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On May 28 2010 04:17 Duelist wrote:Show nested quote +On May 28 2010 04:16 Stratos_speAr wrote:On May 28 2010 04:14 Duelist wrote:On May 28 2010 04:10 Stratos_speAr wrote:On May 28 2010 04:09 Duelist wrote: I did leave the void rays part out because having doubts whether a 3k ++ minerals and gas protoss army full of counters for the terran incoming 2k ++ army should lose would be ridiculous. You're failing to see that Starcraft isn't a one dimensional game where armies straight up battle each other and whichever one wins decides the victor. There's a lot more depth to it than that. Another straw man lol. I didn't say SC is one dimension, and im glad it isn't but in this specific case that's exactly what happened. lol Armies fought straight up, and the winner of the battle won the game. Your point is just straight up wrong. Just because one army can straight up beat the other doesn't mean he'll win the game. Also, + Show Spoiler +NonY actually won game 7 and the entire series. Lolz. Read what i wrote. I said in that specific case, that's exactly what happened.
--Spoilers, NonY vs. TLO--
+ Show Spoiler +You have absolutely no point because your example is wrong - TLO lost that game.
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chargelots +hts just tear apart bio army if you lose to pure bio ball you've got outmacroed or outmicroed badly
on a side note everytime i lose a game i rewatch replay and can easily list dozen of things i could do better, seriously whats wrong with people who flood forums everytime they get owned in game and create topics about imbalances, OP should post a replay then we could work something out till then this topic should be closed.
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on a side note everytime i lose a game i rewatch replay and can easily list dozen of things i could do better, seriously whats wrong with people who run on forums and create topics about imbalances everytime they get owned in game.
That could be said for patches 1-13. We can generally pick out things we could have done better, but it doesn't prove anything about game balance. The inverse is true though losing a game doesn't mean the matchup it's imba too. But many people are complaining about the same things, that should say something perhaps.
When the imbalance starts getting smaller, people have to pay attention to these details. It won't be like when protoss was OP, as it was obvious, but now isn't anymore.
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On May 28 2010 04:16 bobcat wrote: You sir................ are brilliant!
Thank you :-)
Actually, I like playing protoss too. Do you feel targeted ?
My point is that I know how terran operates (or needs to) and that many critical points are all too often overlooked by protoss players.
The most ridiculous example would be them NEVER bother to take down my sensor towers then wondering why they get insta-gibbed when they arrive... Probably they don't realize terrans are seeing them coming from the other side of the map...
A few of them outright call you a cheater for... "knowing my observer was there and how u know my warp prism was there omg maphax"...
Oh and... I do lose to some protoss players. Only the majority of them just A-clicks whatever army they have then ragequit when they get stomped...
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Still looking for strong replay proofs (which mean multiple replays and analysis) to call for imbalances.
Please lock this thread it's not up to TL.net standards.
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I think ways to win v Terran is map specific. I have a diamond league Terran friend (I'm a high level platinum Protoss player) who helps me train to break a turtled terran position. Best ways to do this is to abuse backdoors early on maps which have them, before the terran can get too many tanks to defend all positions. Also drops work really well in addition to this, as you can really catch terran out of position with an immortal drop + warping stalkers from the warp prism. These harassment strategies don't win the game if the T player is good, but it allows you to harass important buildings by destroying a few production buildings, supply depots, possibly a command center if things are right. Usually I'll snipe the refineries with a fast 2 immortal drop to severely set back his tank production, and eventually just overwhelming him. Most turtle terran don't have a healthy mix of marines for whatever reason, so immortal drop are very effective. And even if they do, or eventually switch to them, you just have to be more selective about what you hit (turrets/refineries/add-ons tend to be high priority for me). Another technique I sometimes emply against super super turtles, is that I'll create a forward position aroudn the entrance of his main with lots of photon cannons.
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On May 28 2010 04:29 Duelist wrote:Show nested quote + on a side note everytime i lose a game i rewatch replay and can easily list dozen of things i could do better, seriously whats wrong with people who run on forums and create topics about imbalances everytime they get owned in game.
That could be said for patches 1-13. We can generally pick out things we could have done better, but it doesn't prove anything about game balance. The inverse is true though losing a game doesn't mean the matchup it's imba too. But many people are complaining about the same things, that should say something perhaps. When the imbalance starts getting smaller, people have to pay attention to these details. It won't be like when protoss was OP, as it was obvious, but now isn't anymore.
Imbalance isn't just there it is created by those whiny kiddies. Nobody knows if patch 1 SC2 was less balanced that patch 13 SC2 and it propably wasn't given the circles the patching guys are walking in. Either way, if you lose you should first look at all the little details and try to find a way to improve and forget that imbalance even exists. Anyone who opens a thread having imbalance in it's title is an idiot until proven otherwise.
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un-balance? cmon... Just get zealot/sentry/colossus against it and you'll be fine ;].
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Is it not that Terran has the early/mid game advantage greatly, but then protoss DOMINATES late game? cause of storm / collosus? Just hold out until lategame best you can, dont bee too aggresive, but still try and apply pressure while you go for collo / High templar.
It's like zerg kinda. Zerg FE's, so P and T apply really early pressure (or deny expo completely) to slow Z down while they tech and/or build an army to push.
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I'm embarrassed that I've never noticed this since I actually use sensor towers a lot. But, do sensor towers show you where DTs, Obs, or other cloaked units are? Does it show them only in the Fog of War but not once they are within sight distances?
I don't remember ever finding someone's observers with my sensor towers.
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On May 28 2010 04:58 link0 wrote: Does it show them only in the Fog of War but not once they are within sight distances?
Both. IIRC invisible units will ping your minimap but won't show up off-fog (that might be a glitch/bug tho because sometimes they do for some unknown reason).
For instance if a zerg burrows his units, most of the time the tower will ping them even off-fog but will sometimes simply refuse to while observers ping a hellish red dot off and on fog...
Argue with the guy who coded the behavior of the tower o_O
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On May 28 2010 04:32 Santriel wrote:Thank you :-) Actually, I like playing protoss too. Do you feel targeted ? My point is that I know how terran operates (or needs to) and that many critical points are all too often overlooked by protoss players. The most ridiculous example would be them NEVER bother to take down my sensor towers then wondering why they get insta-gibbed when they arrive... Probably they don't realize terrans are seeing them coming from the other side of the map... A few of them outright call you a cheater for... "knowing my observer was there and how u know my warp prism was there omg maphax"... Oh and... I do lose to some protoss players. Only the majority of them just A-clicks whatever army they have then ragequit when they get stomped...
Fair enough.
I didnt feel targeted, I was simply pointing out that a protoss player shouldn't have to do everything right to beat a terran player with relatively similar micro/macro. However, based on what you just said, you are playing against gutter trash toss who dont know how a sensor tower works.
A-move is simple, but a fair amount of playing as toss is positioning your units correctly pre combat, being ready to use FF/GS appropriately and knowing how to stagger your army to still do decent damage while not being clustered for an emp.
I have seen people who do nothing but A-move and beat a terran army of comparable size, cost tech, upgrades, etc. I have also seen toss who place FF's correctly, compose their army correctly, scout their enemy, and choose when to engage and still get bent over the railing by a quick EMP and a stim pack from a terran who never scanner swept them or knew they were coming.
The frustration for a toss player is knowing early game that even if you have a bigger better army than the terran you still cant put pressure on them.
However, I suppose one of the early game frustrations for terran must be that they have to keep their force in their base or it will get zealsharked. So I guess a lot of toss are whining about not being able to put heavy pressure, while a lot of terrans have to deal with having no early game mobility.
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I don't know about lack of mobility. The moment you get Conc Shells you can go wherever you want. Did we forget about the Marauder fests from yestermonth, already?
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Im a nub, but is there not a possibility of P dominating T early game, and T dominating late game? Would explain why everyone is complaining, but about slightly different things.
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On May 28 2010 05:19 Bibdy wrote: I don't know about lack of mobility. The moment you get Conc Shells you can go wherever you want. Did we forget about the Marauder fests from yestermonth, already?
Marauders aren't a problem. Pure marauders will get wrecked by just about any protoss player. The lack of mobility becomes important when the terran starts using tanks.
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On May 28 2010 05:25 xDaunt wrote:Show nested quote +On May 28 2010 05:19 Bibdy wrote: I don't know about lack of mobility. The moment you get Conc Shells you can go wherever you want. Did we forget about the Marauder fests from yestermonth, already? Marauders aren't a problem. Pure marauders will get wrecked by just about any protoss player. The lack of mobility becomes important when the terran starts using tanks.
Did I say pure Marauders?
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toss needs to be more mobile... I just kind of sit there with seige tanks and toss keep walking into tank fire, and then zealots go in, rush into hellion fire, and even still, if they have enough stuff, they still take out a ton of my stuff.
besides, if you listen to day9 you can hear his strategy against a terran. get more stuff.
it's not all that imbalanced, it's just that if you keep letting terran get an army composition that can counter everything you're in a lot of trouble.
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On May 28 2010 05:27 Bibdy wrote:Show nested quote +On May 28 2010 05:25 xDaunt wrote:On May 28 2010 05:19 Bibdy wrote: I don't know about lack of mobility. The moment you get Conc Shells you can go wherever you want. Did we forget about the Marauder fests from yestermonth, already? Marauders aren't a problem. Pure marauders will get wrecked by just about any protoss player. The lack of mobility becomes important when the terran starts using tanks. Did I say pure Marauders?
Many top Terrans have already learned that there is little reason to build ANY marauders against Toss anymore. Marauders in a mixed army /w tanks aren't good at all because they can't kite and have crappy dps vs chargelots and sentries. Unless I scout a blink stalker strategy, I will skip marauders entirely in favor of marines, ghosts, tanks, and thors.
Marauders? Who cares about them anymore.
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IMO is Forcefield the real factor in alll this "inbalance" It feels just wrong that this one ability changes the whole fight so freaking hard. I got the feeling that every P fight is just won if there are enough FF's...
See the fight mentioned way before in this thread Nony vs. TLO
+ Show Spoiler +Nony had no Forcefield and lost an pretty even battle
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As a terran, I have a wayyyy harder time beating HT tech than collo tech.
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