybe have 5-8 Max at anyone time but we are seeing double sometimes triple that in games. Something does need to be done. Such as One fungal/6 Infesteds per Infestor, change the energy cost. Then its on par with Seeker Missile for energy useage at least, but 10 Times more valuable. | ||
Cloak
United States816 Posts
On November 08 2012 09:55 Plansix wrote: 16 siege tanks and a raven? 2 colossi and 4 carriers? All the zerglings? 5 ghosts with 5 nukes? The Automaton 2 with minigun upgrade? 100-136 (17x8) Infested Terrans counter all those with a handful of Fungals, assuming you have 0 supply Overseers too. On November 08 2012 09:57 KovuTalli wrote: Snipe? Since it's now changed to be vs Psi units. and Feedback? Toss Seem to like it vs Ghosts/banshee/medivac/thor/raven/battlecruiser, So why not infestors too? Am I seriously the only one to think of things? I mean ghosts are used vs HT's too. Okay I will admit, it's a bit of a commitment to get enough HT's/Ghosts to counter 15+ infestors, but if it wins you the game?. Also even if zerg maxes back out on lings/other units after, still got storm right? and I know snipe isn't as good vs other units anymore but 8+ ghosts can still do decent damage output, even with just Amove. These units are basically designed for anti caster roles and yet no one seems to use them Vs Infestors? HTs can't really counter Infestors as effectively, because they're slower and more expensive. Ghosts can, but Snipe is very weak and EMP radius doesn't seem to cover too many Infestors. | ||
Yoshi Kirishima
United States10292 Posts
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openbox1
1393 Posts
Well.... Guess what, Zerg can cast fungal immediately after spawn... Isn't that gas directly to damage? Lets not talk about 8 marines per 2 supply or that infestor eggs soak up insane amounts of damage. I guess a big factor is that David Kim is a Zerg. See how quick Ghost were nerfed because they were good vs everything bio. After one or two tournaments when snipes became the go-to in the late game vs Zerg, Bliz was nono and the poor ghost got nerfed the heck out of it. No mass ghost late game. Isn't it strange they didn't say lets wait and see. Maybe Zerg can figure out a different way to take down mass ghost? ![]() Obviously the infestor is different. No its completely fine in its role as taking up 60-80 supply of a late game army. That's not too many. 20-35 infestors running around, just chilling. No Roaches, no hydras. Just a few lings, some gglords and corruptors and mass mass infestors. Not impressed by the sheer double standard. | ||
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Fionn
United States23455 Posts
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TimENT
United States1425 Posts
On November 08 2012 10:06 KovuTalli wrote: Oh I know, but it is just a suggestion. Also when engaging mid map why does the none Zerg never pull back when they see a load of Infested terrans being lobbed? they are slow and will time out just bait them and move, okay some part of your army will get fungaled/broodswarmed but thats a given in and infestor/BL engagement. We do see this. But little bits will always be caught by fungals when trying to pull back, and this leads to a lost game vs Z. So the Protoss and Terrans try to win in one engagement because fungals nullify retreating/small army attacks. | ||
Roarer
Hong Kong124 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=380463¤tpage=16#313 | ||
KimJongIlJr
Korea (North)61 Posts
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Imzoo
132 Posts
On November 08 2012 09:28 forsooth wrote: Thank goodness they waited to see how the community would respond to thors without energy, or snipe, or blue flame... So true, blizzard like to persecute terrans. When it's a possible Zerg nerf we have to make MASS tests and wait SO LONG time to MAYBE have some thing. And ''BL-Infestor composition isn't a big deal'' You clearly made my day. It's like saying that some one is on fire and it's not a big deal. | ||
Fluid
Canada136 Posts
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openbox1
1393 Posts
On November 08 2012 10:07 Fionn wrote: "Sorry, we're kinda too busy working on HotS to care about Wings, so let's just wait and see if Terran and Protoss figure out how to beat the infestor. And when I say wait and see, I mean wait till HotS is out." Well you're right. At the end of the day, it makes more sense to direct company resources to refine a new game that will bring immediate revenue gains the moment of release. Just sucks that WOL got the short end of the stick. ![]() Wonder how long it'll take GOM, KESPA and the rest of the foreign tournament scene to shift to HOTS. | ||
Haze.884
New Zealand192 Posts
On November 08 2012 09:31 sitromit wrote: http://www.gomtv.net/2012gsls4/vod/70595 13 minutes in game clock, Finale has 17 Sentries. Kills Jaedong's entire army barely losing anything. so you make 20 sentries on EVERY MATCHUP and at ALL POINTS OF GAME?;;; | ||
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