I guess the only realistic way to make the hatchery play work is from making it inside the main and going mass lings from inside and outside.
[ASL21] Grand Finals - Page 43
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[sc1f]eonzerg
Belgium6986 Posts
I guess the only realistic way to make the hatchery play work is from making it inside the main and going mass lings from inside and outside. | ||
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TMNT
3199 Posts
On May 28 2026 00:40 Soft_General_5023 wrote: Bet your house on it? Seriously Come On. Saying that it's 100% throw without hesitation your level of confidence and starcraft knowledge is on another level, you should mentor Flash. If he build offensive hatch instead of in nat, how many marines it takes to kill building hatchery? Killing offensiive gas takes forever. And once sunken is up how do marines without range, stim and medics do against sunkens? I was just presenting my opinion. Sorry I don't accompany every single post with "but I could be wrong". Do you? What is the problem with you? I never wrote "100%", and I never wrote Flash is "guanranteed" to win ASL. How can I express hesitation in a forum post lmao. Why are you so offended with such innocuous posts? To answer your question: Terran doesn't need to kill a building Hatchery, he just needs to kill what is protecting it. In fact it would be better to let the Hatch finish lmao. 300 minerals down the drain for Zerg instead of 75. I wouldn't be able to mentor Flash, but with that kind of question, I would be able to mentor you. | ||
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8882
2733 Posts
Based on my experience playing Blood Bath, Flash misplayed - he should have turtled in natural, build up enough army to clear top - and I think he could easily retake the main. I am not super convinced that Soma could really drone up that much and get a second hatchery at natural. A big risk would be old school scv + marine counter attack. However Im not Flash, but a bad player :D | ||
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Dante08
Singapore4177 Posts
I don’t think any pro can confidently call this game from this position despite what they are saying. Happy to be proven wrong they can confidently say that if Flash and Soma were to play the game state from this point, Soma wins 10/10 times? Anyway this is just a fun discussion at the end of the day so hope so people chill out abit. | ||
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jinjin5000
United States1531 Posts
On May 28 2026 10:16 Dante08 wrote: The summary of this discussion is Flash would have had a better chance of winning the game if he sent his workers to natural immediately. It’s obvious this was the better choice because he lost by continuing to fight in the main. Haven’t seen anyone mention this but it would be extremely hard to micro on two fronts which is exactly what allowed the 6 extra lings to run by. I don’t think any pro can confidently call this game from this position despite what they are saying. Happy to be proven wrong they can confidently say that if Flash and Soma were to play the game state from this point, Soma wins 10/10 times? Anyway this is just a fun discussion at the end of the day so hope so people chill out abit. I mean, that's why I shoved in as much pro reaction as I could with time restraints in the video. To show as much expert viewpoint as I could even if they are different. And I was missing fair bit of others as well. I went for 2nd, 3rd, 4th...10th opinions from highest level pros because I knew discussion like this would pop up. IDK, when most of the pros called it over live, Action analyzed after game looking back that only way to keep lead was defend at main, and Soma felt that he already won after 2 extra lings ran in before 2nd big runby, all while saying transferring to natural was difficult choice because that only happens vs 4pool as even doing it vs 5pool puts you behind, it's really hard to say that FlaSh GG'd out too early, on top of it being hard choice to make at finals, flash's decision makes perfect sense. Just that it shouldn't even have gotten to that point in first place FlaSh's choice to defend at main was to keep a lead, especially when Pros analyzing post-game like FBH and Action said only way to keep lead was defending at main, and FlaSh's entire theme around this series was keeping a lead and staying in it while keeping game short as possible. FlaSh had prepared longer macro games like valk mech switch builds for this series, but he didn't feel that it was right that day and his wrist wasn't moving as well. It's his decision to go hard on B.O. wins instead of showing off builds he originally prepped for due to condition issues. | ||
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