Worst unit in BW? - Page 5
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lastprobeALIVE
United States973 Posts
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tensionwave
United States66 Posts
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Energies
Australia3225 Posts
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BroOd
Austin10831 Posts
On December 12 2004 19:13 ProudCappi wrote: Can YOU read!? When you have 180 supply more than your opponent (200 vs 20) than the game is over. That same logic applies to nukes. The only reason you would ever build a nuke is too win with more flair... you already have the game won when you use a nuke. Boxer says you're wrong. | ||
JoeUser
United States684 Posts
On December 12 2004 13:55 HowitZer wrote: It's gotta be broodling. I'd love to see a replay where someone used broodling to change a game. What!?! Didn't you read the Official Prima's Starcraft Strategy Guide? Everybody uses broodlings as a way to get a quick attack force deep behind enemy lines! Just be quiet newb. | ||
ProudCappi
United States366 Posts
No one comes back from 20 to 200. Not even boxer. | ||
Meta
United States6225 Posts
On December 12 2004 14:55 MiniRoman wrote: Are you fucking serious? Beast will slap you upside the face with his penis so hard you will be crying Bulgarian sperm for weeks. I've seen you say some pretty stupid things over the week but this takes the fucking cake. HAHAHAhHHahahahahah that was wonderful~ | ||
karelen
Sweden2407 Posts
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mightypenny_ph
Philippines259 Posts
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AirMouse
Canada106 Posts
On December 12 2004 17:47 Famouzze wrote: wtf? i challenged beast to back up his shit talk and he hasn't responded. u think this means i'm owned? he said MIND CONTROL is OVERPOWERED for christ's sakes, and he said i have "no vision of the game" for not agreeing with this. no one even asked for ur opinion or miniroman's. if beast wants to put his game where his mouth is i'm willing to show him something...until then whatever miniroman thinks of my skills or his dont mean anything...i find u both are acting very pathetic...its pretty sad how some ppl here have no manners at all. what the fuck is ur problem? seriously? u like mind control this much? if u dont even know who i am, then mind your own business... but, if beast continues to dodge after saying such a ridiculous and insulting thing, then that will be even sadder than your random bullshit :< Corbalt vs beast gogo ~~ | ||
ahk-gosu
Korea (South)2099 Posts
On December 12 2004 17:33 ProudCappi wrote: akh-gosu: I can't respond to everything, but valks are extremely expensive, ghosts suck, nukes suck, and eveything here is wrong: "scout: huge damage, huge speed, a lot of upgrades, obviously a good scout . haha kills bcs and carriers." ok let me respond to what you wrote valks expensive yes but en mass they can take out about 80 mutas or carriers in a few seconds. trust me. they are good. ghost suck. nuke suck. are you kidding me? nuke lands pretty fast imo and if you cant find that ghost in a few seconds you could end up losing an expo or two. and ghost lockdown is really strong vs carriers and tvt.i think you just dont know how to use ghosts. :/ and everything here is wrong? obviously everything isnt wrong. scout does have huge anti air damage, speed is wrong i meant upgrades ![]() | ||
ahk-gosu
Korea (South)2099 Posts
On December 12 2004 17:30 LetMeBeWithYou wrote: I agree most on your list but you never said the worst unit t.t;; what i meant was that there is no bad unit in this game. | ||
ProudCappi
United States366 Posts
On December 12 2004 22:49 ahk-gosu wrote: what i meant was that there is no bad unit in this game. Except ghosts and scouts. Bad units have their uses too. | ||
ahk-gosu
Korea (South)2099 Posts
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thelucas
Slovakia285 Posts
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pheered.user
United States2603 Posts
PvP: 1.Vs Carriers, possible the best counter to a carrier, maybe following mind control or stasis 2.When a protoss is trying to harass you with a speed shuttle the entire game and you get very frustrated I have actually made a couple scouts to deal with this and would do it again. PvZ: 1. If your opponet opens with 12hat in main gets enough lings than expands try going scout some time instead of sair, also scouts are much better to use in general vs overlrods because they kill them so much quicker, downside is though they cost more and build slower than sair. 2. Scouts+dweb can harass better than one might think. PvT: 1. Scouts work about the same vs Battlecruisers as they do carriers 2. Opening with a stargate build will often times confuse a terran player 3. Same properties as when someone is harassing you with dropships make a few scouts i guarantee they will stop trying to drop you as soon as you scare the piss out of them with your scouts although carriers are probably a much better idea i have used scouts too when i diddnt think carriers were logical. In FFA's, Scouts are the best unit in large numbers they will rape any ground attack force and eat air units in no time although i would definitely get a few sair for dweb sair + dweb are the best unit combination in ffa's. | ||
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Liquid`Drone
Norway28636 Posts
on the other hand, I'm certain I've built more infested terrans than anyone else on this forum. they're horrible and they have hardly ever been cost effective. if they were like templars and had 0 attack however their explosion was a spell, they would be awesome though. I mean, you can very occasionally pull off some cute stuff. e.g. drop 2 infesteds next to a cc and infest it or defending against drops with them or dropping in peonlines but unless the game is already over you're always best off avoiding building them. the nuke is definitely better. and ghosts are awesome in the right scenarios. | ||
Hautamaki
Canada1311 Posts
Here's what I propose: MC is a broken spell. Make it any better and it might be too good. Same with broodling. A 1 hit kill anything spell is always a problem in games like this. I'd suggest make it a lot better, BUT, put a duration on it. Make it so that MC'd units revert back to player control after 10-20 seconds or something. Then make it cost like 125 mana and not rape the da's shields. Then, it would have a tangible use, especially vs units like lurkers and ultras that can change a pvz battle even in relatively small numbers. Also, maelstrom is too weak for 100 mana. Make it 75 or increase it's duration. Feedback is fine at 50, but it's impractical for most people to use the spell. They just aren't fast enough. It would be far far better if DA's were flying units, so that they could move quickly and easily enough to actually be able to hunt down enemy spell casters. As it is, you can almost never effectively feedback the other guy's casters before they've already casted their spells, because DA's get stuck behind their own units and etc. So, maybe increase the range of the spell to like, more than yamato range? That might actually make it usable by the general bw playing public. And by the general bw playing public, I mean the good players, like us. Scouts should be considered a compliment to corsairs, not carriers. There's very little that scouts do that carriers can't do a lot better. However, they do have an air to ground attack which sairs do not. Therefore, make scouts, like sairs, a stargate only unit. Screw upgrading them at fleet beacons. Scouts should be upgradeable at the cyber core, or preferably, for that price, come with their upgrades. If you still want to force them to get speed, make it cheap, fast, and available at the core, and make scouts cheaper too. Increase their armour and air to ground. You might actually see scouts get used occasionally, though it wouldn't change too too much because both zerg and terran already have to get anti air vs protoss already for other reasons. Turrets to defend against drops and dts, and in zergs case defense against sairs killing overlords. With sairs still requiring a beacon to get dweb, you wouldn't see toss's overpowering the other races with huge air forces early in the game. But, it might be a legitimate option for toss to hold his cliffs with scouts, for example. | ||
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Liquid`Drone
Norway28636 Posts
I'd rather have 1 DA with mael, 1 archon and 1 templar than 2 archons and 2 templars when fighting against mutas. I bet anyone who thinks DA's suck just haven't made any effort at incorporating them in their play. I have. mael is useful and I get it quite often. and I've won multiple games with it, too. | ||
MoltkeWarding
5195 Posts
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