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Is Z the hardest race to play at high levels? - Page 7

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Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
March 23 2011 19:13 GMT
#121
if it is that hard to decide when to build drones, just cripple yourself to build drones from one hatch only (if opponent expands, produce drones from 2 .. etc.). This way your drone/army ratio will be ~equal to your opponent. Anyway you cripple your play with that, actually it is an advantage for Z to have the production flexibility !
21 is half the truth
HEROwithNOlegacy
Profile Joined June 2010
United States850 Posts
March 23 2011 19:20 GMT
#122
On March 24 2011 04:13 Schnullerbacke13 wrote:
if it is that hard to decide when to build drones, just cripple yourself to build drones from one hatch only (if opponent expands, produce drones from 2 .. etc.). This way your drone/army ratio will be ~equal to your opponent. Anyway you cripple your play with that, actually it is an advantage for Z to have the production flexibility !
Yeah, as everyone knows when you are a zerg you are basically wanting to be the cheapest bastard you can be. What I mean by this is you want to make the most drones as possible while making just enough units to hold off certain attacks. Knowing when to drone at the proper times, take an expansion and make units is one of the hallmarks of a great and upcoming zerg player. This is partially what makes playing zerg so difficult is doing all of this while scouting and gathering intel, spreading creep, hitting your injects, and macroing. Zerg definitely requires high APM and a lot of practice games to reveal all the cheese builds and timing attacks. As a zerg if you are not familiar with a build or a timing attack it makes it hard to judge how many drones and units you actually should produce.
SlayerS Fighting!
VoirDire
Profile Joined February 2009
Sweden1923 Posts
March 23 2011 19:20 GMT
#123
On March 24 2011 03:53 Rob28 wrote:
The question begs to be asked:

Would Idra be better if he had mastered toss or terran play instead? Would fruitdealer?

Both Idra and Morrow switched race to zerg cited the reason being that they did all they "mastered" terran mechanically and hit a ceiling where they couldn't really improve as much. With Z there's always things to do.
HEROwithNOlegacy
Profile Joined June 2010
United States850 Posts
March 23 2011 19:21 GMT
#124
On March 24 2011 04:20 VoirDire wrote:
Show nested quote +
On March 24 2011 03:53 Rob28 wrote:
The question begs to be asked:

Would Idra be better if he had mastered toss or terran play instead? Would fruitdealer?

Both Idra and Morrow switched race to zerg cited the reason being that they did all they "mastered" terran mechanically and hit a ceiling where they couldn't really improve as much. With Z there's always things to do.
IdrA played terran for less than a month in the beta, he didn't master anything. This is what TLO and Morrow said when TLO had initially switched to zerg after leaving korea and now plays random. IdrA has played zerg most of the beta and as you may know since the start of starcraft II's release.
SlayerS Fighting!
emidanRKO
Profile Joined December 2010
United States137 Posts
March 23 2011 19:25 GMT
#125
I feel zerg is extremely hard if you're new. At the prolevel, I think zerg is much easier to play. When I played random at 3600+ masters, it felt to me that protoss was by far the easiest in all MUs(except in pvp, that was the hardest to learn at all past 4gate). My apm was about around 100 to 120 and the macro mechanics were ridiculously easy...i could do it with my eyes closed. Playing zerg, at first I always thought it was hardest to macro with because thats what I had always heard, but it ended up being just all about injects and knowing when to make drones/units, which you can easily understand with some game sense and vision on the map. Terran had by far the hardest macro mechanics, and I also felt if you were going mech you had to have extremely good army control because 1 mistake with tanks or a tank line can cost you the game.

So...I feel that zerg is in the middle. It's harder than protoss by far, but a little less harder than terran at a higher level. At low levels, however, zerg is by far the hardest and terran is in the middle while toss is the easiest (you can just sit on your and make armies at lower levels, which is something you can still actually do at high levels and do just fine)
son
VoirDire
Profile Joined February 2009
Sweden1923 Posts
March 23 2011 19:28 GMT
#126
I didn't say he mastered terran as a race, I said he mastered it mechanically. I.e. couldn't spend his apm.

I don't think relatively low apm players like sjow or goody could have been as good zerg-players as they are terran-players.
nitdkim
Profile Blog Joined March 2010
1264 Posts
March 23 2011 19:30 GMT
#127
not necessarily harder to play... but hard to win?
PM me if you want random korean images translated.
Rob28
Profile Joined November 2010
Canada705 Posts
March 23 2011 20:10 GMT
#128
On March 24 2011 04:20 VoirDire wrote:
Show nested quote +
On March 24 2011 03:53 Rob28 wrote:
The question begs to be asked:

Would Idra be better if he had mastered toss or terran play instead? Would fruitdealer?

Both Idra and Morrow switched race to zerg cited the reason being that they did all they "mastered" terran mechanically and hit a ceiling where they couldn't really improve as much. With Z there's always things to do.


If they couldn't improve any more, wouldn't that be a case against zerg being the hardest at pro level? Because it sounds as though they'd hit a wall as terran, which to me implies that they were stumped by playing terran better at pro level (i.e. harder to play it). Am I wrong?

For instance, lets say that if I kept at it, I know I'd get into grandmasters with zerg. But let's also say I got into diamond as terran and couldn't go further because I'd hit a high level progression barrier (ie. wasted APM or some such thing). Wouldn't that mean it's easier to be a pro at zerg than at terran?
"power overwhelming"... work, dammit, work!
Musketeer
Profile Joined August 2010
142 Posts
March 23 2011 20:10 GMT
#129
I play Zerg at a 3700 level and Protoss at a 3500 level. I've played P much longer, but find Z simply easier to play. They're much more forgiving when you make mistakes, and so much of what you need to do is "simple,. menial tasks" like injecting larva which, while it might take some time to get used to, is the easiest thing in the world (and much easier than mules or chrono) once you have the timing in your head.

I think zerg is MUCH harder to learn to play a basic, competent game with; you are punished to a huge degree every time you miss an inject. However, once you reach a pseudo-competent level (ie, inject and creep tumor timings are second nature), it kind of feels like zerg are by far the easiest to reach high masters with. When I play zerg, it feels a bit unfair (not imba, to be sure), even; most I play don't even get to the point where I have the oppotrtunity to win by doing something intelligent. Just because zerg are so mobile, I win because my opponent makes a mistake and it's dreadfully easy (and pretty much an instant victory) to punish them for it.

I have a little bit of experience with T, too, and I feel that they ultimately have the most difficult mechanics and are (by a fairly substantial margin) the most difficult to master. Yeah, rax timing pushes are even easier than 4gating, but outside of that, they're just really difficult.
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
March 23 2011 20:30 GMT
#130
On March 24 2011 01:06 Boundless wrote:


Also, missing 3 seconds of building time does not put you behind, since you have mules.




This Line makes complete fucking sense cause mules help ur building produce units right?
if you can believe you can concieve
nTwLegy
Profile Joined December 2010
Croatia63 Posts
March 23 2011 20:31 GMT
#131
It's the hardest race because of decision makeing,not because of balance.

balance comes later.
If you see an insulting post,it's just me having a lose streak of 3-10,and if you see a nice post,it's me after having sex.
Sworn
Profile Blog Joined January 2010
Canada920 Posts
March 23 2011 20:32 GMT
#132
I find Z to be the second easiest to play and Toss to be the easiest. Terran I actually find to be the hardest to play at higher levels (Oh god am I gunna be flamed for this). Zerg is macro oriented and the army control seems to be a lot easier than terran has to. Again is preference though for your race. Good Luck with terran and welcome though you may need to apologize for play this race.
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
icezar
Profile Joined June 2010
Germany240 Posts
March 23 2011 20:45 GMT
#133
Zerg is definitely the hardest race to win with, constantly.
This could mean that is the hardest to play, underpowered or BOTH :D
Reasons:
-you have to scout! you cannot just do a build like 4WG or xRAX
-you cannot forget queen injections
-your army is mostly melee, only atacks ground, made of glass, not money efficient and cannot go over 200
-you have to be ahead in economy that means less army and more places to defend
-you have to spread creep
-you have to learn how to leave with all the loses from noobs that just get void+colosus or massThor from 2 base and then 1a all your 6 bases and you loose 4 times a 200 army just to find that there is nothing you can do! all this after you mastered how to survive 2rax 4wg bunkers or cannon rush!

For P and T just remember to always have marines or stalkers they are good fast and shoot both ground and air - the rest are details :D
Dragar
Profile Joined October 2010
United Kingdom971 Posts
March 23 2011 21:02 GMT
#134
On March 24 2011 00:33 TeWy wrote:
Zerg is the best and/or easiest race to play.
Just check how many top 200 Zerg players there are, the theoretical number should be 20% (the overall ratio of zerg players on ladder).
You can also check this for all the leagues... as the league gets higher the ratio of Zergs get higher...

2 possibilities : Zerg players are better, Zerg race is easier/better.


Or the top 200 isn't representative of the entire ladder in terms of racial distribution. Like if there was one race that, say, had a single player campaign and attracted a lot of casual, never-see-platinum players.
RemrafGrez
Profile Joined November 2010
United States180 Posts
March 23 2011 21:07 GMT
#135
At the highest levels, MC cuts probes for most of his attacks, doesn't he? Protoss. I play masters and I have a lot of builds where I cut probes as Protoss.
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
March 23 2011 21:14 GMT
#136
On March 23 2011 21:37 freetgy wrote:
Zerg is not the hardest, but it needs experiance, which comes from playing alot.



^^ this means it's harder. Need less experience to play = easier. Need more experience to play = harder.

Agree with OP, if only because of the decision-making processes involved. I don't believe the mechanics are any more difficult than those of terran or toss. One mechanic that i can see as being namely easier is that our supply is built at the same time as our units, so we don't have to waste time placing pylons/depots.

However, as many of the top players have repeatedly said: 'If terran or toss makes a stupid army decision, they are behind. If zerg makes a stupid army decision, they just plain die." This statement applies to the macro mechanic of zerg in general.

It comes down to this:

If terran/toss builds workers and suddenly decides that they need units for defense instead, they can cancel the workers and spend the money on units. If zerg suddenly decides they need units to hold an attack, they better damn well not have started a round of drones or else they just plain die, especially in situations where the rush distance time is shorter than the time to build spine crawlers. It is well-known fact that zerg's scouting ability is the worst in the early-midgame. This fact, coupled with the immense pressure to make the correct decision between drones/units means that games are often completely luck-based for zerg when scouting information is completely denied.
Micro your Macro
Fitness
Profile Joined November 2010
United States12 Posts
March 23 2011 21:16 GMT
#137
Why does zerg have to choose between droning and making units. I realize their spawns are all larvae dependant, but why can't you be more balanced in your early and mid game production cycles?

Does making "droning up" and neglecting combat units give you such a huge advantage over spreading out your drone building process?

Thanks
KevinIX
Profile Joined October 2009
United States2472 Posts
March 23 2011 21:17 GMT
#138
I think at the lower levels, Zerg is harder to play. But at the Platinum and above, once you've mastered Larva Injects and drone timing, it's not hard at all. I play Zerg on my off race, and even if it's not as good as my protoss, it's probably still masters league level.
Liquid FIGHTING!!!
Yokoblue
Profile Joined March 2010
Canada594 Posts
March 23 2011 21:17 GMT
#139
I dont think is harder... it just has other mechanics. And you described a Macro Zerg... an agressive zerg dont have these problem... or a lot less than the macro zerg.

The other races have problems : Protoss with techning and perfect FF at high level and Terran with macro speed (Yuo know since you play terrans, its the hardest race to macro) and hardest race in term of certains decision with units... they have to make units before the other races... because they dont have WG or 100 larvae...

Every race's has difficulties...
Master League playing Protoss and Zerg
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 23 2011 21:18 GMT
#140
On March 24 2011 04:20 VoirDire wrote:
Show nested quote +
On March 24 2011 03:53 Rob28 wrote:
The question begs to be asked:

Would Idra be better if he had mastered toss or terran play instead? Would fruitdealer?

Both Idra and Morrow switched race to zerg cited the reason being that they did all they "mastered" terran mechanically and hit a ceiling where they couldn't really improve as much. With Z there's always things to do.


WRONG. For Morrow I don't know but Idra played toss first in sc2, then zerg because it fit his style more. Zerg fits Idra's style better which is too macro. Morrow I think switched for what you said.

And Yes I do think if Morrow/Idra/Fruitdealer were terran/toss and only played those races sense beta I imagine they would do even better in tournaments.
When I think of something else, something will go here
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