• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:10
CET 15:10
KST 23:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns0[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
uThermal 2v2 Circuit OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow
Strategy
https://www.facebook.com/EMSenseMassagerAustralia Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
Data analysis on 70 million replays I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ Empty tournaments section on Liquipedia A cwal.gg Extension - Easily keep track of anyone
Tourneys
[BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Awesome Games Done Quick 2026! General RTS Discussion Thread Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread The Big Programming Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 888 users

Dustin Browder On the Infestor - Page 3

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 35 36 37 Next All
Cloak
Profile Joined October 2009
United States816 Posts
November 08 2012 00:46 GMT
#41
On November 08 2012 09:38 sitromit wrote:
Show nested quote +
On November 08 2012 09:32 MrF wrote:
On November 08 2012 09:26 sitromit wrote:
On November 08 2012 09:23 AndAgain wrote:
Browder and DK keep talking as if this infestor domination is a recent thing. It has been going for a pretty long time.

On November 08 2012 09:22 sitromit wrote:
It's also not uncommon to see 15-20 Sentries early-mid game.


Wat. What league are you watching?


Next time you see a Sentry/Immortal all in, count... One recent example off the top of my head, Finale vs Jaedong on Abyssal City, Finale had 17 Sentries at the time of the attack.

That doesn't mean its common to see that many, you were exaggerating, don't dig yourself a hole by trying to back up a blatantly ridiculous claim, 7-10 is common maybe a couple more 15+ sentries at one time is not common. Just because it happened once or twice doesn't mean its not uncommon.

It happened just once? Really?

Seed vs Sniper on Abyssal City, 17 Sentries at 15 minutes in game clock.

http://www.gomtv.net/2012gsls5/vod/70997/?set=4&lang=

If you want more, you're going to have to find them yourself, I assure you, it's not hard. It's called Sentry/Immortal and not Stalker/Immortal for a reason.


Whether or not it's common, there are obvious counters to 17 Sentries. Where are the obvious counters to 17 Infestors?
The more you know, the less you understand.
TeeTS
Profile Joined June 2011
Germany2762 Posts
Last Edited: 2012-11-08 00:51:02
November 08 2012 00:48 GMT
#42
On November 08 2012 09:41 Yoshi Kirishima wrote:
Show nested quote +
On November 08 2012 09:39 Gheed wrote:
I don't understand why when for a month or two a handful of games on some maps featured "unbeatable" collosus-void ray balls, they nerfed void rays, but when every single game for a year that doesn't feature a rush involves tons of infestors they "wait and see."


Because the community kept complaining that they were patching things too fast without waiting to see if anyone can figure stuff out, like in WoW (i don't play WoW but i hear about that)


Well the most obscure balance change they made remains the queen range patch. I'll never get what made them do this change. It came right out of the open, noone, no single zerg player, felt, that a queen buff was necessary at that time. Since then I highly doubt, that the balance team of Blizzard knows their game well.

On November 08 2012 09:46 Cloak wrote:
Show nested quote +
On November 08 2012 09:38 sitromit wrote:
On November 08 2012 09:32 MrF wrote:
On November 08 2012 09:26 sitromit wrote:
On November 08 2012 09:23 AndAgain wrote:
Browder and DK keep talking as if this infestor domination is a recent thing. It has been going for a pretty long time.

On November 08 2012 09:22 sitromit wrote:
It's also not uncommon to see 15-20 Sentries early-mid game.


Wat. What league are you watching?


Next time you see a Sentry/Immortal all in, count... One recent example off the top of my head, Finale vs Jaedong on Abyssal City, Finale had 17 Sentries at the time of the attack.

That doesn't mean its common to see that many, you were exaggerating, don't dig yourself a hole by trying to back up a blatantly ridiculous claim, 7-10 is common maybe a couple more 15+ sentries at one time is not common. Just because it happened once or twice doesn't mean its not uncommon.

It happened just once? Really?

Seed vs Sniper on Abyssal City, 17 Sentries at 15 minutes in game clock.

http://www.gomtv.net/2012gsls5/vod/70997/?set=4&lang=

If you want more, you're going to have to find them yourself, I assure you, it's not hard. It's called Sentry/Immortal and not Stalker/Immortal for a reason.


Whether or not it's common, there are obvious counters to 17 Sentries. Where are the obvious counters to 17 Infestors?


In fact Protoss have a unit that counters infestors really well - The colossus! The colossus isn't very vulnerable to fungal growth and is the best unit in the game to deal with infested terran. But to solve this problem, Zerg have got the two best units in the game to deal with colossus: Corruptors and Broodlords .
bertu
Profile Blog Joined June 2011
Brazil871 Posts
Last Edited: 2012-11-08 01:00:53
November 08 2012 00:48 GMT
#43
On November 08 2012 09:36 Venomsflame wrote:
Show nested quote +
On November 08 2012 09:32 MrF wrote:
On November 08 2012 09:26 sitromit wrote:
On November 08 2012 09:23 AndAgain wrote:
Browder and DK keep talking as if this infestor domination is a recent thing. It has been going for a pretty long time.

On November 08 2012 09:22 sitromit wrote:
It's also not uncommon to see 15-20 Sentries early-mid game.


Wat. What league are you watching?


Next time you see a Sentry/Immortal all in, count... One recent example off the top of my head, Finale vs Jaedong on Abyssal City, Finale had 17 Sentries at the time of the attack.

That doesn't mean its common to see that many, you were exaggerating, don't dig yourself a hole by trying to back up a blatantly ridiculous claim, 7-10 is common maybe a couple more 15+ sentries at one time is not common. Just because it happened once or twice doesn't mean its not uncommon.


You guys claimed he was watching low league play and he shows you a game featuring two fantastic players... He's not the one digging himself into a hole. He BACKED UP his claim with a game off of the top of his head. 15 or so sentries happens. It is not as uncommon as you seem to think it is.


It happened in that one game, and probably others where immortal-in is used. But it doesn't make it common. It's an all-in build. Building that many sentries in a "normal" game just doesn't happen. Getting close to 10 in a macro game PvZ gets Protoss vulnerable to a muta switch or delays tech by too much to make it viable. The standard is around 6 in an expand build (to three bases), while reactively getting more if Zerg commits to a roach max. And you don't see anything close to that number in PvP or PvT.

But getting many infestors in any ZvX is never horrible, unless Z skimps a lot in all other units or is doing something else equally ridiculous. There is no real drawback to massing infestor, no diminishing returns or feasible vulnerability, it is not a reaction to something specific. I is almost always good to get as many infestors as Z can get away with in all matchups. It's just a question of "how much" and "how early" infestors are built (or "how greedy" can I be with my infestor count), not "wheter" or not they should be made.

There is no point in discussing wheter or not infestor is overused, that is obvious. What is left is to speculate when blizzard will do something about it, and 2012 is not looking like a good bet. The ideal solution would be a general nerf to fungal and a buff to other Z units That is hard to pull off right in a single patch, so delaying any action just makes believe that this problem will not be solved in WOL.
SEKO SEKO SEKO
sitromit
Profile Joined June 2011
7051 Posts
November 08 2012 00:49 GMT
#44
On November 08 2012 09:46 Cloak wrote:
Show nested quote +
On November 08 2012 09:38 sitromit wrote:
On November 08 2012 09:32 MrF wrote:
On November 08 2012 09:26 sitromit wrote:
On November 08 2012 09:23 AndAgain wrote:
Browder and DK keep talking as if this infestor domination is a recent thing. It has been going for a pretty long time.

On November 08 2012 09:22 sitromit wrote:
It's also not uncommon to see 15-20 Sentries early-mid game.


Wat. What league are you watching?


Next time you see a Sentry/Immortal all in, count... One recent example off the top of my head, Finale vs Jaedong on Abyssal City, Finale had 17 Sentries at the time of the attack.

That doesn't mean its common to see that many, you were exaggerating, don't dig yourself a hole by trying to back up a blatantly ridiculous claim, 7-10 is common maybe a couple more 15+ sentries at one time is not common. Just because it happened once or twice doesn't mean its not uncommon.

It happened just once? Really?

Seed vs Sniper on Abyssal City, 17 Sentries at 15 minutes in game clock.

http://www.gomtv.net/2012gsls5/vod/70997/?set=4&lang=

If you want more, you're going to have to find them yourself, I assure you, it's not hard. It's called Sentry/Immortal and not Stalker/Immortal for a reason.


Whether or not it's common, there are obvious counters to 17 Sentries. Where are the obvious counters to 17 Infestors?


For a build with "obvious" counters, it sure has a very high success rate. Protoss won both those games I linked to, by the way.
VillageBC
Profile Joined January 2011
322 Posts
November 08 2012 00:52 GMT
#45
It's boring to watch the same meta game play out over and over again. But I'm not sure Zerg has the tools to win with a nerfed infestor.
Tobyone
Profile Joined June 2011
United States31 Posts
November 08 2012 00:53 GMT
#46
Just curious, why haven't Terrans been using ghosts more often? It seems like a much more interesting way of "solving" the problem with infestors is to change the way the game is played, rather than reduce the amount of options that is available to the zerg.
geokilla
Profile Joined May 2011
Canada8244 Posts
November 08 2012 00:53 GMT
#47
On November 08 2012 09:49 sitromit wrote:
Show nested quote +
On November 08 2012 09:46 Cloak wrote:
On November 08 2012 09:38 sitromit wrote:
On November 08 2012 09:32 MrF wrote:
On November 08 2012 09:26 sitromit wrote:
On November 08 2012 09:23 AndAgain wrote:
Browder and DK keep talking as if this infestor domination is a recent thing. It has been going for a pretty long time.

On November 08 2012 09:22 sitromit wrote:
It's also not uncommon to see 15-20 Sentries early-mid game.


Wat. What league are you watching?


Next time you see a Sentry/Immortal all in, count... One recent example off the top of my head, Finale vs Jaedong on Abyssal City, Finale had 17 Sentries at the time of the attack.

That doesn't mean its common to see that many, you were exaggerating, don't dig yourself a hole by trying to back up a blatantly ridiculous claim, 7-10 is common maybe a couple more 15+ sentries at one time is not common. Just because it happened once or twice doesn't mean its not uncommon.

It happened just once? Really?

Seed vs Sniper on Abyssal City, 17 Sentries at 15 minutes in game clock.

http://www.gomtv.net/2012gsls5/vod/70997/?set=4&lang=

If you want more, you're going to have to find them yourself, I assure you, it's not hard. It's called Sentry/Immortal and not Stalker/Immortal for a reason.


Whether or not it's common, there are obvious counters to 17 Sentries. Where are the obvious counters to 17 Infestors?


For a build with "obvious" counters, it sure has a very high success rate. Protoss won both those games I linked to, by the way.

TLO Nydus counter. Nuff said. He kept on using it in... ROG I believe... Worked very well.
SolidMoose
Profile Joined June 2011
United States1240 Posts
November 08 2012 00:53 GMT
#48
On November 08 2012 09:38 sitromit wrote:
Show nested quote +
On November 08 2012 09:32 MrF wrote:
On November 08 2012 09:26 sitromit wrote:
On November 08 2012 09:23 AndAgain wrote:
Browder and DK keep talking as if this infestor domination is a recent thing. It has been going for a pretty long time.

On November 08 2012 09:22 sitromit wrote:
It's also not uncommon to see 15-20 Sentries early-mid game.


Wat. What league are you watching?


Next time you see a Sentry/Immortal all in, count... One recent example off the top of my head, Finale vs Jaedong on Abyssal City, Finale had 17 Sentries at the time of the attack.

That doesn't mean its common to see that many, you were exaggerating, don't dig yourself a hole by trying to back up a blatantly ridiculous claim, 7-10 is common maybe a couple more 15+ sentries at one time is not common. Just because it happened once or twice doesn't mean its not uncommon.

It happened just once? Really?

Seed vs Sniper on Abyssal City, 17 Sentries at 15 minutes in game clock.

http://www.gomtv.net/2012gsls5/vod/70997/?set=4&lang=

If you want more, you're going to have to find them yourself, I assure you, it's not hard. It's called Sentry/Immortal and not Stalker/Immortal for a reason.


15 minutes is already entering late game. That's not early mid game anymore.
Zaurus
Profile Joined October 2010
Singapore676 Posts
November 08 2012 00:54 GMT
#49
On November 08 2012 09:49 sitromit wrote:
Show nested quote +
On November 08 2012 09:46 Cloak wrote:
On November 08 2012 09:38 sitromit wrote:
On November 08 2012 09:32 MrF wrote:
On November 08 2012 09:26 sitromit wrote:
On November 08 2012 09:23 AndAgain wrote:
Browder and DK keep talking as if this infestor domination is a recent thing. It has been going for a pretty long time.

On November 08 2012 09:22 sitromit wrote:
It's also not uncommon to see 15-20 Sentries early-mid game.


Wat. What league are you watching?


Next time you see a Sentry/Immortal all in, count... One recent example off the top of my head, Finale vs Jaedong on Abyssal City, Finale had 17 Sentries at the time of the attack.

That doesn't mean its common to see that many, you were exaggerating, don't dig yourself a hole by trying to back up a blatantly ridiculous claim, 7-10 is common maybe a couple more 15+ sentries at one time is not common. Just because it happened once or twice doesn't mean its not uncommon.

It happened just once? Really?

Seed vs Sniper on Abyssal City, 17 Sentries at 15 minutes in game clock.

http://www.gomtv.net/2012gsls5/vod/70997/?set=4&lang=

If you want more, you're going to have to find them yourself, I assure you, it's not hard. It's called Sentry/Immortal and not Stalker/Immortal for a reason.


Whether or not it's common, there are obvious counters to 17 Sentries. Where are the obvious counters to 17 Infestors?


For a build with "obvious" counters, it sure has a very high success rate. Protoss won both those games I linked to, by the way.


Using mass sentries to justify mass infestors? How low can you get.......
Sentries are actually SUPPORT casters and cant win the game alone, unlike imbafestors.
Sentries do lousy damage, 100 gases, cant defend against mutas and FF get ROFLstomp by ultralisk.
Now tell me something that actuall counter the infestors?
Lorch
Profile Joined June 2011
Germany3690 Posts
Last Edited: 2012-11-08 00:57:22
November 08 2012 00:54 GMT
#50
What will be overpowered next month? Maybe something new, maybe the Infestor


Well that seems to be in line with how they develop the game. Good job letting the community feel like you care without saying anything.

I think we have all known that changing fungal from stun to slow would be the best possible approach, and for some magical reason blizzard didn't even bother to try that change on a ptr/test map, or any other change for that matter. I don't get how you can be fine with making some nerfs within weeks of when something looks imbalance, even fine with nerfing 4 gate after it stopped being an issue on a pro level or adding phoenix range after people figured out how to deal with mutas, and then don't even try to do shit about a unit where I don't even feel like you can have too many of.
Gheed
Profile Blog Joined September 2010
United States972 Posts
November 08 2012 00:54 GMT
#51
On November 08 2012 09:46 nihlon wrote:
Show nested quote +
On November 08 2012 09:39 Gheed wrote:
I don't understand why when for a month or two a handful of games on some maps featured "unbeatable" collosus-void ray balls, they nerfed void rays, but when every single game for a year that doesn't feature a rush involves tons of infestors they "wait and see."

Nice logical fallacy there...


I don't see how not understanding something is fallacious. If before they felt they had sufficient data to nerf something after 3-4 months, and infestors haven't been touched for over a year (queens and other stuff have been changed since then, but not infestors themselves) then either they a., don't know what to do with the infestor, b., something has changed about their data collection methods, or c., that data has borne out that infestors are fine.

What Dustin said doesn't actually say anything. Replace "infestor" in his post with any other strategy and the sentences would still make sense.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 08 2012 00:55 GMT
#52
On November 08 2012 09:46 Cloak wrote:
Show nested quote +
On November 08 2012 09:38 sitromit wrote:
On November 08 2012 09:32 MrF wrote:
On November 08 2012 09:26 sitromit wrote:
On November 08 2012 09:23 AndAgain wrote:
Browder and DK keep talking as if this infestor domination is a recent thing. It has been going for a pretty long time.

On November 08 2012 09:22 sitromit wrote:
It's also not uncommon to see 15-20 Sentries early-mid game.


Wat. What league are you watching?


Next time you see a Sentry/Immortal all in, count... One recent example off the top of my head, Finale vs Jaedong on Abyssal City, Finale had 17 Sentries at the time of the attack.

That doesn't mean its common to see that many, you were exaggerating, don't dig yourself a hole by trying to back up a blatantly ridiculous claim, 7-10 is common maybe a couple more 15+ sentries at one time is not common. Just because it happened once or twice doesn't mean its not uncommon.

It happened just once? Really?

Seed vs Sniper on Abyssal City, 17 Sentries at 15 minutes in game clock.

http://www.gomtv.net/2012gsls5/vod/70997/?set=4&lang=

If you want more, you're going to have to find them yourself, I assure you, it's not hard. It's called Sentry/Immortal and not Stalker/Immortal for a reason.


Whether or not it's common, there are obvious counters to 17 Sentries. Where are the obvious counters to 17 Infestors?


16 siege tanks and a raven? 2 colossi and 4 carriers? All the zerglings? 5 ghosts with 5 nukes? The Automaton 2 with minigun upgrade?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TimENT
Profile Joined November 2012
United States1425 Posts
November 08 2012 00:56 GMT
#53
Something I learned from watching The Wire:
FUCK the number games.
Focus on fixing the problems with the design before moving onto balance.
Barcelona / Arsenal Fan!
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2012-11-08 00:57:00
November 08 2012 00:56 GMT
#54
On November 08 2012 09:32 Yoshi Kirishima wrote:
So what do you want us to discuss? How awesome it is that Blizzard listens to the community by stepping back for once and not nerfing something immediately, realizing that many strong trends in the past have become unpopular now, but at the same time how disgusting it is for the community (or least a vocal minority) to completely forget that and want them to patch things quickly?

Infestor has become the bunker of SC2. The majority want it changed and think it's bad unit design. Blizzard isn't listening closely enough. This is one apprehensive step after nearly a year of stale and widely complained about late game.

Not very awesome. If I'm late to work and my boss describes it as "awesome" I'd think my resume needs updating.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
KovuTalli
Profile Joined May 2010
United Kingdom325 Posts
Last Edited: 2012-11-08 00:58:50
November 08 2012 00:57 GMT
#55
On November 08 2012 09:46 Cloak wrote:

Whether or not it's common, there are obvious counters to 17 Sentries. Where are the obvious counters to 17 Infestors?


Snipe? Since it's now changed to be vs Psi units. and Feedback? Toss Seem to like it vs Ghosts/banshee/medivac/thor/raven/battlecruiser, So why not infestors too?

Am I seriously the only one to think of things? I mean ghosts are used vs HT's too.

Okay I will admit, it's a bit of a commitment to get enough HT's/Ghosts to counter 15+ infestors, but if it wins you the game?.

Also even if zerg maxes back out on lings/other units after, still got storm right? and I know snipe isn't as good vs other units anymore but 8+ ghosts can still do decent damage output, even with just Amove.

These units are basically designed for anti caster roles and yet no one seems to use them Vs Infestors?
"Milk tastes like milk" - Raelcun.
Corrosive
Profile Joined August 2010
Canada3741 Posts
November 08 2012 00:57 GMT
#56
On November 08 2012 09:49 sitromit wrote:
Show nested quote +
On November 08 2012 09:46 Cloak wrote:
On November 08 2012 09:38 sitromit wrote:
On November 08 2012 09:32 MrF wrote:
On November 08 2012 09:26 sitromit wrote:
On November 08 2012 09:23 AndAgain wrote:
Browder and DK keep talking as if this infestor domination is a recent thing. It has been going for a pretty long time.

On November 08 2012 09:22 sitromit wrote:
It's also not uncommon to see 15-20 Sentries early-mid game.


Wat. What league are you watching?


Next time you see a Sentry/Immortal all in, count... One recent example off the top of my head, Finale vs Jaedong on Abyssal City, Finale had 17 Sentries at the time of the attack.

That doesn't mean its common to see that many, you were exaggerating, don't dig yourself a hole by trying to back up a blatantly ridiculous claim, 7-10 is common maybe a couple more 15+ sentries at one time is not common. Just because it happened once or twice doesn't mean its not uncommon.

It happened just once? Really?

Seed vs Sniper on Abyssal City, 17 Sentries at 15 minutes in game clock.

http://www.gomtv.net/2012gsls5/vod/70997/?set=4&lang=

If you want more, you're going to have to find them yourself, I assure you, it's not hard. It's called Sentry/Immortal and not Stalker/Immortal for a reason.


Whether or not it's common, there are obvious counters to 17 Sentries. Where are the obvious counters to 17 Infestors?


For a build with "obvious" counters, it sure has a very high success rate. Protoss won both those games I linked to, by the way.

Couldn't have been because the zerg played it wrong! Couldn't have been that they slammed roach+ling into forcefields expecting to get lucky! Couldn't have been lack of infestors at 15 MINUTES
Maruprime.
Adreme
Profile Joined June 2011
United States5574 Posts
November 08 2012 00:58 GMT
#57
On November 08 2012 09:56 Probe1 wrote:
Show nested quote +
On November 08 2012 09:32 Yoshi Kirishima wrote:
So what do you want us to discuss? How awesome it is that Blizzard listens to the community by stepping back for once and not nerfing something immediately, realizing that many strong trends in the past have become unpopular now, but at the same time how disgusting it is for the community (or least a vocal minority) to completely forget that and want them to patch things quickly?

Infestor has become the bunker of SC2. The majority want it changed and think it's bad unit design. Blizzard isn't listening closely enough. This is one apprehensive step after nearly a year of stale and widely complained about late game.

Not very awesome. If I'm late to work and my boss describes it as "awesome" I'd think my resume needs updating.


Oddly enough most of those bunker changes became pointless the moment larger maps became the norm.
Cloak
Profile Joined October 2009
United States816 Posts
November 08 2012 00:58 GMT
#58
On November 08 2012 09:49 sitromit wrote:
Show nested quote +
On November 08 2012 09:46 Cloak wrote:
On November 08 2012 09:38 sitromit wrote:
On November 08 2012 09:32 MrF wrote:
On November 08 2012 09:26 sitromit wrote:
On November 08 2012 09:23 AndAgain wrote:
Browder and DK keep talking as if this infestor domination is a recent thing. It has been going for a pretty long time.

On November 08 2012 09:22 sitromit wrote:
It's also not uncommon to see 15-20 Sentries early-mid game.


Wat. What league are you watching?


Next time you see a Sentry/Immortal all in, count... One recent example off the top of my head, Finale vs Jaedong on Abyssal City, Finale had 17 Sentries at the time of the attack.

That doesn't mean its common to see that many, you were exaggerating, don't dig yourself a hole by trying to back up a blatantly ridiculous claim, 7-10 is common maybe a couple more 15+ sentries at one time is not common. Just because it happened once or twice doesn't mean its not uncommon.

It happened just once? Really?

Seed vs Sniper on Abyssal City, 17 Sentries at 15 minutes in game clock.

http://www.gomtv.net/2012gsls5/vod/70997/?set=4&lang=

If you want more, you're going to have to find them yourself, I assure you, it's not hard. It's called Sentry/Immortal and not Stalker/Immortal for a reason.


Whether or not it's common, there are obvious counters to 17 Sentries. Where are the obvious counters to 17 Infestors?


For a build with "obvious" counters, it sure has a very high success rate. Protoss won both those games I linked to, by the way.


Zergs have just gotten complacent with the cost-effectiveness of Roach/Ling. Only Parting can seriously get good % success rates. Most pro-Zergs handle non-Partings very easily, achieve X Infestors, and collect their points.
The more you know, the less you understand.
SeraKuDA
Profile Joined November 2010
Canada343 Posts
Last Edited: 2012-11-08 00:59:08
November 08 2012 00:58 GMT
#59
I think fungal is fine, and infested terrans are the problem. They should try doubling the energy cost and see how that works out. It seems that there are just way too many available at all times, literally doubling the zerg army at times.
TimENT
Profile Joined November 2012
United States1425 Posts
November 08 2012 00:58 GMT
#60
On November 08 2012 09:57 KovuTalli wrote:
Show nested quote +
On November 08 2012 09:46 Cloak wrote:

Whether or not it's common, there are obvious counters to 17 Sentries. Where are the obvious counters to 17 Infestors?


Snipe? Since it's now changed to be vs Psi units. and Feedback? Toss Seem to like it vs Ghosts/banshee/medivac/thor/raven/battlecruiser, So why not infestors too?

Am I seriously the only one to think of things? I mean ghosts are used vs HT's too.

Okay I will admit, it's a bit of a commitment to get enough HT's/Ghosts to counter 15+ infestors, but if it wins you the game?.

Also even if zerg maxes back out on lings/other units after, still got storm right? and I know snipe isn't as good vs other units anymore but 8+ ghosts can still do decent damage output, even with just Amove.


Infestors rape ghosts and high templar because of 1+ broodlords behind.
Barcelona / Arsenal Fan!
Prev 1 2 3 4 5 35 36 37 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#68
WardiTV1106
OGKoka 351
Rex130
IntoTheiNu 14
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko477
OGKoka 351
Hui .198
Rex 130
StarCraft: Brood War
Sea 3174
Jaedong 1769
Shuttle 1493
ggaemo 1108
Larva 736
actioN 648
ZerO 458
Light 438
Horang2 326
BeSt 290
[ Show more ]
Hyuk 283
Snow 266
firebathero 252
hero 215
Mini 184
Soma 179
Sharp 166
Rush 165
Mong 147
Killer 144
Hyun 120
Pusan 76
Sea.KH 69
Aegong 37
soO 35
sorry 35
scan(afreeca) 18
yabsab 16
Shine 14
Sacsri 13
Terrorterran 13
Sexy 13
JulyZerg 12
ajuk12(nOOB) 11
Bale 8
Dota 2
qojqva1673
XcaliburYe165
League of Legends
C9.Mang0428
JimRising 387
Counter-Strike
olofmeister2236
zeus545
x6flipin490
edward113
Other Games
Gorgc2374
B2W.Neo2140
singsing1918
hiko442
Pyrionflax390
crisheroes313
Happy207
QueenE70
ZerO(Twitch)23
Organizations
Other Games
gamesdonequick34067
StarCraft: Brood War
UltimateBattle 1521
lovetv 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
RotterdaM Event
3h 20m
Patches Events
5h 50m
PiGosaur Cup
10h 50m
OSC
21h 50m
SOOP
1d 13h
OSC
1d 21h
OSC
2 days
SOOP
4 days
The PondCast
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
IPSL
6 days
DragOn vs Sziky
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL Season 21
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.