Early game zerg is harder. Past the early game its equal.
Is Z the hardest race to play at high levels? - Page 2
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Sniffy
Australia290 Posts
Early game zerg is harder. Past the early game its equal. | ||
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Maynarde
Australia1286 Posts
I'm not bad at Protoss but seriously I suck so hard as Terran haha. I think if you get used to Zerg mechanics it's not so bad. All races aren't hard to play in SC2 but they're hard to play properly. On March 23 2011 22:11 Sniffy wrote: Zerg doesnt have the equivalent of 4gate or banshee/stim pushes. And early game is unstable due to most people knowing how to deny scouting overlords. Early game zerg is harder. Past the early game its equal. Actually there are some ling + roach all ins that you can do that have similar timings and are REALLY hard to stop. | ||
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GreEny K
Germany7312 Posts
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rmAmnesiac
United Kingdom185 Posts
On March 23 2011 21:54 xbankx wrote: Definitely not true. Zerg is harder mechanics-wise with creep spread and larva inject as compared to just mule or chronoboost but at very high level. lol. so tired of hearing flawed mechanics comparisons. zerg have creep and and injections, terran has mules, is that it? no it's not. how about producing all units, including supply from one centralised location, needing only one tech structure? that's a harder mechanic as well? stop comparing, it's pointless. | ||
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Sniffy
Australia290 Posts
On March 23 2011 22:11 Maynarde wrote: Actually there are some ling + roach all ins that you can do that have similar timings and are REALLY hard to stop. Are they as reliable as 4gate/stim? Ive never tried that stuff | ||
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Alphasquad
Austria505 Posts
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Maynarde
Australia1286 Posts
On March 23 2011 22:16 Sniffy wrote: Are they as reliable as 4gate/stim? Ive never tried that stuff Nah, but like 4 gates and stim rushes they're pretty much an insta win against a fast expand. Should check it out man, there's a thread on it I think. http://www.teamliquid.net/forum/viewmessage.php?topic_id=190292 | ||
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mskaa
Denmark155 Posts
On March 23 2011 21:26 McDaniels92 wrote: Hey guys. I'm a 3.2-3.4k level masters zerg player thats switching to terran since the new patch (not related to any balance changes at all). I've played all 3 races quite a lot since beta, in fact terran is probably my most played race so I'd like to think I'm not that bias. I find that zerg is harder to play at high levels than terran or protoss. What I mean is that it takes more hard work and practice and requires more in depth decision making than any other race. The problem that I see is that in order for top zerg players or even high master zerg players to win, they need to produce as many drones as possible without dieing. That means that they need constant scouting information to judge how many drones can be made, and they need to be able to accurately determine how many units are needed to hold off certain armies. Or they can go all in with banelings vs terran but I think that the popularity of those builds could be because terrans have been getting lazy and assuming that all zergs are macro style players. Anyway the bottom line is this: Zerg players have to judge exactly how many drones they can make without dieing. Every other race has much less complicated decisions to make. If a protoss or terran want to build a stronger economy the decision is simple... expand... You almost never see a protoss or terran player cutting workers, they don't really face a tradeoff between units and workers because the two units aren't competing for build time. So zerg players are carefully balancing military and economy while terran and protoss players have simple decisions of expanding or not. If any changes were made to make zerg less difficult in this regard, zerg would become overpowered because top players can play zerg optimally. I'm not saying zerg is underpowered, I just think its harder to master. I'm a player who is competitive and fairly skilled, but I don't have a lot of time to play so whats the incentive for me to play zerg when I can improve more quickly as terran or protoss without as much demand for practice and understanding of the game? What are your opinions? I dont get the whole unit vs drone production thing. If anything its a huge help for zerg players. You can build a drone or two every time your larva pops and pump out some army everytime as well, just like a terran or protoss would do. On the other hand you can get very good economi quickly with some drone pumping if you feel your safe (like if you just traded army with the opponent). I would think in the lower levels this is harder for people to do well, but in the higher levels it seems just as good and logical as t/p. | ||
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Boundless
Canada588 Posts
It's a much more conceptually difficult race to play as well. Knowing when to squeeze in extra drones is critical, which someone like NesTea knows very well. I forget which game it was in GSL Season 2, but he played a ZvT in which he was 2 rax allined with scv's (still a pretty common allin), and even after losing a ton of drones, he had an 8 worker advantage. Personal experience: I was edging onto the master league as Terran, playing against master players and going positive W/L. However, I hated Terran's late game weaknesses, since I play mostly a style from BW that entails very heavy macro. I switched to Zerg about a month ago, and am still below 2000 points in diamond. The reason that Z incites so much rage on forums and streams is how easy it is to lose to absolutely horrible players if you make one early game scouting mistake. | ||
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Stropheum
United States1124 Posts
Freaking <333333333333 fungal now. | ||
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Arijevska
Serbia41 Posts
User was warned for this post | ||
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Essentia
1150 Posts
This is from 3400 masters zerg. | ||
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nkr
Sweden5451 Posts
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Drazzzt
Germany999 Posts
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Subversion
South Africa3627 Posts
I think yes, but I play Zerg. non-Zergs will most likely disagree. | ||
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bubblegumbo
Taiwan1296 Posts
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Drazzzt
Germany999 Posts
On March 23 2011 22:25 Boundless wrote: Zerg is the most difficult race to play in the sense that it's very unforgiving. It's very very difficult to scout any T or P after your initial overlord or drone, and if you guess wrong within the first 10 minutes, you lose automatically. This incites massive amounts of rage and QQ to many Z players. This... and The reason that Z incites so much rage on forums and streams is how easy it is to lose to absolutely horrible players if you make one early game scouting mistake. this! Plain truth. | ||
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T0fuuu
Australia2275 Posts
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SovSov
United States755 Posts
Zerg players will have to learn to how to understand the game to progress sooner than T or P players have to. For example, a 3200 Master Zerg might understand how to react to limited scouting information and know more timings than a 3200 Toss or Terran. However, it is even on a high level where everyone understands the game. | ||
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Divine-Sneaker
Denmark1225 Posts
Not sure if the same applies to SC2, but it could seem so. | ||
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