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Worst unit in BW? - Page 5

Forum Index > BW General
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lastprobeALIVE
Profile Blog Joined October 2004
United States973 Posts
December 12 2004 10:18 GMT
#81
I think the worst unit ever is the zergling, only cus manifesto beat me with them T_T..... ill get you back you bastard!
when in doubt DT out
tensionwave
Profile Joined September 2004
United States66 Posts
December 12 2004 10:42 GMT
#82
them suicide units from the cc
EX-War3 player trying to learn Broodwar, dont get upset over my noobness :D
Energies
Profile Blog Joined September 2003
Australia3225 Posts
December 12 2004 10:45 GMT
#83
The man in the turret, he's fucking useless he never aims at the right things.
"Everybody wanna be a bodybuilder but dont nobody wanna lift no heavy ass weight" - Ronnie Coleman.
BroOd
Profile Blog Joined April 2003
Austin10831 Posts
December 12 2004 10:45 GMT
#84
On December 12 2004 19:13 ProudCappi wrote:
Show nested quote +
On December 12 2004 18:27 maleorderbride wrote:
On December 12 2004 18:24 ProudCappi wrote:
Just because infested terrans can't be made until you are about to win doesn't make them the worst. That's like saying that if there were an invinicible unit with 100 attack power that could only be made when your supply is 180 more than your opponent's, than it would be the worst in the game becuase you don't need that unit.

If that is the logic that we are going to use, I will say that the nuke is the worst unit (it takes supply!!). You'll only have them when you have won.


Can you read? I did not say that infested terran is the worst because it can not be built until the end of the game. I said infested terran is the worst because it will not win a game for you that is not already EFECTIVELY over, as in won. Its a final insult, not a working unit.


Can YOU read!? When you have 180 supply more than your opponent (200 vs 20) than the game is over. That same logic applies to nukes. The only reason you would ever build a nuke is too win with more flair... you already have the game won when you use a nuke.

Boxer says you're wrong.
ModeratorSIRL and JLIG.
JoeUser
Profile Joined April 2004
United States684 Posts
December 12 2004 11:36 GMT
#85
On December 12 2004 13:55 HowitZer wrote:
It's gotta be broodling. I'd love to see a replay where someone used broodling to change a game.

What!?! Didn't you read the Official Prima's Starcraft Strategy Guide? Everybody uses broodlings as a way to get a quick attack force deep behind enemy lines! Just be quiet newb.
Quote
ProudCappi
Profile Joined October 2004
United States366 Posts
Last Edited: 2004-12-12 11:39:55
December 12 2004 11:39 GMT
#86
On December 12 2004 19:45 BroOd wrote:
Show nested quote +
On December 12 2004 19:13 ProudCappi wrote:
On December 12 2004 18:27 maleorderbride wrote:
On December 12 2004 18:24 ProudCappi wrote:
Just because infested terrans can't be made until you are about to win doesn't make them the worst. That's like saying that if there were an invinicible unit with 100 attack power that could only be made when your supply is 180 more than your opponent's, than it would be the worst in the game becuase you don't need that unit.

If that is the logic that we are going to use, I will say that the nuke is the worst unit (it takes supply!!). You'll only have them when you have won.


Can you read? I did not say that infested terran is the worst because it can not be built until the end of the game. I said infested terran is the worst because it will not win a game for you that is not already EFECTIVELY over, as in won. Its a final insult, not a working unit.


Can YOU read!? When you have 180 supply more than your opponent (200 vs 20) than the game is over. That same logic applies to nukes. The only reason you would ever build a nuke is too win with more flair... you already have the game won when you use a nuke.

Boxer says you're wrong.


No one comes back from 20 to 200. Not even boxer.
-proud capitalist- |freedom|property|individualism|self-reliance|
Meta
Profile Blog Joined June 2003
United States6225 Posts
December 12 2004 12:21 GMT
#87
On December 12 2004 14:55 MiniRoman wrote:
Show nested quote +
On December 12 2004 14:10 Famouzze wrote:
On December 12 2004 14:06 Beast_Bg wrote:
The scout is NEARLY useless at the current state of the game.

Whoever said DAs obviously has no vision of the game whatsoever.Feedback and Mind Control are actually overpowered.The DA is the spellcaster killer + the perfect counter for expensive units -Mind Control.Maelstrom is a bit tricky to use ,but can be efficient in some situations.When fighting air and ultras for example.


hahaha...i'd be willing to 1:1 you and show you how much vision i have, and maybe even win without using DAs

you play terran right? you're telling me you find yourself fearing DAs as the protoss unit? mael owning your tanks? or is it the dreaded MC an SCV and build a fleet of wraiths?

edit: i did say mael has some uses in pvz, and same with feedback, but its incredibly hard, or at least harder than it should be, to make it cost effective...it can be used very well but its so expensive a unit for such a small window of effectiveness....anyway...i'd love to see u back up that "no vision of the game whatsoever" claim in 1:1...this from the guy who just got owned in europe vs americas and is well known as the WCG pure-luck wonderchild...rofl.


Are you fucking serious? Beast will slap you upside the face with his penis so hard you will be crying Bulgarian sperm for weeks.


I've seen you say some pretty stupid things over the week but this takes the fucking cake.

HAHAHAhHHahahahahah that was wonderful~
good vibes only
karelen
Profile Joined October 2003
Sweden2407 Posts
December 12 2004 12:37 GMT
#88
scout of course.. it has some potential actually but the price..the price!!!
zzzzzz
mightypenny_ph
Profile Joined September 2004
Philippines259 Posts
December 12 2004 13:02 GMT
#89
I'd say siege tank is the worst unit... hahahhahaha.. kidding..... my vote is scout, because of it's cost....
SlayerS_`BoxeR` + [ReD]NaDa
AirMouse
Profile Joined November 2004
Canada106 Posts
December 12 2004 13:13 GMT
#90
On December 12 2004 17:47 Famouzze wrote:
Show nested quote +
On December 12 2004 17:19 LetMeBeWithYou wrote:
On December 12 2004 14:55 MiniRoman wrote:
On December 12 2004 14:10 Famouzze wrote:
On December 12 2004 14:06 Beast_Bg wrote:
The scout is NEARLY useless at the current state of the game.

Whoever said DAs obviously has no vision of the game whatsoever.Feedback and Mind Control are actually overpowered.The DA is the spellcaster killer + the perfect counter for expensive units -Mind Control.Maelstrom is a bit tricky to use ,but can be efficient in some situations.When fighting air and ultras for example.


hahaha...i'd be willing to 1:1 you and show you how much vision i have, and maybe even win without using DAs

you play terran right? you're telling me you find yourself fearing DAs as the protoss unit? mael owning your tanks? or is it the dreaded MC an SCV and build a fleet of wraiths?

edit: i did say mael has some uses in pvz, and same with feedback, but its incredibly hard, or at least harder than it should be, to make it cost effective...it can be used very well but its so expensive a unit for such a small window of effectiveness....anyway...i'd love to see u back up that "no vision of the game whatsoever" claim in 1:1...this from the guy who just got owned in europe vs americas and is well known as the WCG pure-luck wonderchild...rofl.


Are you fucking serious? Beast will slap you upside the face with his penis so hard you will be crying Bulgarian sperm for weeks.


I've seen you say some pretty stupid things over the week but this takes the fucking cake.


hahaha owned

and whos that famouzzzz guy?


wtf? i challenged beast to back up his shit talk and he hasn't responded. u think this means i'm owned?

he said MIND CONTROL is OVERPOWERED for christ's sakes, and he said i have "no vision of the game" for not agreeing with this. no one even asked for ur opinion or miniroman's. if beast wants to put his game where his mouth is i'm willing to show him something...until then whatever miniroman thinks of my skills or his dont mean anything...i find u both are acting very pathetic...its pretty sad how some ppl here have no manners at all.

what the fuck is ur problem? seriously? u like mind control this much? if u dont even know who i am, then mind your own business...

but, if beast continues to dodge after saying such a ridiculous and insulting thing, then that will be even sadder than your random bullshit :<


Corbalt vs beast gogo ~~
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
December 12 2004 13:49 GMT
#91
On December 12 2004 17:33 ProudCappi wrote:
akh-gosu: I can't respond to everything, but valks are extremely expensive, ghosts suck, nukes suck, and eveything here is wrong: "scout: huge damage, huge speed, a lot of upgrades, obviously a good scout . haha kills bcs and carriers."


ok let me respond to what you wrote
valks expensive yes but en mass they can take out about 80 mutas or carriers in a few seconds.
trust me. they are good.
ghost suck.
nuke suck. are you kidding me? nuke lands pretty fast imo and if you cant find that ghost in a few seconds you could end up losing an expo or two. and ghost lockdown is really strong vs carriers and tvt.i think you just dont know how to use ghosts. :/
and everything here is wrong? obviously everything isnt wrong.
scout does have huge anti air damage, speed is wrong i meant upgrades they do have a lot of upgrades and they are good scouts and they do kill large air units.
Micro.Macro.Scouting.Harassment.
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
December 12 2004 13:49 GMT
#92
On December 12 2004 17:30 LetMeBeWithYou wrote:
I agree most on your list but you never said the worst unit t.t;;


what i meant was that there is no bad unit in this game.
Micro.Macro.Scouting.Harassment.
ProudCappi
Profile Joined October 2004
United States366 Posts
Last Edited: 2004-12-12 13:52:00
December 12 2004 13:51 GMT
#93
On December 12 2004 22:49 ahk-gosu wrote:
Show nested quote +
On December 12 2004 17:30 LetMeBeWithYou wrote:
I agree most on your list but you never said the worst unit t.t;;


what i meant was that there is no bad unit in this game.


Except ghosts and scouts.

Bad units have their uses too.
-proud capitalist- |freedom|property|individualism|self-reliance|
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
December 12 2004 13:53 GMT
#94
bas units?
Micro.Macro.Scouting.Harassment.
thelucas
Profile Joined October 2004
Slovakia285 Posts
December 12 2004 14:26 GMT
#95
Infested terran is useless. It showy unit. But every unit cn solve another situation. They are not useless.
this is possibility to show what is perfection
pheered.user
Profile Joined March 2003
United States2603 Posts
December 12 2004 14:32 GMT
#96
For all of you guys dissing scouts, I hate you let me give you a few times when i have found scouts to be very useful in all 3 matchups.

PvP:
1.Vs Carriers, possible the best counter to a carrier, maybe following mind control or stasis
2.When a protoss is trying to harass you with a speed shuttle the entire game and you get very frustrated I have actually made a couple scouts to deal with this and would do it again.

PvZ:
1. If your opponet opens with 12hat in main gets enough lings than expands try going scout some time instead of sair, also scouts are much better to use in general vs overlrods because they kill them so much quicker, downside is though they cost more and build slower than sair.
2. Scouts+dweb can harass better than one might think.

PvT:
1. Scouts work about the same vs Battlecruisers as they do carriers
2. Opening with a stargate build will often times confuse a terran player
3. Same properties as when someone is harassing you with dropships make a few scouts i guarantee they will stop trying to drop you as soon as you scare the piss out of them with your scouts although carriers are probably a much better idea i have used scouts too when i diddnt think carriers were logical.

In FFA's, Scouts are the best unit in large numbers they will rape any ground attack force and eat air units in no time although i would definitely get a few sair for dweb sair + dweb are the best unit combination in ffa's.

Looking for Skilled players to join an Active, Involved clan. PM Me for Details.
Liquid`Drone
Profile Joined September 2002
Norway28636 Posts
December 12 2004 14:34 GMT
#97
me and zia have won several games through her pulling off amazing nukes actually

on the other hand, I'm certain I've built more infested terrans than anyone else on this forum. they're horrible and they have hardly ever been cost effective.

if they were like templars and had 0 attack however their explosion was a spell, they would be awesome though.

I mean, you can very occasionally pull off some cute stuff. e.g. drop 2 infesteds next to a cc and infest it
or defending against drops with them
or dropping in peonlines
but unless the game is already over you're always best off avoiding building them.

the nuke is definitely better. and ghosts are awesome in the right scenarios.
Moderator
Hautamaki
Profile Blog Joined December 2003
Canada1311 Posts
December 12 2004 15:22 GMT
#98
scouts suck most, but DA's suck too. Neither of them serve a purpose. Like really, when would you build DA's and research all their spells? When would DA's be better to have than more templars? I can't think of a time. Scouts are even more ridiculous. With the time it takes to make a scout, you can have had 1 sair out for 20 seconds and another on the way within 10 seconds, vs zerg. You can't take out a fleet of BC's with a fleet of scouts. Not that it has ever happened in the history of serious games on bw, but suppose some terran does go for a fleet of bcs. He's probably got at least 4-6 out before you know. Now you're going to slap down 4 or 5 stargates and catch up? Hell no, scouts take so long to build that you can't just 'catch up'. Maybe if they built as fast as sairs that would work. Also, scouts aren't that much better. You need at least a 3-2 ratio of scouts to beat him. On the other hand, money-wise, pure templar goon is going to be a lot better. Scout harass early game doesn't fly anymore. Terrans build turrets these days, and a scout can't even handle 1 turret if there's scvs repairing it. Scouts are too piss poor at anti-ground.

Here's what I propose: MC is a broken spell. Make it any better and it might be too good. Same with broodling. A 1 hit kill anything spell is always a problem in games like this. I'd suggest make it a lot better, BUT, put a duration on it. Make it so that MC'd units revert back to player control after 10-20 seconds or something. Then make it cost like 125 mana and not rape the da's shields. Then, it would have a tangible use, especially vs units like lurkers and ultras that can change a pvz battle even in relatively small numbers. Also, maelstrom is too weak for 100 mana. Make it 75 or increase it's duration. Feedback is fine at 50, but it's impractical for most people to use the spell. They just aren't fast enough. It would be far far better if DA's were flying units, so that they could move quickly and easily enough to actually be able to hunt down enemy spell casters. As it is, you can almost never effectively feedback the other guy's casters before they've already casted their spells, because DA's get stuck behind their own units and etc. So, maybe increase the range of the spell to like, more than yamato range? That might actually make it usable by the general bw playing public. And by the general bw playing public, I mean the good players, like us.

Scouts should be considered a compliment to corsairs, not carriers. There's very little that scouts do that carriers can't do a lot better. However, they do have an air to ground attack which sairs do not. Therefore, make scouts, like sairs, a stargate only unit. Screw upgrading them at fleet beacons. Scouts should be upgradeable at the cyber core, or preferably, for that price, come with their upgrades. If you still want to force them to get speed, make it cheap, fast, and available at the core, and make scouts cheaper too. Increase their armour and air to ground. You might actually see scouts get used occasionally, though it wouldn't change too too much because both zerg and terran already have to get anti air vs protoss already for other reasons. Turrets to defend against drops and dts, and in zergs case defense against sairs killing overlords. With sairs still requiring a beacon to get dweb, you wouldn't see toss's overpowering the other races with huge air forces early in the game. But, it might be a legitimate option for toss to hold his cliffs with scouts, for example.
True learning is not the memorization of knowledge; it is the internalization of patterns.
Liquid`Drone
Profile Joined September 2002
Norway28636 Posts
December 12 2004 15:34 GMT
#99
maelstrom is awesome
I'd rather have 1 DA with mael, 1 archon and 1 templar than 2 archons and 2 templars when fighting against mutas.

I bet anyone who thinks DA's suck just haven't made any effort at incorporating them in their play. I have. mael is useful and I get it quite often.

and I've won multiple games with it, too.
Moderator
MoltkeWarding
Profile Joined November 2003
5195 Posts
December 12 2004 15:34 GMT
#100
Dragoons are the worst commonly used unit. Firing delay + stupid AI.
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