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Is Z the hardest race to play at high levels? - Page 2

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Sniffy
Profile Joined September 2010
Australia290 Posts
March 23 2011 13:11 GMT
#21
Zerg doesnt have the equivalent of 4gate or banshee/stim pushes. And early game is unstable due to most people knowing how to deny scouting overlords.

Early game zerg is harder. Past the early game its equal.
Maynarde
Profile Joined September 2010
Australia1286 Posts
Last Edited: 2011-03-23 13:13:09
March 23 2011 13:11 GMT
#22
I don't actually know I've been playing zerg since the beta of SC2 (played Protoss in SC1) and I find it easier to play well than Protoss / Terran.

I'm not bad at Protoss but seriously I suck so hard as Terran haha. I think if you get used to Zerg mechanics it's not so bad.

All races aren't hard to play in SC2 but they're hard to play properly.

On March 23 2011 22:11 Sniffy wrote:
Zerg doesnt have the equivalent of 4gate or banshee/stim pushes. And early game is unstable due to most people knowing how to deny scouting overlords.

Early game zerg is harder. Past the early game its equal.


Actually there are some ling + roach all ins that you can do that have similar timings and are REALLY hard to stop.
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
GreEny K
Profile Joined February 2008
Germany7312 Posts
March 23 2011 13:13 GMT
#23
I think that the macro and gameplay are quite different than the two other races and that is what makes people think it is a hard race to play. Sure it seems hard but once you get those things down and understand them, you can begin to learn the race in more depth. Zerg does require good timing as well whereas I think the other two races are slightly more forgiving (not saying you can just A-move at any point with P or T).
Why would you ever choose failure, when success is an option.
rmAmnesiac
Profile Joined January 2011
United Kingdom185 Posts
Last Edited: 2011-03-23 13:15:38
March 23 2011 13:14 GMT
#24
On March 23 2011 21:54 xbankx wrote:
Definitely not true. Zerg is harder mechanics-wise with creep spread and larva inject as compared to just mule or chronoboost but at very high level.


lol. so tired of hearing flawed mechanics comparisons. zerg have creep and and injections, terran has mules, is that it? no it's not. how about producing all units, including supply from one centralised location, needing only one tech structure? that's a harder mechanic as well? stop comparing, it's pointless.
Sniffy
Profile Joined September 2010
Australia290 Posts
March 23 2011 13:16 GMT
#25
On March 23 2011 22:11 Maynarde wrote:
Actually there are some ling + roach all ins that you can do that have similar timings and are REALLY hard to stop.


Are they as reliable as 4gate/stim? Ive never tried that stuff
Alphasquad
Profile Joined August 2010
Austria505 Posts
March 23 2011 13:16 GMT
#26
i would say zerg is the race that has the least forgiving of mistakes where even small decision/micro mistakes could lead to loosing
Maynarde
Profile Joined September 2010
Australia1286 Posts
March 23 2011 13:22 GMT
#27
On March 23 2011 22:16 Sniffy wrote:
Show nested quote +
On March 23 2011 22:11 Maynarde wrote:
Actually there are some ling + roach all ins that you can do that have similar timings and are REALLY hard to stop.


Are they as reliable as 4gate/stim? Ive never tried that stuff


Nah, but like 4 gates and stim rushes they're pretty much an insta win against a fast expand.

Should check it out man, there's a thread on it I think.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=190292
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
mskaa
Profile Joined May 2010
Denmark155 Posts
March 23 2011 13:24 GMT
#28
On March 23 2011 21:26 McDaniels92 wrote:
Hey guys. I'm a 3.2-3.4k level masters zerg player thats switching to terran since the new patch (not related to any balance changes at all). I've played all 3 races quite a lot since beta, in fact terran is probably my most played race so I'd like to think I'm not that bias.

I find that zerg is harder to play at high levels than terran or protoss. What I mean is that it takes more hard work and practice and requires more in depth decision making than any other race. The problem that I see is that in order for top zerg players or even high master zerg players to win, they need to produce as many drones as possible without dieing. That means that they need constant scouting information to judge how many drones can be made, and they need to be able to accurately determine how many units are needed to hold off certain armies. Or they can go all in with banelings vs terran but I think that the popularity of those builds could be because terrans have been getting lazy and assuming that all zergs are macro style players.

Anyway the bottom line is this: Zerg players have to judge exactly how many drones they can make without dieing. Every other race has much less complicated decisions to make. If a protoss or terran want to build a stronger economy the decision is simple... expand... You almost never see a protoss or terran player cutting workers, they don't really face a tradeoff between units and workers because the two units aren't competing for build time. So zerg players are carefully balancing military and economy while terran and protoss players have simple decisions of expanding or not.

If any changes were made to make zerg less difficult in this regard, zerg would become overpowered because top players can play zerg optimally. I'm not saying zerg is underpowered, I just think its harder to master. I'm a player who is competitive and fairly skilled, but I don't have a lot of time to play so whats the incentive for me to play zerg when I can improve more quickly as terran or protoss without as much demand for practice and understanding of the game?

What are your opinions?


I dont get the whole unit vs drone production thing. If anything its a huge help for zerg players. You can build a drone or two every time your larva pops and pump out some army everytime as well, just like a terran or protoss would do.
On the other hand you can get very good economi quickly with some drone pumping if you feel your safe (like if you just traded army with the opponent).
I would think in the lower levels this is harder for people to do well, but in the higher levels it seems just as good and logical as t/p.
Boundless
Profile Joined July 2010
Canada588 Posts
March 23 2011 13:25 GMT
#29
Zerg is the most difficult race to play in the sense that it's very unforgiving. It's very very difficult to scout any T or P after your initial overlord or drone, and if you guess wrong within the first 10 minutes, you lose automatically. This incites massive amounts of rage and QQ to many Z players.

It's a much more conceptually difficult race to play as well. Knowing when to squeeze in extra drones is critical, which someone like NesTea knows very well. I forget which game it was in GSL Season 2, but he played a ZvT in which he was 2 rax allined with scv's (still a pretty common allin), and even after losing a ton of drones, he had an 8 worker advantage.

Personal experience: I was edging onto the master league as Terran, playing against master players and going positive W/L. However, I hated Terran's late game weaknesses, since I play mostly a style from BW that entails very heavy macro. I switched to Zerg about a month ago, and am still below 2000 points in diamond.

The reason that Z incites so much rage on forums and streams is how easy it is to lose to absolutely horrible players if you make one early game scouting mistake.
"Sin shall not be your master, because you are not under law, but under grace." - Romans 6:14
Stropheum
Profile Joined January 2010
United States1124 Posts
March 23 2011 13:31 GMT
#30
As a zerg player, i honestly feel like it's more of a hump to overcome, because at the very top level, all players are constantly gleaning scouting information of all sorts, and know exactly where the opponent's army is and what it's doing. I think at a certain point, whichever's hardest to master doesn't so much come into play as does overall balance of the matchup, and I think due to the last patch we've gotten even closer to that.

Freaking <333333333333 fungal now.
Arijevska
Profile Joined February 2011
Serbia41 Posts
March 23 2011 13:33 GMT
#31
Yes.

User was warned for this post
Sry for my bad english :(
Essentia
Profile Joined July 2010
1150 Posts
March 23 2011 13:33 GMT
#32
Yes, you have to have higher APM to constantly be spreading creep, injecting larvae and poking with overlords around the opponents base as well as running lings to the front to see unit comp and/or tech structures. Then on top of that you are most vulnerable to all ins, and even when you scout them and know they are coming you can still easily lose. They cannot wall in and their early tier units are very weak and have no anti air until tier 2.


This is from 3400 masters zerg.
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
March 23 2011 13:34 GMT
#33
I think at a mid masters level, definately. You need twice the apm of your opponents to play your race properly. At this level where most people hover around the lower one hundred, you'd want a good 200 apm as zerg to properly spread creep, inject and control the map. I think this levels out when you get to the pro levels though, where everyone is that quick.
ESPORTS ILLUMINATI
Drazzzt
Profile Joined September 2002
Germany999 Posts
March 23 2011 13:34 GMT
#34
I believe that the margin of error as zerg is smaller compared to the other races. In BW, I felt the same for protoss (against zerg at least).
Be Nice, Be Fair, Be Mannered.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
March 23 2011 13:36 GMT
#35
You'll never get a straight answer.

I think yes, but I play Zerg.

non-Zergs will most likely disagree.
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
March 23 2011 13:37 GMT
#36
Adding in a defensive/cloaked zerg unit will do wonders for the race,the larvae mechanic for Zerg is arguably it's best point, allowing fast tech switching for army composition and massive production capablity. Drone management is not the problem for zerg right now, too many of their units are just not great, i.e hydras.
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
Drazzzt
Profile Joined September 2002
Germany999 Posts
March 23 2011 13:38 GMT
#37
On March 23 2011 22:25 Boundless wrote:
Zerg is the most difficult race to play in the sense that it's very unforgiving. It's very very difficult to scout any T or P after your initial overlord or drone, and if you guess wrong within the first 10 minutes, you lose automatically. This incites massive amounts of rage and QQ to many Z players.

This... and

The reason that Z incites so much rage on forums and streams is how easy it is to lose to absolutely horrible players if you make one early game scouting mistake.

this!
Plain truth.
Be Nice, Be Fair, Be Mannered.
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
March 23 2011 13:40 GMT
#38
But that is what makes zerg fun! More than the other races zerg needs to react which makes for lots of different games and stuff to be learnt.

SovSov
Profile Joined September 2010
United States755 Posts
March 23 2011 13:43 GMT
#39
Put it this way:

Zerg players will have to learn to how to understand the game to progress sooner than T or P players have to.

For example, a 3200 Master Zerg might understand how to react to limited scouting information and know more timings than a 3200 Toss or Terran.

However, it is even on a high level where everyone understands the game.
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
March 23 2011 13:43 GMT
#40
It was theorized in BW that if you could produce an AI that would play the game at 100% efficiency, then zerg would be the winner by far. The race had the most potential for higher APM and multitasking to matter.
Not sure if the same applies to SC2, but it could seem so.
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