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Hey guys. I'm a 3.2-3.4k level masters zerg player thats switching to terran since the new patch (not related to any balance changes at all). I've played all 3 races quite a lot since beta, in fact terran is probably my most played race so I'd like to think I'm not that bias.
I find that zerg is harder to play at high levels than terran or protoss. What I mean is that it takes more hard work and practice and requires more in depth decision making than any other race. The problem that I see is that in order for top zerg players or even high master zerg players to win, they need to produce as many drones as possible without dieing. That means that they need constant scouting information to judge how many drones can be made, and they need to be able to accurately determine how many units are needed to hold off certain armies. Or they can go all in with banelings vs terran but I think that the popularity of those builds could be because terrans have been getting lazy and assuming that all zergs are macro style players.
Anyway the bottom line is this: Zerg players have to judge exactly how many drones they can make without dieing. Every other race has much less complicated decisions to make. If a protoss or terran want to build a stronger economy the decision is simple... expand... You almost never see a protoss or terran player cutting workers, they don't really face a tradeoff between units and workers because the two units aren't competing for build time. So zerg players are carefully balancing military and economy while terran and protoss players have simple decisions of expanding or not.
If any changes were made to make zerg less difficult in this regard, zerg would become overpowered because top players can play zerg optimally. I'm not saying zerg is underpowered, I just think its harder to master. I'm a player who is competitive and fairly skilled, but I don't have a lot of time to play so whats the incentive for me to play zerg when I can improve more quickly as terran or protoss without as much demand for practice and understanding of the game?
What are your opinions?
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i dont know. i am not on top. neither are most of people who are going to reply. it kinda feels a little harder when i spawn as zerg, but could as well be just me.
I dont think you can say for sure what race is the hardest. ever
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I've heard people make this argument in both SC2 and BW. I think it's that people find the race's mechanics so different from the other two. I don't think they're any harder, and as a Zerg player since like 2000, I find the other 2 races much harder to play.
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Zerg is not the hardest, but it needs experiance, which comes from playing alot. Like MC playing strong with FF, if you don't know how to prevent that you lose, but if you know what can be done, obviously you will survive and be ahead.
Zerg is so much more rewarding.
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It's not really the case of zerg being harder than the other races. I never played BW and started SC2 after it was released. i started out with zerg thinking they were cool and i reached diamond and started playing masters with the race. however, i am now switching to terran and frankly i feel T is more difficult. once you get the mechanics for each race down its not really that difficult. they all have their own unique challenges.
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Zerg is the hardest definitely up til high masters. I'm not sure beyond that, as terran and protoss players start needing to have good decision making as well if they are not doing some build order all in.
Up till high masters, protoss or terran can just do a set build order with a very high win %. Hardly any skill whatsoever yet they can easily reach high masters with an array of no-skill set build orders (forge FE --> 5 gate, 1 zealot 2 sentry expand --> 7:15 DTs, 2 base VR collosus 200/200, etc). Hardly any skill, will slay the majority of masters players consistently.
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It depends what you consider "hard to play"
A lot of lower level terran and protoss try to just 2 rax banshee or 4 gate every game expecting it to work. Zerg players don't really have an equivalent "all-in" type of build. We used to in beta when roach was overpowered, but not anymore.
I would argue that playing zerg is not harder then protoss or terran as long as you get used to playing more safe builds with those 2 races like zerg has to do. That's not to say those builds should never be used, but if 90% of your games are using a 1 base play build, you might want to consider thinking about if that's actually making you good or just getting you wins.
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I think really the hardest part of zerg in the game is their lack of 'easy' scouting from about minute 2 onward until they hit lair tech.
As such every decision a zerg makes is much harder to make then their terran or toss counterparts, mostly because the early game match up of ZvP or ZvT is dictated by the protoss or terran....zerg really doesn't dictate where the match up goes until the mid game.
All this of course assuming you don't all in...I find if Terran or Protoss play passively early in the game it doesn't feel overly difficult, really I'm only fearing for my life scurrying around trying to get any info I can when they 1 base early in the game and try to prevent my scouting...which is the timing I think zerg is actually truly 'hard'.
Past minute 7 or 8 assuming there wasn't a mass all in by terran, toss, or zerg I think any of the three races are equally difficult.
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Definitely not true. Zerg is harder mechanics-wise with creep spread and larva inject as compared to just mule or chronoboost but at very high level. All 3 takes extremely high skill. Have you seen MC's forcefields? They are perfect and he lays down like 10 of them in 2 secs. Think of decision that goes into it. As a toss player, unless it is just the standard ramp block. You have to know how much units to cut. Where to cut the units to use the least FFs? When to pressure. This is huge everyone knows if you let zerg drone, zerg will just outmacro you. If you move out too early, zerg might mass ling and kill your initial force and take the map. If you move out too late, zerg already droned up and is one base ahead of you.
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I used to play low diamond toss in the beta and before masters was up, then switched to zerg. I'd definitely say that the biggest change is that zerg can't just create a game plan and follow it, in the same sense that terran and toss can. Need a lot more game sense.
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On March 23 2011 21:33 Zorkmid wrote: I've heard people make this argument in both SC2 and BW. I think it's that people find the race's mechanics so different from the other two. I don't think they're any harder, and as a Zerg player since like 2000, I find the other 2 races much harder to play. absolutely agreed. I am a Zerg player starting from SC1 too, the mechanics are way so different from T and P. I can never figure out how to play T well
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I don't think it's harderst to play with zerg, it's just hardest to win ^^
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the only thing that makes zerg harder mechanic wise is not missing injects and spreading creep
other than that, the rest of the difficulties come from a balance standpoint (if there are any, at all)
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Of course it is the hardest race to play, It requires fast APM, quick decisions and has very little power to be aggressive and be safe at the same time. Although us zergs require fast reaction and decisions to adjust to our opponents actions and because zerg has less options and is not the "dictator" in the matches it makes it more difficult.
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Yepp, zerg is the hardest. ofc
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Zerg is the hardest to get used to and the hardest to get really good at, which corresponds to it being the hardest to play. However, this really only applies to low levels and I feel that it is equally tough to play all races at the top levels of SC (1 and 2). Also, zerg has the an equal, if not the most, potential out of the three races which really levels of the playing field.
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Played both Protoss and Zerg up to the high diamond levels, so I can only speak for those. In my experience Zerg has:
Harder macro mechanics Harder time knowing what decisions to make Easier micro
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The difference between a mediocre zerg and a top zerg is incredibly subtle and incredibly huge, while with the other two races it's fairly straight forward to see where you're going wrong, usually unit composition or expansion timing, with zerg getting the correct mix of droning and units not only involves knowing a vast array of opponent timings, but also differentiating between a push and a prod that's intended for you to over produce units. It's such an incredibly unintuitive and nebulous problem that it requires a markedly different mindset, it's the reason why zerg players think the best zerg players are so much better than the best P and T players, but I don't think they can really be compared, the top P and T players are best at managing the specifics of their race which are probably markedly different from each other too.
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The droning goes both ways. It's extremely hard for Terran especially to know just how many units the Zerg is making at all times, and when it's actually safe to move out and apply pressure not get completely over-run by speedlings or banelings early game.
Positioning is also extremely important, and with very immobile units it can be very difficult to get into correct position in TvZ while also not having to worry about Muta harass. Dealing with muta harass takes a huge ammount of good reaction time and decision making.,
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Another one of these threads, pretty sure this has been discussed to death many, many times over on TL.
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