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What's viable on Battle Royal? - Page 5

Forum Index > Brood War Strategy
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RifleCow
Profile Joined February 2008
Canada637 Posts
April 19 2009 22:41 GMT
#81
Lol, scwizard, being able to engage in discussion on online forums and particularly on TL requires a degree of credibility behind the person whom is in the debate. When you thought that 8rax meant eight barracks to stop 2 hatch mutalisks you lost all your credibility, at this point attempting to engage in discussion is fruitless because no one will discuss with someone who can make that stupid of a mistake. Which is why I think at this point you should gracefully refrain from posting in this thread.
hohoho
koreasilver
Profile Blog Joined June 2008
9109 Posts
April 19 2009 22:43 GMT
#82
On April 20 2009 07:36 s_86 wrote:
What if in TvZ, terran were to FE and destroy his gas wall. Then straight to 2port valkyries for harrass and muta counter, while building up inf or mech and dropships. End game would be harassing expo's with dropships (with either inf or mech) guarded by valks.

If you FE -> 2port, your valks won't come out in time for 2hatch mutas. You have to go 1base tech if you want to get valks out in time for 2hatch mutas.
scwizard
Profile Joined March 2009
United States1195 Posts
April 19 2009 22:45 GMT
#83
On April 20 2009 07:41 RifleCow wrote:
Lol, scwizard, being able to engage in discussion on online forums and particularly on TL requires a degree of credibility behind the person whom is in the debate. When you thought that 8rax meant eight barracks to stop 2 hatch mutalisks you lost all your credibility, at this point attempting to engage in discussion is fruitless because no one will discuss with someone who can make that stupid of a mistake. Which is why I think at this point you should gracefully refrain from posting in this thread.

Are questions like
On April 20 2009 07:28 scwizard wrote:
Hmm, how would things turn out of the terran mined out that patch earlier in the game, before zerg got mutas? How badly would it screw up timings?

Allowed?
thunk
Profile Blog Joined March 2008
United States6233 Posts
Last Edited: 2009-04-19 22:48:19
April 19 2009 22:46 GMT
#84
On April 20 2009 07:36 s_86 wrote:
What if in TvZ, terran were to FE and destroy his gas wall. Then straight to 2port valkyries for harrass and muta counter, while building up inf or mech and dropships. End game would be harassing expo's with dropships (with either inf or mech) guarded by valks.


The valks wouldn't make it in time.

You couldn't destroy the assims against a 9 pool, and I dunno if you could destroy punctually against a 12 hatch 11 pool either.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
s_86
Profile Blog Joined January 2009
United States191 Posts
April 19 2009 22:48 GMT
#85
On April 20 2009 07:43 koreasilver wrote:
Show nested quote +
On April 20 2009 07:36 s_86 wrote:
What if in TvZ, terran were to FE and destroy his gas wall. Then straight to 2port valkyries for harrass and muta counter, while building up inf or mech and dropships. End game would be harassing expo's with dropships (with either inf or mech) guarded by valks.

If you FE -> 2port, your valks won't come out in time for 2hatch mutas. You have to go 1base tech if you want to get valks out in time for 2hatch mutas.

Well there would be a few turrets up beforehand. You can put more turrets than usual, cause you won't be building any more infantry (due to the walled entrance). If the zerg does infact go hydra/lurker to try to break through the two temples to your base, you would likely know before hand due to the lifted off barracks-scout, and prepare.
s_86
Profile Blog Joined January 2009
United States191 Posts
April 19 2009 22:52 GMT
#86
On April 20 2009 07:46 thunk wrote:
Show nested quote +
On April 20 2009 07:36 s_86 wrote:
What if in TvZ, terran were to FE and destroy his gas wall. Then straight to 2port valkyries for harrass and muta counter, while building up inf or mech and dropships. End game would be harassing expo's with dropships (with either inf or mech) guarded by valks.


The valks wouldn't make it in time.

You couldn't destroy the assims against a 9 pool, and I dunno if you could destroy punctually against a 12 hatch 11 pool either.


I figured a depot/rax wall while building a cc in base would prevent 9pool. Followed by moving out with the 6+ rines plus some scvs can break the gas-wall. Sorry, I should have clarified.
thunk
Profile Blog Joined March 2008
United States6233 Posts
April 19 2009 22:53 GMT
#87
On April 20 2009 07:48 s_86 wrote:
Show nested quote +
On April 20 2009 07:43 koreasilver wrote:
On April 20 2009 07:36 s_86 wrote:
What if in TvZ, terran were to FE and destroy his gas wall. Then straight to 2port valkyries for harrass and muta counter, while building up inf or mech and dropships. End game would be harassing expo's with dropships (with either inf or mech) guarded by valks.

If you FE -> 2port, your valks won't come out in time for 2hatch mutas. You have to go 1base tech if you want to get valks out in time for 2hatch mutas.

Well there would be a few turrets up beforehand. You can put more turrets than usual, cause you won't be building any more infantry (due to the walled entrance). If the zerg does infact go hydra/lurker to try to break through the two temples to your base, you would likely know before hand due to the lifted off barracks-scout, and prepare.


You still wouldn't be able to make it in time, pull out a stopwatch and try it yourself.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
koreasilver
Profile Blog Joined June 2008
9109 Posts
April 19 2009 23:04 GMT
#88
On April 20 2009 07:48 s_86 wrote:
Show nested quote +
On April 20 2009 07:43 koreasilver wrote:
On April 20 2009 07:36 s_86 wrote:
What if in TvZ, terran were to FE and destroy his gas wall. Then straight to 2port valkyries for harrass and muta counter, while building up inf or mech and dropships. End game would be harassing expo's with dropships (with either inf or mech) guarded by valks.

If you FE -> 2port, your valks won't come out in time for 2hatch mutas. You have to go 1base tech if you want to get valks out in time for 2hatch mutas.

Well there would be a few turrets up beforehand. You can put more turrets than usual, cause you won't be building any more infantry (due to the walled entrance). If the zerg does infact go hydra/lurker to try to break through the two temples to your base, you would likely know before hand due to the lifted off barracks-scout, and prepare.

The thing is, you can't completely block off a committed mutalisk attack with just turrets. You won't have a meaningful amount of marines with stim and range, and you're counting on your valks, but if you FE, your valks are going to be really slow compared to the mutalisks and you won't have enough marines. That means you have to build an extreme number of turrets because you're trying to protect both bases, and the nat's min line is difficult to protect against mutalisks.
thunk
Profile Blog Joined March 2008
United States6233 Posts
April 19 2009 23:09 GMT
#89
At least on Battle Royal guardians can only hit your min lines if you take your nat, which not a great assumption at this point.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
koreasilver
Profile Blog Joined June 2008
9109 Posts
April 19 2009 23:19 GMT
#90
That's not much of a consolation, lol.
s_86
Profile Blog Joined January 2009
United States191 Posts
April 19 2009 23:30 GMT
#91
Ok you two (thunk and koreasilver)! I'm only D+ terran, and don't know my timings well, so you guys are probably right, but if Upmagic, Baby, or Flash do this build in one of the upcoming games, you guys owe me! ^^
koreasilver
Profile Blog Joined June 2008
9109 Posts
April 19 2009 23:33 GMT
#92
I'm curious to see what upmagic has prepared for the game. We'll see what happens.
thunk
Profile Blog Joined March 2008
United States6233 Posts
April 19 2009 23:41 GMT
#93
Wraith is my bet.

I haven't seen the TvZ games trending toward one type of game or another but Up thinks that a 9 pool/drone scout isn't probable a BBS inside of their opponents base could also happen.

14 CC might work but it's a 2 player map with a medium rush distance and it might not even win you the game because of the map.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
anTi_
Profile Joined October 2008
United States499 Posts
April 19 2009 23:52 GMT
#94
On a progamer level I believe nothing is really too viable vs a zerg of the same caliber, the map is almost hopeless for anything but zerg. You cannot hide any strategies from the zerg, he has total map dominance, better harass, and a better economy. If he goes 2hat muta he can constantly hit your natural. (I don't care if you have 5 turrets he can still pick off scvs since it's against the wall.) Meanwhile if he takes out his assimilators you would need to mine out 48 minerals aka 6 trips across the map to get to him without a dropship (Which isn't going to happen because he's going to have complete map control). A dropship full of marines isn't going to do shit either.

If you let him kill your assimilators as terran the game is pretty much over, he can glitch lurkers over mineral patches and get behind your nat, continue pumping mutas, he can drop, go gaurdians, make a god damn overlord ring around your base with scourge sprinkled in, afk for 5 minutes, or do any of these in combination to win the game.

If a terran wins a straight up game on this map on a progamer level I will be shocked.
www.thevapeapes.com
koreasilver
Profile Blog Joined June 2008
9109 Posts
April 19 2009 23:56 GMT
#95
Flash is playing on the map, so I can only assume he has a plan to win. KTF wouldn't waste their best player on a completely hopeless map.
thunk
Profile Blog Joined March 2008
United States6233 Posts
April 19 2009 23:59 GMT
#96
Yea, people must think that Terrans have a chance on it because they keep sending Terrans out in a TvZ. KTF even has a semi-viable Zerg option.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
anTi_
Profile Joined October 2008
United States499 Posts
April 20 2009 00:08 GMT
#97
I suppose the best thing I can say to that is that I hope they prove me wrong. Either that or they just remove the map and bring back an old one.
www.thevapeapes.com
scwizard
Profile Joined March 2009
United States1195 Posts
April 20 2009 00:19 GMT
#98
They could remove the nat gas.

Although I'm not sure if that would do much.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
April 20 2009 00:22 GMT
#99
On April 19 2009 23:07 Mortician wrote:
Middle/small size units can go between 2 assimilator
Small units between geyser and assimilator
None between 2 geysers

Ghosts can.
Being healthy, it has been said, really consists of having the same disease as everybody else.
kakisama
Profile Joined March 2008
Canada82 Posts
April 20 2009 00:44 GMT
#100
2 port wraiths seem to be decent strategy.
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