after so much testing of the build (about 4000 or more games) , and thinking about it a lot, i have found a better way to say if its viable to make the build in a game or not, on 4 player maps, also some improved transitions ill write down.
First off, it is very important to remember that there is no drone scout on this build, because of that you cannot know the position of the opponent. on maps that this build is viable that is is for 4 players, like metalopolis, slag pits and shattered temple, it is better to drone up to 13 supply, and if there is no probe scout arriving at that time, its more safe to do a FE build than this rush, however if the scout does arrive around 13 supply, it is most likely that he is indeed in the closest position and this build becomes highly powerful.
TRANSITIONS (yep, finally)
I have mentioned before a banning transition, but it seems that sentries are able to make it in time for that so there will not be an all in banning after all, first off start by pulling the 3 drones off the gas as just after you start your 3 roaches, there will be no more gas need for a while.
--depending on the damage I recommend the following transitions--
if 3/4 OF HIS PROBE LINE is dead and there is 1-2 or no enemy units left: Do a double FE while staying at 1 gas(pull drones back at gas after the 2 hatchs being made), pumping at least 2 larva injections of drones, set up a evo chamber for detection + anti air, dont go into lair tech until you it is most likely not needed until you get higher economy, and dont attack until he is trying to expand, go spine crawlers, and all in defense, hes only chance to win is doing all in strike, so if you defend it its your game.
if HALF OF HIS PROBE LINE is dead, it is more safe to only expand to your natural quickly, and set only 1 larva injection of full drones before resuming army creation units, start your evo chamber quickly and strike when hes trying to expand to his natural.
if VERY FEW PROBES died or HE HOLDS WITH 1 CANNON , it is better to keep the game at 1 base, doing at least 2 larva injections of drones and setting up the lair for upgrading roach underground movement is the best way to fight back the sentry 1 base lockdown on your ramp.
if your initial zergling finds out 2 OR MORE CANNONS, do full drones expand on the first larva pop, and use the 3 initial roaches to try snipe a gateway or forge on his ramp, without being hit by cannons, Protoss enemy is probably gonna be to scared to come out with his units because of the ling pressure fear.
if HE HOLD OFF THE PUSH WITH GATEWAY UNITS transition to GG. (this only happens with build order mistakes or doing on a long distance.)
BTW the build name is LA WZPNIHA !
ORIGINAL POST-
Hello there fellow zergies, I have been pushed far to much to share some of my chesse build order vs the protoss race, I have always refused to let go some strats i made, specially when it comes to many hours of testing and adjusting timings, but seems like the bomb for this 3 ROACH RUSH speedling all in have broken out of control for a resent post... i have been getting many rage from some toss so, ill share the rage with the rest of you guys... and hope seeing u all at Grand Masters League with it =)
(this build was made by wzp and readjusted by wzp as well for over 3 months)
STEP 1: 10 pool 9 over gas trick whatever u like the most , the idea is to get to 13 drones for pool as fast as posible WHILE sending the overlord to nearby ramp position.
STEP 2: when you do the 13 pool , (MOST IMPORTANT PART ) you gotta make the 12 gas right ?, well if u want everything to work out right u gotta make that gas within the 25-30 minerals, if u take more than 40 minerals to put down the gas, it is very likely that you will die to a good player, yeah it is very important. when u send a drone to go spawing pool instantly select a worker to go nearby gas and SPAM extractor on it the fastest as u can. (for ragers--- 13 gas,12 pool gets you more than 2.5 seconds delay... yea it is a lot of time and money doesnt fit right.)
STEP 3: you go on making drones but remember to never scout, take a drone out to check for proxies, and move em out of the mineral line.. u wanna have them mining and avoid all probe agression on drones if posible, each second drones are off-mineral line you are losing seconds off attack, on DRONE 14 you take the 3 drones and send them to gas , but what does this mean????? it means that when the extraxtor pops u NEED to have the drone ARRIVING for gas to pop 1 at a time, dont send all 3 over, or send them in large timings, 1 every second, just when gas is at 95% finished. (Please dont use the drones in the 4 closest mineral patches, use the ones on the futher away mineral patches)
STEP 4: MAKE THE 15 drone - yea this comes after sending the 3 to the gas and it is very important to do it real quick BUT never before sending the drones to gas it comes out just at 1 second later of the gas pop. supply should be 15/18 by now
STEP 5: WAIT
STEP 6: when spawing pool pops out , make 1 queen right away, followed with a roach warren, (never the other way, its ussually 290min when pool pops) and followed by 1 zerglings supply should be 17/18 by now.
STEP 7: zerglings speed upgrade ( IF YOU WANNA KNOW IF YOU ARE DOING THE BUILD FINE YOU GOTTA MAKE ZERGLINGS SPEED AT EXACTLY 100m/100g) if you are doing the speed upgrade at 120m/100g or more mineral or gas, means you just failed and a third sentry will be there to block the ramp forever.
STEP 8: build an overlord as fast as u can, just spam it when u get close to 80m.
STEP 9: use zergling to kill probe/find the enemy on 4 player maps, and check if the opponent is playing cannon defense or something like that. in which you need to transition into an super awsome build, but for that whisper me ingame plz)
STEP 10: by now you should have 1 of your 2 overlord that were send into the ramps of the maps to find the enemy protoss, if u see a bost on the gateway after a cybernetic you better take your over a little bit behind so it doesnt die(which makes things very very dificult) so yea, dont let your overs die to a sentry or cronoed stalker be stealthy with it.
STEP 11: Inject larva and set RALLY POINT outside the enemy ramp(doesnt matter if its too close but try to place it at least out of vision)
STEP 12: when roach warren pops, your overlord should be poping as at exact time and create !!!!! 3 ROACHES !! omg was u able to do it ? cuz if you did i absolutly congratulate you cuz it took me a while to do it and its a pain. anywas if ur third roach is comming out 1-2 secs after its acceptable just remember its 1-2 extra secs your oponent will have to make the killing sentry(which is the #4, 3 sentrys is break-able with this) - --- -- if your third roach is comming out more than 3 seconds after your 2 first roaches then you gotta practice it a lot, its not that it will not work with a delayed roach, its just that it will not be "La wzpinha" rush.
step 13 i guess : take 2 drones out of gas (only 2) after the 3 roaches and make the next larva an overlord, make all upcoming larvas zerglings with the alrdy mentioned rally point. and start the pew pew
execution on ramp: when your 3 roaches are coming up the ramp (or in many fail cases 2 roaches and a third trying to catch on) take your overlord nearby enemy ramp, even if they can attack it, if u see a sentry come for overlord try to snipe it with roaches from right away, if not go up the ramp and i mean ALL THE way up to HUG the zealot dont attack until you are loving the zealot thats blocking the path, attack and try to break in, if you got froce field down the ramp use the over to see the zealot blocking the way and attack it with roaches so it moves away, prepares your speedlings and run in
when more than 20 lings go inside its pretty much over with basic micro, i suggest stomping the pylons near the cybernetics to stop the wrapgate tech if theres only 1.
ill leave build order but please read above >.>
10 lord
13pool
12gas <--- supa fast
15 queen
17 roach warren
16 zergling <-- kill probes , dont try take on the zealot on the ramp
17 speed upgrade
17 overlord
17 ROACH X 3 <--- at the same time if possible.
23 overlord <-- i always forget this guy
23 zerglings till the end of times.
last advice ( dont attack with 2 roaches, wait for the third 1 even if its coming way behind, all 3 must go up the ramp togheter)
DANGER: avoid doing this more than 10 times in a row to the same player, for he might get extremely frustrated and make a post about it. cof cof ( travis).
WZP - 554 - LA
WZP- 554- NA