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What's viable on Battle Royal?

Forum Index > Brood War Strategy
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1 2 3 4 5 6 7 8 Next All
scwizard
Profile Joined March 2009
United States1195 Posts
April 19 2009 13:34 GMT
#1
Battle Royal is a very strange map. First off what I'm wondering is how do the assimilators at the center work? How do the assimilators being dead or alive affect what can and can't squeeze in? Are they a choke that can be zergling proofed with buildings?

I'm also wondering what kind of strategies the map makes stronger and weaker.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
April 19 2009 13:59 GMT
#2
It would seem that 9 pool speedling into 2 hatch muta ZvT is almost unbeatable on that map. You're guaranteed to kill the assimilators and lock them in, then you can own their marines as they try to kill the temple or pop the SCVs that try and mine that mineral block to get out.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
April 19 2009 14:07 GMT
#3
Middle/small size units can go between 2 assimilator
Small units between geyser and assimilator
None between 2 geysers
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
April 19 2009 14:08 GMT
#4
What if the Terran denies the destruction of assimilators? FBH played turtle early game, so we might not know if the Terran decides to be aggressive right from the start instead. Maybe Flash... but then again, knowing Flash... lol.
POGGERS
scwizard
Profile Joined March 2009
United States1195 Posts
April 19 2009 14:23 GMT
#5
On April 19 2009 22:59 jello_biafra wrote:
It would seem that 9 pool speedling into 2 hatch muta ZvT is almost unbeatable on that map.

I don't see why this is so? If you spam marines from the very beginning you can repel the zerglings, lock yourself in, and repel the mutalisks.

As for PvZ, I'd imagine that Corsiars would fare quite well against mutas if properly executed.

Also another technical question. If protoss builds his own assimilator there after the original one has been destroyed, or terran builds refineries there, will that reopen the choke?
done
Profile Joined January 2009
Germany70 Posts
April 19 2009 14:26 GMT
#6
On April 19 2009 23:23 scwizard wrote:
Show nested quote +
On April 19 2009 22:59 jello_biafra wrote:
It would seem that 9 pool speedling into 2 hatch muta ZvT is almost unbeatable on that map.

I don't see why this is so? If you spam marines from the very beginning you can repel the zerglings, lock yourself in, and repel the mutalisks.

As for PvZ, I'd imagine that Corsiars would fare quite well against mutas if properly executed.

Also another technical question. If protoss builds his own assimilator there after the original one has been destroyed, or terran builds refineries there, will that reopen the choke?


no
myrmidon2537
Profile Blog Joined August 2007
Philippines2188 Posts
April 19 2009 14:27 GMT
#7
I think not, the last time they used the assimilator feature (On Troy), they put some terrain underneath the geyser to make it unbuildable.

Someone please correct me if i'm wrong ><
IPT.PromilKid: I'm only good at Marvel
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
April 19 2009 14:40 GMT
#8
On April 19 2009 23:07 Mortician wrote:
None between 2 geysers

Only ghosts can go between 2 geysers.

On April 19 2009 23:23 scwizard wrote:
Show nested quote +
On April 19 2009 22:59 jello_biafra wrote:
It would seem that 9 pool speedling into 2 hatch muta ZvT is almost unbeatable on that map.

I don't see why this is so? If you spam marines from the very beginning you can repel the zerglings, lock yourself in, and repel the mutalisks.

You're gonna have to 8 rax or BBS to get that many marines fast enough to stop that from happening, seriously.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Sprite
Profile Blog Joined August 2008
United States1015 Posts
April 19 2009 14:45 GMT
#9
On April 19 2009 23:40 jello_biafra wrote:
Show nested quote +
On April 19 2009 23:07 Mortician wrote:
None between 2 geysers

Only ghosts can go between 2 geysers.

Show nested quote +
On April 19 2009 23:23 scwizard wrote:
On April 19 2009 22:59 jello_biafra wrote:
It would seem that 9 pool speedling into 2 hatch muta ZvT is almost unbeatable on that map.

I don't see why this is so? If you spam marines from the very beginning you can repel the zerglings, lock yourself in, and repel the mutalisks.

You're gonna have to 8 rax or BBS to get that many marines fast enough to stop that from happening, seriously.


+ the overlord scout would spot it super early.
Firebathero is still the best!
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
April 19 2009 14:47 GMT
#10
On April 19 2009 23:27 myrmidon2537 wrote:
I think not, the last time they used the assimilator feature (On Troy), they put some terrain underneath the geyser to make it unbuildable.

Someone please correct me if i'm wrong ><

You're correct.

They have weird terrain + slightly off-the-grid placement of the assimilators (SC places units by grids, but some editors such as Starforge allows you to place 'off-the-grid') results in un-rebuildable vespene geysers.
POGGERS
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
April 19 2009 14:53 GMT
#11
On April 19 2009 23:26 done wrote:
Show nested quote +
On April 19 2009 23:23 scwizard wrote:
On April 19 2009 22:59 jello_biafra wrote:
It would seem that 9 pool speedling into 2 hatch muta ZvT is almost unbeatable on that map.

I don't see why this is so? If you spam marines from the very beginning you can repel the zerglings, lock yourself in, and repel the mutalisks.

As for PvZ, I'd imagine that Corsiars would fare quite well against mutas if properly executed.

Also another technical question. If protoss builds his own assimilator there after the original one has been destroyed, or terran builds refineries there, will that reopen the choke?


no


I don't see why not.

This gas blocking thing.. it's not one of those hacks mapmakers use, it's a normal thing in BW.
So if you can build a refinery there, the choke WILL reopen. (unless they made the gas unbuildable like someone mentioned)
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
April 19 2009 16:56 GMT
#12
On April 19 2009 23:53 niteReloaded wrote:
Show nested quote +
On April 19 2009 23:26 done wrote:
On April 19 2009 23:23 scwizard wrote:
On April 19 2009 22:59 jello_biafra wrote:
It would seem that 9 pool speedling into 2 hatch muta ZvT is almost unbeatable on that map.

I don't see why this is so? If you spam marines from the very beginning you can repel the zerglings, lock yourself in, and repel the mutalisks.

As for PvZ, I'd imagine that Corsiars would fare quite well against mutas if properly executed.

Also another technical question. If protoss builds his own assimilator there after the original one has been destroyed, or terran builds refineries there, will that reopen the choke?


no


I don't see why not.

This gas blocking thing.. it's not one of those hacks mapmakers use, it's a normal thing in BW.
So if you can build a refinery there, the choke WILL reopen. (unless they made the gas unbuildable like someone mentioned)


The map makers made the maps with that in mind... ever watched games on Troy?
POGGERS
scwizard
Profile Joined March 2009
United States1195 Posts
Last Edited: 2009-04-19 19:59:55
April 19 2009 19:13 GMT
#13
On April 19 2009 23:40 jello_biafra wrote:
You're gonna have to 8 rax or BBS to get that many marines fast enough to stop that from happening, seriously.

Well, per cost m&m beat mutalisks, so if you build marines and they build mutalisks you should come out on top. Sure do 8 rax if its necessary. Whatever you need to do to beat the mutalisk swarm. + Show Spoiler +
Fantasy just beat Jaedong with mech into 8rax out of nowhere. His mutalisks just bounced off that marine blob.


The thing about the map is that you know because of the short rush distances and the assimilator weirdness that they're going to be building mutalisks, so the proper answer is to build marines. You should come out on top, and then they'll try something else, and you'll try something else in response and you actually have a proper game.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2009-04-19 19:54:52
April 19 2009 19:54 GMT
#14
On April 20 2009 04:13 scwizard wrote:
Show nested quote +
On April 19 2009 23:40 jello_biafra wrote:
You're gonna have to 8 rax or BBS to get that many marines fast enough to stop that from happening, seriously.

Well, per cost m&m beat mutalisks, so if you build marines and they build mutalisks you should come out on top. Sure do 8 rax if its necessary. Whatever you need to do to beat the mutalisk swarm. Fantasy just beat Jaedong with mech into 8rax out of nowhere. His mutalisks just bounced off that marine blob.

The thing about the map is that you know because of the short rush distances and the assimilator weirdness that they're going to be building mutalisks, so the proper answer is to build marines. You should come out on top, and then they'll try something else, and you'll try something else in response and you actually have a proper game.

if mutalisks were that easy to beat, you wouldnt see games like shine[kal] vs forgg or lux vs frozean, etc etc

dont try to analyze cost effectiveness, 9-11 mutas can take out a whole lot more marines, turrets, scvs, and shit than you seem to think
posting on liquid sites in current year
Fontong
Profile Blog Joined December 2007
United States6454 Posts
April 19 2009 19:56 GMT
#15
On April 20 2009 04:13 scwizard wrote:
Show nested quote +
On April 19 2009 23:40 jello_biafra wrote:
You're gonna have to 8 rax or BBS to get that many marines fast enough to stop that from happening, seriously.

Well, per cost m&m beat mutalisks, so if you build marines and they build mutalisks you should come out on top. Sure do 8 rax if its necessary. Whatever you need to do to beat the mutalisk swarm. Fantasy just beat Jaedong with mech into 8rax out of nowhere. His mutalisks just bounced off that marine blob.

The thing about the map is that you know because of the short rush distances and the assimilator weirdness that they're going to be building mutalisks, so the proper answer is to build marines. You should come out on top, and then they'll try something else, and you'll try something else in response and you actually have a proper game.

Because you wouldn't build marines otherwise? There are really so many things wrong with your post. Fantasy never beat Jaedong's mutas using marines. He used valkyries to do that.
[SECRET FONT] "Dragoon bunker"
Rostam
Profile Blog Joined December 2008
United States2552 Posts
April 19 2009 19:57 GMT
#16
On April 20 2009 04:13 scwizard wrote:
Show nested quote +
On April 19 2009 23:40 jello_biafra wrote:
You're gonna have to 8 rax or BBS to get that many marines fast enough to stop that from happening, seriously.

Fantasy just beat Jaedong with mech into 8rax out of nowhere.


Err..
BW forever || Thall
scwizard
Profile Joined March 2009
United States1195 Posts
Last Edited: 2009-04-19 20:03:27
April 19 2009 19:57 GMT
#17
When both asimilators are up, every unit can get through.
When one is down only infantry can get through (the largest is hydraliks, vultures can't get through)
When both are down, only ghosts can get through (zeglings can't)

As for 9 pool into 2 hatch muta, I don't see why defending against 9 pool into 2 hatch muta tvz is so different than defending against 9 pool into 2 hatch muta on any other map. Sure the distances are smaller, but that's pretty much it.

It's very hard to win though if they kill your assimilators, and you don't kill theirs, because then they have 4 gas and you can't effectively harass them. It seems like it's very important to kill their assimilators so that they can't get a drone into the middle without elaborate jumping or overlord transport.
scwizard
Profile Joined March 2009
United States1195 Posts
Last Edited: 2009-04-19 20:00:32
April 19 2009 19:59 GMT
#18
On April 20 2009 04:56 Fontong wrote:
Show nested quote +
On April 20 2009 04:13 scwizard wrote:
On April 19 2009 23:40 jello_biafra wrote:
You're gonna have to 8 rax or BBS to get that many marines fast enough to stop that from happening, seriously.

Well, per cost m&m beat mutalisks, so if you build marines and they build mutalisks you should come out on top. Sure do 8 rax if its necessary. Whatever you need to do to beat the mutalisk swarm. Fantasy just beat Jaedong with mech into 8rax out of nowhere. His mutalisks just bounced off that marine blob.

The thing about the map is that you know because of the short rush distances and the assimilator weirdness that they're going to be building mutalisks, so the proper answer is to build marines. You should come out on top, and then they'll try something else, and you'll try something else in response and you actually have a proper game.

Because you wouldn't build marines otherwise? There are really so many things wrong with your post. Fantasy never beat Jaedong's mutas using marines. He used valkyries to do that.

+ Show Spoiler +
Uhh, didn't you see the game last night?

Jaedong threw 4 gas worth of perfectly microed mutalisks at fantasy, but fantasy's 8 rax was too much, and evertually he got vessels which sealed the deal.


Sorry Rostam. Spoilered.
littlechava
Profile Blog Joined March 2004
United States7221 Posts
April 19 2009 20:03 GMT
#19
Zerg is the best on this map because of the early game mobility of Zerglings+fast scouting Overlords give.
I think T has a better chance than P on this map imo, I can't imagine what a Protoss could do to win against Zerg on Battle Royal.
Entusman #12
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
April 19 2009 20:06 GMT
#20
On April 20 2009 04:59 scwizard wrote:
Show nested quote +
On April 20 2009 04:56 Fontong wrote:
On April 20 2009 04:13 scwizard wrote:
On April 19 2009 23:40 jello_biafra wrote:
You're gonna have to 8 rax or BBS to get that many marines fast enough to stop that from happening, seriously.

Well, per cost m&m beat mutalisks, so if you build marines and they build mutalisks you should come out on top. Sure do 8 rax if its necessary. Whatever you need to do to beat the mutalisk swarm. Fantasy just beat Jaedong with mech into 8rax out of nowhere. His mutalisks just bounced off that marine blob.

The thing about the map is that you know because of the short rush distances and the assimilator weirdness that they're going to be building mutalisks, so the proper answer is to build marines. You should come out on top, and then they'll try something else, and you'll try something else in response and you actually have a proper game.

Because you wouldn't build marines otherwise? There are really so many things wrong with your post. Fantasy never beat Jaedong's mutas using marines. He used valkyries to do that.

+ Show Spoiler +
Uhh, didn't you see the game last night?

Jaedong threw 4 gas worth of perfectly microed mutalisks at fantasy, but fantasy's 8 rax was too much, and evertually he got vessels which sealed the deal.


Sorry Rostam. Spoilered.

8rax is not a counter to 2hatch muta what hte fuck are you fucking on
posting on liquid sites in current year
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