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What's viable on Battle Royal? - Page 8

Forum Index > Brood War Strategy
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Prev 1 6 7 8 All
Kyo Yuy
Profile Joined January 2009
United States1286 Posts
Last Edited: 2009-04-21 11:11:29
April 21 2009 11:09 GMT
#141
On April 21 2009 19:31 Biff The Understudy wrote:
Show nested quote +
On April 21 2009 19:09 stroggos wrote:
I think a build that's similar to the fantasy build would be the way to go on this map. Go valkaries but without the money spent on vulture drop, have the money spent on another starport instead for extra valkaries or something. 2 port valkaries might be a good idea because they would think you are going 2 port wraith-if they scout it, which 2 hatch muta counters hard. Then they would waste money on ovie speed. just speculating here, and this is all assuming they do go 2 hatch muta.

Useless theorycraftig is useless. Go try 2 ports on it and see if it works.

I would say that it shouldn't work...

As much as I hate to say it, theorycrafting usually is useless over 80% of the time. The effectiveness of a strategy or build also depends on the player's execution, so a build that works perfectly in the hands of Bisu or Flash could completely flop in the hands of an unskilled player.

Any way, I just hope they don't put this map into the next OSL or MSL. If the OSL keeps this map along with Tears of the Moon, it'd be like giving Jaedong a free Golden Mouse.

I don't know why the maps these two seasons have been SO Zerg favored. It's not even just SLIGHTLY zerg favored, it's insanely zerg favored to the point that we have an ACE zerg beating a KTF Terran on it.

I don't see how Protoss has any viable builds on this map against Zerg personally, because the rush distance is soooo short, not to mention the choke is way too big to wall off >_<
#1 KawaiiRice fan :D
Highways
Profile Joined July 2005
Australia6105 Posts
April 21 2009 14:41 GMT
#142
On April 21 2009 06:14 KlaCkoN wrote:
After the _ridicolous_ t>>z the last seasons, seriously 2-3 zergs above 50% in zvt? This map is kind of refreshing.


Exactly. Love this map.
#1 Terran hater
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 21 2009 15:32 GMT
#143
On April 21 2009 23:41 Highways wrote:
Show nested quote +
On April 21 2009 06:14 KlaCkoN wrote:
After the _ridicolous_ t>>z the last seasons, seriously 2-3 zergs above 50% in zvt? This map is kind of refreshing.


Exactly. Love this map.


I guess you love ZvZ because that is the only games we will see soon on this map -_-
Lim Yo Hwan forever!
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2009-04-21 19:46:16
April 21 2009 19:45 GMT
#144
Because the TvT fest in proleagues the season before the race rule was implemented was so much better.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 21 2009 20:03 GMT
#145
On April 22 2009 04:45 koreasilver wrote:
Because the TvT fest in proleagues the season before the race rule was implemented was so much better.


Who said that I like TvT geez. I want balanced maps...
Lim Yo Hwan forever!
LaLaBye
Profile Joined February 2009
United States90 Posts
April 21 2009 20:16 GMT
#146
Would the build Artosis introduced on Troy be viable on this map? The zerg wouldn't even have to scout though...

>.<
What do you mean the LOSER has to say GG?
s_86
Profile Blog Joined January 2009
United States191 Posts
Last Edited: 2009-04-22 01:27:13
April 22 2009 01:23 GMT
#147
In TvZ, at the beginning, Terran can probably depot>rax> build one marine put 2 scvs at the assim choke, each attacking a separate assim, with a marine and a lifted off rax on top of the 2 scvs, so they can't be attacked. This would lead to a quicker FE, followed by wall in and whatever. I think I might have seen something similar attempted in one of the proleague matches, I forget.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
Last Edited: 2009-04-22 01:42:26
April 22 2009 01:41 GMT
#148
nvm
Lim Yo Hwan forever!
peidongyang
Profile Joined January 2009
Canada2084 Posts
April 22 2009 03:28 GMT
#149
How about you play zerg lol
the throws never bothered me anyway
arcticStorm
Profile Joined January 2009
United States295 Posts
April 22 2009 03:36 GMT
#150
On PvZ, would it be possible to build the pylon/forge close to the assimilators, and use cannons to control the choke? Or would a ling runby be too dangerous?
This statement is a lie.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
April 22 2009 07:20 GMT
#151
Spoiler from Flash vs Oversky:

+ Show Spoiler +
This game clearly show how imbalanced the map is for zerg. Unless terran does a timing push right before defiler tech get out then I don't see any way to win with mech on this map and bio is obviously really bad. oversky didn't even use mutas this game. He did hydralurk vs mech. That would only ever work on this map.
koreasilver
Profile Blog Joined June 2008
9109 Posts
April 22 2009 07:27 GMT
#152
One of the main reasons Oversky won, from what I saw, was due to him not going mutas, which Flash was not expecting.
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2009-04-22 07:49:14
April 22 2009 07:47 GMT
#153
On April 22 2009 10:23 s_86 wrote:
In TvZ, at the beginning, Terran can probably depot>rax> build one marine put 2 scvs at the assim choke, each attacking a separate assim, with a marine and a lifted off rax on top of the 2 scvs, so they can't be attacked. This would lead to a quicker FE, followed by wall in and whatever. I think I might have seen something similar attempted in one of the proleague matches, I forget.


that's close to what Flash did except he used the SCVs more as a barrier against lings to protect marines

I forget if he bothered with a wall-in afterwards though

anyways, I think the map imbalance is too great to risk putting out a non-zerg player. the zerg player has to commit a huge blunder to lose against a non-zerg player imo
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
April 22 2009 18:49 GMT
#154
On April 22 2009 16:47 udgnim wrote:
Show nested quote +
On April 22 2009 10:23 s_86 wrote:
In TvZ, at the beginning, Terran can probably depot>rax> build one marine put 2 scvs at the assim choke, each attacking a separate assim, with a marine and a lifted off rax on top of the 2 scvs, so they can't be attacked. This would lead to a quicker FE, followed by wall in and whatever. I think I might have seen something similar attempted in one of the proleague matches, I forget.


that's close to what Flash did except he used the SCVs more as a barrier against lings to protect marines

I forget if he bothered with a wall-in afterwards though

anyways, I think the map imbalance is too great to risk putting out a non-zerg player. the zerg player has to commit a huge blunder to lose against a non-zerg player imo


+ Show Spoiler +
Oversky committed to a huge blunder when he dropped Flashs main and got totally raped. DIdn't set him back one bit though since he had the entire map and there was no way for flash to stop him at that time.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
April 23 2009 04:38 GMT
#155
On April 23 2009 03:49 StarBrift wrote:
Show nested quote +
On April 22 2009 16:47 udgnim wrote:
On April 22 2009 10:23 s_86 wrote:
In TvZ, at the beginning, Terran can probably depot>rax> build one marine put 2 scvs at the assim choke, each attacking a separate assim, with a marine and a lifted off rax on top of the 2 scvs, so they can't be attacked. This would lead to a quicker FE, followed by wall in and whatever. I think I might have seen something similar attempted in one of the proleague matches, I forget.


that's close to what Flash did except he used the SCVs more as a barrier against lings to protect marines

I forget if he bothered with a wall-in afterwards though

anyways, I think the map imbalance is too great to risk putting out a non-zerg player. the zerg player has to commit a huge blunder to lose against a non-zerg player imo


+ Show Spoiler +
Oversky committed to a huge blunder when he dropped Flashs main and got totally raped. DIdn't set him back one bit though since he had the entire map and there was no way for flash to stop him at that time.

+ Show Spoiler +

It's tough to say that oversky is anywhere near flash though. Mechanically, flash was probably near perfect, and oversky's play was not at the same level at all. Flash underwent almost 0 harassment, so even with not being prepared for lurkers he should have been better than okay. Flash must have practiced for that map and mu as well, so i'm not sure what t can do against Z...
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
ClockworkBlues
Profile Joined March 2008
Canada74 Posts
Last Edited: 2009-04-23 08:06:59
April 23 2009 07:54 GMT
#156
On April 20 2009 14:20 koreasilver wrote:
It means he is banned from posting in the strategy forum.


Oh damnit. All his posts (coupled with the irony of his name after reading said posts) were hilarious.

...And saying that hydra/lurk would work only against mech on BR is ridiculous.


StarBrift
Profile Joined January 2008
Sweden1761 Posts
April 23 2009 09:14 GMT
#157
On April 23 2009 13:38 GHOSTCLAW wrote:
Show nested quote +
On April 23 2009 03:49 StarBrift wrote:
On April 22 2009 16:47 udgnim wrote:
On April 22 2009 10:23 s_86 wrote:
In TvZ, at the beginning, Terran can probably depot>rax> build one marine put 2 scvs at the assim choke, each attacking a separate assim, with a marine and a lifted off rax on top of the 2 scvs, so they can't be attacked. This would lead to a quicker FE, followed by wall in and whatever. I think I might have seen something similar attempted in one of the proleague matches, I forget.


that's close to what Flash did except he used the SCVs more as a barrier against lings to protect marines

I forget if he bothered with a wall-in afterwards though

anyways, I think the map imbalance is too great to risk putting out a non-zerg player. the zerg player has to commit a huge blunder to lose against a non-zerg player imo


+ Show Spoiler +
Oversky committed to a huge blunder when he dropped Flashs main and got totally raped. DIdn't set him back one bit though since he had the entire map and there was no way for flash to stop him at that time.

+ Show Spoiler +

It's tough to say that oversky is anywhere near flash though. Mechanically, flash was probably near perfect, and oversky's play was not at the same level at all. Flash underwent almost 0 harassment, so even with not being prepared for lurkers he should have been better than okay. Flash must have practiced for that map and mu as well, so i'm not sure what t can do against Z...


I couldn't agree more with what you're saying.
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
May 12 2009 07:14 GMT
#158
On April 20 2009 05:06 SpiritoftheTunA wrote:
Show nested quote +
On April 20 2009 04:59 scwizard wrote:
On April 20 2009 04:56 Fontong wrote:
On April 20 2009 04:13 scwizard wrote:
On April 19 2009 23:40 jello_biafra wrote:
You're gonna have to 8 rax or BBS to get that many marines fast enough to stop that from happening, seriously.

Well, per cost m&m beat mutalisks, so if you build marines and they build mutalisks you should come out on top. Sure do 8 rax if its necessary. Whatever you need to do to beat the mutalisk swarm. Fantasy just beat Jaedong with mech into 8rax out of nowhere. His mutalisks just bounced off that marine blob.

The thing about the map is that you know because of the short rush distances and the assimilator weirdness that they're going to be building mutalisks, so the proper answer is to build marines. You should come out on top, and then they'll try something else, and you'll try something else in response and you actually have a proper game.

Because you wouldn't build marines otherwise? There are really so many things wrong with your post. Fantasy never beat Jaedong's mutas using marines. He used valkyries to do that.

+ Show Spoiler +
Uhh, didn't you see the game last night?

Jaedong threw 4 gas worth of perfectly microed mutalisks at fantasy, but fantasy's 8 rax was too much, and evertually he got vessels which sealed the deal.


Sorry Rostam. Spoilered.

8rax is not a counter to 2hatch muta what hte fuck are you fucking on

ROFL... omgsoh qft

haha, made me LOL so hard...
ggyo...
threepool
Profile Joined March 2009
United States150 Posts
May 12 2009 14:56 GMT
#159
On May 12 2009 16:14 R3condite wrote:
Show nested quote +
On April 20 2009 05:06 SpiritoftheTunA wrote:
On April 20 2009 04:59 scwizard wrote:
On April 20 2009 04:56 Fontong wrote:
On April 20 2009 04:13 scwizard wrote:
On April 19 2009 23:40 jello_biafra wrote:
You're gonna have to 8 rax or BBS to get that many marines fast enough to stop that from happening, seriously.

Well, per cost m&m beat mutalisks, so if you build marines and they build mutalisks you should come out on top. Sure do 8 rax if its necessary. Whatever you need to do to beat the mutalisk swarm. Fantasy just beat Jaedong with mech into 8rax out of nowhere. His mutalisks just bounced off that marine blob.

The thing about the map is that you know because of the short rush distances and the assimilator weirdness that they're going to be building mutalisks, so the proper answer is to build marines. You should come out on top, and then they'll try something else, and you'll try something else in response and you actually have a proper game.

Because you wouldn't build marines otherwise? There are really so many things wrong with your post. Fantasy never beat Jaedong's mutas using marines. He used valkyries to do that.

+ Show Spoiler +
Uhh, didn't you see the game last night?

Jaedong threw 4 gas worth of perfectly microed mutalisks at fantasy, but fantasy's 8 rax was too much, and evertually he got vessels which sealed the deal.


Sorry Rostam. Spoilered.

8rax is not a counter to 2hatch muta what hte fuck are you fucking on

ROFL... omgsoh qft

haha, made me LOL so hard...


Why did you bump this?! I just had to read the whole first page before I realized that I've seen this catastrophe of a thread before.
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
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