• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:33
CEST 23:33
KST 06:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview3[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double
Tourneys
GSL Code S Season 2 (2026) Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
Pros React To: ASL S21 Finals BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion 25 Years Since Brood War Patch 1.08 [ASL21] Finals Preview: Two Legacies
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2222 users

[ASL21] Grand Finals - Page 40

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 38 39 40 All
Recommended Games
+ Show Spoiler +
+ Show Spoiler [Game 1] +
Poll: Recommend Flash vs Soma Game 1?

Yes (29)
 
94%

If you have time (2)
 
6%

No (0)
 
0%

31 total votes

Your vote: Recommend Flash vs Soma Game 1?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Game 2] +
Poll: Recommend Flash vs Soma Game 2?

Yes (24)
 
100%

No (0)
 
0%

If you have time (0)
 
0%

24 total votes

Your vote: Recommend Flash vs Soma Game 2?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Game 3] +
Poll: Recommend Flash vs Soma Game 3?

Yes (29)
 
91%

No (3)
 
9%

If you have time (0)
 
0%

32 total votes

Your vote: Recommend Flash vs Soma Game 3?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Game 4] +
Poll: Recommend Flash vs Soma Game 4?

Yes (15)
 
56%

No (8)
 
30%

If you have time (4)
 
15%

27 total votes

Your vote: Recommend Flash vs Soma Game 4?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Game 5] +
Poll: Recommend Flash vs Soma Game 5?

If you have time (10)
 
45%

Yes (8)
 
36%

No (4)
 
18%

22 total votes

Your vote: Recommend Flash vs Soma Game 5?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Game 6] +
Poll: Recommend Flash vs Soma Game 6?

Yes (28)
 
97%

No (1)
 
3%

If you have time (0)
 
0%

29 total votes

Your vote: Recommend Flash vs Soma Game 6?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Game 7] +
Poll: Recommend Flash vs Soma Game 7?

Yes (27)
 
68%

No (13)
 
33%

If you have time (0)
 
0%

40 total votes

Your vote: Recommend Flash vs Soma Game 7?

(Vote): Yes
(Vote): No
(Vote): If you have time


jinjin5000
Profile Joined May 2010
United States1527 Posts
Last Edited: 2026-05-26 19:12:42
2 hours ago
#781
On May 27 2026 04:10 TMNT wrote:
I guess someone (Zerg player) can play it out in single mode from Soma's perspective to see how long he can follow up with enough Muta to end Flash. Just take his condition at 4:30 , before the second ling runby: 13 supplies, 6 drones but only 5 mining because 1 is in Flash's base, meaning 14 lings, second Hatch starts at 4:15. Just drone up like a mad man because Terran is jailed in their nat and see how that works out.

Playing it out from Flash's perspective is harder to simulate though, because it depends on how clean you reclaim the main while watching out for another all-in.


There's talks on DCinside about funding potential spon games of that scenario and there has been UMS made on it, but a lot of discussion has been stuck on where it should start: from when 1st lings got in, when marine died, or when 2nd ling flood happened.
Xenixx
Profile Joined June 2008
United States500 Posts
1 hour ago
#782
I really think it's ok to disagree about this. It's a controversial ending, and, regardless of what any consensus of what pros are trying to say, they've never been in this situation before or their consensus is very akin to what Flash did, refuse to play from a disadvantaged position.

I have never seen a game where damaged lings run by into the main, the decision is made prior to the game that you will not play from that kind of position, and you evacuate the main to hold the natural. Have any of you? I don't think any Terran pro even bothers to play a game out like that and that's what makes this argument so fun to me. I will forever think about the what if here.

The way I see it, if you make the decision to abandon the main, you defend any further ling run by and have to focus on retaking the main ASAP. Then from there you have to take a wild guess on what the follow-up will be and counter it. Even if all of that works, as Terran, you're still not in a totally winning position. It's an uphill battle all the way to the finish line and I totally understand why pros don't bother to play from this spot, and, more importantly why Flash doesn't want to bother. I just think as game 7 and maybe the last ASL you're going to play in, you have to try for that hailmary play, don't you!? At least the situation of whether this is totally untenable will become very clear in a <3 mins or so.

Obviously the early GG is all-together about whether or not Flash knew the position he was in or not. I just don't think you could know exactly where you are at the ~3:40 mark. No one is able to keep all that information while playing.

We shouldn't get emotionally involved in it though, there's really no right answer on the table, just the interesting aspect of discussing should of/would of/could of. This one's going to be talked about for some time, and, what a fitting end to the one of the most talked about ASL seasons ever. But I eagerly look forward to Flash's analysis on his final game, I wonder if he will wish he would've abandoned the main immediately, had a different mindset, and tried to eek out a victory from a spot no one has ever been in or wanted to be in. Whether he won or not, that would've been one hell of a game to watch IMO.
Malinor
Profile Joined November 2008
Germany4745 Posts
1 hour ago
#783
I just watched the jinjin videos (thank you so much, it really is appreciated). The beauty is that regardless what opinion you have on Game 7, you will find supporting statements in the video and therefore can keep your believe.
My only 2 cents are, that we should not forget that these videos / streams are made to entertain people. If you took the amount of "GG"s and "it's over" from every game literally, you would be wrong a lot of times.
"Withstand. Suffer. Live as you must now live. There will, one day, be answer to this." ||| "A life, Jimmy, you know what that is? It's the shit that happens while you're waiting for moments that never come."
Malinor
Profile Joined November 2008
Germany4745 Posts
Last Edited: 2026-05-26 20:25:52
1 hour ago
#784
Instead of focussing on what Flash did wrong, I want to point out my favorite moment from Soma's point of view. At 3:34 the Marine enters the bunker and Soma immediately sends everything to the main. There is not a split second where he tries to fight the SCVs or interrupts repairs. He immediately identifies he has to go to the main. Quite a few of his units are blocked and just die, but what got out was exactly enough to make the game messy. Superb reflexes and decision making.

I tried to upload a picture of that very moment but got error messages 10x in a row. My apologies.
"Withstand. Suffer. Live as you must now live. There will, one day, be answer to this." ||| "A life, Jimmy, you know what that is? It's the shit that happens while you're waiting for moments that never come."
A.Alm
Profile Joined September 2012
Sweden543 Posts
Last Edited: 2026-05-26 20:22:05
1 hour ago
#785
Lol TMNT and FlashFTW u guys should rly spend ur time on something else than trying to rank up ur keyboard warrior skills - like trying to rank up at BW :D
tomacawk
Profile Joined May 2026
1 Post
1 hour ago
#786
*this post would have hit harder if I could recover my 20+ year old account with no posts*

I was so excited from these finals that I craved further discussion (rooted for Flash). Upon reading this thread for about 20 minutes, I no longer want anything to do it.

Some of you are lame and I hope your family finds out about your online posting habits.

PS thank you for your content jinjin, you are the real GOAT
FlaShFTW
Profile Blog Joined February 2010
United States10422 Posts
55 minutes ago
#787
On May 27 2026 05:21 A.Alm wrote:
Lol TMNT and FlashFTW u guys should rly spend ur time on something else than trying to rank up ur keyboard warrior skills - like trying to rank up at BW :D

Who are you?
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
WombaT
Profile Blog Joined May 2010
Northern Ireland26868 Posts
48 minutes ago
#788
On May 27 2026 05:32 tomacawk wrote:
*this post would have hit harder if I could recover my 20+ year old account with no posts*

I was so excited from these finals that I craved further discussion (rooted for Flash). Upon reading this thread for about 20 minutes, I no longer want anything to do it.

Some of you are lame and I hope your family finds out about your online posting habits.

PS thank you for your content jinjin, you are the real GOAT

Ah cool so contributing absolutely nothing was definitely the best response
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Barneyk
Profile Joined November 2008
Sweden315 Posts
44 minutes ago
#789
On May 27 2026 03:48 FlaShFTW wrote:
Show nested quote +
On May 27 2026 03:37 Barneyk wrote:
He had a 2nd hatch up, or almost up. It was so over by then.

Hatch started at 4:15. Hatch takes 75 seconds to build. FlaSh GGed at 4:50. Hatch wasn't even half way finished yet. Do you guys just not even rewatch or confirm these obvious things to yourself before you just say random things?


I don't understand why you are so rude and aggressive.

I just did a quick glance at the minimap tat the GG timing and skipped back a bit, didn't pay that close attention to the timings. 40 seconds away from finished counts as "almost up" in this case imo.

You also agree that the game was over for Flash when he GG'd don't you?

On May 27 2026 05:19 Malinor wrote:
Instead of focussing on what Flash did wrong, I want to point out my favorite moment from Soma's point of view. At 3:34 the Marine enters the bunker and Soma immediately sends everything to the main. There is not a split second where he tries to fight the SCVs or interrupts repairs. He immediately identifies he has to go to the main. Quite a few of his units are blocked and just die, but what got out was exactly enough to make the game messy. Superb reflexes and decision making.


Yes, I was thinking a lot about how the theme of this series really was decisiveness.

Flash just promptly walks out with 10 goliaths and just marches straight into what looks like a super easy win.

Flash builds 2 bunkers and gets 2 tanks with siege mode with turrets.

Soma just goes straight for the counterattack and camp at the factories instead.

And several other moments that just felt so decisive and clean. The player that tried to balance things or couldn't make the split second correct decision lost.

Really great and unique games in this series with unique build orders, strategies adaptability and decisiveness playing a bigger part than macro and micro. (even though there were a few excellent micro moments as well)
nah
WombaT
Profile Blog Joined May 2010
Northern Ireland26868 Posts
42 minutes ago
#790
On May 27 2026 05:19 Malinor wrote:
Instead of focussing on what Flash did wrong, I want to point out my favorite moment from Soma's point of view. At 3:34 the Marine enters the bunker and Soma immediately sends everything to the main. There is not a split second where he tries to fight the SCVs or interrupts repairs. He immediately identifies he has to go to the main. Quite a few of his units are blocked and just die, but what got out was exactly enough to make the game messy. Superb reflexes and decision making.

I tried to upload a picture of that very moment but got error messages 10x in a row. My apologies.

Yeah it was impressive, for all the hand speed, macro, micro etc all the ASL contenders have, that ability to make those on-the-spot decisions really sets them apart

If you let Soma pause and resume at will to consider his next move, I don’t think he makes the moves that he did much faster in game-time than he actually did in real-time
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
FlaShFTW
Profile Blog Joined February 2010
United States10422 Posts
Last Edited: 2026-05-26 21:05:02
41 minutes ago
#791
I don't understand why you are so rude and aggressive.

Because you're literally just making things up.

I just did a quick glance at the minimap tat the GG timing and skipped back a bit, didn't pay that close attention to the timings. 40 seconds away from finished counts as "almost up" in this case imo.

Do you play this game? 40 seconds is "almost up?" It's not even half way done. Do you play this game?

"Didn't pay that close attention." Brother, if you're not going to focus on the DETAILS in a very close game, why bother. The details MATTER for a discussion for a game this close. pros were even saying how 5 seconds between FlaSh's factory and Light's factory in their TvT series was already a decent difference.

You also agree that the game was over for Flash when he GG'd don't you?

Yes. But I have never disputed that. Idk why people keep talking about this point when it's widely accepted that the game was over at the time of the GG call.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6981 Posts
Last Edited: 2026-05-26 21:18:33
14 minutes ago
#792
The more i think about this last game and the way FlaSh played the series i think even if you simulate this game from the runby point what the follow up is proly will not match what FlaSh will do. Cuz FlaSh played the whole series to end with timing. The way i see the last game the only realistic way for flash to follow up that game was 2 barracks academy into fast factory. With such chaotic early game enginering bay fast +1 is not an option really. And here is when it gets tricky for FlaSh. In order to make this play work he need to go classic SK Terran. Play like Rush/JYJ/Light and heavily rely on vessel trade and map control denying 4 gaz from zerg. From what we know from this series FlaSh avoid such situation at all cost. The most close one was on octagon where he opened 14 CC and abused 5 barracks +1 vs Soma after scouting Soma whole base and checkin early on that it was 2.5 hatchery and effectively delayed his scans and produced scvs non stop.

I think there was just no realistic way for FlaSh to win the last map in his current condition. Would have required an insane effort from mechanics to make that work. But im fairly curious if JYJ/RUSH/Light can actually make that work from that zergling runby point and avoiding the scv fight in the main etc.

Mumei
Profile Blog Joined August 2010
United States268 Posts
13 minutes ago
#793
On May 27 2026 02:27 FlaShFTW wrote:
Show nested quote +
On May 27 2026 02:10 Mumei wrote:
On May 26 2026 15:24 FlaShFTW wrote:
Ok, let's review the game state at 3:41, which is where I felt the critical moment of the game occurs.

1. FlaSh has just gotten his bunker up with a marine inside.
2. Upon seeing the bunker finish, Soma elects to runby into the main. The units that survive the runby are as follows: 3 speedlings, 2 drones.
3. FlaSh's supply is 18/36, with no SCVs producing and 1 marine in production. He has 2 marines (1 in bunker, one that was just made). Therefore, we know that he has 15 scvs alive at this moment (18-3=15). 14 are in his base, 1 is scouting and about to enter Soma's main.
4. Soma's supply is 14/17. He has 3 lings in FlaSh's main and 2 drones (4 supply). He has 3 more pairs of lings currently running across the map (FlaSh's natural ramp, center of the map, and his own natural). We also know that he has another pair of lings in production (at 3:58, we see the lings running across the map). Based on this information, we know that Soma has 6 supply of zerglings, 2 supply of drones in FlaSh's main, and the rest are drones in his base, so he only has 6 drones mining.
5. FlaSh only has 77 minerals while Soma has 300 minerals and 116 gas.

So to check our work, FlaSh has 14 scvs in his base (1 scout), 2 marines. 1 barracks with building marine, and 2 CC. His sim city is at his natural, with only a 77 mineral bank.

Soma has 6 drones mining, 2 drones and 3 lings inside of FlaSh's main with rallied zerglings. He has speed, and a reasonable bank of 300/100.

If at this moment, FlaSh lifts his main CC and runs his SCVs to the natural to mine and protect the bunker, I feel he is in advantageous state. Yes, he will not be mining for a brief moment as his main SCVs transfer to the natural, but he also has 9 SCVs already at the natural that were attempting to hold off the attack. Those 9 scvs can get to mining on 7 patches very quickly, and he can begin to also make more SCVs from his natural CC. The 5 SCVs that transfer can hold the bunker with 2 marines inside. 7 patches should be more than enough to stabilize, nonstop produce marines (no supply depots needed for a long time as he has the 2 CCs providing ample supply), re-establish the wall to prevent further ling runbys, and tech to 2 rax acad and retake the main.

Soma has two choices: he could either expand off 6 drones and take a natural and begin to drone, or he could keep the pressure and tech to lair while droning behind. But, Soma does not have larva banked up as he was constantly producing zerglings to aid the attack. So if he expands, his extremely low drone count would make it very difficult to catch up to FlaSh's already established 9 SCV economy (assuming he uses the main 5 SCVs to guard the bunker). If he techs, lair is going to be 63 seconds away, with the next piece of tech being either muta or lurker which will be another 2 minutes away after that for mutas, even longer for lurkers. More than enough time for FlaSh to have produced enough marines to retake his main and establish a reasonable 2 base, 2 rax academy setup. Also, FlaSh knows all of this (or should know all of this) because he has that 1 scout in Soma's base. He should know that Soma's economic and tech position was still in the stone age.

FlaSh instead tries to fend off the runby with SCVs and one singular marine. 2 more lings runby to now make it 5 total lings, and with speed instantly kill the marine and an SCV. But 1 pair of lings dies trying to runby after the marine dies.

At 4:00 now, the supplies are 13 for Soma (same position basically but now 5 vs 3 lings) and 17 for FlaSh. Essentially, subtract 1 supply of lings and 1 marine and SCV from FlaSh. He still had the opportunity to cut his losses protecting the main and flee to the natural here. Soma still doesn't have lair started, or his natural hatch started, which he only starts at 4:15. Once FlaSh lost that one marine, it was impossible to defend the main with reasonable efficiency against 5 speedlings and 2 drones. He would slowly have his main SCVs get picked off one by one.

The second runby seals the deal, with 5 more reinforcing. FlaSh FINALLY pulls the SCVs and sends his 4 marines up to defend the main (why didn't he fight with his SCVs?) and gets surrounded of course and loses.

I'm not blaming FlaSh by the way, the game was a very chaotic situation, and FlaSh's mentality likely was to crush the runby and win the game right there and then. He did not want to get drawn out into an awkward position that could turn into a longer game of attrition, as this was game 7 and his wrists were clearly deteriorating.

I also understand that Soma's perspective is that he was ahead after the runby. But according to Jinjin, he says that "I can continuously disrupt mining". But look at the position of FlaSh's bunker. How will he disrupt natural mining when the bunker is positioned so well. If Soma wants to commit to harassing the mineral line, the lings would come into the bunker's range. The interviewer also mentions "there wasn't enough workers mining". But FlaSh has 9 SCVs in the natural. Even if we assume that FlaSh will play on the safer side and use some SCVs to hold the wall, he still has some income while the main SCVs are transferred and he has 77 minerals to at least begin producing an SCV from the natural.

(By the way, using Soma's words and opinion about the position of the game without actually looking at the underlying facts is an appeal to authority. Look at the underlying facts, not just what Soma was saying).


I think in a few places you overrate Flash's position by making reference to his SCV count rather than his mining SCVs. For example, you say at 3:41 "FlaSh has 14 scvs in his base". Sure, maybe, but 8 of them are trying to defend. They aren't mining, and even after he sends some of them to mine about 20 seconds later, Soma's lings force him to pull off mining pretty quickly. At 4:05 he dives in to kill an SCV and it gets to red before the obs checks the front, and then after an unnecessary crowd shot we're looking at Flash's main at 4:11 and 6 of 9 SCVs aren't mining because they are responding to the threat from a few seconds earlier, and even though they do go back to mining pretty quickly, if you keep watching you keep seeing lost mining from the harassment.

That whole sequence also coincides with the moment when Flash starts a second Barracks, realizes he has 9 minerals with not enough income, and cancels it.

I don't really care about anything that happens after the 4th and 5th ling runby and kill FlaSh's 2nd marine. The game is over at that point because FlaSh did not respond correctly (in my view). I'm talking about the moment the first runby happens and FlaSh has 9 SCVs positioned in the natural that can run over and mine immediately. Your discussion of 4:05 and 4:11 are totally irrelevant, I've already conceded that FlaSh had lost by that point, or that even a last ditch evac to the natural would still put him severely behind.


Hey, sorry I'm responding late; work interrupted things. That's fair enough; my quibble was only with the fact that you were making reference to Flash's total SCV count when for a long period of timing (including the time you're talking about) he had the majority of his workers off mining. They're obviously relevant to his potential success, but if you say it's between 5–6 mining drones vs 6–9 mining SCVs it looks a lot less dramatic an advantage than calling it 5 mining drones vs 14 SCVs.

I'm not saying you're necessarily wrong about your larger conclusion that immediately pulling to the natural was the correct call, either. If nothing else, we know that what he actually did didn't work, so the counterfactual is interesting to think about.
TMNT
Profile Joined January 2021
3195 Posts
6 minutes ago
#794
On May 27 2026 05:19 Malinor wrote:
Instead of focussing on what Flash did wrong, I want to point out my favorite moment from Soma's point of view. At 3:34 the Marine enters the bunker and Soma immediately sends everything to the main. There is not a split second where he tries to fight the SCVs or interrupts repairs. He immediately identifies he has to go to the main. Quite a few of his units are blocked and just die, but what got out was exactly enough to make the game messy. Superb reflexes and decision making.

I tried to upload a picture of that very moment but got error messages 10x in a row. My apologies.

Nah, sending everything to the main is just standard Zerg play. Watch the jinjin video, even Best called it straight away. Don't think Zerg ever tries to kill a bunker when Terran has more SCVs than lings to protect it. Any B rank Zerg would make the same decision (maybe not that fast, but they know).
Prev 1 38 39 40 All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 857
mouzHeroMarine 346
UpATreeSC 161
ProTech86
JuggernautJason34
StarCraft: Brood War
ajuk12(nOOB) 19
NaDa 16
League of Legends
Doublelift2125
JimRising 458
Counter-Strike
kRYSTAL_56
Super Smash Bros
PPMD35
Heroes of the Storm
Liquid`Hasu432
Other Games
summit1g9798
Grubby4311
tarik_tv2320
Liquid`RaSZi1343
FrodaN1317
B2W.Neo661
hungrybox619
uThermal154
C9.Mang0149
ArmadaUGS101
ViBE59
Organizations
Other Games
BasetradeTV280
Counter-Strike
PGL278
StarCraft 2
angryscii 23
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 75
• Reevou 3
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21106
Other Games
• imaqtpie1471
• Scarra842
• WagamamaTV217
Upcoming Events
PiGosaur Cup
2h 28m
GSL
11h 58m
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
17h 28m
Replay Cast
1d 2h
GSL
1d 11h
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
1d 14h
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
1d 21h
Replay Cast
2 days
Maestros of the Game
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
3 days
IPSL
3 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
4 days
RSL Revival
4 days
Maestros of the Game
4 days
IPSL
4 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
WardiTV Spring Champion…
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.