• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:57
CEST 01:57
KST 08:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
Weekly Cups (Sept 29-Oct 5): MaxPax triples up2PartinG joins SteamerZone, returns to SC2 competition245.0.15 Balance Patch Notes (Live version)103$2,500 WardiTV TL Map Contest Tournament 151Stellar Fest: StarCraft II returns to Canada11
StarCraft 2
General
5.0.15 Balance Patch Notes (Live version) Weekly Cups (Sept 29-Oct 5): MaxPax triples up PartinG joins SteamerZone, returns to SC2 competition ZvT - Army Composition - Slow Lings + Fast Banes Stellar Fest: StarCraft II returns to Canada
Tourneys
Tenacious Turtle Tussle Stellar Fest $2,500 WardiTV TL Map Contest Tournament 15 Sparkling Tuna Cup - Weekly Open Tournament LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025
Strategy
Custom Maps
External Content
Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive
Brood War
General
RepMastered™: replay sharing and analyzer site BW General Discussion Question regarding recent ASL Bisu vs Larva game BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ro8 Preview Pt2: Holding On
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro8 Day 4 [ASL20] Ro8 Day 3 Small VOD Thread 2.0
Strategy
Proposed Glossary of Strategic Uncertainty Current Meta TvZ Theorycraft - Improving on State of the Art 9 hatch vs 10 hatch vs 12 hatch
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
UK Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
[AI] From Comfort Women to …
Peanutsc
Mental Health In Esports: Wo…
TrAiDoS
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2035 users

Blizzard Classic Games "quietly dismantled" - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Jealous
Profile Blog Joined December 2011
10188 Posts
January 23 2021 22:33 GMT
#41
On January 24 2021 07:21 Rus_Brain wrote:
Technically ShieldBattery is running old 1.16.1 version, right?
Connection is peer2peer or some sort of a hostbots are possible? (Like WC3 Novosibirsk/Russia hostbots make Eu vs Kr playable)

They have been working on making it work with RM.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Comedy
Profile Joined March 2016
457 Posts
January 24 2021 01:36 GMT
#42
On January 24 2021 07:21 Rus_Brain wrote:
Technically ShieldBattery is running old 1.16.1 version, right?
Connection is peer2peer or some sort of a hostbots are possible? (Like WC3 Novosibirsk/Russia hostbots make Eu vs Kr playable)


It's peer to peer.
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
January 24 2021 02:05 GMT
#43
Where is a safe place to download the 1.16.1 version to see how it plays now ? Is it possible?
AKA: TelecoM[WHITE] Protoss fighting
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
January 24 2021 07:43 GMT
#44
gonna be a bummer if queue breaks more.

tbh, I prefer SCR queue system than to shield battery. I have 0 problems playing koreans 95% of the time and I found shield battery to be a bit unforgiving in skill levels of other players.
twitch.tv/schamtoo | twitter.com/schamtoo
tec27
Profile Blog Joined June 2004
United States3701 Posts
Last Edited: 2021-01-24 12:22:06
January 24 2021 12:21 GMT
#45
On January 24 2021 07:21 Rus_Brain wrote:
Technically ShieldBattery is running old 1.16.1 version, right?
Connection is peer2peer or some sort of a hostbots are possible? (Like WC3 Novosibirsk/Russia hostbots make Eu vs Kr playable)

We have Remastered working (but it's not on our public server currently). Network connections are proxied peer-to-peer (that is, each pair of players in a game picks a proxy server that is ideal for them, so a game still involves a separate connection per pair of players, but there are no issues with port forwarding/hosting ever).

On January 24 2021 16:43 SchAmToo wrote:
gonna be a bummer if queue breaks more.

tbh, I prefer SCR queue system than to shield battery. I have 0 problems playing koreans 95% of the time and I found shield battery to be a bit unforgiving in skill levels of other players.

I'm not sure what that judgment really means tbh, we never shipped matchmaking on ShieldBattery to the public (or had open account creation), so there's not really much to compare. The previous launch of SB was a closed beta that never got to the point of delivering the basic features we had in mind before Blizzard made development very hard.
Can you jam with the console cowboys in cyberspace?
toriak
Profile Joined December 2008
Slovakia477 Posts
Last Edited: 2021-01-24 20:02:39
January 24 2021 15:49 GMT
#46
On January 24 2021 11:05 TelecoM wrote:
Where is a safe place to download the 1.16.1 version to see how it plays now ? Is it possible?


SC 1.16.1 is included in SCHNAIL (you need to register before download):
https://schnail.com
As a bonus you get bots to play against.

ICCup webpage provides download as well.


Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
January 24 2021 15:51 GMT
#47
On January 24 2021 00:52 Jealous wrote:
Show nested quote +
On January 24 2021 00:16 LegalLord wrote:
This absolutely felt inevitable from the get-go. Though SCR got a lot of good fanfare at the beginning, I always felt that transitioning back to a Blizzard-centered system would eventually end badly. To its credit, it came at a time when ICCup was in terminal decline and the only other credible incumbents (e.g. Fish) were terrible, but a private server solution was always the answer in the long run. Games survive better if you don't depend on its publisher to stay interested in it, that's a lesson learned through painful experience many times over.

At least it wasn't as bad as WC3: Refunded.

What was terrible about Fish?


Given Fish's anti cheat was essentially Malware I'd say that was a problem.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
January 24 2021 15:55 GMT
#48
i dont care about new developments, just keep the servers alive \

tec27 doing God's work
ॐ
Jealous
Profile Blog Joined December 2011
10188 Posts
January 24 2021 17:23 GMT
#49
On January 25 2021 00:49 toriak wrote:
Show nested quote +
On January 24 2021 11:05 TelecoM wrote:
Where is a safe place to download the 1.16.1 version to see how it plays now ? Is it possible?


SC 1.16.1 is included in SCHNAIL (you need to register before download):

As a bonus you get bots to play against.



This version of 1.16, as far as I am aware, is packaged specifically for SCHNAIL and I've not been able to use it for multiplayer - I had spoken to Sonko about it, and this was intentional. However, I didn't try ICCup, so that might still work.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
LegalLord
Profile Blog Joined April 2013
United Kingdom13775 Posts
January 24 2021 18:13 GMT
#50
On January 25 2021 00:51 Qikz wrote:
Show nested quote +
On January 24 2021 00:52 Jealous wrote:
On January 24 2021 00:16 LegalLord wrote:
This absolutely felt inevitable from the get-go. Though SCR got a lot of good fanfare at the beginning, I always felt that transitioning back to a Blizzard-centered system would eventually end badly. To its credit, it came at a time when ICCup was in terminal decline and the only other credible incumbents (e.g. Fish) were terrible, but a private server solution was always the answer in the long run. Games survive better if you don't depend on its publisher to stay interested in it, that's a lesson learned through painful experience many times over.

At least it wasn't as bad as WC3: Refunded.

What was terrible about Fish?


Given Fish's anti cheat was essentially Malware I'd say that was a problem.

It was all-around a pretty bad platform. I remember for the longest time it was just straight Fighting Spirit until they finally added a couple of new maps to ladder at the very end. The veteran playerbase was its only saving grace.
History will sooner or later sweep the European Union away without mercy.
Armathai
Profile Joined October 2007
1023 Posts
Last Edited: 2021-01-24 21:25:48
January 24 2021 21:25 GMT
#51
On January 24 2021 21:21 tec27 wrote:
Show nested quote +
On January 24 2021 07:21 Rus_Brain wrote:
Technically ShieldBattery is running old 1.16.1 version, right?
Connection is peer2peer or some sort of a hostbots are possible? (Like WC3 Novosibirsk/Russia hostbots make Eu vs Kr playable)

We have Remastered working (but it's not on our public server currently). Network connections are proxied peer-to-peer (that is, each pair of players in a game picks a proxy server that is ideal for them, so a game still involves a separate connection per pair of players, but there are no issues with port forwarding/hosting ever).


Question on this, but doesn't this increase latency between players by having a proxy server in between?
If my ideal proxy is in euro, the korean's is in korea, do we then have to wait for the proxies to transmit to each other or is 3rd 'middle' proxy chosen to alleviate this? Would there be an optional forced p2p for those of us capable of portforwarding?


Looking for ArcticCerebrate formerly from @USEast
Comedy
Profile Joined March 2016
457 Posts
Last Edited: 2021-01-25 01:51:21
January 25 2021 01:50 GMT
#52
I think the best thing would be server hosted games like in sc2, europeans could play against koreans that way, both connecting to a US central server and playing with ~130-140 ping. (TR20 low or TR24 high).

Or hosted like rus_brain suggested, in Novosibirsk, probably can even get TR24 low between korea and europe then. (as happens in WC3).
tec27
Profile Blog Joined June 2004
United States3701 Posts
January 26 2021 00:17 GMT
#53
On January 25 2021 06:25 Armathai wrote:
Show nested quote +
On January 24 2021 21:21 tec27 wrote:
On January 24 2021 07:21 Rus_Brain wrote:
Technically ShieldBattery is running old 1.16.1 version, right?
Connection is peer2peer or some sort of a hostbots are possible? (Like WC3 Novosibirsk/Russia hostbots make Eu vs Kr playable)

We have Remastered working (but it's not on our public server currently). Network connections are proxied peer-to-peer (that is, each pair of players in a game picks a proxy server that is ideal for them, so a game still involves a separate connection per pair of players, but there are no issues with port forwarding/hosting ever).


Question on this, but doesn't this increase latency between players by having a proxy server in between?
If my ideal proxy is in euro, the korean's is in korea, do we then have to wait for the proxies to transmit to each other or is 3rd 'middle' proxy chosen to alleviate this? Would there be an optional forced p2p for those of us capable of portforwarding?



Given the prevalence of easy DDOS, allowing/encouraging straight P2P play as games used to do just seems like a pretty bad idea to me. It also prevents us from monitoring things on boxes we control (for things like hacking, collecting replays as the game progresses, assigning true disconnect fault, etc.).

These proxy servers can actually provide *improved* latency though. You shouldn't see them as necessarily an additional hop outside of the normal path, but rather a *different* hop, one that is in a big network provider's datacenter that has good connectivity/routes to other parts of the world. We don't pick ideal proxy servers based on your connection, we pick it based on *the pair of players*. So your "ideal proxy" would be the one that minimizes latency between you and the Korean player together, not something that is chosen in isolation. People use VPNs to guarantee a particular (fast) route to other areas of the world, and it's sort of a similar idea. At some point in the future we may even adopt a more directly similar approach, or use something like NetworkNext which is focused on maintaining that sort of network.

We don't have any kind of analytic data to support this, but anecdotally players were far happier with our approach (especially in team games) than ICCup, despite the underlying game protocol being identical. I'd encourage you to actually try it out before you ask us to roll it back
Can you jam with the console cowboys in cyberspace?
Jealous
Profile Blog Joined December 2011
10188 Posts
January 26 2021 00:35 GMT
#54
ShieldBattery had amazing latency for me when I played fwiw. Played team games, FFAs, and obs games with players from all over.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
January 26 2021 05:21 GMT
#55
I can also vouch that sb worked really well back when I played it before RM release. Seeing as we aren't getting much changes anymore, I can see sb playing a major role in the future if the ladder breaks down and blizzard decides not to make any fixes.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Dante08
Profile Blog Joined February 2008
Singapore4128 Posts
Last Edited: 2021-01-26 08:11:37
January 26 2021 08:03 GMT
#56
Dam this sucks, it doesn't even cost them that much to maintain a team to run BW.

Anyway at this point I just hope they maintain the servers, update new ladder seasons once a quarter, fix bugs and hacks. That's all I ask for really.
oxKnu
Profile Joined December 2017
1207 Posts
January 26 2021 08:49 GMT
#57
On January 26 2021 17:03 Dante08 wrote:

Anyway at this point I just hope they maintain the servers, update new ladder seasons once a quarter, fix bugs and hacks. That's all I ask for really.


Um, maybe I'm missing something but when did they actually do this?
Xeofreestyler
Profile Blog Joined June 2005
Belgium6772 Posts
January 26 2021 10:54 GMT
#58
This all went to shit the minute Activision and Blizzard merged. Fuck that company.
Graphics
ghfgfhfghasdreq
Profile Joined January 2021
2 Posts
January 26 2021 11:59 GMT
#59
--- Nuked ---
FGHHGFFHGD
Profile Joined January 2021
2 Posts
January 26 2021 12:13 GMT
#60
--- Nuked ---
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub268
Nathanias 94
StarCraft: Brood War
Larva 506
Backho 99
JulyZerg 52
NaDa 21
Dota 2
capcasts233
League of Legends
JimRising 825
Counter-Strike
fl0m949
shahzam508
Super Smash Bros
AZ_Axe42
Heroes of the Storm
Khaldor169
Other Games
summit1g4225
Grubby2649
C9.Mang0210
Maynarde123
fpsfer 2
Organizations
Other Games
gamesdonequick949
BasetradeTV51
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• RyuSc2 91
• musti20045 37
• davetesta33
• OhrlRock 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift3751
Other Games
• Scarra1275
Upcoming Events
Map Test Tournament
11h 3m
PiGosaur Monday
1d
Map Test Tournament
1d 11h
Tenacious Turtle Tussle
1d 23h
The PondCast
2 days
Map Test Tournament
2 days
Map Test Tournament
3 days
OSC
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
[ Show More ]
Map Test Tournament
4 days
OSC
4 days
[BSL 2025] Weekly
4 days
Safe House 2
4 days
Sparkling Tuna Cup
5 days
Map Test Tournament
5 days
OSC
5 days
IPSL
5 days
dxtr13 vs Napoleon
Doodle vs OldBoy
Liquipedia Results

Completed

BSL 20 Team Wars
Maestros of the Game
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Acropolis #4 - TS2
C-Race Season 1
IPSL Winter 2025-26
EC S1
ESL Pro League S22
Frag Blocktober 2025
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.