• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:15
CEST 04:15
KST 11:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
SC4ALL II: Brood War - $2500 - Dec 5-64SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)8Neeb returns to progaming; rejoins ONSYDE15Weekly Cups (July 20-26): Early returns on 5.0.16b8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Daily SC2 Player Grid - feedback wanted August World Ranking: Clem climbs to #2 Life's Huge Gambling Spree After IEM Katowice 2014 Neeb returns to progaming; rejoins ONSYDE
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles #19 2-Days Event Sparkling Tuna Cup - Weekly Open Tournament SC4ALL II announced - $10,000 prize pool, Dec 5-6 PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
ASL22 General Discussion BW General Discussion Making an Online Broodwar Manager Game BW Drama: Terror's Debt Incident + C9 disbanding BGH Auto Balance -> http://bghmmr.eu/
Tourneys
SC4ALL II: Brood War - $2500 - Dec 5-6 [Megathread] Daily Proleagues 2v2v2v2 Tournament Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Odyssey Mineral Stack Saturation PvT advise for noobs
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Early Access is Now Live! Nintendo Switch Thread Beyond All Reason Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Scarlett Fan Club The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3884 users

What's viable on Battle Royal? - Page 5

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
RifleCow
Profile Joined February 2008
Canada637 Posts
April 19 2009 22:41 GMT
#81
Lol, scwizard, being able to engage in discussion on online forums and particularly on TL requires a degree of credibility behind the person whom is in the debate. When you thought that 8rax meant eight barracks to stop 2 hatch mutalisks you lost all your credibility, at this point attempting to engage in discussion is fruitless because no one will discuss with someone who can make that stupid of a mistake. Which is why I think at this point you should gracefully refrain from posting in this thread.
hohoho
koreasilver
Profile Blog Joined June 2008
9109 Posts
April 19 2009 22:43 GMT
#82
On April 20 2009 07:36 s_86 wrote:
What if in TvZ, terran were to FE and destroy his gas wall. Then straight to 2port valkyries for harrass and muta counter, while building up inf or mech and dropships. End game would be harassing expo's with dropships (with either inf or mech) guarded by valks.

If you FE -> 2port, your valks won't come out in time for 2hatch mutas. You have to go 1base tech if you want to get valks out in time for 2hatch mutas.
scwizard
Profile Joined March 2009
United States1195 Posts
April 19 2009 22:45 GMT
#83
On April 20 2009 07:41 RifleCow wrote:
Lol, scwizard, being able to engage in discussion on online forums and particularly on TL requires a degree of credibility behind the person whom is in the debate. When you thought that 8rax meant eight barracks to stop 2 hatch mutalisks you lost all your credibility, at this point attempting to engage in discussion is fruitless because no one will discuss with someone who can make that stupid of a mistake. Which is why I think at this point you should gracefully refrain from posting in this thread.

Are questions like
On April 20 2009 07:28 scwizard wrote:
Hmm, how would things turn out of the terran mined out that patch earlier in the game, before zerg got mutas? How badly would it screw up timings?

Allowed?
thunk
Profile Blog Joined March 2008
United States6233 Posts
Last Edited: 2009-04-19 22:48:19
April 19 2009 22:46 GMT
#84
On April 20 2009 07:36 s_86 wrote:
What if in TvZ, terran were to FE and destroy his gas wall. Then straight to 2port valkyries for harrass and muta counter, while building up inf or mech and dropships. End game would be harassing expo's with dropships (with either inf or mech) guarded by valks.


The valks wouldn't make it in time.

You couldn't destroy the assims against a 9 pool, and I dunno if you could destroy punctually against a 12 hatch 11 pool either.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
s_86
Profile Blog Joined January 2009
United States191 Posts
April 19 2009 22:48 GMT
#85
On April 20 2009 07:43 koreasilver wrote:
Show nested quote +
On April 20 2009 07:36 s_86 wrote:
What if in TvZ, terran were to FE and destroy his gas wall. Then straight to 2port valkyries for harrass and muta counter, while building up inf or mech and dropships. End game would be harassing expo's with dropships (with either inf or mech) guarded by valks.

If you FE -> 2port, your valks won't come out in time for 2hatch mutas. You have to go 1base tech if you want to get valks out in time for 2hatch mutas.

Well there would be a few turrets up beforehand. You can put more turrets than usual, cause you won't be building any more infantry (due to the walled entrance). If the zerg does infact go hydra/lurker to try to break through the two temples to your base, you would likely know before hand due to the lifted off barracks-scout, and prepare.
s_86
Profile Blog Joined January 2009
United States191 Posts
April 19 2009 22:52 GMT
#86
On April 20 2009 07:46 thunk wrote:
Show nested quote +
On April 20 2009 07:36 s_86 wrote:
What if in TvZ, terran were to FE and destroy his gas wall. Then straight to 2port valkyries for harrass and muta counter, while building up inf or mech and dropships. End game would be harassing expo's with dropships (with either inf or mech) guarded by valks.


The valks wouldn't make it in time.

You couldn't destroy the assims against a 9 pool, and I dunno if you could destroy punctually against a 12 hatch 11 pool either.


I figured a depot/rax wall while building a cc in base would prevent 9pool. Followed by moving out with the 6+ rines plus some scvs can break the gas-wall. Sorry, I should have clarified.
thunk
Profile Blog Joined March 2008
United States6233 Posts
April 19 2009 22:53 GMT
#87
On April 20 2009 07:48 s_86 wrote:
Show nested quote +
On April 20 2009 07:43 koreasilver wrote:
On April 20 2009 07:36 s_86 wrote:
What if in TvZ, terran were to FE and destroy his gas wall. Then straight to 2port valkyries for harrass and muta counter, while building up inf or mech and dropships. End game would be harassing expo's with dropships (with either inf or mech) guarded by valks.

If you FE -> 2port, your valks won't come out in time for 2hatch mutas. You have to go 1base tech if you want to get valks out in time for 2hatch mutas.

Well there would be a few turrets up beforehand. You can put more turrets than usual, cause you won't be building any more infantry (due to the walled entrance). If the zerg does infact go hydra/lurker to try to break through the two temples to your base, you would likely know before hand due to the lifted off barracks-scout, and prepare.


You still wouldn't be able to make it in time, pull out a stopwatch and try it yourself.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
koreasilver
Profile Blog Joined June 2008
9109 Posts
April 19 2009 23:04 GMT
#88
On April 20 2009 07:48 s_86 wrote:
Show nested quote +
On April 20 2009 07:43 koreasilver wrote:
On April 20 2009 07:36 s_86 wrote:
What if in TvZ, terran were to FE and destroy his gas wall. Then straight to 2port valkyries for harrass and muta counter, while building up inf or mech and dropships. End game would be harassing expo's with dropships (with either inf or mech) guarded by valks.

If you FE -> 2port, your valks won't come out in time for 2hatch mutas. You have to go 1base tech if you want to get valks out in time for 2hatch mutas.

Well there would be a few turrets up beforehand. You can put more turrets than usual, cause you won't be building any more infantry (due to the walled entrance). If the zerg does infact go hydra/lurker to try to break through the two temples to your base, you would likely know before hand due to the lifted off barracks-scout, and prepare.

The thing is, you can't completely block off a committed mutalisk attack with just turrets. You won't have a meaningful amount of marines with stim and range, and you're counting on your valks, but if you FE, your valks are going to be really slow compared to the mutalisks and you won't have enough marines. That means you have to build an extreme number of turrets because you're trying to protect both bases, and the nat's min line is difficult to protect against mutalisks.
thunk
Profile Blog Joined March 2008
United States6233 Posts
April 19 2009 23:09 GMT
#89
At least on Battle Royal guardians can only hit your min lines if you take your nat, which not a great assumption at this point.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
koreasilver
Profile Blog Joined June 2008
9109 Posts
April 19 2009 23:19 GMT
#90
That's not much of a consolation, lol.
s_86
Profile Blog Joined January 2009
United States191 Posts
April 19 2009 23:30 GMT
#91
Ok you two (thunk and koreasilver)! I'm only D+ terran, and don't know my timings well, so you guys are probably right, but if Upmagic, Baby, or Flash do this build in one of the upcoming games, you guys owe me! ^^
koreasilver
Profile Blog Joined June 2008
9109 Posts
April 19 2009 23:33 GMT
#92
I'm curious to see what upmagic has prepared for the game. We'll see what happens.
thunk
Profile Blog Joined March 2008
United States6233 Posts
April 19 2009 23:41 GMT
#93
Wraith is my bet.

I haven't seen the TvZ games trending toward one type of game or another but Up thinks that a 9 pool/drone scout isn't probable a BBS inside of their opponents base could also happen.

14 CC might work but it's a 2 player map with a medium rush distance and it might not even win you the game because of the map.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
anTi_
Profile Joined October 2008
United States499 Posts
April 19 2009 23:52 GMT
#94
On a progamer level I believe nothing is really too viable vs a zerg of the same caliber, the map is almost hopeless for anything but zerg. You cannot hide any strategies from the zerg, he has total map dominance, better harass, and a better economy. If he goes 2hat muta he can constantly hit your natural. (I don't care if you have 5 turrets he can still pick off scvs since it's against the wall.) Meanwhile if he takes out his assimilators you would need to mine out 48 minerals aka 6 trips across the map to get to him without a dropship (Which isn't going to happen because he's going to have complete map control). A dropship full of marines isn't going to do shit either.

If you let him kill your assimilators as terran the game is pretty much over, he can glitch lurkers over mineral patches and get behind your nat, continue pumping mutas, he can drop, go gaurdians, make a god damn overlord ring around your base with scourge sprinkled in, afk for 5 minutes, or do any of these in combination to win the game.

If a terran wins a straight up game on this map on a progamer level I will be shocked.
www.thevapeapes.com
koreasilver
Profile Blog Joined June 2008
9109 Posts
April 19 2009 23:56 GMT
#95
Flash is playing on the map, so I can only assume he has a plan to win. KTF wouldn't waste their best player on a completely hopeless map.
thunk
Profile Blog Joined March 2008
United States6233 Posts
April 19 2009 23:59 GMT
#96
Yea, people must think that Terrans have a chance on it because they keep sending Terrans out in a TvZ. KTF even has a semi-viable Zerg option.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
anTi_
Profile Joined October 2008
United States499 Posts
April 20 2009 00:08 GMT
#97
I suppose the best thing I can say to that is that I hope they prove me wrong. Either that or they just remove the map and bring back an old one.
www.thevapeapes.com
scwizard
Profile Joined March 2009
United States1195 Posts
April 20 2009 00:19 GMT
#98
They could remove the nat gas.

Although I'm not sure if that would do much.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
April 20 2009 00:22 GMT
#99
On April 19 2009 23:07 Mortician wrote:
Middle/small size units can go between 2 assimilator
Small units between geyser and assimilator
None between 2 geysers

Ghosts can.
Being healthy, it has been said, really consists of having the same disease as everybody else.
kakisama
Profile Joined March 2008
Canada82 Posts
April 20 2009 00:44 GMT
#100
2 port wraiths seem to be decent strategy.
Pride of War
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 175
Ketroc 61
StarCraft: Brood War
Rain 4149
GuemChi 2615
Artosis 657
sSak 67
Bale 55
Noble 8
Dota 2
NeuroSwarm203
LuMiX0
Counter-Strike
summit1g9206
taco 233
minikerr49
Super Smash Bros
C9.Mang01535
Mew2King167
Heroes of the Storm
Khaldor111
Other Games
gofns19154
tarik_tv10454
JimRising 618
Maynarde141
420jenkins129
Organizations
Other Games
gamesdonequick1004
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 117
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 18
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21774
League of Legends
• Rush152
Upcoming Events
WardiTV Weekly
8h 45m
Sparkling Tuna Cup
1d 7h
INu's Battles
1d 8h
Percival vs Zoun
Cure vs Rogue
ByuN vs Classic
Clem vs NightMare
PiGosaur Cup
1d 21h
Replay Cast
2 days
Kung Fu Cup
2 days
Replay Cast
2 days
The PondCast
3 days
INu's Battles
3 days
Replay Cast
3 days
[ Show More ]
IntoTheTV X SOOP
4 days
RSL Revival
5 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL Season 22: Qualifier #2
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.