• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:59
CEST 21:59
KST 04:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Has online-only competition during the pandemic changed your enjoyment of pro SC2? How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down StarCraft open world shooter announced at BlizzCon
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Remastered crash fix suggestions a Announcement on the JEDI Ringing ASL22 General Discussion BW General Discussion Syncronization issues and can't find games
Tourneys
[ASL22] Ro16 Group D The Casual Games of the Week Thread Small VOD Thread 2.0 BWCL Season 65 Announcement
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5814 users

What's viable on Battle Royal? - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
koreasilver
Profile Blog Joined June 2008
9109 Posts
April 19 2009 20:46 GMT
#41
On April 20 2009 05:38 scwizard wrote:
Show nested quote +
On April 20 2009 05:35 Mindcrime wrote:
On April 20 2009 05:33 scwizard wrote:
On April 20 2009 05:26 jello_biafra wrote:
On April 20 2009 05:07 scwizard wrote:
jello_biafra was being dumb and saying that you'd need to get 8rax to stop 2 hatch muta."

No you imbecile I was saying that you'd need to 8 rax to stop the 9 pool lings from killing your assimilators.

And from reading your other posts in this thread, your BW knowledge is elementary at best.

Meh, the idea is to get a discussion going. Yeah I was being dumb, thought 8 rax refered to the number of rax, no the number of scvs before rax. Because people talk about 6 fact and it means six factories of course.

Anyways, what I'm saying, is that you don't need to care if they kill your assimilators, it really doesn't matter. Just turtle.

Not having assimilators isn't so bad at all, if anything it stops zerglings from rushing into your base.


4pool = building 4 pools

4real

Well if "6 fact" is used to mean 6 factories and "8 rax" is used to mean 8 scvs before rax, then it's kind of counter intuitive.

It shows how unfamiliar you are with SC terms, which shows that you are inexperienced and you have no idea what you're on about.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
April 19 2009 20:46 GMT
#42
On April 20 2009 04:59 scwizard wrote:
Show nested quote +
On April 20 2009 04:56 Fontong wrote:
On April 20 2009 04:13 scwizard wrote:
On April 19 2009 23:40 jello_biafra wrote:
You're gonna have to 8 rax or BBS to get that many marines fast enough to stop that from happening, seriously.

Well, per cost m&m beat mutalisks, so if you build marines and they build mutalisks you should come out on top. Sure do 8 rax if its necessary. Whatever you need to do to beat the mutalisk swarm. Fantasy just beat Jaedong with mech into 8rax out of nowhere. His mutalisks just bounced off that marine blob.

The thing about the map is that you know because of the short rush distances and the assimilator weirdness that they're going to be building mutalisks, so the proper answer is to build marines. You should come out on top, and then they'll try something else, and you'll try something else in response and you actually have a proper game.

Because you wouldn't build marines otherwise? There are really so many things wrong with your post. Fantasy never beat Jaedong's mutas using marines. He used valkyries to do that.

+ Show Spoiler +
Uhh, didn't you see the game last night?

Jaedong threw 4 gas worth of perfectly microed mutalisks at fantasy, but fantasy's 8 rax was too much, and evertually he got vessels which sealed the deal.


Sorry Rostam. Spoilered.


8 rax means barracks on 8 supply not 8 barracks pumping units.
Hi.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
April 19 2009 20:49 GMT
#43
yeah my main point is, watch the "probably"

such as in this quote

"As long as you have micro, a group of mutalisks would probably be foolish to attack a group of 30 marines attacking a temple. If they try and snipe marines, they'll probably lose a lot of mutalisks and no way will they stop the temple from dying."

stop assuming these are true, have some humility and admit to the fact that your theorycrafting may be more often wrong than right. word it as a question, not as an argument, i.e. "wouldn't marines attacking a temple easily take out mutas trying to snipe them" to which the answer is "no"
posting on liquid sites in current year
scwizard
Profile Joined March 2009
United States1195 Posts
Last Edited: 2009-04-19 21:11:06
April 19 2009 20:52 GMT
#44
Ok. Gotcha. I'll try and do that in the future.

What about 50 marines? That's around how much resources a control group of mutalisks is worth after all. Would that be sufficient?

+ Show Spoiler +
The reason I think marines could do such a thing, is because of that recent Fantasy v Jaedong. Fantasy reached what seemed a critical mass of marines and barracks, and Jaedong's 4 gas mutalisks just couldn't beat it.
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2009-04-19 20:54:18
April 19 2009 20:53 GMT
#45
By the time you have 50 marines chugging away at the temples the zerg will have dark swarm and ultralisks coming.

I don't even understand what you're trying to say.
scwizard
Profile Joined March 2009
United States1195 Posts
April 19 2009 20:55 GMT
#46
That's unusual? 50 marines cost as much resources as 12 mutalisks. Why in that case is building 12 mutalisks so much faster than building 50 marines?
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2009-04-19 20:57:15
April 19 2009 20:55 GMT
#47
On April 20 2009 05:52 scwizard wrote:
Ok. Gotcha. I'll try and do that in the future.

What about 50 marines? That's around how much resources a control group of mutalisks is worth after all. Would that be sufficient?

the issue isn't in the amount, it's in the positioning. while the marines are attacking the temple, forcefiring, they wont automatically attack when the mutalisks approach, so it'll take quite alot of micro to both attack the temple and fight off mutalisks as they come.

also, your math is nonsense. you can't equate gas to minerals, because they come in at different rates. taking the 1200min+1200gas = 2400min = 48 marines argument is flawed, and if you ever see a terran with 48 marines while the zerg has 12 mutalisks and no other units, then the terran must have gotten severely ahead somehow.

edit: in fact, dont ever try to do math with resources in non-mirror matchups anyhow, the spending curves and collecting curves are completely different.
posting on liquid sites in current year
koreasilver
Profile Blog Joined June 2008
9109 Posts
April 19 2009 20:55 GMT
#48
This is why it's obvious you have no idea what you're talking about.
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
April 19 2009 20:56 GMT
#49
On April 20 2009 05:52 scwizard wrote:
Ok. Gotcha. I'll try and do that in the future.

What about 50 marines? That's around how much resources a control group of mutalisks is worth after all. Would that be sufficient?

Lol. 50 marines.......

Do you realize zerg has the entire map by then?
GANDHISAUCE
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
April 19 2009 20:57 GMT
#50
Why not add tanks into the mix? I haven't played on Battle Royal yet but assuming we're talking stacked temples the typical 3 tank 1 vessel push could go for the temples except instead of waiting until 3 tanks you could send them to range the temples as the tanks spawn? Admittedly I don't play teran but it seems like it could work.
Hi.
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2009-04-19 21:00:00
April 19 2009 20:58 GMT
#51
The temples aren't stacked. It seems like speed is of paramount importance for the Terran and Zergs put more into their mutalisks on this map, so tanks don't really seem all that useful.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
April 19 2009 20:58 GMT
#52
On April 20 2009 05:55 scwizard wrote:
That's unusual? 50 marines cost as much resources as 12 mutalisks. Why in that case is building 12 mutalisks so much faster than building 50 marines?


Because you are building 50 marines out of 4 barracks and you are also building medics. The Zerg have 6 mutalisks as soon as spire starts (Assuming they went 2 hatch muta) and 9 if they went 3 hatch and every 30 seconds they get another 2-3 muta depending on how many hatcheries they have.
Hi.
scwizard
Profile Joined March 2009
United States1195 Posts
April 19 2009 20:59 GMT
#53
Oh ok.

So it's completely impossible to win if your assimilators go down? It's just not possible to repel mutalisks and open up the temple before the zerg takes the whole map?
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
April 19 2009 20:59 GMT
#54
On April 20 2009 05:58 koreasilver wrote:
The temples aren't stacked.

even breaking 1 5000 hp temple is quite the time commitment though, and you'll have to break another to get into the zerg's nat, all while fighting off (supposedly) 3gas mutas

its pretty bad
posting on liquid sites in current year
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
April 19 2009 21:00 GMT
#55
On April 20 2009 05:58 koreasilver wrote:
The temples aren't stacked.


Oh ok well than yeah definitely not a very great map for terran
Hi.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
April 19 2009 21:00 GMT
#56
On April 20 2009 05:59 scwizard wrote:
Oh ok.

So it's completely impossible to win if your assimilators go down? It's just not possible to repel mutalisks and open up the temple before the zerg takes the whole map?

its extremely extremely difficult

if you watch any PvT on troy, T almost never wins if their assimilators get destroyed, they have to spend way too many resources (and more importantly, time) just trying to get stuff out

ZvT here is a similar situation
posting on liquid sites in current year
koreasilver
Profile Blog Joined June 2008
9109 Posts
April 19 2009 21:01 GMT
#57
On April 20 2009 05:59 SpiritoftheTunA wrote:
Show nested quote +
On April 20 2009 05:58 koreasilver wrote:
The temples aren't stacked.

even breaking 1 5000 hp temple is quite the time commitment though, and you'll have to break another to get into the zerg's nat, all while fighting off (supposedly) 3gas mutas

its pretty bad

Yeah, but it doesn't seem like tanks will really help at all on this map against Zerg. It would probably be best to go full out SK with heavy upgrades.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
April 19 2009 21:03 GMT
#58
On April 20 2009 06:01 koreasilver wrote:
Show nested quote +
On April 20 2009 05:59 SpiritoftheTunA wrote:
On April 20 2009 05:58 koreasilver wrote:
The temples aren't stacked.

even breaking 1 5000 hp temple is quite the time commitment though, and you'll have to break another to get into the zerg's nat, all while fighting off (supposedly) 3gas mutas

its pretty bad

Yeah, but it doesn't seem like tanks will really help at all on this map against Zerg. It would probably be best to go full out SK with heavy upgrades.

mmm, but even if you break the temple, the temple is a pretty narrow choke, zerg could probably set up a heavy lurk contain around the exit if you don't go tanks at all

then you could go dropships but zerg can just scourge that

i dunno it seems hard if your assims die
posting on liquid sites in current year
scwizard
Profile Joined March 2009
United States1195 Posts
April 19 2009 21:03 GMT
#59
On April 20 2009 05:59 SpiritoftheTunA wrote:
Show nested quote +
On April 20 2009 05:58 koreasilver wrote:
The temples aren't stacked.

even breaking 1 5000 hp temple is quite the time commitment though, and you'll have to break another to get into the zerg's nat, all while fighting off (supposedly) 3gas mutas

its pretty bad

The one in the center has double gas, so it's even worse actually.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 19 2009 21:05 GMT
#60
scwizard, you should stop posting in this thread and giving advice, because you aren't 100% sure what you are talking about. Trust the forum veterans, you ideology doesn't work the way you think it does.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 285
UpATreeSC 97
JuggernautJason41
Nathanias 35
MindelVK 26
StarCraft: Brood War
IndyStarCraft 155
Pusan 59
Heroes of the Storm
Liquid`Hasu472
Other Games
summit1g24214
Grubby4020
Gorgc3164
Liquid`RaSZi2332
fl0m1123
FrodaN1032
shahzam416
B2W.Neo359
mouzStarbuck295
C9.Mang0176
hungrybox106
RotterdaM85
Livibee68
Mew2King53
Dewaltoss52
Organizations
Other Games
gamesdonequick1589
StarCraft 2
WardiTV617
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 25
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki24
• HerbMon 13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4987
• WagamamaTV327
League of Legends
• TFBlade1000
Other Games
• imaqtpie798
• Shiphtur76
Upcoming Events
OSC
2h 1m
Replay Cast
4h 1m
IntoTheTV X SOOP
15h 1m
RotterdaM Event
20h 16m
Replay Cast
1d 4h
GSL
1d 15h
Replay Cast
2 days
GSL
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
Shine vs Rush
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs EffOrt
PiGosaur Cup
5 days
Kung Fu Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-16
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.