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Dustin Browder On the Infestor - Page 2

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Yoshi Kirishima
Profile Blog Joined July 2009
United States10378 Posts
November 08 2012 00:32 GMT
#21
So what do you want us to discuss? How awesome it is that Blizzard listens to the community by stepping back for once and not nerfing something immediately, realizing that many strong trends in the past have become unpopular now, but at the same time how disgusting it is for the community (or least a vocal minority) to completely forget that and want them to patch things quickly?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Soda
Profile Joined December 2009
United States66 Posts
November 08 2012 00:33 GMT
#22
I think infestor control has improved immensely in the last couple mouths. Pros have getting better about not headbutting their infestors into deathballs. That could be part of the reason why they seem imbalanced without a major buff.
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
Last Edited: 2012-11-08 00:38:59
November 08 2012 00:35 GMT
#23
I dunno where people are getting the idea that the infestor has only just "Recently" been considered OP. I mean come on. The instant it became OP it was obvious. VR/Collosus was defeated by infestor alone(practically) in the patch that made its damage come faster and immobilize the unit combination. I agree it was something that needed to be changed, but why in the hell should a spell caster defeat such an army so cost effectively? That never made sense to me. Thus, ever since the original patch on immobilization, even on MASSIVE units, I've thought the infestor was pretty silly. To say that it's "just now" being silly is more of the fact that it's to the point where people can't even stand playing against it so it actually needs to get changed or people are just going to RQ the game lmao.

Again, I think it's not the players fault of finding the most cost-effective, and efficient way to play zerg. However, it is indeed a spectator problem, as well as a HUGE balance problem that has existed for quite a long time. For them to not own up to it when they've made other impulsive patches on balance is quite sad to me. They should be constantly looking at which ways to change it while people are playing with it in the event that nothing does transpire so that when the time comes they can patch instantly instead of saying "Well ok, ya now it's obviously broken so we'll look into it now" That's like saying, yeah, the whole time that it was broken before and being taken advantage of definitely sucks, but you're going to have to wait a little longer because we just now acknowledge that. Sit tight while we look into this! :L

I was reading through that blizz thread and saw Khadarian Amulet mentioned. Makes me so sad =( though, I think it was a little OP, but to take it entirely out of the game still makes me so sad ;~; zzz

dontgiveitup made a good point down below. I agree it would suck for all players if it was nerfed prior to WCS, would be horrible for a huge meta game change right before practically the biggest event. However, I just can't shake the feeling it will somehow be abused in someone's games thus creating a problem for the opposing race. I see a huge dilemma D:
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Yoshi Kirishima
Profile Blog Joined July 2009
United States10378 Posts
November 08 2012 00:35 GMT
#24
On November 08 2012 09:33 Soda wrote:
I think infestor control has improved immensely in the last couple mouths. Pros have getting better about not headbutting their infestors into deathballs. That could be part of the reason why they seem imbalanced without a major buff.


nice observation, i hated seeing pro zergs just use 1 control group for their whole army, so that their infestors walk into the fight and sit there doing nothing <_> (who remembers Losira vs sC on Terminus haha)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Zenbrez
Profile Joined June 2012
Canada5973 Posts
November 08 2012 00:35 GMT
#25
On November 08 2012 09:31 sitromit wrote:
Show nested quote +
On November 08 2012 09:27 geokilla wrote:
On November 08 2012 09:22 sitromit wrote:
On November 08 2012 09:19 ReachTheSky wrote:
I just think its silly that what is supposed to be a support caster is the preffered massable unit. Its not uncommon to see anywhere between 16-24 infestors at once late game.


It's also not uncommon to see 15-20 Sentries early-mid game.

Um... when do you see 15 to 20 Sentries in the early to mid game... Never have I seen that many...


http://www.gomtv.net/2012gsls4/vod/70595

13 minutes in game clock, Finale has 17 Sentries. Kills Jaedong's entire army barely losing anything.

One occurrence is not "common". People make around 8, if they're doing an immortal attack.
Refer to my post.
bertu
Profile Blog Joined June 2011
Brazil871 Posts
November 08 2012 00:36 GMT
#26
It is pretty obvious at this point that they are gaining time and no balance patch would be considered before WCS finals. Seeing no Infestor change before Hots is a very real possibility, since having it adressed only in the new game would give players a reason to look forward to the change.

I mean, the data they are using is just wrong. Infestor isn't seeing heavy play from one or two months, it has been like that for 6 months or so. Balance overall just got worse after the queen range patch.

It is the go-to unit in every matchup ffs, with no real drawback to getting them.
SEKO SEKO SEKO
Venomsflame
Profile Joined February 2011
United States613 Posts
November 08 2012 00:36 GMT
#27
On November 08 2012 09:32 MrF wrote:
Show nested quote +
On November 08 2012 09:26 sitromit wrote:
On November 08 2012 09:23 AndAgain wrote:
Browder and DK keep talking as if this infestor domination is a recent thing. It has been going for a pretty long time.

On November 08 2012 09:22 sitromit wrote:
It's also not uncommon to see 15-20 Sentries early-mid game.


Wat. What league are you watching?


Next time you see a Sentry/Immortal all in, count... One recent example off the top of my head, Finale vs Jaedong on Abyssal City, Finale had 17 Sentries at the time of the attack.

That doesn't mean its common to see that many, you were exaggerating, don't dig yourself a hole by trying to back up a blatantly ridiculous claim, 7-10 is common maybe a couple more 15+ sentries at one time is not common. Just because it happened once or twice doesn't mean its not uncommon.


You guys claimed he was watching low league play and he shows you a game featuring two fantastic players... He's not the one digging himself into a hole. He BACKED UP his claim with a game off of the top of his head. 15 or so sentries happens. It is not as uncommon as you seem to think it is.
sitromit
Profile Joined June 2011
7051 Posts
November 08 2012 00:38 GMT
#28
On November 08 2012 09:32 MrF wrote:
Show nested quote +
On November 08 2012 09:26 sitromit wrote:
On November 08 2012 09:23 AndAgain wrote:
Browder and DK keep talking as if this infestor domination is a recent thing. It has been going for a pretty long time.

On November 08 2012 09:22 sitromit wrote:
It's also not uncommon to see 15-20 Sentries early-mid game.


Wat. What league are you watching?


Next time you see a Sentry/Immortal all in, count... One recent example off the top of my head, Finale vs Jaedong on Abyssal City, Finale had 17 Sentries at the time of the attack.

That doesn't mean its common to see that many, you were exaggerating, don't dig yourself a hole by trying to back up a blatantly ridiculous claim, 7-10 is common maybe a couple more 15+ sentries at one time is not common. Just because it happened once or twice doesn't mean its not uncommon.

It happened just once? Really?

Seed vs Sniper on Abyssal City, 17 Sentries at 15 minutes in game clock.

http://www.gomtv.net/2012gsls5/vod/70997/?set=4&lang=

If you want more, you're going to have to find them yourself, I assure you, it's not hard. It's called Sentry/Immortal and not Stalker/Immortal for a reason.
AndAgain
Profile Joined November 2010
United States2621 Posts
Last Edited: 2012-11-08 00:39:37
November 08 2012 00:39 GMT
#29
On November 08 2012 09:35 Yoshi Kirishima wrote:
Show nested quote +
On November 08 2012 09:33 Soda wrote:
I think infestor control has improved immensely in the last couple mouths. Pros have getting better about not headbutting their infestors into deathballs. That could be part of the reason why they seem imbalanced without a major buff.


nice observation, i hated seeing pro zergs just use 1 control group for their whole army, so that their infestors walk into the fight and sit there doing nothing <_> (who remembers Losira vs sC on Terminus haha)


Yeah, it's a good point. Another thing that used to happen is zergs dump all their energy on infested terrans in a fight, and then the other player would just walk away. Now they're more cautious with their energy.
All your teeth should fall out and hair should grow in their place!
Gheed
Profile Blog Joined September 2010
United States972 Posts
November 08 2012 00:39 GMT
#30
I don't understand why when for a month or two a handful of games on some maps featured "unbeatable" collosus-void ray balls, they nerfed void rays, but when every single game for a year that doesn't feature a rush involves tons of infestors they "wait and see."
insanet
Profile Joined January 2010
Peru439 Posts
Last Edited: 2012-11-08 00:41:22
November 08 2012 00:40 GMT
#31
On November 08 2012 09:22 sitromit wrote:
Show nested quote +
On November 08 2012 09:19 ReachTheSky wrote:
I just think its silly that what is supposed to be a support caster is the preffered massable unit. Its not uncommon to see anywhere between 16-24 infestors at once late game.


It's also not uncommon to see 15-20 Sentries early-mid game.



This actually bothers me a lot. Is ridiculous how many spellcasters at once you can have, in BW if Protoss were able to easily get 10 Arbiters they will always win. Same with Defilers, if every Zerg its gonna have 15 defilers at once. they will always win too. In SC2 so many spellcasters make the game look more like a MOBA than a RTS.

ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 08 2012 00:40 GMT
#32
On November 08 2012 09:32 Yoshi Kirishima wrote:
So what do you want us to discuss? How awesome it is that Blizzard listens to the community by stepping back for once and not nerfing something immediately, realizing that many strong trends in the past have become unpopular now, but at the same time how disgusting it is for the community (or least a vocal minority) to completely forget that and want them to patch things quickly?

Yes because reacting now would be 'immediate', this has been a big problem for a long time.
geokilla
Profile Joined May 2011
Canada8252 Posts
November 08 2012 00:41 GMT
#33
On November 08 2012 09:36 Venomsflame wrote:
Show nested quote +
On November 08 2012 09:32 MrF wrote:
On November 08 2012 09:26 sitromit wrote:
On November 08 2012 09:23 AndAgain wrote:
Browder and DK keep talking as if this infestor domination is a recent thing. It has been going for a pretty long time.

On November 08 2012 09:22 sitromit wrote:
It's also not uncommon to see 15-20 Sentries early-mid game.


Wat. What league are you watching?


Next time you see a Sentry/Immortal all in, count... One recent example off the top of my head, Finale vs Jaedong on Abyssal City, Finale had 17 Sentries at the time of the attack.

That doesn't mean its common to see that many, you were exaggerating, don't dig yourself a hole by trying to back up a blatantly ridiculous claim, 7-10 is common maybe a couple more 15+ sentries at one time is not common. Just because it happened once or twice doesn't mean its not uncommon.


You guys claimed he was watching low league play and he shows you a game featuring two fantastic players... He's not the one digging himself into a hole. He BACKED UP his claim with a game off of the top of his head. 15 or so sentries happens. It is not as uncommon as you seem to think it is.

Show me over 10 games where Protoss goes 15 Sentries... There are so many different early to mid game builds that Sentries does not have to be used religiously. Infestors are used religiously, and the amount of them in the mid to late game is ridiculous.

Plus you can counter that by going Ndyus as TLO showed.
Venomsflame
Profile Joined February 2011
United States613 Posts
November 08 2012 00:41 GMT
#34
On November 08 2012 09:39 Gheed wrote:
I don't understand why when for a month or two a handful of games on some maps featured "unbeatable" collosus-void ray balls, they nerfed void rays, but when every single game for a year that doesn't feature a rush involves tons of infestors they "wait and see."


I think it would be interesting to see how un-nerfed void rays did in the current metagame.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10378 Posts
November 08 2012 00:41 GMT
#35
On November 08 2012 09:39 Gheed wrote:
I don't understand why when for a month or two a handful of games on some maps featured "unbeatable" collosus-void ray balls, they nerfed void rays, but when every single game for a year that doesn't feature a rush involves tons of infestors they "wait and see."


Because the community kept complaining that they were patching things too fast without waiting to see if anyone can figure stuff out, like in WoW (i don't play WoW but i hear about that)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 08 2012 00:44 GMT
#36
Seems reasonable to see how much longer it goes on. Protoss figured out mutas without using the silly phoenix buff. If they do nerf it, it will be SOONtm
I have the Honor to be your Obedient Servant, P.6
TL+ Member
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
November 08 2012 00:45 GMT
#37
doubt anything will happen before Hots
ESPORTS ILLUMINATI
nihlon
Profile Joined April 2010
Sweden5581 Posts
November 08 2012 00:46 GMT
#38
On November 08 2012 09:39 Gheed wrote:
I don't understand why when for a month or two a handful of games on some maps featured "unbeatable" collosus-void ray balls, they nerfed void rays, but when every single game for a year that doesn't feature a rush involves tons of infestors they "wait and see."

Nice logical fallacy there...
Banelings are too cute to blow up
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
November 08 2012 00:46 GMT
#39
On November 08 2012 09:40 insanet wrote:
Show nested quote +
On November 08 2012 09:22 sitromit wrote:
On November 08 2012 09:19 ReachTheSky wrote:
I just think its silly that what is supposed to be a support caster is the preffered massable unit. Its not uncommon to see anywhere between 16-24 infestors at once late game.


It's also not uncommon to see 15-20 Sentries early-mid game.



This actually bothers me a lot. Is ridiculous how many spellcasters at once you can have, in BW if Protoss were able to easily get 10 Arbiters they will always win. Same with Defilers, if every Zerg its gonna have 15 defilers at once. they will always win too. In SC2 so many spellcasters make the game look more like a MOBA than a RTS.


A Zerg with 15 defilers is overproducing them and will lose because he doesn't have the resources to support his other units

A Protoss with 10 arbiters will lose because he has too much supply in Arbiters

The difference lies in the fact that Sentries and Infestors can be used quite effectivly for combat, making it legit to mass them, neither Defilers nor Arbiters have combat power.
WriterXiao8~~
Fission
Profile Blog Joined August 2010
Canada1184 Posts
November 08 2012 00:46 GMT
#40
Eh, I don't really think players are going to "figure out" broodlord/infestor, but at least Dustin is admitting the possibility of something being wrong.
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