Dustin Browder On the Infestor - Page 2
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Yoshi Kirishima
United States10292 Posts
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Soda
United States66 Posts
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-Kyo-
Japan1926 Posts
Again, I think it's not the players fault of finding the most cost-effective, and efficient way to play zerg. However, it is indeed a spectator problem, as well as a HUGE balance problem that has existed for quite a long time. For them to not own up to it when they've made other impulsive patches on balance is quite sad to me. They should be constantly looking at which ways to change it while people are playing with it in the event that nothing does transpire so that when the time comes they can patch instantly instead of saying "Well ok, ya now it's obviously broken so we'll look into it now" That's like saying, yeah, the whole time that it was broken before and being taken advantage of definitely sucks, but you're going to have to wait a little longer because we just now acknowledge that. Sit tight while we look into this! :L I was reading through that blizz thread and saw Khadarian Amulet mentioned. Makes me so sad =( though, I think it was a little OP, but to take it entirely out of the game still makes me so sad ;~; zzz dontgiveitup made a good point down below. I agree it would suck for all players if it was nerfed prior to WCS, would be horrible for a huge meta game change right before practically the biggest event. However, I just can't shake the feeling it will somehow be abused in someone's games thus creating a problem for the opposing race. I see a huge dilemma D: | ||
Yoshi Kirishima
United States10292 Posts
On November 08 2012 09:33 Soda wrote: I think infestor control has improved immensely in the last couple mouths. Pros have getting better about not headbutting their infestors into deathballs. That could be part of the reason why they seem imbalanced without a major buff. nice observation, i hated seeing pro zergs just use 1 control group for their whole army, so that their infestors walk into the fight and sit there doing nothing <_> (who remembers Losira vs sC on Terminus haha) | ||
Zenbrez
Canada5973 Posts
On November 08 2012 09:31 sitromit wrote: http://www.gomtv.net/2012gsls4/vod/70595 13 minutes in game clock, Finale has 17 Sentries. Kills Jaedong's entire army barely losing anything. One occurrence is not "common". People make around 8, if they're doing an immortal attack. | ||
bertu
Brazil871 Posts
I mean, the data they are using is just wrong. Infestor isn't seeing heavy play from one or two months, it has been like that for 6 months or so. Balance overall just got worse after the queen range patch. It is the go-to unit in every matchup ffs, with no real drawback to getting them. | ||
Venomsflame
United States613 Posts
On November 08 2012 09:32 MrF wrote: That doesn't mean its common to see that many, you were exaggerating, don't dig yourself a hole by trying to back up a blatantly ridiculous claim, 7-10 is common maybe a couple more 15+ sentries at one time is not common. Just because it happened once or twice doesn't mean its not uncommon. You guys claimed he was watching low league play and he shows you a game featuring two fantastic players... He's not the one digging himself into a hole. He BACKED UP his claim with a game off of the top of his head. 15 or so sentries happens. It is not as uncommon as you seem to think it is. | ||
sitromit
7051 Posts
On November 08 2012 09:32 MrF wrote: That doesn't mean its common to see that many, you were exaggerating, don't dig yourself a hole by trying to back up a blatantly ridiculous claim, 7-10 is common maybe a couple more 15+ sentries at one time is not common. Just because it happened once or twice doesn't mean its not uncommon. It happened just once? Really? Seed vs Sniper on Abyssal City, 17 Sentries at 15 minutes in game clock. http://www.gomtv.net/2012gsls5/vod/70997/?set=4&lang= If you want more, you're going to have to find them yourself, I assure you, it's not hard. It's called Sentry/Immortal and not Stalker/Immortal for a reason. | ||
AndAgain
United States2621 Posts
On November 08 2012 09:35 Yoshi Kirishima wrote: nice observation, i hated seeing pro zergs just use 1 control group for their whole army, so that their infestors walk into the fight and sit there doing nothing <_> (who remembers Losira vs sC on Terminus haha) Yeah, it's a good point. Another thing that used to happen is zergs dump all their energy on infested terrans in a fight, and then the other player would just walk away. Now they're more cautious with their energy. | ||
Gheed
United States972 Posts
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insanet
Peru439 Posts
On November 08 2012 09:22 sitromit wrote: It's also not uncommon to see 15-20 Sentries early-mid game. This actually bothers me a lot. Is ridiculous how many spellcasters at once you can have, in BW if Protoss were able to easily get 10 Arbiters they will always win. Same with Defilers, if every Zerg its gonna have 15 defilers at once. they will always win too. In SC2 so many spellcasters make the game look more like a MOBA than a RTS. | ||
ZAiNs
United Kingdom6525 Posts
On November 08 2012 09:32 Yoshi Kirishima wrote: So what do you want us to discuss? How awesome it is that Blizzard listens to the community by stepping back for once and not nerfing something immediately, realizing that many strong trends in the past have become unpopular now, but at the same time how disgusting it is for the community (or least a vocal minority) to completely forget that and want them to patch things quickly? Yes because reacting now would be 'immediate', this has been a big problem for a long time. | ||
geokilla
Canada8218 Posts
On November 08 2012 09:36 Venomsflame wrote: You guys claimed he was watching low league play and he shows you a game featuring two fantastic players... He's not the one digging himself into a hole. He BACKED UP his claim with a game off of the top of his head. 15 or so sentries happens. It is not as uncommon as you seem to think it is. Show me over 10 games where Protoss goes 15 Sentries... There are so many different early to mid game builds that Sentries does not have to be used religiously. Infestors are used religiously, and the amount of them in the mid to late game is ridiculous. Plus you can counter that by going Ndyus as TLO showed. | ||
Venomsflame
United States613 Posts
On November 08 2012 09:39 Gheed wrote: I don't understand why when for a month or two a handful of games on some maps featured "unbeatable" collosus-void ray balls, they nerfed void rays, but when every single game for a year that doesn't feature a rush involves tons of infestors they "wait and see." I think it would be interesting to see how un-nerfed void rays did in the current metagame. | ||
Yoshi Kirishima
United States10292 Posts
On November 08 2012 09:39 Gheed wrote: I don't understand why when for a month or two a handful of games on some maps featured "unbeatable" collosus-void ray balls, they nerfed void rays, but when every single game for a year that doesn't feature a rush involves tons of infestors they "wait and see." Because the community kept complaining that they were patching things too fast without waiting to see if anyone can figure stuff out, like in WoW (i don't play WoW but i hear about that) | ||
Plansix
United States60190 Posts
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nkr
Sweden5451 Posts
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nihlon
Sweden5581 Posts
On November 08 2012 09:39 Gheed wrote: I don't understand why when for a month or two a handful of games on some maps featured "unbeatable" collosus-void ray balls, they nerfed void rays, but when every single game for a year that doesn't feature a rush involves tons of infestors they "wait and see." Nice logical fallacy there... | ||
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Kipsate
Netherlands45349 Posts
On November 08 2012 09:40 insanet wrote: This actually bothers me a lot. Is ridiculous how many spellcasters at once you can have, in BW if Protoss were able to easily get 10 Arbiters they will always win. Same with Defilers, if every Zerg its gonna have 15 defilers at once. they will always win too. In SC2 so many spellcasters make the game look more like a MOBA than a RTS. A Zerg with 15 defilers is overproducing them and will lose because he doesn't have the resources to support his other units A Protoss with 10 arbiters will lose because he has too much supply in Arbiters The difference lies in the fact that Sentries and Infestors can be used quite effectivly for combat, making it legit to mass them, neither Defilers nor Arbiters have combat power. | ||
Fission
Canada1184 Posts
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