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Blizzard Classic Games "quietly dismantled" - Page 7

Forum Index > BW General
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wimpwimpwimp
Profile Joined May 2012
169 Posts
Last Edited: 2021-02-01 18:18:59
February 01 2021 16:55 GMT
#121
On February 01 2021 23:37 QuadroX wrote:
Show nested quote +
On February 01 2021 22:44 wimpwimpwimp wrote:
On February 01 2021 22:15 Dangermousecatdog wrote:
Personally I rather like the HD graphics. But I still can't get over how they managed to make the original graphics worse when they released remastered. It can only be deliberate.


I did a round of experimentation with SD graphics in remastered last week, and I'm starting to wonder if this idea of "smoother" or "less pixelated" SD graphics in 1.16.1 is a bit of a myth.

It's true the graphics will be skewed a little at most screen resolutions, but at some resolutions they are not skewed at all, and at higher resolutions this is barely noticeable anyway.

Does anyone here have some good screenshots of 1.16.1 so I can compare the two?



Here's the comparison done at same "integer-scale to 480p" resolution (top is 1.16.1, bottom is SC:R SD):

[image loading]

Non-pixelated 1.16 is a myth, it was probably non-integer scaling at 1080p or 1024p that resulted in a bit blurry image.

Pixel-wise there are minor artifacts, but what's more important is loss of color, pay attention to red arrows. Also bottom panels look a lot worse and blurry.


Thanks!

To my eyes those are pretty similar. Scr looks slightly sharper or brighter from a distance. But as you said in scr the bottom panels and possibly the unit portraits are for some reason blurred.

I’m not sure there’s actually a loss of color in scr though. I think possibly scr has a larger color palette (see for example the number of greens on the hatcheries), resulting in the original art being more accurately represented.

Or maybe the color palettes are just different.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2021-02-02 01:53:46
February 01 2021 16:56 GMT
#122
pretty sure i ran that test before yeah you will get the artifacts no matter the resolution you use I actually ran it at 640*480 on my CRT I believe using windowed fullscreen then to force the resolution. which is still problematic even if that would be the way to display clean because you don't want to switch your desktop resolution every time you run the game.
but then yeah there is a second problem due to modern monitors underperforming at non native resolutions so you'd kinda need the 1280*960 display within whatever resolution you are using which is native to your monitor I guess.. (for no input lag and max refresh rate)
QuadroX
Profile Joined August 2017
386 Posts
February 01 2021 22:40 GMT
#123
On February 02 2021 01:56 ProMeTheus112 wrote:
pretty sure i ran that test before yeah you will get the artifacts no matter the resolution you use I actually ran it at 640*480 on my CRT I believe using windowed fullscreen then to force the resolution. which is still problematic even if that would be the way to display clean because you don't want to switch your desktop resolution every time you run the game.
but then yeah there is a second problem due to modern monitors unperforming at non native resolutions so you'd kinda need the 1280*960 display within whatever resolution you are using which is native to your monitor I guess.. (for no input lag and max refresh rate)


Agree, 1280x960 is pixel-perfect resolution for SD SC:R/BW since it's an integer scaling. Not only graphics look without distortions it also makes sure small dots on the minimap never change their proper pixel size regardless of position. I saw many Koreans play with black borders all around to box 1280x960 into 1920x1080 screen. Next best would be 1440p monitor which are a bit pricey but still available.
tec27
Profile Blog Joined June 2004
United States3701 Posts
February 02 2021 00:03 GMT
#124
On February 01 2021 23:37 QuadroX wrote:
Show nested quote +
On February 01 2021 22:44 wimpwimpwimp wrote:
On February 01 2021 22:15 Dangermousecatdog wrote:
Personally I rather like the HD graphics. But I still can't get over how they managed to make the original graphics worse when they released remastered. It can only be deliberate.


I did a round of experimentation with SD graphics in remastered last week, and I'm starting to wonder if this idea of "smoother" or "less pixelated" SD graphics in 1.16.1 is a bit of a myth.

It's true the graphics will be skewed a little at most screen resolutions, but at some resolutions they are not skewed at all, and at higher resolutions this is barely noticeable anyway.

Does anyone here have some good screenshots of 1.16.1 so I can compare the two?



Here's the comparison done at same "integer-scale to 480p" resolution (top is 1.16.1, bottom is SC:R SD):

[image loading]

Non-pixelated 1.16 is a myth, it was probably non-integer scaling at 1080p or 1024p that resulted in a bit blurry image.

Pixel-wise there are minor artifacts, but what's more important is loss of color, pay attention to red arrows. Also bottom panels look a lot worse and blurry.

I don't think comparing WMode 2x to SC:R is really what you'd want to do, as it just does a nearest-neighbor scale (which is not all that dissimilar to what SC:R is doing). You'd really want to use either ShieldBattery (which does an interpolated scale) or 640x480 full screen (and you'd probably need to take an actual picture of your monitor to get an accurate feel for how that looks, instead of just the raw graphics output).

Regardless of that outcome, there's a fair bit of work that's gone into developing "better" pixel scalers for classic game emulation that I think could work well for BW's SD graphics as well, e.g. https://www.datagenetics.com/blog/december32013/index.html
Can you jam with the console cowboys in cyberspace?
Lorch
Profile Joined June 2011
Germany3684 Posts
Last Edited: 2021-02-02 01:55:52
February 02 2021 01:55 GMT
#125
What tec27 said.

You can do a lot with 1.16.1 using your GPUs software (e.g. nvidia control panel). In remastered you are stuck using blizzards poor scaling algorithm. It is a shame that there is no way to run SC:R at 640x480.
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