On March 24 2011 06:16 Fitness wrote:
Why does zerg have to choose between droning and making units. I realize their spawns are all larvae dependant, but why can't you be more balanced in your early and mid game production cycles?
Does making "droning up" and neglecting combat units give you such a huge advantage over spreading out your drone building process?
Thanks
It gives a huge advantage if it isn't punished by Protoss or Zerg.
a worker pays for it self in around 2-3mins everything after that is pure +++++++++++
But obviously you lack Attacking Units early on,
so one style is to play very reactive and get only as many units as you need to survive and then smash them with your economic advantage.
It is said that Zerg is the hardest to play because of this, but that isn't an disadvantage, it is the biggest advantage of all 3 races.
Obviously Zerg could play like both other races limiting himself to building +1 drone per hatchery and play like the other races, but this would need more micro with units.