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On August 09 2011 23:55 RaKooNs wrote: I feel that zealot archon is the way forward with protoss.....
It is but Protoss place their Twilight council in easily droppable positions and then it gets sniped and they lose the game.
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On August 09 2011 23:56 Olsson wrote:Show nested quote +On August 09 2011 23:50 Dfgj wrote:On August 09 2011 23:49 Olsson wrote: How new is this 1/1/1 build? It's not that old really. Protoss just needs time to figure it out and if terran techs 1/1/1 why doesn't protoss. Terran uses bunkers against protoss timings which means protoss should get a few cannons up aswell. Cannons are btw the best static defence in the game use them more. Try since the beta. It's ok though we'll use cannons against siege tanks that'll fix it ty I mean as the 1/1/1 raven tank timing not the build into banshee or drops etc. I can recall being hammered by marine/banshee/tank on steppes of war last year.
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On August 09 2011 23:57 Dfgj wrote:Show nested quote +On August 09 2011 23:55 RaKooNs wrote: I feel that zealot archon is the way forward with protoss..... Zealot archon is an amazing late-game composition. However, it has some issues earlier imo - it needs a lot of infrastructure to really get going, and is thus pretty vulnerable to a lot of midgame timings. A risk you have to take and can work around, I guess. I don't think it's much help against one-base allins, anyway :p plus zealot archon is horrible vs terran drop play. even though blink is easily accessible you need time to build up enough stalkers to deal with dropships.
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On August 09 2011 23:57 Denzil wrote:Show nested quote +On August 09 2011 23:55 RaKooNs wrote: I feel that zealot archon is the way forward with protoss..... It is but Protoss place their Twilight council in easily droppable positions and then it gets sniped and they lose the game.
You are not contributing anything to this thread at all.
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GSL spoiler + Show Spoiler +mc went to up and down because he didnt scout the all in that was being done by noblesse. and he got severely outplayed by MVP.
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On August 09 2011 23:58 Dfgj wrote:Show nested quote +On August 09 2011 23:56 Olsson wrote:On August 09 2011 23:50 Dfgj wrote:On August 09 2011 23:49 Olsson wrote: How new is this 1/1/1 build? It's not that old really. Protoss just needs time to figure it out and if terran techs 1/1/1 why doesn't protoss. Terran uses bunkers against protoss timings which means protoss should get a few cannons up aswell. Cannons are btw the best static defence in the game use them more. Try since the beta. It's ok though we'll use cannons against siege tanks that'll fix it ty I mean as the 1/1/1 raven tank timing not the build into banshee or drops etc. I can recall being hammered by marine/raven/tank on steppes of war last year.
Last year were you gold then?
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It can sometimes be frustrating to play but imbalances only affect the tip top Korean pros. If you practice enough, you can easily get past your current skill level.
I used to think PvZ was fucking imbalanced until I practiced it many times. Now I love it but I hate my PvT now. That's the way things go. Practice until you become good, then when(if) a buff comes around, be happy ^^
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On August 09 2011 23:59 Warrice wrote:GSL spoiler + Show Spoiler +mc went to up and down because he didnt scout the all in that was being done by noblesse. and he got severely outplayed by MVP. + Show Spoiler +he actually scouted mvp and noblesse had insane micro with dropships i heard
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On August 09 2011 23:58 Condor Hero wrote:Show nested quote +On August 09 2011 23:57 Dfgj wrote:On August 09 2011 23:55 RaKooNs wrote: I feel that zealot archon is the way forward with protoss..... Zealot archon is an amazing late-game composition. However, it has some issues earlier imo - it needs a lot of infrastructure to really get going, and is thus pretty vulnerable to a lot of midgame timings. A risk you have to take and can work around, I guess. I don't think it's much help against one-base allins, anyway :p plus zealot archon is horrible vs terran drop play. even though blink is easily accessible you need time to build up enough stalkers to deal with dropships. Yeah, but that's a tradeoff you get for having a much more durable force, not a balance issue - similar to going infestor instead of muta in ZvT. I feel zeal/archon is something you transition into after a colo or blink opening.
Either way, I don't think Ps are complaining about lategame issues much vT.
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On August 09 2011 23:59 Warrice wrote:+ Show Spoiler +mc went to up and down because he didnt scout the all in that was being done by noblesse. and he got severely outplayed by MVP.
+ Show Spoiler +He moved to MC's base with an army that MC was incapable of engaging at the moment until his tech kicked in, then bunkered it up due to the map design. He executed a build that any other terran could have executed. He didn't outplay MC in any way.
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On August 09 2011 23:59 Olsson wrote:Show nested quote +On August 09 2011 23:58 Dfgj wrote:On August 09 2011 23:56 Olsson wrote:On August 09 2011 23:50 Dfgj wrote:On August 09 2011 23:49 Olsson wrote: How new is this 1/1/1 build? It's not that old really. Protoss just needs time to figure it out and if terran techs 1/1/1 why doesn't protoss. Terran uses bunkers against protoss timings which means protoss should get a few cannons up aswell. Cannons are btw the best static defence in the game use them more. Try since the beta. It's ok though we'll use cannons against siege tanks that'll fix it ty I mean as the 1/1/1 raven tank timing not the build into banshee or drops etc. I can recall being hammered by marine/raven/tank on steppes of war last year. Last year were you gold then? the build is pretty old.. i remember 1/1/1 all in w/ raven tank banshee marine being used in the beta
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On August 09 2011 23:59 youngminii wrote: It can sometimes be frustrating to play but imbalances only affect the tip top Korean pros. If you practice enough, you can easily get past your current skill level.
I used to think PvZ was fucking imbalanced until I practiced it many times. Now I love it but I hate my PvT now. That's the way things go. Practice until you become good, then when(if) a buff comes around, be happy ^^
Don't let common sense get in the way of an imba whine thread. 
+ Show Spoiler +I agree, but sigh, the majority as usual... 
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Warp Prism buff NEEDS to occur.
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On August 09 2011 23:56 vizir wrote:Show nested quote +On August 09 2011 23:53 WarpMePlz wrote: It's perfectly logical for terran to build bunkers to prevent protoss allins from being successful. The same is said for Zerg holding 4 gates etc. When are we going to see cannons being standard for holding terran allins? I heard siege tanks are preeeetty good against cannons :D
It's just a means of buying time. If you have 2 cannons at the front of your nat and a few sentries to prevent marauders getting to them, he has to seige his tanks up further back which means you can get an extra immortal out to try and break it. Not saying this would work, just an idea.
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I think the reason why terrans are dominating so much are hellions. Blue flame hellions are ridiculously cost effective, and you need 3x the supply or 2+ cannons/spines to actually not lose anything to them. Especially early game avoiding losses against hellions is almost impossible.
I think hellions should cost more. You can just keep sending and dropping them without worry. Once you get 1-2 shots on the mineral line and the hellion already pays for itself. If you get to an undefended mineral line it is pretty much gg unless you were behind before the drop.
As for why protoss is losing against zerg... I guess the reason is the infestor buff. Nowadays zergs use infestors a lot, which makes winning against zergs really hard. Not sure if it is imbalance or just if protosses need time to adapt.
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On August 09 2011 23:59 Warrice wrote:GSL spoiler + Show Spoiler +mc went to up and down because he didnt scout the all in that was being done by noblesse. and he got severely outplayed by MVP. + Show Spoiler +MC scouted the 2 rax and did the safest possible build but still lost. What else could he have done?
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On August 09 2011 23:08 KiNGxXx wrote:Show nested quote +On August 09 2011 23:07 Alejandrisha wrote: well there goes my gsl viewing experience for the morning. And that is why you quote the spoiler? should honestly say what it is a spoiler of :/
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On August 09 2011 23:59 Olsson wrote:Show nested quote +On August 09 2011 23:58 Dfgj wrote:On August 09 2011 23:56 Olsson wrote:On August 09 2011 23:50 Dfgj wrote:On August 09 2011 23:49 Olsson wrote: How new is this 1/1/1 build? It's not that old really. Protoss just needs time to figure it out and if terran techs 1/1/1 why doesn't protoss. Terran uses bunkers against protoss timings which means protoss should get a few cannons up aswell. Cannons are btw the best static defence in the game use them more. Try since the beta. It's ok though we'll use cannons against siege tanks that'll fix it ty I mean as the 1/1/1 raven tank timing not the build into banshee or drops etc. I can recall being hammered by marine/raven/tank on steppes of war last year. Last year were you gold then? Top 50 in the Blizzard top 200 listing for my server, thank you for asking.
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On August 09 2011 23:53 WarpMePlz wrote: It's perfectly logical for terran to build bunkers to prevent protoss allins from being successful. The same is said for Zerg holding 4 gates etc. When are we going to see cannons being standard for holding terran allins?
Probably when they start to out range a siege tank in the case of 1/1/1.
On topic I am a protoss player, and I am actually quite frustrated. Not frustrated in my own games, I am only diamond and I can see faults for all the times that I lose. But watching pro players get smashed again and again is frustrating, and it seems like it is because they play protoss is just a really crap feeling.
Eventually you cant help that little nagging thought coming into your head when you play a game that you are at a disadvantage because your race is simply not as good. That really makes the whole game a LOT less fun, at least for me. It also contributes to rage when you cant hold an all-in, especially when you cant go anywhere to see how to hold it off.
I was recently watching/helping a friend of mine play protoss on ladder. He is only silver league and he lost to what was supposed to be a 1/1/1 (poorly executed). He asks me how you hold that off ideally and I have to say I dont know, and I dont think that anybody else does either.
I actually think that most of the reasons protoss is this way has already been outlined by other people:
1. Protoss relies too much on a few "lynch pin" units : The sentry, the HT and the colossus. This makes the game really quite fragile, and opens up a lot of timings for other races to exploit.
2. There is no harass unit for protoss.
There is also an argument to be made that this is just a metagame problem. The warp gate nerf was really a gigantic change for the entire race, as almost every strategy and timing revolves around the warp gate timing.
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On August 10 2011 00:00 Heavenly wrote:Show nested quote +On August 09 2011 23:59 Warrice wrote:+ Show Spoiler +mc went to up and down because he didnt scout the all in that was being done by noblesse. and he got severely outplayed by MVP. + Show Spoiler +He moved to MC's base with an army that MC was incapable of engaging at the moment until his tech kicked in, then bunkered it up due to the map design. He executed a build that any other terran could have executed. He didn't outplay MC in any way. + Show Spoiler + MC couldv scouted the push was coming and reacted. you cant just say he couldnt deal with it and be done with it. Yeah, he couldnt deal with it at the time, maybe he got build ordered. Maybe if he wouldv had more gateways he couldv stopped it before the bunkers came up.
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