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Is Z the hardest race to play at high levels? - Page 3

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B.I.G.
Profile Blog Joined August 2010
3251 Posts
March 23 2011 13:45 GMT
#41
i think every race has its hard parts and easy parts, and it depends on the players' preferences/skills which race suits him best.
xbankx
Profile Joined July 2010
703 Posts
March 23 2011 13:46 GMT
#42
On March 23 2011 22:14 rmAmnesiac wrote:
Show nested quote +
On March 23 2011 21:54 xbankx wrote:
Definitely not true. Zerg is harder mechanics-wise with creep spread and larva inject as compared to just mule or chronoboost but at very high level.


lol. so tired of hearing flawed mechanics comparisons. zerg have creep and and injections, terran has mules, is that it? no it's not. how about producing all units, including supply from one centralised location, needing only one tech structure? that's a harder mechanic as well? stop comparing, it's pointless.


Have you tried to do creep spread+larva inject? It is very hard. I play as random when I 2v2 and zerg creep spread+larva inject is very hard to keep up with. I am not saying any one of the special abilities is better than the other special abilities but comparing the apm require to keep up with using each skill is very reasonable.
Galleon.frigate
Profile Blog Joined May 2010
Canada721 Posts
Last Edited: 2011-03-23 13:51:02
March 23 2011 13:49 GMT
#43
On March 23 2011 22:24 mskaa wrote:
Show nested quote +
On March 23 2011 21:26 McDaniels92 wrote:
Hey guys. I'm a 3.2-3.4k level masters zerg player thats switching to terran since the new patch (not related to any balance changes at all). I've played all 3 races quite a lot since beta, in fact terran is probably my most played race so I'd like to think I'm not that bias.

I find that zerg is harder to play at high levels than terran or protoss. What I mean is that it takes more hard work and practice and requires more in depth decision making than any other race. The problem that I see is that in order for top zerg players or even high master zerg players to win, they need to produce as many drones as possible without dieing. That means that they need constant scouting information to judge how many drones can be made, and they need to be able to accurately determine how many units are needed to hold off certain armies. Or they can go all in with banelings vs terran but I think that the popularity of those builds could be because terrans have been getting lazy and assuming that all zergs are macro style players.

Anyway the bottom line is this: Zerg players have to judge exactly how many drones they can make without dieing. Every other race has much less complicated decisions to make. If a protoss or terran want to build a stronger economy the decision is simple... expand... You almost never see a protoss or terran player cutting workers, they don't really face a tradeoff between units and workers because the two units aren't competing for build time. So zerg players are carefully balancing military and economy while terran and protoss players have simple decisions of expanding or not.

If any changes were made to make zerg less difficult in this regard, zerg would become overpowered because top players can play zerg optimally. I'm not saying zerg is underpowered, I just think its harder to master. I'm a player who is competitive and fairly skilled, but I don't have a lot of time to play so whats the incentive for me to play zerg when I can improve more quickly as terran or protoss without as much demand for practice and understanding of the game?

What are your opinions?


I dont get the whole unit vs drone production thing. If anything its a huge help for zerg players. You can build a drone or two every time your larva pops and pump out some army everytime as well, just like a terran or protoss would do.
On the other hand you can get very good economi quickly with some drone pumping if you feel your safe (like if you just traded army with the opponent).
I would think in the lower levels this is harder for people to do well, but in the higher levels it seems just as good and logical as t/p.


Frankly, because we can't build drones and units together at roughly equal rates and expect to be even with a toss or protoss, or even a zerg that knows better.

If terran or toss could mass produce workers, it would be optimal to scout for possible attacks and mass workers until stauration with the minimum defence neccesary. In an economic game it's all about getting those economies.

Every unit zerg makes before saturation is literally slowing their eco in a game where eco is #1. Obviously zerg has to make units during a game, and if you overproduce you can still win, but the very best zerg players don't, and in 3 years (edit,hell now obviously too, but I mean in 3 years players will have to be spot on), no one who wants to consider them a serious zerg player will be able to (just as the skill levels for t and p will rise)
Mindflow
Profile Joined November 2010
Korea (South)320 Posts
March 23 2011 13:53 GMT
#44
Yah I wouldnt say zerg is the hardest at the higher levels, but at the lowers levels yes.
Noxie
Profile Blog Joined April 2010
United States2227 Posts
March 23 2011 13:55 GMT
#45
at the highest level.. im pretty sure its not the race that is holding you back, then your personal mechanics and decision making.
insolentrus
Profile Joined January 2011
Russian Federation304 Posts
Last Edited: 2011-03-23 13:56:00
March 23 2011 13:55 GMT
#46
Z is hard to play on a high lvl, but not at top lvl...
Dommk
Profile Joined May 2010
Australia4865 Posts
March 23 2011 13:58 GMT
#47
Hardest to master, but I don't think they are the hardest to win with, you certainly don't have to master the race (or play close to perfect) to be able to win the majority of your game.

I mean, having a look at Naniwas "leaked patch notes", it had some intersting statistics, like Zerg having a 55% win ratio against Protoss (on average), even though the match up is supposedly tilted towards Protoss...
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
March 23 2011 14:09 GMT
#48
On March 23 2011 22:58 Dommk wrote:
Hardest to master, but I don't think they are the hardest to win with, you certainly don't have to master the race (or play close to perfect) to be able to win the majority of your game.

I mean, having a look at Naniwas "leaked patch notes", it had some intersting statistics, like Zerg having a 55% win ratio against Protoss (on average), even though the match up is supposedly tilted towards Protoss...


The average win percentages on ladder are not as interesting as what's happening on the top.
ESPORTS ILLUMINATI
VoirDire
Profile Joined February 2009
Sweden1923 Posts
March 23 2011 14:11 GMT
#49
It's definitively the easiest race to lose with. It has the weakest early game defense and it's the hardest race to scout with. It's also the most susceptible to cheese, thus making it hard to play safe. With P or T, you can often just do your own thing the first 5-10 minutes of the game and concentrate on executing your build.

Mid and late game if you managed to scout, drone and spread creep it's not that much harder though.
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
March 23 2011 14:12 GMT
#50
On March 23 2011 23:09 nkr wrote:
Show nested quote +
On March 23 2011 22:58 Dommk wrote:
Hardest to master, but I don't think they are the hardest to win with, you certainly don't have to master the race (or play close to perfect) to be able to win the majority of your game.

I mean, having a look at Naniwas "leaked patch notes", it had some intersting statistics, like Zerg having a 55% win ratio against Protoss (on average), even though the match up is supposedly tilted towards Protoss...


The average win percentages on ladder are not as interesting as what's happening on the top.


and what are the win percentages at the top? Take away MC, and I bet zerg has a 55% or more vs Protoss in the past 3 GSL events (code s, code a, GSTL2)
Canada Gaming ~~ The-Feared
KangaRuthless
Profile Blog Joined August 2010
United States304 Posts
March 23 2011 14:14 GMT
#51
I think Zerg has the highest skill window, but arguably isn't the hardest race to master. Yes, constant Larva Injects, Creep Tumor Production, OV scouting, and Ling Scouting are APM intensive, but it's really about repetition (like most other things in life) and learning the timings of the mechanics. By timings of the mechanics, I mean: how long until you can make another Creep tumor; how long until it's time for the next larva inject; how long until you need to make Overlords (and how many); when should you expand?

What can be difficult for Zerg players is properly reacting to what your opponent is doing, and imo there isn't a more chaotic match-up than ZvZ. Unit comps can change so quickly that constant scouting is the second-most important task, next to proper macro.

I would argue that Zerg is the hardest race to get accustomed to, and since OP seems to play all 3 races, I'm guessing that the mechanics for Zerg do not match his play-style. I would also argue that Protoss (now more than ever) is the hardest of the 3 races to truly master.
www.youtube.com/KangaRuthless
Ryndika
Profile Blog Joined August 2010
1489 Posts
March 23 2011 14:14 GMT
#52
Id prefer to say it's the race that is easiest to lose with.
as useful as teasalt
clusen
Profile Joined May 2010
Germany8702 Posts
March 23 2011 14:17 GMT
#53
On March 23 2011 22:58 Dommk wrote:
I mean, having a look at Naniwas "leaked patch notes", it had some intersting statistics, like Zerg having a 55% win ratio against Protoss (on average), even though the match up is supposedly tilted towards Protoss...

Link pls =)

Which race is the hardest to play solely depends on the player imo. Zerg needs more apm, but a player whose mechanics are his greatest strength will have an easier time learning to play Z than P for example.

I'm a random player whose mechanics are severely lacking(high diamond atm) and even though I played the most games with Z, are a Zerg at heart <3 and understand the race and the matchups the best in my opinion(well, I just don't have a clue how to play T or P properly :p) I win more games as Toss, because Toss is really easy mechanically compared to Z(more difficult in other areas tho) and fits myself better.
flodeskum
Profile Joined September 2010
Iceland1267 Posts
Last Edited: 2011-03-23 14:26:22
March 23 2011 14:24 GMT
#54
If 3300 masters is high level, then no. They are no harder than other races, they're just different. I'm actually much more comfortable with zerg macro mechanics than I am with protoss even though I've played significantly more games as toss.

But I don't doubt that some people find it really hard to play zerg. I find terran damn near impossible to play. Some styles just suit people better than others.

Zerg needs more apm

This is btw one of the most stupid myths that seems to plague this forum. I'm a fairly low apm masters player and I have no problems playing zerg.
IdrA: " my fans are kinda retarded"
Rob28
Profile Joined November 2010
Canada705 Posts
March 23 2011 14:26 GMT
#55
I'll concede that zerg has the steepest learning/mastery curve, yes, but more difficult once mastered? Nope. Sure there are injects to worry about, but pros who have mastered zerg treat injects as just a routine action they go through, like chronoboosts and mules, so it's even on that field.

Then there's creep spread, but very rarely does creep cause a win/lose situation for a game in my observation. And since all zerg units are produced at one structure, I'd say that makes up for having to worry about spread, whereas other races use the time they don't have to spread creep ensuring that they are producing units at all their production sturctures.

As for scouting... I'd go so far as to say it's even harder for toss than zerg to scout, particularly early game, pre-observers but post-speedlings.

As much as zerg likes to cry imba, I think bliz has done a good job thus far on ensuring that all three races are equally "hard" to use at a master level.
"power overwhelming"... work, dammit, work!
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
March 23 2011 14:32 GMT
#56
outside of races obviously beeing played different imho:

Z=T skill wise with P beeing abit easier in general cause of how they dictate the game in all matchups, have mostly easier mechanics requirement and army control (say what you want, controling a stalker/collosus ball is not hard) and can follow a set buildorder/plan the easiest with the most powerful and diverse allins.


but dont hate me for that. i admit that i play T/Z in ladder and never really liked sc2 toss as a race/mechanics :>
life of lively to live to life of full life thx to shield battery
Highwinds
Profile Joined August 2010
Canada955 Posts
March 23 2011 14:34 GMT
#57
On March 23 2011 23:26 Rob28 wrote:
I'll concede that zerg has the steepest learning/mastery curve, yes, but more difficult once mastered? Nope. Sure there are injects to worry about, but pros who have mastered zerg treat injects as just a routine action they go through, like chronoboosts and mules, so it's even on that field.

Then there's creep spread, but very rarely does creep cause a win/lose situation for a game in my observation. And since all zerg units are produced at one structure, I'd say that makes up for having to worry about spread, whereas other races use the time they don't have to spread creep ensuring that they are producing units at all their production sturctures.

As for scouting... I'd go so far as to say it's even harder for toss than zerg to scout, particularly early game, pre-observers but post-speedlings.

As much as zerg likes to cry imba, I think bliz has done a good job thus far on ensuring that all three races are equally "hard" to use at a master level.


Mules and to a largely lesser extent chronoboosts don't punish you if you are not dead even on using them. Larvae inject you will not catch back up on if you were 5 seconds late every single time it is a much less forgiving mechanic.

Creep is needed! And as a zerg player there is nothing more frustrating than me spreading creep over the entire map and then an observer comes in and he spends 15 seconds killing 15 minutes of creep spread I did.

I'd say protoss has better scouting until the late game when i have overlords all over and decent creep spread. Early game scouting is so easy i dont even have a wall and hallucinate, observers, and phoenixes are amazing scouts.

We zergs cry imba because it is frustrating how hard we work to get rushed by strong builds. It feels like I have to defend defend defend defend till i get mutas to harass then i defend some more then i can finally fight back when i have 5 bases max upgrades and tons of brood lords
Yes It's a Good Day. 저는 아이유 사랑해요!
Alphasquad
Profile Joined August 2010
Austria505 Posts
March 23 2011 14:49 GMT
#58
On March 23 2011 22:22 Maynarde wrote:
Show nested quote +
On March 23 2011 22:16 Sniffy wrote:
On March 23 2011 22:11 Maynarde wrote:
Actually there are some ling + roach all ins that you can do that have similar timings and are REALLY hard to stop.


Are they as reliable as 4gate/stim? Ive never tried that stuff


Nah, but like 4 gates and stim rushes they're pretty much an insta win against a fast expand.

Should check it out man, there's a thread on it I think.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=190292


those rushes are strong against rine or rine/hellion expands because most terrans dont realize that pressuring the zerg economy and force them to go roaches will always bear a chance that zerg just decides to push; against protoss expands its way harder unless the protoss does not get 2-3 cannons

ling roach rushes highly depend on maps - while you can always do a 4 gate everywhere a ling/roach rush is not an option on large 2 player maps and everything but close position on 4 player maps because roach reinforcements will come too late
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2011-03-23 14:52:57
March 23 2011 14:50 GMT
#59
The only problem I see with zerg, that makes them a bit harder to play, is there inability to scout and to play agressive in the early game.
There is for me a clear proof that zerg were not design to be agressive early: their first 3 units have speed upgrades, and two of the three got that upgrade in T2.
Scout is the same. The first 7-10 minute are always shaky because of that, unless you all in or overproduce battle units (and underproduce drone by doing so).

Zerg needs more apm

This is btw one of the most stupid myths that seems to plague this forum. I'm a fairly low apm masters player and I have no problems playing zerg.

Actually, this is not dumb at all. Zerg do not need more apm, they have more apm. Producing mass cheap units : pretty easy to understand why your apm goes higher as a zerg. Just watch a replay, and look at a player apm when he morph a bunch of baneling.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
Keula
Profile Joined August 2010
Germany157 Posts
March 23 2011 14:57 GMT
#60
On March 23 2011 21:37 freetgy wrote:
Zerg is not the hardest, but it needs experiance, which comes from playing alot.
Like MC playing strong with FF, if you don't know how to prevent that you lose, but if you know what can be done, obviously you will survive and be ahead.

Zerg is so much more rewarding.


>implying its not way harder to deal with ff as zerg than spamming them as protoss.
EG fan
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