• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:48
CET 13:48
KST 21:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
BW General Discussion Foreign Brood War MBCGame Torrents [ASL20] Ask the mapmakers — Drop your questions Which season is the best in ASL?
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1673 users

What's viable on Battle Royal? - Page 4

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
scwizard
Profile Joined March 2009
United States1195 Posts
April 19 2009 21:06 GMT
#61
Grobyc, people have already told me that, but thanks. I have stopped doing what you said.

I'm still allowed to point out stuff like the center having double gas though, right?
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2009-04-19 21:23:17
April 19 2009 21:08 GMT
#62
Yeah sure. The one thing what just really made me angry was you spoiling the results from Jaedong vs Fantasy. I haven't seen it yet and I'm sure there are others as well because I haven't been able to find the VOD to watch it yet. Spoilers plz next time
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
scwizard
Profile Joined March 2009
United States1195 Posts
April 19 2009 21:12 GMT
#63
Umm, they didn't play on Battle Royal, but yeah sorry.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 19 2009 21:23 GMT
#64
Oops.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
Last Edited: 2009-04-19 21:30:23
April 19 2009 21:29 GMT
#65
to be honest i think you should always use a term WITHOUT a space like 8rax to refer to the supply count when the rax is built and a term WITH a space for the number.
That rule is used most of the time already and i don't see why people don't use it all the time

8rax = rax with 8 supply
8 rax = eight barracks
(without a space, it kind of belongs to the word so it determines the sort of it)
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
April 19 2009 21:32 GMT
#66
wow the distance from main to nat on this map is just crazy, all on flat open ground. Whatever the solution is for terran/protoss I think will have to do something about the distance between nat and main, since if you could somehow secure your nat and main in a not too long period of time.

FBH/Savior spoiler
+ Show Spoiler +
note that FBH lost his nat, as his turrets were really spread out, trying to cover all that ground. It seemed though that the vulture timing allowed FBH to prevent the second assim from dying, so if there is a way to protect both main and nat, you could then transition to pure bionic and just dropship across the gap, if the zerg kills assims later. But again, how to secure both bases on that map.... I dunno, and I have no idea how you could 1 base on that map without getting overrun by a zerg having free control over the rest of it.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
April 19 2009 21:33 GMT
#67
On April 20 2009 06:29 MasterReY wrote:
to be honest i think you should always use a term WITHOUT a space like 8rax to refer to the supply count when the rax is built and a term WITH a space for the number.
That rule is used most of the time already and i don't see why people don't use it all the time

8rax = rax with 8 supply
8 rax = eight barracks
(without a space, it kind of belongs to the word so it determines the sort of it)

naw i see "6 fact push" as 6fact push all the time

its more of a common sense thing
posting on liquid sites in current year
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
Last Edited: 2009-04-19 21:35:10
April 19 2009 21:34 GMT
#68
On April 20 2009 06:33 SpiritoftheTunA wrote:
Show nested quote +
On April 20 2009 06:29 MasterReY wrote:
to be honest i think you should always use a term WITHOUT a space like 8rax to refer to the supply count when the rax is built and a term WITH a space for the number.
That rule is used most of the time already and i don't see why people don't use it all the time

8rax = rax with 8 supply
8 rax = eight barracks
(without a space, it kind of belongs to the word so it determines the sort of it)

naw i see "6 fact push" as 6fact push all the time

its more of a common sense thing


ofc its common sense, but why shouldn't it be like that additionally?
there are alot of things that are common sence but there are rules for it anyways (in grammar of a language or stuff)
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
April 19 2009 21:36 GMT
#69
On April 20 2009 06:34 MasterReY wrote:
Show nested quote +
On April 20 2009 06:33 SpiritoftheTunA wrote:
On April 20 2009 06:29 MasterReY wrote:
to be honest i think you should always use a term WITHOUT a space like 8rax to refer to the supply count when the rax is built and a term WITH a space for the number.
That rule is used most of the time already and i don't see why people don't use it all the time

8rax = rax with 8 supply
8 rax = eight barracks
(without a space, it kind of belongs to the word so it determines the sort of it)

naw i see "6 fact push" as 6fact push all the time

its more of a common sense thing


ofc its common sense, but why shouldn't it be like that additionally?
there are alot of things that are common sence but there are rules for it anyways (in grammar of a language or stuff)

takes too much effort; its pretty hard to completely standardize any kind of shorthand
posting on liquid sites in current year
scwizard
Profile Joined March 2009
United States1195 Posts
April 19 2009 21:46 GMT
#70
On April 20 2009 06:32 EtherealDeath wrote:
wow the distance from main to nat on this map is just crazy, all on flat open ground. Whatever the solution is for terran/protoss I think will have to do something about the distance between nat and main, since if you could somehow secure your nat and main in a not too long period of time.

FBH/Savior spoiler
+ Show Spoiler +
note that FBH lost his nat, as his turrets were really spread out, trying to cover all that ground. It seemed though that the vulture timing allowed FBH to prevent the second assim from dying, so if there is a way to protect both main and nat, you could then transition to pure bionic and just dropship across the gap, if the zerg kills assims later. But again, how to secure both bases on that map.... I dunno, and I have no idea how you could 1 base on that map without getting overrun by a zerg having free control over the rest of it.

Oh I didn't notice that. It's definitely a much shorter distance than on Heartbreak Ridge for instance. As far as I can see, it looks like mutalisks can go back and forth but the marine's can't, because not only is the distance too long, its also very slightly curved.

Does a terran need to be able to transfer marines back and forth to beat mutalisks? Or is it possible to have each base be a seperate turtle?
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2009-04-19 21:47:53
April 19 2009 21:47 GMT
#71
On April 20 2009 06:46 scwizard wrote:
Show nested quote +
On April 20 2009 06:32 EtherealDeath wrote:
wow the distance from main to nat on this map is just crazy, all on flat open ground. Whatever the solution is for terran/protoss I think will have to do something about the distance between nat and main, since if you could somehow secure your nat and main in a not too long period of time.

FBH/Savior spoiler
+ Show Spoiler +
note that FBH lost his nat, as his turrets were really spread out, trying to cover all that ground. It seemed though that the vulture timing allowed FBH to prevent the second assim from dying, so if there is a way to protect both main and nat, you could then transition to pure bionic and just dropship across the gap, if the zerg kills assims later. But again, how to secure both bases on that map.... I dunno, and I have no idea how you could 1 base on that map without getting overrun by a zerg having free control over the rest of it.

Oh I didn't notice that. It's definitely a much shorter distance than on Heartbreak Ridge for instance. As far as I can see, it looks like mutalisks can go back and forth but the marine's can't, because not only is the distance too long, its also very slightly curved.

Does a terran need to be able to transfer marines back and forth to beat mutalisks? Or is it possible to have each base be a seperate turtle?

against 2hatch mutalisks, there's literally no way to have enough marines and turrets to cover both bases with static marines and turrets by the time the first mutalisks hit, so you have to move them around.
posting on liquid sites in current year
scwizard
Profile Joined March 2009
United States1195 Posts
Last Edited: 2009-04-19 21:57:42
April 19 2009 21:57 GMT
#72
So in conclusion, short distance between muta hatching and the terran and long distance between bases conspire to make it impossible for to stop the first six mutas from killing all your workers if you go two bases right?
Chill
Profile Blog Joined January 2005
Calgary25989 Posts
April 19 2009 22:00 GMT
#73
No, in conclusion you have no idea what you're talking about.

The problem isn't the first six Mutalisks, it's the fact that Zerg will be continually adding more Mutalisks and poking around, dealing damage in any hole in your defense. As such, your defense needs to be somewhat united and you need to be able to merge and split armies as necessary. Further, if there is no possibility of a counter attack whatsoever, Zerg can invest everything into Mutalisks and expansions, giving him more Mutalisks than usual and compounding the issue.
Moderator
Hot_Bid
Profile Blog Joined October 2003
Braavos36387 Posts
April 19 2009 22:01 GMT
#74
also theres no space to build turrets behind your minerals, the wall behind the natural is really helpful to muta harass
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
April 19 2009 22:06 GMT
#75
On April 19 2009 23:53 niteReloaded wrote:
Show nested quote +
On April 19 2009 23:26 done wrote:
On April 19 2009 23:23 scwizard wrote:
On April 19 2009 22:59 jello_biafra wrote:
It would seem that 9 pool speedling into 2 hatch muta ZvT is almost unbeatable on that map.

I don't see why this is so? If you spam marines from the very beginning you can repel the zerglings, lock yourself in, and repel the mutalisks.

As for PvZ, I'd imagine that Corsiars would fare quite well against mutas if properly executed.

Also another technical question. If protoss builds his own assimilator there after the original one has been destroyed, or terran builds refineries there, will that reopen the choke?


no


I don't see why not.

This gas blocking thing.. it's not one of those hacks mapmakers use, it's a normal thing in BW.
So if you can build a refinery there, the choke WILL reopen. (unless they made the gas unbuildable like someone mentioned)

lol... if you could simply rebuild the gas then it wouldn't be that big of a deal if your opponent killed them. Map makers aren't that dumb.
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
scwizard
Profile Joined March 2009
United States1195 Posts
Last Edited: 2009-04-19 22:15:24
April 19 2009 22:14 GMT
#76
Wow, things are not looking good for (T)UpMaGiC/(T)BaBy/(T)Flash

EDIT: Err, Flash can probably handle things. The skill gap between the players is really wide in that case.
thunk
Profile Blog Joined March 2008
United States6233 Posts
Last Edited: 2009-04-19 22:19:20
April 19 2009 22:15 GMT
#77
deathgod6 they've already gone over the fact that you can't rebuild the geysers on the first page.

I think wraith builds might be a popular option here. It gives you the mobility to take on mutalisks but I don't know how it would fair against hydra builds. It would put zerg on the defensive so you could both defend against mutas and take your nat, and then you might be able to stall for enough time to break out and cause some damage. The map is just so troublesome.

Just the map and the initial short air distances reminded me a lot of Raid Assault so Terrans started using Wraiths on that map so I think that might have a chance of being the highest probability build on this map too.

On April 20 2009 06:32 EtherealDeath wrote:
wow the distance from main to nat on this map is just crazy, all on flat open ground. Whatever the solution is for terran/protoss I think will have to do something about the distance between nat and main, since if you could somehow secure your nat and main in a not too long period of time.

FBH/Savior spoiler
+ Show Spoiler +
note that FBH lost his nat, as his turrets were really spread out, trying to cover all that ground. It seemed though that the vulture timing allowed FBH to prevent the second assim from dying, so if there is a way to protect both main and nat, you could then transition to pure bionic and just dropship across the gap, if the zerg kills assims later. But again, how to secure both bases on that map.... I dunno, and I have no idea how you could 1 base on that map without getting overrun by a zerg having free control over the rest of it.


More FBH/Savior spoilers
+ Show Spoiler +
Yea, I was really impressed by how FBH played, and I'm not an FBH fan. He got beat really badly but his decision making was really not that bad for how his planned vulture harass didn't pan out and how he was locked into using slow golaiths to catch fast mutas over that large of a distance. That gol han bang was reallly his only chance
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
bioboyAT
Profile Joined July 2004
Austria1763 Posts
April 19 2009 22:25 GMT
#78
On April 20 2009 06:05 Grobyc wrote:
scwizard, you should stop posting in this thread and giving advice, because you aren't 100% sure what you are talking about. Trust the forum veterans, you ideology doesn't work the way you think it does.


yeah it is just plain annoying the way he explain things, the way he thinks he is so damn right, the way he thinks he knows something about sc but actually has no clue at all and the way he writes. just annoying to discuss things with this guy.
Milchmann | DeadVessel: Milchmann pwns. I fail.
scwizard
Profile Joined March 2009
United States1195 Posts
Last Edited: 2009-04-19 22:29:18
April 19 2009 22:28 GMT
#79
A while ago someone was talking about how hard it would be to break the temple.

Hmm, how would things turn out of the terran mined out that patch earlier in the game, before zerg got mutas? How badly would it screw up timings?

bioboyAT: sorry. I'm trying to change here. I hope this post doesn't give the impression that I think I know everything about sc.
s_86
Profile Blog Joined January 2009
United States191 Posts
April 19 2009 22:36 GMT
#80
What if in TvZ, terran were to FE and destroy his gas wall. Then straight to 2port valkyries for harrass and muta counter, while building up inf or mech and dropships. End game would be harassing expo's with dropships (with either inf or mech) guarded by valks.
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
SC Evo League
12:30
#17
LiquipediaDiscussion
WardiTV 2025
12:00
Group Stage 1 - Group A
WardiTV650
ComeBackTV 408
TaKeTV 383
IndyStarCraft 145
Rex109
LiquipediaDiscussion
CranKy Ducklings
10:00
Sea Duckling Open #141
CranKy Ducklings97
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko426
SortOf 154
IndyStarCraft 145
ProTech116
Rex 109
Railgan 14
StarCraft: Brood War
Britney 29157
Calm 5303
Jaedong 1555
Horang2 1123
GuemChi 1058
EffOrt 654
Mini 489
Light 479
BeSt 473
Stork 456
[ Show more ]
firebathero 366
Hyuk 243
Zeus 215
ZerO 197
Last 194
Rush 174
910 169
Larva 150
Pusan 109
PianO 95
Killer 81
Sharp 68
sorry 43
Barracks 38
soO 34
JulyZerg 32
ajuk12(nOOB) 27
Noble 18
Sacsri 17
Terrorterran 12
SilentControl 10
NaDa 9
Hm[arnc] 6
Dota 2
singsing4550
XcaliburYe654
Fuzer 494
NeuroSwarm87
qojqva14
League of Legends
C9.Mang0293
Counter-Strike
edward140
chrisJcsgo80
Super Smash Bros
Mew2King143
Heroes of the Storm
Khaldor82
Other Games
B2W.Neo1601
crisheroes358
XaKoH 149
KnowMe96
Hui .59
ZerO(Twitch)15
Organizations
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 65
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2986
• lizZardDota2130
League of Legends
• Jankos3226
Upcoming Events
IPSL
4h 12m
Dewalt vs ZZZero
BSL 21
7h 12m
Sziky vs OyAji
Gypsy vs eOnzErG
OSC
9h 12m
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
21h 12m
WardiTV 2025
23h 12m
OSC
1d 2h
IPSL
1d 4h
Bonyth vs KameZerg
BSL 21
1d 7h
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
1d 20h
Wardi Open
1d 23h
[ Show More ]
StarCraft2.fi
2 days
Monday Night Weeklies
2 days
Replay Cast
2 days
WardiTV 2025
2 days
StarCraft2.fi
3 days
PiGosaur Monday
3 days
StarCraft2.fi
4 days
Tenacious Turtle Tussle
4 days
The PondCast
4 days
WardiTV 2025
4 days
StarCraft2.fi
5 days
WardiTV 2025
5 days
StarCraft2.fi
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-12-04
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.