• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:30
CEST 04:30
KST 11:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy19ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy3GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
JD's Ro24 review BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion [BSL22] RO32 Group Stage BW General Discussion
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1888 users

Is Z the hardest race to play at high levels? - Page 4

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Keula
Profile Joined August 2010
Germany157 Posts
March 23 2011 14:59 GMT
#61
On March 23 2011 23:26 Rob28 wrote:
I'll concede that zerg has the steepest learning/mastery curve, yes, but more difficult once mastered? Nope. Sure there are injects to worry about, but pros who have mastered zerg treat injects as just a routine action they go through, like chronoboosts and mules, so it's even on that field.


If you miss a larva inject youll get punished hard and might even lose the game if its a tense situation.
If you miss a mule or chrono boost - who cares?
EG fan
clusen
Profile Joined May 2010
Germany8702 Posts
Last Edited: 2011-03-23 15:02:12
March 23 2011 15:00 GMT
#62
On March 23 2011 23:26 Rob28 wrote:
Then there's creep spread, but very rarely does creep cause a win/lose situation for a game in my observation. And since all zerg units are produced at one structure, I'd say that makes up for having to worry about spread, whereas other races use the time they don't have to spread creep ensuring that they are producing units at all their production sturctures.

Concerning unit training and keeping up with your max supply there is no difference in the needed apm. If anything Toss needs slightly less apm, because they tend to build units that cost more supply and therefore have to build less units.

It doesn't matter if a Z can produce everything from one structure, since you don't select a single structure to macro anyway, you use a hotkey to select it and guess what: P and T can put everything on one hotkey aswell and use tab to switch between the different facilities(or something like 4 raxes 5 facs 6 ports), while Z uses hatch hotkey+s again to build different units. It's basically the same.

The only thing that matters is that P and T have to build more facilities to have an equal production, which equals a little bit more apm needed.
GreEny K
Profile Joined February 2008
Germany7312 Posts
March 23 2011 15:02 GMT
#63
On March 23 2011 23:57 Keula wrote:
Show nested quote +
On March 23 2011 21:37 freetgy wrote:
Zerg is not the hardest, but it needs experiance, which comes from playing alot.
Like MC playing strong with FF, if you don't know how to prevent that you lose, but if you know what can be done, obviously you will survive and be ahead.

Zerg is so much more rewarding.


>implying its not way harder to deal with ff as zerg than spamming them as protoss.


Spamming indicates mindless button mashing to get the job done, MC's FF's are anything but mindless. He has beautiful control.... Of course that is completely off topic.
Why would you ever choose failure, when success is an option.
Keula
Profile Joined August 2010
Germany157 Posts
March 23 2011 15:03 GMT
#64
On March 24 2011 00:02 GreEny K wrote:
Show nested quote +
On March 23 2011 23:57 Keula wrote:
On March 23 2011 21:37 freetgy wrote:
Zerg is not the hardest, but it needs experiance, which comes from playing alot.
Like MC playing strong with FF, if you don't know how to prevent that you lose, but if you know what can be done, obviously you will survive and be ahead.

Zerg is so much more rewarding.


>implying its not way harder to deal with ff as zerg than spamming them as protoss.


Spamming indicates mindless button mashing to get the job done, MC's FF's are anything but mindless. He has beautiful control.... Of course that is completely off topic.


its not like it would have mattered if he missplaced 1 or 2 (he even had energy left), especially in the finals vs july
EG fan
Rob28
Profile Joined November 2010
Canada705 Posts
March 23 2011 15:12 GMT
#65
On March 24 2011 00:00 clusen wrote:
Show nested quote +
On March 23 2011 23:26 Rob28 wrote:
Then there's creep spread, but very rarely does creep cause a win/lose situation for a game in my observation. And since all zerg units are produced at one structure, I'd say that makes up for having to worry about spread, whereas other races use the time they don't have to spread creep ensuring that they are producing units at all their production sturctures.


It doesn't matter if a Z can produce everything from one structure, since you don't select a single structure to macro anyway, you use a hotkey to select it and guess what: P and T can put everything on one hotkey aswell and use tab to switch between the different facilities(or something like 4 raxes 5 facs 6 ports), while Z uses hatch hotkey+s again to build different units. It's basically the same.

The only thing that matters is that P and T have to build more facilities to have an equal production, which equals a little bit more apm needed.


Cycling through tab and hotkeyed production from 3 different production buildings is just as APM intensive as spreading creep would be, so I personally believe the field is level. It takes three keystrokes to fill a zerg production cycle. Hell, even warping in units as toss requires spam-clicking the mouse holding shift, which is way more APM than 3 button clicks. Combine that with the APM needed to be building more sturctures, and you've got the semblance of equality among the three races.
"power overwhelming"... work, dammit, work!
Rob28
Profile Joined November 2010
Canada705 Posts
Last Edited: 2011-03-23 15:16:50
March 23 2011 15:12 GMT
#66
On March 23 2011 23:59 Keula wrote:
Show nested quote +
On March 23 2011 23:26 Rob28 wrote:
I'll concede that zerg has the steepest learning/mastery curve, yes, but more difficult once mastered? Nope. Sure there are injects to worry about, but pros who have mastered zerg treat injects as just a routine action they go through, like chronoboosts and mules, so it's even on that field.


If you miss a larva inject youll get punished hard and might even lose the game if its a tense situation.
If you miss a mule or chrono boost - who cares?


Uhhh anybody who's ever been 6 pooled or 7RR, that's who cares. It literally equals a loss to miss either in those situations.

Lategame, just as bad. Do you realize how tough it is to compete with a lategame zerg economy if you neglect boost or mules?
"power overwhelming"... work, dammit, work!
Lurk
Profile Joined December 2010
Germany359 Posts
March 23 2011 15:13 GMT
#67
On March 23 2011 21:46 arbitrageur wrote:
Zerg is the hardest definitely up til high masters. I'm not sure beyond that, as terran and protoss players start needing to have good decision making as well if they are not doing some build order all in.

Up till high masters, protoss or terran can just do a set build order with a very high win %. Hardly any skill whatsoever yet they can easily reach high masters with an array of no-skill set build orders (forge FE --> 5 gate, 1 zealot 2 sentry expand --> 7:15 DTs, 2 base VR collosus 200/200, etc). Hardly any skill, will slay the majority of masters players consistently.


I've met zerg players that were in high masters that played 6 pools or baneling bust every single game - it's nothing a phenomenon exclusive to terran or protoss.

It's not that one race is harder to play than another, it's that all races demand slightly _different_ skills. So for example, if you are good at micro but suck at scouting and macro decision making, you'll find zerg more difficult to play than say terran. The situation might be the opposite though if you have different skills - it cannot be generalized.

I have played mostly zerg in bw and both terran and zerg in sc2 and i don't find either race easier to play - although they certainly play differently.
clusen
Profile Joined May 2010
Germany8702 Posts
March 23 2011 15:15 GMT
#68
On March 24 2011 00:12 Rob28 wrote:
It takes three keystrokes to fill a zerg production cycle.

And it takes 2 for Terran in that case :p
Rob28
Profile Joined November 2010
Canada705 Posts
Last Edited: 2011-03-23 15:18:46
March 23 2011 15:17 GMT
#69
On March 24 2011 00:15 clusen wrote:
Show nested quote +
On March 24 2011 00:12 Rob28 wrote:
It takes three keystrokes to fill a zerg production cycle.

And it takes 2 for Terran in that case :p


For one type of sturcture, yes... if you want three barracks units in the time it takes the zerg to make a dozen...
"power overwhelming"... work, dammit, work!
clusen
Profile Joined May 2010
Germany8702 Posts
Last Edited: 2011-03-23 15:23:27
March 23 2011 15:21 GMT
#70
On March 24 2011 00:17 Rob28 wrote:
For one type of sturcture, yes. If you want three barracks units in the time it takes the zerg to make a dozen...

You get as many as you have minerals/production capabilities, same as Z. And no, as Z you're not always waiting for spawn larvae to finish, for the most part you're using larvae when you can.

Only remaxing in the lategame is easier for Z, that's it. Which is something Z has to do more frequently than T or P, because the stuff dies so fast.
K3Nyy
Profile Joined February 2010
United States1961 Posts
March 23 2011 15:21 GMT
#71
It's only harder to play in lower levels.

Once you're good, you'll have enough apm to inject, spread creep, macro, etc. Everything else comes from experience.

It's like in SC1 where Terran was the hardest race to play at the lower levels and Protoss was the easiest. Once you got to a high enough level, everything evened out.
McDaniels92
Profile Joined August 2010
United States49 Posts
March 23 2011 15:25 GMT
#72
I think some of you misinterpreted my post. I didn't even talk about mechanics. I think larva spits and creep spread is probably more mechanically demanding than anything the other two races have to do, but that isn't even the subject of this post.

To summarize what I'm trying to say: Zerg has to decide between drone production and unit production because the two unit types compete for build time (larva) whereas other races can build both at the same time without really ever having to sacrifice production of the other (except in extreme or all in situations) This means that zerg has to make more complex decisions and has to do so more frequently. Furthermore scouting information is more important for zerg than for any other race in my opinion because of the fact that zerg has to react to what they see by either droning or making units, if zerg produces drones when units are needed or produces units when your opponent is macroing, then you are left in a very very difficult situation.

Terran and protoss can produce units capable of defending their base and in many cases attacking their opponent while also not sacraficing the ability to survive into the late game. Zerg, however, sacrifices too much to make an early push such that any early zerg push feels like an all in because you know you likely wont have the ability to match your opponent in the late game unless you do significant damage with your push. Furthermore early zerg pushes are very weak against terran wall ins and protoss sentries, and that may very well be part of the problem.

TLDR:
Zerg has to constantly react to their opponent by producing drones or units at the right time, not choosing the right way can cost the game. Zerg needs constant scouting information otherwise you're simply hoping/gambling that you're making the right type of unit, and getting scouting information is arguably hardest for zerg. If protoss were in the same predicament I would say it would be hardest for toss because obs come out relatively late compared to scan/overlord sacs, but protoss is capable of making enough units to defend most pushes while also developing an economy capable of matching if not surpassing their opponents in the late game.
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
March 23 2011 15:25 GMT
#73
On March 23 2011 23:59 Keula wrote:
Show nested quote +
On March 23 2011 23:26 Rob28 wrote:
I'll concede that zerg has the steepest learning/mastery curve, yes, but more difficult once mastered? Nope. Sure there are injects to worry about, but pros who have mastered zerg treat injects as just a routine action they go through, like chronoboosts and mules, so it's even on that field.


If you miss a larva inject youll get punished hard and might even lose the game if its a tense situation.
If you miss a mule or chrono boost - who cares?


If my orbital had an option to produce 4 units of my choosing simultaneously with a 40 second cooldown, I would not care if I am getting punished for not using it, because even if I slip sometimes, it's a way higher reward than mining 270 minerals faster over the next 90 seconds. Larva inject is a way more powerful macro mechanic and due to the fact that you can have more queens than hatcheries there is no tension between tumors, transfuse and inject. So not injecting is suboptimal. Imagine you could inject whenever you wanted.. no need for a macro hatch, because a queen gives you even more larva.

Also making a macro hatch is dirt cheap comparing to getting additional T/P production facilities when you compare the unit output to the investment.

For Zergs complaining about scouting options:
Zerg has the best units for map control and vision (spling and muta). There is a shortage of information about the setup of the opponent map. But apparently Zerg has the feeling, that scans magically reveal the complete map. A terran relying on scans too much gets behind in economy, because to get the tech a pre-lair Zerg is going for, two scans need to be thrown (main and expand). For all it's worth - give Zerg the option to forgo a larva inject for a scan. Zerg players will still complain about poor scouting ability.

(Though I really laughed about the toss whining about 'pre-observer' scouting)
Dingo22
Profile Joined March 2011
United States34 Posts
March 23 2011 15:25 GMT
#74
Some of these ideas are fair, others off the mark. I mean with the recent patch the top Zerg spellcaster (the Infestor) got crowned as the new champion of the swarm. I think it should take Kerrigan's place as leader.

I wouldn't say Zerg is "harder" to play, but it is very different than P or T. Z seems to be all about positioning. P seems to be more spell control and army comp, and T seems to be "awww whatever, I'll just make marines and maybe abuse the maps with my tanks." and "O wait, did I forget to SCV for a while... no problem; my mule can bring in 5x what your drone or probe can"
Sine Metu (without fear)
flodeskum
Profile Joined September 2010
Iceland1267 Posts
March 23 2011 15:28 GMT
#75
On March 23 2011 23:50 WhiteDog wrote:
The only problem I see with zerg, that makes them a bit harder to play, is there inability to scout and to play agressive in the early game.
There is for me a clear proof that zerg were not design to be agressive early: their first 3 units have speed upgrades, and two of the three got that upgrade in T2.
Scout is the same. The first 7-10 minute are always shaky because of that, unless you all in or overproduce battle units (and underproduce drone by doing so).

Show nested quote +
Zerg needs more apm

This is btw one of the most stupid myths that seems to plague this forum. I'm a fairly low apm masters player and I have no problems playing zerg.

Actually, this is not dumb at all. Zerg do not need more apm, they have more apm. Producing mass cheap units : pretty easy to understand why your apm goes higher as a zerg. Just watch a replay, and look at a player apm when he morph a bunch of baneling.

I know that zerg players on ladder generally seem to have higher apm. It's actually quite a noticeble trend when I look at my replays that zerg > terran/protoss in terms of the average apm. But that doesn't mean they actually need it. A lot of it is just early game spam anyway and it often looks like zerg players feel they need to have super-high apm, when they don't.
IdrA: " my fans are kinda retarded"
ThE_OsToJiY
Profile Blog Joined May 2008
Canada1167 Posts
March 23 2011 15:30 GMT
#76
I'd say yes, but its very subjective and depends a lot on preference.

If you look at piqliq's run with all the races, he dominated the top of the ladder with abusive play as protoss, switched to terran and still dominated, switched to zerg for a bit and dropped to below top 100. It could be his style though.
@ostojiy
canikizu
Profile Joined September 2010
4860 Posts
March 23 2011 15:30 GMT
#77
On March 23 2011 23:59 Keula wrote:
Show nested quote +
On March 23 2011 23:26 Rob28 wrote:
I'll concede that zerg has the steepest learning/mastery curve, yes, but more difficult once mastered? Nope. Sure there are injects to worry about, but pros who have mastered zerg treat injects as just a routine action they go through, like chronoboosts and mules, so it's even on that field.


If you miss a larva inject youll get punished hard and might even lose the game if its a tense situation.
If you miss a mule or chrono boost - who cares?

1 SCV takes 17 seconds to build, 2 takes 34 and 3 takes 51s. To optimize the resource, you have to remember to create a SCV every 17s, while with Zerg, you can forget to create drone for 10s, and can still pop out 3 drones in the next 17s. Another example, it takes 45s to build a tank, 180s to build 4 tanks, with Zerg, you can inject larva which takes 45s, and then build 4 tanks at the same time in 45s. So in another sense, Zerg's production is more forgiving..

A lot of people complain about mules, but if you look at it this way: a mules can only harvest max 300 minerals in 90s, which equal to 6 workers mining in 50s. So if the opponent has 6 more workers than you, the mules only help Terran to catch up the eco for 50s, that's it, after the 51th second, Terran will be behind greatly again. How much T is behind? In 40s when the mules die, Terran is behind 240 mineral which is almost another mules. And believe me, Zerg very often has 6+ more workers than Terran. If the MULES were to be taken out of the game, Terran would need a serious mechanic to catch up with Z and P in the eco war (reactor cc?)

I admit that Zerg is the hard race to play (for me), not because of mechanic, but because of the unit design itself and I don't play Zerg very much. When I play Zerg in 4v4 for fun, I hardly miss any injection because I get used to 45s waiting for the tanks to come out. Compared to Terran which have a lot of units coming out from lots of buildings and have different build time. It's much harder to optimize and build units constantly.
Parodoxx
Profile Joined May 2010
United States549 Posts
March 23 2011 15:33 GMT
#78
I have made post similar to the OP as well and I agree 100% even as a protoss player I cant argue that there are simply more mechanics that yeild greater importance
then the other races
TeWy
Profile Joined December 2009
France714 Posts
Last Edited: 2011-03-23 15:34:05
March 23 2011 15:33 GMT
#79
Zerg is the best and/or easiest race to play.
Just check how many top 200 Zerg players there are, the theoretical number should be 20% (the overall ratio of zerg players on ladder).
You can also check this for all the leagues... as the league gets higher the ratio of Zergs get higher...

2 possibilities : Zerg players are better, Zerg race is easier/better.
Arsen
Profile Joined August 2010
United States19 Posts
March 23 2011 15:34 GMT
#80
Build a hatch, its same as two racks in cost but will help you with macro. Zerg is not harder at all and I've played all three races. It is different though
"Shall we end this?"
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO32 Group A
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft442
WinterStarcraft343
UpATreeSC 88
NeuroSwarm 67
StarCraft: Brood War
Sea 3492
910 62
NaDa 54
Noble 8
Dota 2
canceldota450
LuMiX1
Heroes of the Storm
Khaldor105
Other Games
gofns22630
summit1g14458
JimRising 458
C9.Mang0417
amsayoshi20
Mew2King13
Organizations
Other Games
gamesdonequick704
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• davetesta26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift6012
Other Games
• Scarra1711
Upcoming Events
Sparkling Tuna Cup
7h 30m
WardiTV Team League
8h 30m
OSC
10h 30m
BSL
16h 30m
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
16h 30m
Artosis vs TBD
Napoleon vs TBD
Replay Cast
1d 6h
Wardi Open
1d 7h
Afreeca Starleague
1d 7h
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
1d 13h
Afreeca Starleague
2 days
Snow vs PianO
hero vs Rain
[ Show More ]
GSL
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Escore
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
IPSL
6 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.