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Is Z the hardest race to play at high levels? - Page 6

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shadowboxer
Profile Joined November 2010
United States224 Posts
March 23 2011 16:19 GMT
#101
Yeah, it is.
"Hear that? That's God laughing at your plans."
KevinIX
Profile Joined October 2009
United States2472 Posts
Last Edited: 2011-03-23 17:01:12
March 23 2011 17:01 GMT
#102
If you played Z in BW, it's very similar. If you'd never played Z before, T and P are more intuitive. I wouldn't say Z is harder to play.
Liquid FIGHTING!!!
majestouch
Profile Joined December 2010
United States395 Posts
March 23 2011 17:16 GMT
#103
zerg is the least forgiving in many ways:
larva injects
bad engagements
too lazy to go on.

with zerg, one missclick changes the game, in stark comparison it usually takes a protoss a couple thousand actions to lose a game.
DooMDash
Profile Joined May 2010
United States1015 Posts
March 23 2011 17:18 GMT
#104
No, at least not for me.
S1 3500+ Master T. S2 1600+ Master T.
Tracedragon
Profile Joined December 2010
United States948 Posts
March 23 2011 17:22 GMT
#105
It's all relative. If you're used to turtling behind a wall the whole time (i.e. Terran), then yes, Zerg is hard to play. If you're used to the feeling of paranoia and the instinct to react that most good Zerg players have, then no, Zerg isn't hard.
Do the impossible, see the invisible. Row, row, fight the power!
1Eris1
Profile Joined September 2010
United States5797 Posts
March 23 2011 17:25 GMT
#106
Zerg is different. Because of this, zerg could have the most overpowered units and you would still see zerg players loose because of the drone vs fighting unit problem.
I encourage non zerg players to try zerg and face certain rushes, just so they can get a feel of how this is.
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
March 23 2011 17:30 GMT
#107
Of course it is the hardest, easy thread.

What has really pushed me into switching away from zerg is watching so many T and P at high masters doing really fast FE's. If I see a protoss open forge for example, I know I am behind, period. It is extremely difficult to take a fast third and drone up safely and defend a fast 6gate attack...

Basically, I feel like I am being forced to be aggressive and punish my opponent, when I always thought it should be the other way around. Zerg is supposed to FE, and T/P are supposed to try and punish that. Switching roles and forcing zerg to be aggressive when there are so few options available just drives me nuts. You can roach rush, but good players will always have a void ray out in time. You can nydus, but good players will always scout. So long as these fast protoss expansions are viable I will lean toward protoss.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
March 23 2011 17:31 GMT
#108
Zerg gameplay has a higher degree of freedom, that's for sure.
Maybe that is why people think zerg is harder to play
and maybe that is why people think zerg has more potential than other races
(see why Idra picked zerg in the first place).
KillerPlague
Profile Joined June 2010
United States1386 Posts
March 23 2011 17:35 GMT
#109
personally i think it comes down to which race feels more natural. players like idra and ret naturally have good macro mechanics so it comes easy to them. players like mc and kiwikaki have good micro and thought out build orders. terran players are in the middle of these two.
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
mousepad
Profile Joined April 2010
United States136 Posts
Last Edited: 2011-03-23 17:37:06
March 23 2011 17:36 GMT
#110
I know is that its a masochistic experience sometimes, hehe. I spend all that time spreading creep and it takes is one observer or scan to undo it all. It gets even more mentally taxing when you start to read on forums how Zerg players need to start spreading creep and overlords around more.

And then there are the awesome moments, where you have map control for three minutes and suddenly your up two bases and pouring tons and tons of units down the enemy's gullet and they can't keep up with your cruise control production.

Frankly I don't know if its harder, I just know its fun to play.
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2011-03-23 19:53:59
March 23 2011 17:54 GMT
#111
Well I play half Protoss, and half Terran/Zerg. From my experience, Zerg is definitely the most difficult race to master.

I'm not saying that it's the most underpowered race, nor I'm saying that people already master any race.
I'm just saying that if you take a look at the "easy to learn, difficult to master" adage, Zerg is not the most easy to learn, and is definitely the most difficult to master.

Of course things could change, as the metagame evolves, I think that in the near future Protoss is going to be very hard in the late-game; I believe that as the competition reaches higher point, the Protoss deathball will lose effectiveness. Thus Protoss players will definitely need to step their game up and micro their units more carefully.

It's all about the unit's range really. Protoss late-game army got melee units, low range units, high-range units, and caster units.

I can tell you that individually micro'ing sentries, collossus, blink stalkers, chargelots, and whatever flying units, is totally insanely difficult. Tbh I haven't seen a Protoss that masters late-game unit control. But I'm confident that it will become mandatory sooner or later.


As for Terran I believe it's expected that we're going to see a shift in late-game playstyles. At the moment I feel that players aren't really abusing siege tanks ability in accordance with the architecture of the maps. Terran players will definitely have to focus on this if they want to have a shot at controlling the ground.

Moreso, I feel that late-game SCV control is going to be mandatory in the near-future. Let me explain this:
-SCV can be repaired AND healed.
-They can repair mech army, siege tanks, THORS, BC's
- You can make up for the lack of income by using MULES.
-it can be very hard to reinforce a mech army.

Honestly I think that in the future we'll see a lot more SCVs being used on the battlefield in order to extend the mech army's lifespan.

So late-game Terran is going to revolve around mech positioning, SCV control, and MMM micro.

Of course all of the above is my opinion based on personal experience.
o choro é livre
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 23 2011 18:30 GMT
#112
well the last time i played around with races, toss brought me to diamond and zerg to master, while i am platin with terran hehe. Terran is my favorite race though. I think Zerg is pretty easy at low level (so middle divisionish master and below).

So i guess dependend on your talents some races are easier. And you always can play zerg like terran or toss (% amount of larva into workers so it will be like you have a raks and a cc in one) So its more a point of omg its so hard to manage my larva because i can build everything from it. No its not hard, its just hard to squeeze out that super duper advantage you have with the larva system.

Terran worker + ccs are the hardest to manage, you have the worst worker production you need your worker everywhere even for bio (bunker setup hehe).

But I agree that the top level looks like zerg is having a harder time. I can only say it looks like it. I saw some zerg games where the zerg played like a bioterran. It looked hard to execute but not harder as its for a terran. And it was even stronger since of stuff like burrow and the allmighty zerg vision you gain after having map control for a few minutes.

But unlike bw i don't think maps have to be heavily balanced towards a race to make the game fair. The difficult to learn and master a race is pretty close together. Maybe zerg is a bit harder because of the selection system and a few other things. (putting 100 melee units in one group is like attacking with 20 units ...) And watching games at you only see up to 1 or 2 unit groups, and selection for battle micro is done by hand, which is harder for a zerg then for someone with ranged units.
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
March 23 2011 18:35 GMT
#113
On March 24 2011 02:01 KevinIX wrote:
If you played Z in BW, it's very similar. If you'd never played Z before, T and P are more intuitive. I wouldn't say Z is harder to play.

I played Z in BW. Yes you could abuse zerg in Bw (2 port wraith quick corsar proxy rax) But its not near the amount of bullshit abusive strats in sc2. And and these strats are so hard to tell apart from each other unlike in bw that you are actaully guessing what the p or t will do
CommandoDS
Profile Joined March 2011
United States4 Posts
March 23 2011 18:36 GMT
#114
I’m not one to speak about top tier Zerg players but I believe it takes a little more skill to play as Zerg. For one, as you say, you have to sacrifice ether workers or army to build ether workers or your army. But what Zerg have is the ability to build 3-19(depends on larva) units out of one place while other races have to build multiple buildings to produce the same number of units. To build three units simultaneously as Terran, let us say marines, they have to build three 150 mineral barracks at the cost of 450 minerals, while Zerg have the build a 200 mineral building, let us say 250 because of the drone. As some of the other comments have pointed out though all the races at the pro level take skill to play, an example is of MC’s force field placements (killed July in code s finals), but I’m only looking at the unit producing aspect of the game not the micro. Zerg are, in my opinion, the trickiest race to play because you have to sacrifice ether a super robust economy or a super army, it all just depends on what stage the game is in that you have to choose between the two while others do not have to worry about this choice.
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
March 23 2011 18:40 GMT
#115
I think it is definitely harder to LEARN to play as zerg at a high level, BUT that doesnt really mean that its the hardest race to actually play once you learn it. I'm not sure exactly, but i would say it is about the same difficulty for all races.
Disciple....Top 3 control in Clarion County
SubtleArt
Profile Blog Joined January 2010
2710 Posts
March 23 2011 18:45 GMT
#116
K, you'd have to define hardest to play a little better.

Is it harder to play optimally (as in using a race to its full potential)? I don't really think so. I used to consider Zerg the hardest to macro with but after playing around with the other races I don't think that's really true for Terran (but god is it ever for toss). Terran is just as hard to macro consistently and in some cases its harder to determine when you should be adding your buildings and whatnot. I don't think Zerg demands any more micro than Terran either and a bio TvZ army probably has the most demanding control.

Now, is it harder to play as in is it harder to score wins? I'd say yes. It may not be any easier for Terran and Protoss (although it probably is for Protoss) to perfectly use the tools of their race perfectly, for example, but when those tools are ridiculously strong to begin with it kinda evens out. We'll have to see how 1.3 plays out but up to this point I believe Zerg's been the weaker race inherently so just in terms of winning (that's what the game is all about after all) yes, I'd say Zerg is the hardest at high levels.
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Absolutionn
Profile Joined October 2010
United States512 Posts
March 23 2011 18:46 GMT
#117
Not to metion if we don't spend our macro mechanic on time we can't use it later like the other races.

I like it this way because I feel really good when I macro perfectly. To me it's more rewarding to play Zerg.
Jinro | Idra | Qxc | Select
biology]major
Profile Blog Joined April 2010
United States2253 Posts
March 23 2011 18:46 GMT
#118
at the lower levels when its hard to decide between droning and making units, zerg is by far the hardest race. They have to maintain creep spread and constantly be alert. Once u get high masters tho, I feel zerg is the easiest race (atleast macro wise) because for one they dont have to pay a penalty for supply block, (have all larvae stockpiled and ready to burst out), and sencondly because they do not have to decide when to throw down unit producing structures ( the closes thing to this is the "macro hatch" but thats easy). These 2 elements makes it so the most important thing to zerg macro is just keeping up with injects, which imo is much simpler than the other races. It really depends on skill level and since op saying high masters, i would say zerg is the easiest (macro mechanics).
Question.?
ultoma
Profile Joined February 2011
30 Posts
March 23 2011 18:46 GMT
#119
i get really frustrated with people who cannot concede that zerg is the hardest race to play, out of all the races. It's clearly the most unforgiving. It has the least cost-effective harass. You can be punished much harder than the other races for relatively minor mistakes.

People have their own definition of 'hardest' when confronted with this question. Additionally, psychologically, i think most people do not want to admit that one specific race out of the 3 is harder than the rest, because it creates the possibility for imbalance.

So, my point is that most people will outright deny this claim because they associate so many negative things to its wording. Instead of admitting the fact that zerg is the hardest, they'll say things like, "it just takes longer" and "you need more experience with it'.

In a balanced game, this would not be necessary. The learning curve on all the races should be the same. The skill requirement should be leveled out. The fact of the matter is that we have seen countless less skilled terrans and protosses beat higher skilled zerg. We have not seen the opposite even fractionally. Results speak for themselves.

Claiming 'zerg has not been figured out' is not an argument. It just proves imbalance. One race shouldn't take longer or be harder to figure out. Why should one race be penalized this way?
Rob28
Profile Joined November 2010
Canada705 Posts
March 23 2011 18:53 GMT
#120
The question begs to be asked:

Would Idra be better if he had mastered toss or terran play instead? Would fruitdealer?
"power overwhelming"... work, dammit, work!
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