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Active: 813 users

Worst unit in BW?

Forum Index > BW General
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Normal
tree
Profile Joined October 2004
United States591 Posts
December 12 2004 04:09 GMT
#1
Consider once again, cost, speed, upgrades, attack power, armor, sheild, hp, ect. I think its the scout... and i dont think i even need to justify my answer
1 month w/o BW = Hell
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
December 12 2004 04:12 GMT
#2
http://www.battlereports.com/viewreplays.php?replaynum=26971

from this thread

http://www.teamliquid.net/forum/viewmessage.php?topic_id=21380

PS. I hate this subject. SC is the best game in the world for a reason.
ModeratorGodfather
Meta
Profile Blog Joined June 2003
United States6225 Posts
December 12 2004 04:15 GMT
#3
i've seen scouts own
i'm gonna have to say the queen +_+
good vibes only
AgonyRush
Profile Joined January 2003
United States2540 Posts
December 12 2004 04:17 GMT
#4
On December 12 2004 13:15 Meta wrote:
i've seen scouts own
i'm gonna have to say the queen +_+

hahahaahahaha
A team is only as good as its worst lineup
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
December 12 2004 04:17 GMT
#5
OMFG Queen?!?

...

ModeratorGodfather
EntiTy.
Profile Joined December 2004
United States80 Posts
December 12 2004 04:22 GMT
#6
xD Queen...

Every unit has its own purpose ~_~
You have one chance to prove yourself...pick wisely, act timely.
emerton
Profile Joined April 2004
Norway167 Posts
December 12 2004 04:23 GMT
#7
broodling is a bad unit, bound to die.
Gynecomas
Profile Joined December 2004
15 Posts
December 12 2004 04:23 GMT
#8
going by the cost, speed, upgrades, attack power, armor, shield, hp, etc. you're asking for, i dont think theres a worser(?) unit than the scourge. Obviously its not the worst unit in bw as it can change games very quickly, but its extremely weak, only attacks certain units, and cant have upgraded attack.
In short, its impossible to determine the worst unit in bw as they all have their purposes
z3rgy
Profile Joined July 2004
Korea (South)100 Posts
December 12 2004 04:30 GMT
#9
omg queen pwnz wtf infest cc. look at chojja its like his favorite unit --;;;
hi
cYaN
Profile Joined May 2004
Norway3322 Posts
December 12 2004 04:31 GMT
#10
infested marine? pretty much useless when you get to that point in the game... although some more untraditional players have used them with some success, like tsunami
Famouzze
Profile Joined June 2004
971 Posts
Last Edited: 2004-12-12 04:33:14
December 12 2004 04:31 GMT
#11
definitely the scout....followed by the Dark Archon.

has some uses but is incredibly expensive, both in min-gas and for its spells' mana cost, for something that really fucking blows and has an incredibly small window of usefulness. if maelstrom lasted a lot longer or MC was a lot less expensive in mana cost it would be remotely useful, as it is it BARELY has any use at all, mael can be effective vrs zerg and same with feedback on defilers. MC vs terran is fun but incredibly not cost effective. on the other hand scout has literally 0 cases in which it is useful / cost efficient.
Famouzze
Profile Joined June 2004
971 Posts
December 12 2004 04:32 GMT
#12
On December 12 2004 13:12 Manifesto7 wrote:
http://www.battlereports.com/viewreplays.php?replaynum=26971

from this thread

http://www.teamliquid.net/forum/viewmessage.php?topic_id=21380

PS. I hate this subject. SC is the best game in the world for a reason.


im just curious, why do you hate it when ppl discuss the actual gameplay of BW so much? u are the guy who closed the imbalance thread, yes? what is so wrong with discussing the actual playing of the game? even though it has been diuscussed before, i think that is to be expected in a forum about the game..
mrmin123 *
Profile Blog Joined January 2004
Korea (South)2971 Posts
December 12 2004 04:32 GMT
#13
id say scarab.

i mean, the number of dud scarabs ive fired is fucking annoying.
Translator태양은 묘지위에 붉게 떠오르고 / 한낮에 찌는 더위는 나의 시련 일찌라!
Liquid`Drone
Profile Joined September 2002
Norway28635 Posts
December 12 2004 04:33 GMT
#14
scout

I'll kill anyone who says queen

I also really love maelstrom and I don't think it should be improved.
Moderator
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
December 12 2004 04:41 GMT
#15
On December 12 2004 13:32 Famouzze wrote:
Show nested quote +
On December 12 2004 13:12 Manifesto7 wrote:
http://www.battlereports.com/viewreplays.php?replaynum=26971

from this thread

http://www.teamliquid.net/forum/viewmessage.php?topic_id=21380

PS. I hate this subject. SC is the best game in the world for a reason.


im just curious, why do you hate it when ppl discuss the actual gameplay of BW so much? u are the guy who closed the imbalance thread, yes? what is so wrong with discussing the actual playing of the game? even though it has been diuscussed before, i think that is to be expected in a forum about the game..


I have no problem with discussing the gameplay at all. The imbalence thread was closed because it is a discussion that has occured a hundred times on this board, and after the first 63 comments there wasn't anything new being said.

I just dont like the "worst unit" idea. I think under certain situations, every units is useful and one of the biggest problems with BW is how play has become so standardized. With a little imagination, there really isn't a bad unit. All of them can be used effectively, these days even more so because people are so not used to seeing them.

ok I'll get off my soap box, but maybe its just because I have a soft spot for the scout? I just dont see the value in it. You notice though, that I didn't close this

PS. Watch that game i posted, it was fun.
ModeratorGodfather
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
December 12 2004 04:41 GMT
#16
Manifesto7
Moderatormy tatsu loops r fuckin nice
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
December 12 2004 04:42 GMT
#17
FakeSteve[TPR]
ModeratorGodfather
yOOysi
Profile Joined December 2002
Poland726 Posts
December 12 2004 04:49 GMT
#18
Medic... ??

I think medic and queen is useful...
Lee Yun Yeol Fighting~!! // Since December 2002 with TL.net
evanthebouncy
Profile Joined November 2004
China491 Posts
December 12 2004 04:51 GMT
#19
Firebats...
they are rarely used after MnM proved to be so useful
BOINK BOINK! Recursively defined
HowitZer
Profile Joined February 2003
United States1610 Posts
December 12 2004 04:55 GMT
#20
It's gotta be broodling. I'd love to see a replay where someone used broodling to change a game.
Human teleportation, molecular decimation, breakdown and reformation is inherently purging. It makes a man acute.
Veigh
Profile Joined November 2003
Netherlands300 Posts
December 12 2004 05:00 GMT
#21
Of course the scout...but i think the BC's comes as a proud second, especially in cost-effectiveness
Mirror matchups are imbalanced by definition
Empyrean
Profile Blog Joined September 2004
16977 Posts
December 12 2004 05:01 GMT
#22
I'd say Drone. I mean, who uses Drones anyway?



I'd have to say Broodling too, though sometimes it's useful to Broodling a Templar. Devourers rank up there too, but I'm sticking with Broodling.
Moderator
EnDeR_
Profile Blog Joined May 2004
Spain2639 Posts
December 12 2004 05:06 GMT
#23
On December 12 2004 14:01 This-is-not-a-smurf wrote:
I'd say Drone. I mean, who uses Drones anyway?



I'd have to say Broodling too, though sometimes it's useful to Broodling a Templar. Devourers rank up there too, but I'm sticking with Broodling.


I guess you've never battled a host of sairs, have you?
Without devourers, zerg air is so fucking weak...
estás más desubicao q un croissant en un plato de nécoras
Beast_Bg
Profile Joined October 2002
Bulgaria1623 Posts
December 12 2004 05:06 GMT
#24
The scout is NEARLY useless at the current state of the game.

Whoever said DAs obviously has no vision of the game whatsoever.Feedback and Mind Control are actually overpowered.The DA is the spellcaster killer + the perfect counter for expensive units -Mind Control.Maelstrom is a bit tricky to use ,but can be efficient in some situations.When fighting air and ultras for example.
MadFrog : In my opinion, the biggest reason why WC3 is dying is because it is not such a great game as Brood War is.
Famouzze
Profile Joined June 2004
971 Posts
Last Edited: 2004-12-12 05:14:07
December 12 2004 05:10 GMT
#25
On December 12 2004 14:06 Beast_Bg wrote:
The scout is NEARLY useless at the current state of the game.

Whoever said DAs obviously has no vision of the game whatsoever.Feedback and Mind Control are actually overpowered.The DA is the spellcaster killer + the perfect counter for expensive units -Mind Control.Maelstrom is a bit tricky to use ,but can be efficient in some situations.When fighting air and ultras for example.


hahaha...i'd be willing to 1:1 you and show you how much vision i have, and maybe even win without using DAs

you play terran right? you're telling me you find yourself fearing DAs as the protoss unit? mael owning your tanks? or is it the dreaded MC an SCV and build a fleet of wraiths?

edit: i did say mael has some uses in pvz, and same with feedback, but its incredibly hard, or at least harder than it should be, to make it cost effective...it can be used very well but its so expensive a unit for such a small window of effectiveness....anyway...i'd love to see u back up that "no vision of the game whatsoever" claim in 1:1...this from the guy who just got owned in europe vs americas and is well known as the WCG pure-luck wonderchild...rofl.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
December 12 2004 05:24 GMT
#26
On December 12 2004 13:55 HowitZer wrote:
It's gotta be broodling. I'd love to see a replay where someone used broodling to change a game.


Gorush vs. Kenka
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
weedlover
Profile Joined June 2004
Greece174 Posts
Last Edited: 2004-12-12 05:31:53
December 12 2004 05:27 GMT
#27
I ll agree with Manifesto7 that there is actually no "worst unit" in this game as its perfect. ill explain this as to some units mentioned as worst units. Broodlings, broodlings can be used to kill instantly High Templars also you could use em to kill some workers of your opponent. Scouts, scouts are really good air units. Dark archons, it has great spells. scourge??? are u kidding me??? everyone uses scourges and they are very effective in air and in killing observers. you all knew that but i wanted to show you that all the units in this game are important, there is not an uneccesary unit thus not a worst unit, they are all good. :list
GOSU:one with godlike starcraft abilities with the inference that the individual`s sex life suffers as a result.Derives from god of sc universe.
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
December 12 2004 05:47 GMT
#28
Infested Terran is the worst unit, followed by the Scout but both can be used effectively. The situations that come up where they can be effective are so limited that this is why they are the worst.
My psychiatrist says I have deep-seated Ragneuroses :(
Destroyer
Profile Joined October 2002
Czech Republic931 Posts
December 12 2004 05:49 GMT
#29
Infested Terran is total own unit, only problem is to make him
never too old for starcraft :)
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
December 12 2004 05:50 GMT
#30
Carriers.

Only newbs need them. They suck with the Goliath range improvement and Zerg > carriers.
Nak Allstar.
Vashp2
Profile Joined November 2004
63 Posts
December 12 2004 05:51 GMT
#31
IDK... i don''t think there're "worst" units... but ther're better units than other... just should know how to use them each one
oPtioNaLk
Profile Joined September 2004
Korea (South)564 Posts
December 12 2004 05:53 GMT
#32
Valkyries are probably the most useless. Their separate rocket fire gets owned by armor ups.
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
December 12 2004 05:55 GMT
#33
On December 12 2004 14:10 Famouzze wrote:
Show nested quote +
On December 12 2004 14:06 Beast_Bg wrote:
The scout is NEARLY useless at the current state of the game.

Whoever said DAs obviously has no vision of the game whatsoever.Feedback and Mind Control are actually overpowered.The DA is the spellcaster killer + the perfect counter for expensive units -Mind Control.Maelstrom is a bit tricky to use ,but can be efficient in some situations.When fighting air and ultras for example.


hahaha...i'd be willing to 1:1 you and show you how much vision i have, and maybe even win without using DAs

you play terran right? you're telling me you find yourself fearing DAs as the protoss unit? mael owning your tanks? or is it the dreaded MC an SCV and build a fleet of wraiths?

edit: i did say mael has some uses in pvz, and same with feedback, but its incredibly hard, or at least harder than it should be, to make it cost effective...it can be used very well but its so expensive a unit for such a small window of effectiveness....anyway...i'd love to see u back up that "no vision of the game whatsoever" claim in 1:1...this from the guy who just got owned in europe vs americas and is well known as the WCG pure-luck wonderchild...rofl.


Are you fucking serious? Beast will slap you upside the face with his penis so hard you will be crying Bulgarian sperm for weeks.


I've seen you say some pretty stupid things over the week but this takes the fucking cake.
Nak Allstar.
8882
Profile Blog Joined December 2003
2718 Posts
December 12 2004 05:57 GMT
#34
blind observer I think
infested terrans could have 80hp
archons/queens could be change a bit
scouts could cost a little bit less
I have returned
RoTaNiMoD
Profile Blog Joined January 2004
United States558 Posts
December 12 2004 05:57 GMT
#35
Not that they are useless or worst, but as far as very rarely being used and having few situations where they are useful, Battlecruiser and Scout.

BCs almost never pop up outside TvT and if they were gone, neither side in the TvT can use them. Though it IS the prime way to get out of deadlocks in TvT....

Scouts are just rarely good in general.
pfff
Profile Joined May 2004
Belgium1352 Posts
December 12 2004 05:59 GMT
#36
i dont know, i always thought some good player might own pvz with ensnare and parasite, but then i thought about how hard da would own queens.
if queens were used more da might be more usefull, if there would be no da, queens might be used more, now none of them are used
It ain’t no sin to be glad you’re alive
Taguchi
Profile Joined February 2003
Greece1575 Posts
December 12 2004 06:05 GMT
#37
that valkyrie holding position while shooting is terrible-_- if u cannot micro it, whats the point in today's broodwar
plus last time i mixed 4 valks with my 30 wraiths vs my opponents ~40 wraiths the valks bugged and never fired a single shot(too many sprites for them eh? screw them i say!)

so id give the valkyrie the worst unit award
Great minds might think alike, but fastest hands rule the day~
RedMeat
Profile Joined September 2002
United Kingdom490 Posts
Last Edited: 2004-12-12 06:12:09
December 12 2004 06:10 GMT
#38
Oh come on, who's counting broodlings which are a byproduct of killings tanks and templar etc, why not count mind-controlled critters if you're going to do that :/. Infested terrans are shite but they are also a byproduct of knocking a lot of hitpoints of a command centre so they aren't really the point of infesting anyways. Scout is worst obviously but there's other units that have virtually no useful role like ghosts and arbiters (okay arbiters are nice but the build time and tech required means it's only worth going for them one game in a hundred and likewise once in a lifetime you'll need ghosts to win). Dark archon and queen have their flaws but they are at least useable in a fair number of games if you're playing against the right strategies/units.
I am the mirror, I am the destiny, I am the herald that points the way...
baal
Profile Joined March 2003
10535 Posts
December 12 2004 06:11 GMT
#39
scout no doubt about it.
Im back, in pog form!
ieatkids5
Profile Blog Joined September 2004
United States4628 Posts
December 12 2004 06:12 GMT
#40
On December 12 2004 13:51 evanthebouncy wrote:
Firebats...
they are rarely used after MnM proved to be so useful

Firebats > Zerg
KH1031
Profile Blog Joined April 2003
United States862 Posts
December 12 2004 06:12 GMT
#41
scout is pretty fun, especially when used in stove
Garimto used scout vs Boxer...back in the old days...although he lost that game, but definitely fun to see unorthodox strategy...and it's quite effective harassing with some micro


queen, ask chojja how it could be gosu
-broodling...it doesn't cost any money, so technically it's the most cost effective
(actually...you gotta make a queen, research broodling, and cost 150mana...so...not really free)

least cost efficient...mmm...i think infested terran...because given the condition, you will be facing a terran, and vs terran melee suicide ground unit is not quite viable imo.

i think ghost should be up there too...
75 gas is just too taxing to make them in masses...and they're fragile.
lockdown is a plus but requires too much micro...
well...nuke is a really nice one...too bad no one incorporates it as a part of strategy.
of course, there are exceptions for ghost...see Pimpest Play 2002 on sclegacy
pooper-scooper
Profile Joined May 2003
United States3108 Posts
December 12 2004 06:14 GMT
#42
I use arbies pvt often... and I also use ghosts for LD in tvt and sometimes tvp though usually I just use gollies
Good...Bad... Im the guy with the gun
SoleSteeler
Profile Joined April 2003
Canada5415 Posts
December 12 2004 06:18 GMT
#43
infested terran ><
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
December 12 2004 06:19 GMT
#44
scout or bc
Enter a Uh
LetMeBeWithYou
Profile Joined August 2004
Canada4254 Posts
Last Edited: 2004-12-12 06:20:50
December 12 2004 06:19 GMT
#45
I dont agree with people who says Scout, scout can catch a terran off guard and harass like there is no 2morrow ( yeah scout cost Sucks ass )

and wow i cant believe people mention Firebat in here

I say Infested Terran its SO RARELY used i never seen it being used =\ and what kind Terran let zerg fly away with a infested CC?
All Those beneath an angry star
Liquid`Drone
Profile Joined September 2002
Norway28635 Posts
December 12 2004 06:21 GMT
#46
On December 12 2004 15:10 RedMeat wrote:
Oh come on, who's counting broodlings which are a byproduct of killings tanks and templar etc, why not count mind-controlled critters if you're going to do that :/. Infested terrans are shite but they are also a byproduct of knocking a lot of hitpoints of a command centre so they aren't really the point of infesting anyways. Scout is worst obviously but there's other units that have virtually no useful role like ghosts and arbiters (okay arbiters are nice but the build time and tech required means it's only worth going for them one game in a hundred and likewise once in a lifetime you'll need ghosts to win). Dark archon and queen have their flaws but they are at least useable in a fair number of games if you're playing against the right strategies/units.


there are many protoss players who get arbiter in pretty much every pvt that lasts longer than 20 minutes. arbiters are in fact really, really, really good, and pretty much the only unit that can change the outcome of a game "alone". (as in you only need one of them. although having 10 arbiters is fucking awesome too cause you're always fighting against 1/3 of his full force. ^_^ )

ghosts are very sweet vs carriers if you're rich on gas
also very sweet vs bcs
Moderator
hasuwar
Profile Joined April 2003
7365 Posts
December 12 2004 06:27 GMT
#47
has to be the scout.. 0 armor, expensive as fuck, upgrades are expensive, it's slow without the upgrade, and everything rapes it except maybe carriers or something

I can't believe someone said queen, LOL

DarkArchon has a ton of practical uses..don't know what that guy on the front page was thinking. MC's cost is so expensive because it can enable you to control two races..that doesn't come cheap, sorry. Feedback is wicked vs anything with mana.. for 50 mana, you jew them big time, especially templars. Maelstrom vs mutas.. 1 mael and 1 storm and there goes that guy's 12 harassing mutas.. DA is definantly not useless

Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3470 Posts
December 12 2004 06:28 GMT
#48
ghost imo. a scout sometimes is a good opnening vs zerg or terran, plus it's an option vs carriers or devourers, while a ghost only has one cost-effective spell, lockdown. and to be able to actually make good use of lockdown you must have insane mouse speed, thus making a ghost basically useless until top level
"I just pressed stimpack, and somehow I won the battle" -Flash
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
December 12 2004 06:29 GMT
#49
Those hallucinated scantids in Rose's maps :D
VdP]EpiphaNy
Profile Joined March 2004
United Kingdom992 Posts
December 12 2004 06:32 GMT
#50
all you idiots who are saying scout have obviously never tried making a fleet beacon and upgrading the scout sight range WTF
Reach - I love protoss because its tough and straight. Its a race for the men
nullmind
Profile Blog Joined April 2003
1303 Posts
December 12 2004 06:35 GMT
#51
On December 12 2004 13:51 evanthebouncy wrote:
Firebats...
they are rarely used after MnM proved to be so useful


Adding firebats make HUGE difference in M&M. Adding 2-3 firebats to your army will be more helpful stomping on sunkens than without them.
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
December 12 2004 06:38 GMT
#52
haha
yeah
scout sight range is the only TOTALLY useless upgrade in bw
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
ProudCappi
Profile Joined October 2004
United States366 Posts
December 12 2004 06:43 GMT
#53
Ghosts. Too high on the tech tree, too expensive, too weak.
-proud capitalist- |freedom|property|individualism|self-reliance|
Luhh
Profile Joined October 2003
Sweden2974 Posts
Last Edited: 2004-12-12 06:59:17
December 12 2004 06:51 GMT
#54
Yeah, the blinded observer gets my vote Hrm, does creeps count? They're not too hot either...

But really, scout is THE weakest basic fighting unit in the game, and there isn't really any role that other combination of units does better and more cost efficiently. The only window of opportunity for scouts to be useful is a weird do or die scoutrush to hurt the opponents economy if he hasn't airdefences yet.

Infested terran also is really bad...

Hrm, dark archons use is limited unless playing bgh$$$$, or in certain situations. Most of the time those two dark templars are better to have plus you don't need to research spells and micro them as much.

arbiter isn't too hot either when you look at how expensive it is, build time, tech level required, spell research etc. Once you have them though it's like so cool, and you almost cry when they get shot down because of all the effort you went through just to get them.

Battlecruiser is best used against terran, which get it a fairly low rating as well in my book, but then again it can sometimes be indispensable to break a stalemate.

Ghost would be a so much better unit if missile silos wouldn't have to be attached to CCs where you most of the time want at least 3 scanners so... Lockdown is kind of neat if your micro is better than boxers and the situation allows for it.

1) infested terran (just too darn crappy)
2) scout (just too darn nerfed)
3) ghost (too much micro needed, expenses, tech etc)
4) dark archon (too limited use, too expensive.)
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
nbwl
Profile Joined October 2004
4 Posts
Last Edited: 2004-12-12 07:21:21
December 12 2004 07:20 GMT
#55
You guys are crazy, adviously the most useless unit is the overlord.
(unless you count supply)
nbwl bw league
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
December 12 2004 07:27 GMT
#56
Thats like saying a supply depot that can be used a drop ship is useless.



No more posting for you.
Nak Allstar.
Smurg
Profile Blog Joined November 2004
Australia3818 Posts
December 12 2004 07:30 GMT
#57
On December 12 2004 16:20 nbwl wrote:
You guys are crazy, adviously the most useless unit is the overlord.
(unless you count supply)


...and drops, sight, sight harrass, decoys.

....It's the equivalent of pylon, dropship and observer all in one, once upgraded. I'd say its one of the most important Zerg units.
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
December 12 2004 07:36 GMT
#58
infested terran is a valid answer and I also think it's the most useless unit

(you have to pay to get it just like any other unit, and you never should cause they suck like no tomorrow)
DANCE ALL DAY
s.taro
Profile Joined October 2004
Canada172 Posts
December 12 2004 07:40 GMT
#59
the overlord
Gayliens!
LastWish
Profile Blog Joined September 2004
2013 Posts
December 12 2004 08:13 GMT
#60
On December 12 2004 14:27 weedlover wrote:
I ll agree with Manifesto7 that there is actually no "worst unit" in this game as its perfect. ill explain this as to some units mentioned as worst units. Broodlings, broodlings can be used to kill instantly High Templars also you could use em to kill some workers of your opponent. Scouts, scouts are really good air units. Dark archons, it has great spells. scourge??? are u kidding me??? everyone uses scourges and they are very effective in air and in killing observers. you all knew that but i wanted to show you that all the units in this game are important, there is not an uneccesary unit thus not a worst unit, they are all good. :list

Well i guess your brain is not so perfect.
Just wake up. There is no perfect game, as some things may seem perfect at the beginning they grow flawed overtime and need to be fixed.
And yes Scout is the most useless unit in the game - it is slow,expensive ground attack sux,large size and 0 armor. Need to be upgraded for speed(200 200) this upgrade is in fleet beacon so u can already start producing carriers. Have u ever imagined 2 scout cost = 1 carrier, u decide which one is better. If u see one of the patches 1.0x the scout cost was decreased but the ground attack was slowed 25%.
To make this unit better the speed upgrade should be decreased to 100 100, armor increased to 2 and ground attack cool back to as in 1.0x.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
LetMeBeWithYou
Profile Joined August 2004
Canada4254 Posts
December 12 2004 08:19 GMT
#61
On December 12 2004 14:55 MiniRoman wrote:
Show nested quote +
On December 12 2004 14:10 Famouzze wrote:
On December 12 2004 14:06 Beast_Bg wrote:
The scout is NEARLY useless at the current state of the game.

Whoever said DAs obviously has no vision of the game whatsoever.Feedback and Mind Control are actually overpowered.The DA is the spellcaster killer + the perfect counter for expensive units -Mind Control.Maelstrom is a bit tricky to use ,but can be efficient in some situations.When fighting air and ultras for example.


hahaha...i'd be willing to 1:1 you and show you how much vision i have, and maybe even win without using DAs

you play terran right? you're telling me you find yourself fearing DAs as the protoss unit? mael owning your tanks? or is it the dreaded MC an SCV and build a fleet of wraiths?

edit: i did say mael has some uses in pvz, and same with feedback, but its incredibly hard, or at least harder than it should be, to make it cost effective...it can be used very well but its so expensive a unit for such a small window of effectiveness....anyway...i'd love to see u back up that "no vision of the game whatsoever" claim in 1:1...this from the guy who just got owned in europe vs americas and is well known as the WCG pure-luck wonderchild...rofl.


Are you fucking serious? Beast will slap you upside the face with his penis so hard you will be crying Bulgarian sperm for weeks.


I've seen you say some pretty stupid things over the week but this takes the fucking cake.


hahaha owned

and whos that famouzzzz guy?
All Those beneath an angry star
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
December 12 2004 08:26 GMT
#62
broodling?
hmm they are not that bad if you think about it.
of course they are bound to die but so are so many other units.
out of 20 zlots in a pvz game id say that atleast 10 die in every attack. :/

broodlings imo are good when you force the tanks to splash eachother. 1 spawn broodlings in a group of tanks can mean that it kills more than 1 tank.

scouts are awesome vs large air, especially bcs.

evan said firebats......... wtf firebats own. one of the few units that do damage under swarm for terran. massecres small units. especially workers.

OMG IM GONNA SAY CRAP ABOUT EVERY UNIT.
lol im procrastinating my paper.

terran:
scv: highest life worker.
marine: easy to micro, cheap, really strong in numbers, upgrades make them so much stronger.
medic: heal duh
firebat: small unit ownage
vulture: 75 min = 20 damage + 125x3 = thx
tank: one of the best ground units in the game, huge range, great damage.
goliath: huge air range and owns small ground units.
dropship: the dreaded 7 marine 1 medic drop or the cliffed 2 tank drop
wraith: great in small and large numbers. cloaking field.
valk: pretty much owns almost every air unit in the game en mass.
sci vessel: free scan, great spells, especially irradiate.
bcs: huge damage, huge life, yamato, high armor.
ghost: the nuke, the lockdown, the cloak, what more can i say .

ok now next

zerg
larva: crazy armor, makes every unit
drone: basic worker, heals life, ranged attack.
zergling: fastest fighter built, one of the best rush units, 2 per egg, one of the fastest units in the game.
hydra: hits air and ground, cheap, great ups, makes lurkers.
overlord: huge life scout, transport, observer, meat shield.
mutalisk: so freaken fast, bounce attack, massacres workers, good in every matchup.
scourge: probably the most cost efficient attack in the game, 2 per egg, really fast.
queen: great spells, can make infested ccs which means you only have to take down the cc only about 2/3 of the health. a bit more.
lurker: splash damage, good range, burrow, pretty fast movement, great contain unit, great offensive and defensive.
guardian: huge range, nice damage, kills marines.
devourer: acid spores slow and weaken, nice damage, huge life and armor bonus. best air support unit. splash.
defiler: nearly infinite mana with consume and zerglings, really really really effective spells, best in the game imo.
ultralisk: come on... need i say more. look at the name. ultralisk. huge life armor speed upgrades damage.
broodling: free 2 units after killing any ground bionic and machine unit (other than reaver). can make tanks splash eachother. good way to take out strong ground units. ie ultras tanks templars.
infested terran: splash damage, 500 damage , kills supply depots in 1 hit + 1 second for burn. can burrow, bombing runs .

now saving the best for last
protoss:
probe: can build without staying, ranged attack, imo best attack worker in the game.
zlot: huge health, nice damage, speed up .
dragoon: good price, nice range, nice speed, easy to micro, good health, nice damage.
high templar: merge to make archon one of the best splash units in the game, spells are amazing storm usage OMGGG, easy on the minerals, great defensive units especially vs dark swarm (also known as the zerg bulls eye ) and defending fortresses on islands.
dark templar: HUGE damage, invisible, can make dark archon, upgrades are really nice. prevents expos.
archon: huge shields, splash, nice damage, owns mutas, pretty fast, can hit air.
dark archon: spells used correctly are devastating, mind control enemy units.
observer: upgrades make them fast and have huge range, vital for pvt, obviously reveals invis units, also is invisible, dare i say turret bug? lol. nice way to have eyes all over the map.
shuttle: fastest transport unit after upgrade. the reaver drop, the dt-pickup-after-scan-drop.
reaver: splash damage, huge damage, nice in the mineral line, slow movement is completely ignored due to shuttle movement speed.
scout: huge damage, huge speed, a lot of upgrades, obviously a good scout . haha kills bcs and carriers.
corsair: hurts zerg, splash damage, upgrades are just like the marines but better , en mass really hard to take down until devourers, has a freaken SPELL OMG, ait combat unit with a spell???!?!?!??
carrier: huge life, huge shield, cheap upgrades, 8 inters per carrier, hard to beat in packs,nice movement, hard to take down microwise, can exploit cliffs and water, nice armor. pretty much an ultimate unit if used correctly.
arbitor: cloaking field for all other units, huge shield and life, nice spells, can trap units, can keep units from harm with stasis or recall, recall is like having 12 dropships in 1 tiny package, can get into fortresses with anti air and survive due to huge life where as dropships will die to turrets or spores.

well thats about it
sry for long post .
Micro.Macro.Scouting.Harassment.
LetMeBeWithYou
Profile Joined August 2004
Canada4254 Posts
Last Edited: 2004-12-12 08:34:08
December 12 2004 08:30 GMT
#63
I agree most on your list but you never said the worst unit t.t;;
All Those beneath an angry star
ProudCappi
Profile Joined October 2004
United States366 Posts
December 12 2004 08:33 GMT
#64
akh-gosu: I can't respond to everything, but valks are extremely expensive, ghosts suck, nukes suck, and eveything here is wrong: "scout: huge damage, huge speed, a lot of upgrades, obviously a good scout . haha kills bcs and carriers."
-proud capitalist- |freedom|property|individualism|self-reliance|
OneOther
Profile Blog Joined August 2004
United States10774 Posts
December 12 2004 08:42 GMT
#65
On December 12 2004 13:51 evanthebouncy wrote:
Firebats...
they are rarely used after MnM proved to be so useful


They melt zerglings -_-
Few of them are usually mixed with M&M
Famouzze
Profile Joined June 2004
971 Posts
Last Edited: 2004-12-12 09:12:21
December 12 2004 08:47 GMT
#66
On December 12 2004 17:19 LetMeBeWithYou wrote:
Show nested quote +
On December 12 2004 14:55 MiniRoman wrote:
On December 12 2004 14:10 Famouzze wrote:
On December 12 2004 14:06 Beast_Bg wrote:
The scout is NEARLY useless at the current state of the game.

Whoever said DAs obviously has no vision of the game whatsoever.Feedback and Mind Control are actually overpowered.The DA is the spellcaster killer + the perfect counter for expensive units -Mind Control.Maelstrom is a bit tricky to use ,but can be efficient in some situations.When fighting air and ultras for example.


hahaha...i'd be willing to 1:1 you and show you how much vision i have, and maybe even win without using DAs

you play terran right? you're telling me you find yourself fearing DAs as the protoss unit? mael owning your tanks? or is it the dreaded MC an SCV and build a fleet of wraiths?

edit: i did say mael has some uses in pvz, and same with feedback, but its incredibly hard, or at least harder than it should be, to make it cost effective...it can be used very well but its so expensive a unit for such a small window of effectiveness....anyway...i'd love to see u back up that "no vision of the game whatsoever" claim in 1:1...this from the guy who just got owned in europe vs americas and is well known as the WCG pure-luck wonderchild...rofl.


Are you fucking serious? Beast will slap you upside the face with his penis so hard you will be crying Bulgarian sperm for weeks.


I've seen you say some pretty stupid things over the week but this takes the fucking cake.


hahaha owned

and whos that famouzzzz guy?


wtf? i challenged beast to back up his shit talk and he hasn't responded. u think this means i'm owned?

he said MIND CONTROL is OVERPOWERED for christ's sakes, and he said i have "no vision of the game" for not agreeing with this. no one even asked for ur opinion or miniroman's. if beast wants to put his game where his mouth is i'm willing to show him something...until then whatever miniroman thinks of my skills or his dont mean anything...i find u both are acting very pathetic...its pretty sad how some ppl here have no manners at all.

what the fuck is ur problem? seriously? u like mind control this much? if u dont even know who i am, then mind your own business...

but, if beast continues to dodge after saying such a ridiculous and insulting thing, then that will be even sadder than your random bullshit :<
maleorderbride
Profile Joined November 2002
United States2916 Posts
December 12 2004 08:47 GMT
#67
infested terran, and then ghost in a distant second place.

Ghosts can at least be used to good effect in top teir tvp and occasioanlly tvt. Boxer can, and has, won games because of his ghosts.

However, no zerg user has ever won a game that was not allready won by using infested terrans. SCouts are most DEFFINITELY not the worst unit. They can change a pvt quite easily. Infested terrans can do nothing.
Some cause happiness wherever they go; others, whenever they go.
starofNC
Profile Joined July 2004
United States1340 Posts
Last Edited: 2004-12-12 08:52:10
December 12 2004 08:51 GMT
#68
I would say pound for pound the worst unit is the dragoon
at least among units commonly used in games. Protoss has very few options but the dragoon is by far the STUPIDEST unit in sc..
Nova)Cane
Profile Joined December 2004
United States56 Posts
December 12 2004 09:04 GMT
#69
Interceptors suck pretty hard, individually :l but considering their hardcore shields and the chance that they will most likely be traveling with a bunch other interceptors and a big ship thing~;; i wouldnt say they were the worst. Id say because the subjest was "unit" ... a burrowed ling is the worst.
spell check~;;
Nova)Cane
Profile Joined December 2004
United States56 Posts
December 12 2004 09:06 GMT
#70
Burrowed 0/0 none crack lings.
Or an interceptor;;
spell check~;;
VdP]EpiphaNy
Profile Joined March 2004
United Kingdom992 Posts
Last Edited: 2004-12-12 09:09:32
December 12 2004 09:07 GMT
#71
On December 12 2004 17:51 starofNC wrote:
I would say pound for pound the worst unit is the dragoon
at least among units commonly used in games. Protoss has very few options but the dragoon is by far the STUPIDEST unit in sc..

agreed but only because there's no sight range upgrade for the dragoon
edit: if there was it should be researched from the arbiter tribunal
Reach - I love protoss because its tough and straight. Its a race for the men
bburn
Profile Joined September 2004
United States1039 Posts
December 12 2004 09:15 GMT
#72
I would have to say ghosts, I mean they can be usefull but there is always a better unit to use for there uses, when you consider the amount of mins/gas and upgrades they require.
banana[AfO]
exalted
Profile Blog Joined March 2004
United States3612 Posts
December 12 2004 09:17 GMT
#73
there is no point in saying ghost is the worst unit in the game - it's so overpowered if only we humans were faster and could react more quickly - If the neural sensors to play starcraft with them ever came online i'm postive the best players would use vulture/ghost + dropship - unload lockdown, unload lockdown all whilst the dropship is moving max velocity oh god protoss would be so raped T_T
too easy
exalted
Profile Blog Joined March 2004
United States3612 Posts
December 12 2004 09:17 GMT
#74
how the fuck are peoiple saying overlord sucks, it's the cheapest transport that ALSO is a detector, jesus christ
too easy
ProudCappi
Profile Joined October 2004
United States366 Posts
Last Edited: 2004-12-12 09:25:32
December 12 2004 09:24 GMT
#75
Just because infested terrans can't be made until you are about to win doesn't make them the worst. That's like saying that if there were an invinicible unit with 100 attack power that could only be made when your supply is 180 more than your opponent's, than it would be the worst in the game becuase you don't need that unit.

If that is the logic that we are going to use, I will say that the nuke is the worst unit (it takes supply!!). You'll only have them when you have won.
-proud capitalist- |freedom|property|individualism|self-reliance|
maleorderbride
Profile Joined November 2002
United States2916 Posts
December 12 2004 09:27 GMT
#76
On December 12 2004 18:24 ProudCappi wrote:
Just because infested terrans can't be made until you are about to win doesn't make them the worst. That's like saying that if there were an invinicible unit with 100 attack power that could only be made when your supply is 180 more than your opponent's, than it would be the worst in the game becuase you don't need that unit.

If that is the logic that we are going to use, I will say that the nuke is the worst unit (it takes supply!!). You'll only have them when you have won.


Can you read? I did not say that infested terran is the worst because it can not be built until the end of the game. I said infested terran is the worst because it will not win a game for you that is not already EFECTIVELY over, as in won. Its a final insult, not a working unit.
Some cause happiness wherever they go; others, whenever they go.
LetMeBeWithYou
Profile Joined August 2004
Canada4254 Posts
December 12 2004 09:33 GMT
#77
Goons get stuck for NO reason at all ( fucking bug T.T ) this guy fast tank push against me I take 4 goons take out 1 tank (3 remaining ) I wanted my goon to move to the right but they stopped moving for no reason and got smoked to death by tanks =[
All Those beneath an angry star
SChasu
Profile Joined October 2003
United States1505 Posts
December 12 2004 10:04 GMT
#78
On December 12 2004 17:47 Famouzze wrote:
Show nested quote +
On December 12 2004 17:19 LetMeBeWithYou wrote:
On December 12 2004 14:55 MiniRoman wrote:
On December 12 2004 14:10 Famouzze wrote:
On December 12 2004 14:06 Beast_Bg wrote:
The scout is NEARLY useless at the current state of the game.

Whoever said DAs obviously has no vision of the game whatsoever.Feedback and Mind Control are actually overpowered.The DA is the spellcaster killer + the perfect counter for expensive units -Mind Control.Maelstrom is a bit tricky to use ,but can be efficient in some situations.When fighting air and ultras for example.


hahaha...i'd be willing to 1:1 you and show you how much vision i have, and maybe even win without using DAs

you play terran right? you're telling me you find yourself fearing DAs as the protoss unit? mael owning your tanks? or is it the dreaded MC an SCV and build a fleet of wraiths?

edit: i did say mael has some uses in pvz, and same with feedback, but its incredibly hard, or at least harder than it should be, to make it cost effective...it can be used very well but its so expensive a unit for such a small window of effectiveness....anyway...i'd love to see u back up that "no vision of the game whatsoever" claim in 1:1...this from the guy who just got owned in europe vs americas and is well known as the WCG pure-luck wonderchild...rofl.


Are you fucking serious? Beast will slap you upside the face with his penis so hard you will be crying Bulgarian sperm for weeks.


I've seen you say some pretty stupid things over the week but this takes the fucking cake.


hahaha owned

and whos that famouzzzz guy?


wtf? i challenged beast to back up his shit talk and he hasn't responded. u think this means i'm owned?

he said MIND CONTROL is OVERPOWERED for christ's sakes, and he said i have "no vision of the game" for not agreeing with this. no one even asked for ur opinion or miniroman's. if beast wants to put his game where his mouth is i'm willing to show him something...until then whatever miniroman thinks of my skills or his dont mean anything...i find u both are acting very pathetic...its pretty sad how some ppl here have no manners at all.

what the fuck is ur problem? seriously? u like mind control this much? if u dont even know who i am, then mind your own business...

but, if beast continues to dodge after saying such a ridiculous and insulting thing, then that will be even sadder than your random bullshit :<

^ = corbalt, the protoss named after a transition metal :O
totalbiscuit is awful at casting.
Hyuuga
Profile Joined October 2004
107 Posts
December 12 2004 10:12 GMT
#79
I'll have to say infested terran. This unit is absolutely useless especially considering how hard it is to make one..
ProudCappi
Profile Joined October 2004
United States366 Posts
December 12 2004 10:13 GMT
#80
On December 12 2004 18:27 maleorderbride wrote:
Show nested quote +
On December 12 2004 18:24 ProudCappi wrote:
Just because infested terrans can't be made until you are about to win doesn't make them the worst. That's like saying that if there were an invinicible unit with 100 attack power that could only be made when your supply is 180 more than your opponent's, than it would be the worst in the game becuase you don't need that unit.

If that is the logic that we are going to use, I will say that the nuke is the worst unit (it takes supply!!). You'll only have them when you have won.


Can you read? I did not say that infested terran is the worst because it can not be built until the end of the game. I said infested terran is the worst because it will not win a game for you that is not already EFECTIVELY over, as in won. Its a final insult, not a working unit.


Can YOU read!? When you have 180 supply more than your opponent (200 vs 20) than the game is over. That same logic applies to nukes. The only reason you would ever build a nuke is too win with more flair... you already have the game won when you use a nuke.
-proud capitalist- |freedom|property|individualism|self-reliance|
lastprobeALIVE
Profile Blog Joined October 2004
United States973 Posts
December 12 2004 10:18 GMT
#81
I think the worst unit ever is the zergling, only cus manifesto beat me with them T_T..... ill get you back you bastard!
when in doubt DT out
tensionwave
Profile Joined September 2004
United States66 Posts
December 12 2004 10:42 GMT
#82
them suicide units from the cc
EX-War3 player trying to learn Broodwar, dont get upset over my noobness :D
Energies
Profile Blog Joined September 2003
Australia3225 Posts
December 12 2004 10:45 GMT
#83
The man in the turret, he's fucking useless he never aims at the right things.
"Everybody wanna be a bodybuilder but dont nobody wanna lift no heavy ass weight" - Ronnie Coleman.
BroOd
Profile Blog Joined April 2003
Austin10831 Posts
December 12 2004 10:45 GMT
#84
On December 12 2004 19:13 ProudCappi wrote:
Show nested quote +
On December 12 2004 18:27 maleorderbride wrote:
On December 12 2004 18:24 ProudCappi wrote:
Just because infested terrans can't be made until you are about to win doesn't make them the worst. That's like saying that if there were an invinicible unit with 100 attack power that could only be made when your supply is 180 more than your opponent's, than it would be the worst in the game becuase you don't need that unit.

If that is the logic that we are going to use, I will say that the nuke is the worst unit (it takes supply!!). You'll only have them when you have won.


Can you read? I did not say that infested terran is the worst because it can not be built until the end of the game. I said infested terran is the worst because it will not win a game for you that is not already EFECTIVELY over, as in won. Its a final insult, not a working unit.


Can YOU read!? When you have 180 supply more than your opponent (200 vs 20) than the game is over. That same logic applies to nukes. The only reason you would ever build a nuke is too win with more flair... you already have the game won when you use a nuke.

Boxer says you're wrong.
ModeratorSIRL and JLIG.
JoeUser
Profile Joined April 2004
United States684 Posts
December 12 2004 11:36 GMT
#85
On December 12 2004 13:55 HowitZer wrote:
It's gotta be broodling. I'd love to see a replay where someone used broodling to change a game.

What!?! Didn't you read the Official Prima's Starcraft Strategy Guide? Everybody uses broodlings as a way to get a quick attack force deep behind enemy lines! Just be quiet newb.
Quote
ProudCappi
Profile Joined October 2004
United States366 Posts
Last Edited: 2004-12-12 11:39:55
December 12 2004 11:39 GMT
#86
On December 12 2004 19:45 BroOd wrote:
Show nested quote +
On December 12 2004 19:13 ProudCappi wrote:
On December 12 2004 18:27 maleorderbride wrote:
On December 12 2004 18:24 ProudCappi wrote:
Just because infested terrans can't be made until you are about to win doesn't make them the worst. That's like saying that if there were an invinicible unit with 100 attack power that could only be made when your supply is 180 more than your opponent's, than it would be the worst in the game becuase you don't need that unit.

If that is the logic that we are going to use, I will say that the nuke is the worst unit (it takes supply!!). You'll only have them when you have won.


Can you read? I did not say that infested terran is the worst because it can not be built until the end of the game. I said infested terran is the worst because it will not win a game for you that is not already EFECTIVELY over, as in won. Its a final insult, not a working unit.


Can YOU read!? When you have 180 supply more than your opponent (200 vs 20) than the game is over. That same logic applies to nukes. The only reason you would ever build a nuke is too win with more flair... you already have the game won when you use a nuke.

Boxer says you're wrong.


No one comes back from 20 to 200. Not even boxer.
-proud capitalist- |freedom|property|individualism|self-reliance|
Meta
Profile Blog Joined June 2003
United States6225 Posts
December 12 2004 12:21 GMT
#87
On December 12 2004 14:55 MiniRoman wrote:
Show nested quote +
On December 12 2004 14:10 Famouzze wrote:
On December 12 2004 14:06 Beast_Bg wrote:
The scout is NEARLY useless at the current state of the game.

Whoever said DAs obviously has no vision of the game whatsoever.Feedback and Mind Control are actually overpowered.The DA is the spellcaster killer + the perfect counter for expensive units -Mind Control.Maelstrom is a bit tricky to use ,but can be efficient in some situations.When fighting air and ultras for example.


hahaha...i'd be willing to 1:1 you and show you how much vision i have, and maybe even win without using DAs

you play terran right? you're telling me you find yourself fearing DAs as the protoss unit? mael owning your tanks? or is it the dreaded MC an SCV and build a fleet of wraiths?

edit: i did say mael has some uses in pvz, and same with feedback, but its incredibly hard, or at least harder than it should be, to make it cost effective...it can be used very well but its so expensive a unit for such a small window of effectiveness....anyway...i'd love to see u back up that "no vision of the game whatsoever" claim in 1:1...this from the guy who just got owned in europe vs americas and is well known as the WCG pure-luck wonderchild...rofl.


Are you fucking serious? Beast will slap you upside the face with his penis so hard you will be crying Bulgarian sperm for weeks.


I've seen you say some pretty stupid things over the week but this takes the fucking cake.

HAHAHAhHHahahahahah that was wonderful~
good vibes only
karelen
Profile Joined October 2003
Sweden2407 Posts
December 12 2004 12:37 GMT
#88
scout of course.. it has some potential actually but the price..the price!!!
zzzzzz
mightypenny_ph
Profile Joined September 2004
Philippines259 Posts
December 12 2004 13:02 GMT
#89
I'd say siege tank is the worst unit... hahahhahaha.. kidding..... my vote is scout, because of it's cost....
SlayerS_`BoxeR` + [ReD]NaDa
AirMouse
Profile Joined November 2004
Canada106 Posts
December 12 2004 13:13 GMT
#90
On December 12 2004 17:47 Famouzze wrote:
Show nested quote +
On December 12 2004 17:19 LetMeBeWithYou wrote:
On December 12 2004 14:55 MiniRoman wrote:
On December 12 2004 14:10 Famouzze wrote:
On December 12 2004 14:06 Beast_Bg wrote:
The scout is NEARLY useless at the current state of the game.

Whoever said DAs obviously has no vision of the game whatsoever.Feedback and Mind Control are actually overpowered.The DA is the spellcaster killer + the perfect counter for expensive units -Mind Control.Maelstrom is a bit tricky to use ,but can be efficient in some situations.When fighting air and ultras for example.


hahaha...i'd be willing to 1:1 you and show you how much vision i have, and maybe even win without using DAs

you play terran right? you're telling me you find yourself fearing DAs as the protoss unit? mael owning your tanks? or is it the dreaded MC an SCV and build a fleet of wraiths?

edit: i did say mael has some uses in pvz, and same with feedback, but its incredibly hard, or at least harder than it should be, to make it cost effective...it can be used very well but its so expensive a unit for such a small window of effectiveness....anyway...i'd love to see u back up that "no vision of the game whatsoever" claim in 1:1...this from the guy who just got owned in europe vs americas and is well known as the WCG pure-luck wonderchild...rofl.


Are you fucking serious? Beast will slap you upside the face with his penis so hard you will be crying Bulgarian sperm for weeks.


I've seen you say some pretty stupid things over the week but this takes the fucking cake.


hahaha owned

and whos that famouzzzz guy?


wtf? i challenged beast to back up his shit talk and he hasn't responded. u think this means i'm owned?

he said MIND CONTROL is OVERPOWERED for christ's sakes, and he said i have "no vision of the game" for not agreeing with this. no one even asked for ur opinion or miniroman's. if beast wants to put his game where his mouth is i'm willing to show him something...until then whatever miniroman thinks of my skills or his dont mean anything...i find u both are acting very pathetic...its pretty sad how some ppl here have no manners at all.

what the fuck is ur problem? seriously? u like mind control this much? if u dont even know who i am, then mind your own business...

but, if beast continues to dodge after saying such a ridiculous and insulting thing, then that will be even sadder than your random bullshit :<


Corbalt vs beast gogo ~~
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
December 12 2004 13:49 GMT
#91
On December 12 2004 17:33 ProudCappi wrote:
akh-gosu: I can't respond to everything, but valks are extremely expensive, ghosts suck, nukes suck, and eveything here is wrong: "scout: huge damage, huge speed, a lot of upgrades, obviously a good scout . haha kills bcs and carriers."


ok let me respond to what you wrote
valks expensive yes but en mass they can take out about 80 mutas or carriers in a few seconds.
trust me. they are good.
ghost suck.
nuke suck. are you kidding me? nuke lands pretty fast imo and if you cant find that ghost in a few seconds you could end up losing an expo or two. and ghost lockdown is really strong vs carriers and tvt.i think you just dont know how to use ghosts. :/
and everything here is wrong? obviously everything isnt wrong.
scout does have huge anti air damage, speed is wrong i meant upgrades they do have a lot of upgrades and they are good scouts and they do kill large air units.
Micro.Macro.Scouting.Harassment.
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
December 12 2004 13:49 GMT
#92
On December 12 2004 17:30 LetMeBeWithYou wrote:
I agree most on your list but you never said the worst unit t.t;;


what i meant was that there is no bad unit in this game.
Micro.Macro.Scouting.Harassment.
ProudCappi
Profile Joined October 2004
United States366 Posts
Last Edited: 2004-12-12 13:52:00
December 12 2004 13:51 GMT
#93
On December 12 2004 22:49 ahk-gosu wrote:
Show nested quote +
On December 12 2004 17:30 LetMeBeWithYou wrote:
I agree most on your list but you never said the worst unit t.t;;


what i meant was that there is no bad unit in this game.


Except ghosts and scouts.

Bad units have their uses too.
-proud capitalist- |freedom|property|individualism|self-reliance|
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
December 12 2004 13:53 GMT
#94
bas units?
Micro.Macro.Scouting.Harassment.
thelucas
Profile Joined October 2004
Slovakia285 Posts
December 12 2004 14:26 GMT
#95
Infested terran is useless. It showy unit. But every unit cn solve another situation. They are not useless.
this is possibility to show what is perfection
pheered.user
Profile Joined March 2003
United States2603 Posts
December 12 2004 14:32 GMT
#96
For all of you guys dissing scouts, I hate you let me give you a few times when i have found scouts to be very useful in all 3 matchups.

PvP:
1.Vs Carriers, possible the best counter to a carrier, maybe following mind control or stasis
2.When a protoss is trying to harass you with a speed shuttle the entire game and you get very frustrated I have actually made a couple scouts to deal with this and would do it again.

PvZ:
1. If your opponet opens with 12hat in main gets enough lings than expands try going scout some time instead of sair, also scouts are much better to use in general vs overlrods because they kill them so much quicker, downside is though they cost more and build slower than sair.
2. Scouts+dweb can harass better than one might think.

PvT:
1. Scouts work about the same vs Battlecruisers as they do carriers
2. Opening with a stargate build will often times confuse a terran player
3. Same properties as when someone is harassing you with dropships make a few scouts i guarantee they will stop trying to drop you as soon as you scare the piss out of them with your scouts although carriers are probably a much better idea i have used scouts too when i diddnt think carriers were logical.

In FFA's, Scouts are the best unit in large numbers they will rape any ground attack force and eat air units in no time although i would definitely get a few sair for dweb sair + dweb are the best unit combination in ffa's.

Looking for Skilled players to join an Active, Involved clan. PM Me for Details.
Liquid`Drone
Profile Joined September 2002
Norway28635 Posts
December 12 2004 14:34 GMT
#97
me and zia have won several games through her pulling off amazing nukes actually

on the other hand, I'm certain I've built more infested terrans than anyone else on this forum. they're horrible and they have hardly ever been cost effective.

if they were like templars and had 0 attack however their explosion was a spell, they would be awesome though.

I mean, you can very occasionally pull off some cute stuff. e.g. drop 2 infesteds next to a cc and infest it
or defending against drops with them
or dropping in peonlines
but unless the game is already over you're always best off avoiding building them.

the nuke is definitely better. and ghosts are awesome in the right scenarios.
Moderator
Hautamaki
Profile Blog Joined December 2003
Canada1311 Posts
December 12 2004 15:22 GMT
#98
scouts suck most, but DA's suck too. Neither of them serve a purpose. Like really, when would you build DA's and research all their spells? When would DA's be better to have than more templars? I can't think of a time. Scouts are even more ridiculous. With the time it takes to make a scout, you can have had 1 sair out for 20 seconds and another on the way within 10 seconds, vs zerg. You can't take out a fleet of BC's with a fleet of scouts. Not that it has ever happened in the history of serious games on bw, but suppose some terran does go for a fleet of bcs. He's probably got at least 4-6 out before you know. Now you're going to slap down 4 or 5 stargates and catch up? Hell no, scouts take so long to build that you can't just 'catch up'. Maybe if they built as fast as sairs that would work. Also, scouts aren't that much better. You need at least a 3-2 ratio of scouts to beat him. On the other hand, money-wise, pure templar goon is going to be a lot better. Scout harass early game doesn't fly anymore. Terrans build turrets these days, and a scout can't even handle 1 turret if there's scvs repairing it. Scouts are too piss poor at anti-ground.

Here's what I propose: MC is a broken spell. Make it any better and it might be too good. Same with broodling. A 1 hit kill anything spell is always a problem in games like this. I'd suggest make it a lot better, BUT, put a duration on it. Make it so that MC'd units revert back to player control after 10-20 seconds or something. Then make it cost like 125 mana and not rape the da's shields. Then, it would have a tangible use, especially vs units like lurkers and ultras that can change a pvz battle even in relatively small numbers. Also, maelstrom is too weak for 100 mana. Make it 75 or increase it's duration. Feedback is fine at 50, but it's impractical for most people to use the spell. They just aren't fast enough. It would be far far better if DA's were flying units, so that they could move quickly and easily enough to actually be able to hunt down enemy spell casters. As it is, you can almost never effectively feedback the other guy's casters before they've already casted their spells, because DA's get stuck behind their own units and etc. So, maybe increase the range of the spell to like, more than yamato range? That might actually make it usable by the general bw playing public. And by the general bw playing public, I mean the good players, like us.

Scouts should be considered a compliment to corsairs, not carriers. There's very little that scouts do that carriers can't do a lot better. However, they do have an air to ground attack which sairs do not. Therefore, make scouts, like sairs, a stargate only unit. Screw upgrading them at fleet beacons. Scouts should be upgradeable at the cyber core, or preferably, for that price, come with their upgrades. If you still want to force them to get speed, make it cheap, fast, and available at the core, and make scouts cheaper too. Increase their armour and air to ground. You might actually see scouts get used occasionally, though it wouldn't change too too much because both zerg and terran already have to get anti air vs protoss already for other reasons. Turrets to defend against drops and dts, and in zergs case defense against sairs killing overlords. With sairs still requiring a beacon to get dweb, you wouldn't see toss's overpowering the other races with huge air forces early in the game. But, it might be a legitimate option for toss to hold his cliffs with scouts, for example.
True learning is not the memorization of knowledge; it is the internalization of patterns.
Liquid`Drone
Profile Joined September 2002
Norway28635 Posts
December 12 2004 15:34 GMT
#99
maelstrom is awesome
I'd rather have 1 DA with mael, 1 archon and 1 templar than 2 archons and 2 templars when fighting against mutas.

I bet anyone who thinks DA's suck just haven't made any effort at incorporating them in their play. I have. mael is useful and I get it quite often.

and I've won multiple games with it, too.
Moderator
MoltkeWarding
Profile Joined November 2003
5195 Posts
December 12 2004 15:34 GMT
#100
Dragoons are the worst commonly used unit. Firing delay + stupid AI.
bangchucaibang
Profile Joined September 2004
United States202 Posts
December 12 2004 15:52 GMT
#101
so where the fuck is Beast?
Hautamaki
Profile Blog Joined December 2003
Canada1311 Posts
December 12 2004 15:56 GMT
#102
ok, ok, yah I can see how maelstrom is good vs mutas. And you're good enough that I'll give it the benefit of the doubt and see if I can't get DA's to work. But damn if I haven't regretted going DA's before. Well anyways my internet is out right now so I can't test it out right away, but I will.
True learning is not the memorization of knowledge; it is the internalization of patterns.
Luhh
Profile Joined October 2003
Sweden2974 Posts
December 12 2004 16:33 GMT
#103
I believe most people's reasoning is flawed here, because when determining if a unit is useful or not, good or bad etc depends on whether it's a good option to get it during a game. If there are other unit combinations that work better 95+% of the time, you'd have to say that it IS a poor unit, since it's use and power is so limited.

However among these units I can agree that there are som potential stalemate breakers, but most games don't reach that stage.

Saying that ghost is good is overpowered not really right, since it takes almost superhuman control and speed to make them work, plus the time and cost to get them. Nuke is decent but not more than that because they have to be attached to CCs.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
baal
Profile Joined March 2003
10535 Posts
December 12 2004 16:39 GMT
#104
On December 12 2004 23:34 Liquid`Drone wrote:
me and zia have won several games through her pulling off amazing nukes actually

on the other hand, I'm certain I've built more infested terrans than anyone else on this forum. they're horrible and they have hardly ever been cost effective.

if they were like templars and had 0 attack however their explosion was a spell, they would be awesome though.

I mean, you can very occasionally pull off some cute stuff. e.g. drop 2 infesteds next to a cc and infest it
or defending against drops with them
or dropping in peonlines
but unless the game is already over you're always best off avoiding building them.

the nuke is definitely better. and ghosts are awesome in the right scenarios.


Infested terrans would be sweet if they were reeeeaaally cheap and their buildtime were very very fast... the game would become so interesting.
Im back, in pog form!
Liquid`Drone
Profile Joined September 2002
Norway28635 Posts
December 12 2004 16:48 GMT
#105
you know

3 ghosts can potentially lockdown 6 carriers

but the fact is, even if you have 3 ghosts and you lockdown 1 carrier and lose them all, you still ended up beating him with 475 minerals and 25 gas.
(as long as you manage to kill the carrier anyway)

and locking 1 carrier with 3 ghosts does not require supergodly control. so basically, they're worth it with just average micro. but they have the potential to be insanely awesome if you have boxer-like control.

of course they're only viable in certain situations, (and pretty much only against capital ships), but they're really really good for those situations.
Moderator
tfeign
Profile Joined June 2004
United States2980 Posts
Last Edited: 2004-12-12 16:53:18
December 12 2004 16:51 GMT
#106
List of units that are useless ( have absolutely no use in the game, needs major balancing):

The only useless unit is hands down the infested terran. No doubt about it. Seriously the infested terran needs some major balancing so that these units can become part of a viable part of a strategy.


List of underpowered units (have uses in the game under certain conditions, but are still underpowered as a whole. Needs a buff in balance changes in order to make them more viable):

#1 and #2 are tied: Scouts and Ghosts

#3 Dark Archons

#4 Queen
Liquid`Drone
Profile Joined September 2002
Norway28635 Posts
December 12 2004 17:11 GMT
#107
that post ANGERS me
Moderator
Smurg
Profile Blog Joined November 2004
Australia3818 Posts
December 12 2004 17:23 GMT
#108
You have a pointy hat, there is much that angers you I'm sure. I'll say that no unit is the most useless, as each unit could be used effectively in any number of games, just because one is rarely used doesn't make it worst. I've won a game by using mainly queens against a terran. I mean, it's not supposed to work...but it did.
loztdignity
Profile Joined September 2004
Sweden176 Posts
December 12 2004 17:26 GMT
#109
hmm probably scouts.. yea.
no thx.
Promises
Profile Joined February 2004
Netherlands1821 Posts
December 12 2004 17:38 GMT
#110
Just for the record, I've only used DA in PvZ so far (not sure about their use their, as I only make them when I'm sure of my game at that moment, so they're usually in games I win but is it because of them?), but does Maelstrom work on mech units to or just living units? I've never found a real good use for MC, one time I MC'd a ship holding 2 reavers in PvP but it was more of a joke then anything else...
I'm a man of my word, and that word is "unreliable".
Liquid`Drone
Profile Joined September 2002
Norway28635 Posts
December 12 2004 17:44 GMT
#111
mael only works on living units
Moderator
RaiZ
Profile Blog Joined April 2003
2813 Posts
December 12 2004 17:47 GMT
#112
On December 12 2004 19:45 Energies wrote:
The man in the turret, he's fucking useless he never aims at the right things.


Lmao
That was the only one post that was worth reading :p
Gg man
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
GTR
Profile Blog Joined September 2004
51431 Posts
December 12 2004 17:54 GMT
#113
On December 12 2004 13:51 evanthebouncy wrote:
Firebats...
they are rarely used after MnM proved to be so useful


http://ongamenet.dl.sayclub.co.kr/ongamenet/star_pro_pmang_040221c.wmv

change your mind now?
Commentator
LazySCV
Profile Blog Joined September 2003
United States2942 Posts
December 12 2004 18:02 GMT
#114
--- Nuked ---
tree
Profile Joined October 2004
United States591 Posts
December 12 2004 18:34 GMT
#115
Rofl omg... if anyone is naming a spellcaster they probally do not use the race or are not good enough to incoorperate it in their game.... queens=own, da's=have their times, ghost=with unit control, rape. Watch some gosu boxer reps where he lockdowns like 8 bcs in 2 seconds. It is insane...... and ghost nuke can be a momentum shifter, not exactly a nail in the coffin. Scouts just blow the most.... i can buy two goons...... the goons move faster.... and attack better. Scouts are a waste..... corsair took all their usefullness out it seems.
1 month w/o BW = Hell
Caution
Profile Joined September 2004
2059 Posts
December 12 2004 18:40 GMT
#116
Scout.. they cost a lot and dont do much..
RedMeat
Profile Joined September 2002
United Kingdom490 Posts
December 12 2004 18:43 GMT
#117
Yeah I know arbiters can turn a game by themselves but you'll often build a stargate especially as well as a tribunal and the arbiter itself and spell(s). Maybe it's just me but I always need a serious monetary or supply advantage before I can hold my own under attack and spend all of that on tech! I just find them less useful than spending all that gas and minerals on other units and keeping up on supply rather than how I normally get myself behind when teching to arbiter. Consequently I kinda view them as a fun option in most scenarios (when the game is close and you both have normal economies) rather than the best unit for the occasion. If you're both on high supply anyways arbiter is a nice unit to turn the battle round with though I have to agree but I just find it too costly and too slow for general use :/.
I am the mirror, I am the destiny, I am the herald that points the way...
Liquid`Drone
Profile Joined September 2002
Norway28635 Posts
December 12 2004 18:45 GMT
#118
it does take a very long time to get arbiters.

but they're really not all that expensive.
Moderator
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 12 2004 18:55 GMT
#119
Arbiters are so insanely good PvT. And they come like..Really fucking fast -_- or at least that's what it feels like ;o

And they seem to ALWAYS have 100 energy :D
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 12 2004 18:58 GMT
#120
On December 13 2004 01:51 tfeign wrote:
List of units that are useless ( have absolutely no use in the game, needs major balancing):

The only useless unit is hands down the infested terran. No doubt about it. Seriously the infested terran needs some major balancing so that these units can become part of a viable part of a strategy.


List of underpowered units (have uses in the game under certain conditions, but are still underpowered as a whole. Needs a buff in balance changes in order to make them more viable):

#1 and #2 are tied: Scouts and Ghosts

#3 Dark Archons

#4 Queen

ASDUIGAUYUFG !&*@T!@7y68342487234

Ghosts and Scouts counter what? YES THAT'S RIGHT, CAPITAL SHIPS! They were made to counter capital ships not to fight dragoons head-on, ok? It's called a SPECIALIZED UNIT.

Dark archons and queens = ALSO SPECIALIZED UNITS, K?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
[G]Max_Power
Profile Joined January 2003
Slovakia304 Posts
December 12 2004 19:25 GMT
#121
worst unit = kakaru or bangledas - you have to make a DA to control them, and even then they are useless
1 beer plz
Famouzze
Profile Joined June 2004
971 Posts
Last Edited: 2004-12-12 20:15:49
December 12 2004 20:12 GMT
#122
On December 13 2004 00:52 bangchucaibang wrote:
so where the fuck is Beast?


i guess he's busy owning people with Mind Control...rofl

what a sad kid, i thought only americans talked so much shit and then failed to back it up atleast most americans would make an attempt at showing they're not full of shit by 1:1ing...atleast now we know who really has no vision of the game whatsoever: the luckiest wcg participant in history.

anyway, i definitely agree with drone that mael can be very good vs mutas and i would certainly rather have a DA with 100+ mana and a templar and a archon vrs mutas than 2 templars and a archon, the problem is just the money and time that it takes to get a dark archon. you really cannot get them until late game unless you sacrifice getting a lot of other stuff. they take so much time and resources to get that i cannot see them being useful other than in late game when you have at the very least 2 bases which have been mining for a while. they're also very good vrs drops and decent vrs ultra/ling. but everything about them is way too expensive, and mael lasts too short a time T_T.
suxN
Profile Blog Joined March 2004
Finland1167 Posts
Last Edited: 2004-12-12 20:31:48
December 12 2004 20:21 GMT
#123
High templar, theyre just too damn blue. Hallucinations are blue, storm is blue, blur effect is blue..
I dont want to be totally out :3
TheGoliath
Profile Joined September 2004
United States682 Posts
December 12 2004 20:24 GMT
#124
scout is the worst unit. the only time it is consistently useful is for early game harrass vs zerg.
goliaths are awesome because they kill evil carriers - yay i have internet at my home now ^_^
Gnuym
Profile Joined December 2004
Korea (South)129 Posts
December 12 2004 20:30 GMT
#125
--- Nuked ---
ROFLCOPTER~~~~
LastWish
Profile Blog Joined September 2004
2013 Posts
December 12 2004 20:39 GMT
#126
ahk-gosu : valkyries beating carriers? u must be dreaming...
pheered.user : build some battiers + Carriers and Scouts are going to have hard time in PvP, in PvZ corsair>>scout, PvT 1 yamato kills one scout...
[G]Max_Power : kakaru is actually better - it can fly;)
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
TheGoliath
Profile Joined September 2004
United States682 Posts
December 12 2004 20:40 GMT
#127
you almost never see BCs or carriers when you are protoss though.
goliaths are awesome because they kill evil carriers - yay i have internet at my home now ^_^
ProudCappi
Profile Joined October 2004
United States366 Posts
December 12 2004 20:54 GMT
#128
Everyone is ignoring the techtree of ghosts. It costs a lot to get there, and it takes forever, too. Why not NOT be cute and get gols?
-proud capitalist- |freedom|property|individualism|self-reliance|
Liquid`Drone
Profile Joined September 2002
Norway28635 Posts
December 12 2004 21:20 GMT
#129
if you're going to beat several carriers with goliaths you want 3/3 upgrades
so you need a science facility in the first place. then you need one addon and one spell researched to have ghosts as well.
it does not take a long time.

in many games going ghosts vs carriers isn't viable because you're short on gas and huge on minerals. in those games, you will often be best off avoiding them. although you're gonna have a really hard time beating carriers anyway then. but if you have a decent amount of gas you should aaalways get ghosts vs carriers.
Moderator
dnaxmen
Profile Joined July 2004
Australia124 Posts
December 12 2004 21:31 GMT
#130
DARK Archon, Never use it in battle excepts just for fun
DNA
RaiZ
Profile Blog Joined April 2003
2813 Posts
Last Edited: 2004-12-12 21:39:05
December 12 2004 21:34 GMT
#131
On December 13 2004 05:12 Famouzze wrote:
Show nested quote +
On December 13 2004 00:52 bangchucaibang wrote:
so where the fuck is Beast?


i guess he's busy owning people with Mind Control...rofl

what a sad kid, i thought only americans talked so much shit and then failed to back it up atleast most americans would make an attempt at showing they're not full of shit by 1:1ing...atleast now we know who really has no vision of the game whatsoever: the luckiest wcg participant in history.


I don't see your logic : you said in page 2 of this thread : "hahaha...i'd be willing to 1:1 you and show you how much vision i have, and maybe even win without using DAs."

Aren't you a little too ... I dunno the word but somewhat weird in your mind ?
We don't need guys like you who start flamming. I read that u were the first. Maybe you may be banned cauz guys like you are not welcome in this forum.
I know about the beast story but we're in an another thread, so don't bring the same story. Beast didn't even mention about you or whatever, he just said his opinion about the DT.

Peace man just calm down.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Famouzze
Profile Joined June 2004
971 Posts
Last Edited: 2004-12-12 22:45:49
December 12 2004 22:43 GMT
#132
^i think u need to re read the thread..he said i knew nothing about bw for saying dark archon is bad. that was the first exchange between us then i responded to that offering to 1:1 him and prove my words or let him prove his. clearly he doesn't have the balls to do so.

im perfectly calm. ive never had a conversation with beast in another thread. and he flamed me first while i simply challenged him to back it up in a game. i dunno where ur getting all these ideas from.
RaiZ
Profile Blog Joined April 2003
2813 Posts
December 12 2004 22:54 GMT
#133
I read the thread and all i can see is that beast wasn't mentionning you. He mentionned to WHOEVER not you in particularity even if you were the first and only one to say things about the DA. Did he offend you ? If no then just ask him why he said that. It's useless to "challenge" him, it's like what a wonderchild -as you like to say- would say.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Hwoarang
Profile Joined August 2004
Korea (South)235 Posts
December 12 2004 23:05 GMT
#134
If i HAD to choose a couple, it would be Dark Archons and Infested Terrans...
To do is to be -(Aristotle) To be is to do -(Edison) Do be do be do -(Sinatra)
Gnuym
Profile Joined December 2004
Korea (South)129 Posts
December 13 2004 01:02 GMT
#135
--- Nuked ---
ROFLCOPTER~~~~
ironchef
Profile Blog Joined August 2004
Canada1350 Posts
December 13 2004 01:26 GMT
#136
in no particular order: scout, ghost, dark archon, infested terran..
I know they have their uses, but relatively speaking theyre usually not that effective.. altho i have seen some nice maelstrom vs zerg..

as a side note.. long time ago(pre replay etc) i use to think vultures suck after seeing some tvp replays that quickly changes ^^.. so heres hoping that someone will come up with some ingenius uses for the aforementioned "useless" units.. the queen movement is already beginning.. not that i ever doubted the queens~!
“Because your own strength is unequal to the task, do not assume that it is beyond the powers of man; but if anything is within the powers and province of man, believe that it is within your own compass also.” - Marcus Aurelius
ComunistHobo
Profile Joined May 2004
Canada208 Posts
December 13 2004 01:29 GMT
#137
Zealots, Zerglings, Marines. All the starting units ar the best.
Luhh
Profile Joined October 2003
Sweden2974 Posts
December 13 2004 01:31 GMT
#138
Yep, beast was full of shit. I would have to agree with famouzze, and Raiz, if you don't think what he said was offensive, then I don't know what is...
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
Frits
Profile Joined March 2003
11782 Posts
December 13 2004 01:33 GMT
#139
Dark Archons, altough they kick ass in FFA's.

They just cost too much and suck too badly to be good. (Mealstrom 100 mana just doesn't make sense.)
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
December 13 2004 01:53 GMT
#140
To Corbalt:

I said what I said because you shouldn't be calling him the "WCG lucky wonderboy", it's just rude. He worked hard to get what he did (granted, he did have a little luck; but then again, who hasn't been lucky before?) so you shouldn't just tear him apart. I personally think Mind Control sucks and the only time I remember it being used was in that one replay where the toss teched to mind control rather than observers (which was a bad move overall) and when Naz embarassed that kid at WCG.

Regardless of how crappy MC is, it isn't right to take a cheapshot at Beast about his WCG performance.
Nak Allstar.
xCx
Profile Joined October 2004
Poland123 Posts
December 13 2004 02:15 GMT
#141
I think there is no worst unit every unit is useful but some are more expensive or just have to use them properly to be useful.
SCFraser
Profile Joined May 2003
Canada1534 Posts
December 13 2004 02:29 GMT
#142
I dont think corbalt would get banned from teamliquid.net..
since he used to play under liquid`corbalt

I wanna see this grudge match.. i know corbalt used to be pretty damn good... Beast you should put him to the test, hes callin u out, u gonna take the challenge?!?
I want something good to die for, to make it beautiful to live.
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
December 13 2004 02:58 GMT
#143
On December 13 2004 05:39 LastWish wrote:
ahk-gosu : valkyries beating carriers? u must be dreaming...
pheered.user : build some battiers + Carriers and Scouts are going to have hard time in PvP, in PvZ corsair>>scout, PvT 1 yamato kills one scout...
[G]Max_Power : kakaru is actually better - it can fly;)


actually the valk has quite a bit of armor, and with the proper upgrades, can do a lot more damage than a huge group of goliaths can.
i bet that 12 valks and 20 wraiths can kill more carriers than 35 goliaths.

valks dont suck for the people who stated that.
wcg 2004. tvz xellos. the zerg couldnt even touch his valks on gorky island.

da is good but its really hard to use. but id rather have a da than a templar vs units like ultralisks.
the fact is that da cost 2 dts and ht is just 1 unit .
cost a lot of gas.

as for scouts. yea the price is imbalanced. id say that if the gas price was reduced and scouts sight range + attack speed was increased it would be better. or even increase its damage for ground.
i think the sight upgrade for scout is horrible seeing as how its a scout and it should have a lot of range any ways.
Micro.Macro.Scouting.Harassment.
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
December 13 2004 03:03 GMT
#144
the thing is that we have no adapted to units such as dark archons and ghosts.
there are no builds or combos that we have made up.
think of it like this.
before the terran blockade, the firebat marine medic combo was great vs protoss. however since the protoss learned that storms + mass ground murders them mid game, the terran adjusted by getting vults and tanks.
the zerg muta rush was also created to exploit weak cannons damage type.
its all about adjusting.
one day someone is going to figure a build for dark archons or ghost. i think nada had a game where he went infantry vs a terran. he had marines medics firebats and ghost. alot of gas went into the ghosts but the tanks were pretty much owned.
also the game with giyom vs the zerg ( i forgot the map it was in the pimpest plays thing) he would have lost if it werent for his superb useage of maelstrom and storm together.

every unit is weak to something. and every unit it strong vs something.
ghost damage isnt too bad either vs small units. especially considering their range.
scouts can kill air.
infested , although their low health may make them die to marines, can kill bunkers in 1 hit, kill tons of supply depots, murder the mineral line, and you dont really have to be winning in order to get an infested cc.
ive gotten one beforeafter killing an island on lost temple. and the game was pretty close.
Micro.Macro.Scouting.Harassment.
Beast_Bg
Profile Joined October 2002
Bulgaria1623 Posts
December 13 2004 03:52 GMT
#145
Corbalt.

Me vs you Bo5 PROTOSS VERSUS PROTOSS .Im banned from useing templars and youre banned from useing dark archons.


Only problem is I'm too lazy to arrange a possible time to suit both Bulgaria and USA so I'm leaving it to you.
MadFrog : In my opinion, the biggest reason why WC3 is dying is because it is not such a great game as Brood War is.
Beast_Bg
Profile Joined October 2002
Bulgaria1623 Posts
December 13 2004 03:56 GMT
#146
And for the topic - I've seen Zelias own Autumn useing Feedback and MindControl incredibly.But this shouldnt surprise you.Reach won Nal_Ra with Mind Control in OGN semifinal...
MadFrog : In my opinion, the biggest reason why WC3 is dying is because it is not such a great game as Brood War is.
Beast_Bg
Profile Joined October 2002
Bulgaria1623 Posts
December 13 2004 04:01 GMT
#147
And by the way Infested terrans may suck 1on1 ,but in long 2v2 games, a Terran/Zerg team may do miracles with matrixed infested terrans. :D
MadFrog : In my opinion, the biggest reason why WC3 is dying is because it is not such a great game as Brood War is.
Famouzze
Profile Joined June 2004
971 Posts
Last Edited: 2004-12-13 04:22:28
December 13 2004 04:18 GMT
#148
On December 13 2004 12:52 Beast_Bg wrote:
Corbalt.

Me vs you Bo5 PROTOSS VERSUS PROTOSS .Im banned from useing templars and youre banned from useing dark archons.


Only problem is I'm too lazy to arrange a possible time to suit both Bulgaria and USA so I'm leaving it to you.


that's stupid..you're a t player right? if you're using p then i'm using z. i want u to show me ur "vision of the game" is so much more accurate than mine...my best race vs your non best with random spitulations wont prove anything...i wouldn't be using dark archons in any case. i don't want to waste my time beating ur protoss just so u can say "well im still right because he hasnt proved anything my t would still rape him" play me with ur t. when u commented before u seemed very confident in ur assessment that i am a newbie for not agreeing that dark archons are awesome...why wouldn't you be confident that you could beat me with us both using our best races then? i was surprised in a sad way to see someone i thought was a good member of the bw community talking so rudely but now im even more surprised that u wont even try and back up your words...plz dont insult me by insinuating your non best race would beat my best race. play me in a bo5 with your terran vrs my protoss. and i promise not to use dark archons.
if u dont want to play me in a real game thats fine, just admit you were speaking out of ur ass and needlessly insulting. but i am disappointed u lack the cojones to put some meaning behind ur words...i c now ur just another trash talking newbie who gets on bw forums to talk shit to ppl who he knows he could never speak to in such a way in after a real game...oh well
Beast_Bg
Profile Joined October 2002
Bulgaria1623 Posts
December 13 2004 04:40 GMT
#149
My post was NOT directed to you and was not intended to insult you in any way,but I still think whoever underestimates DAs is just wrong.Carriers in PvP would be unstoppable if not for the Dark Archons.Feedback owns templars.


My PvP is pretty good and certainly good enough to beat you.I don't need to prove I'm better than you.You wanted me to back up my words.I'm saying I'm a better protoss player than you are.Play me or apologize for needlessly insulting me.(or go to hell, I'm trough with caring about what idiots think and say)
MadFrog : In my opinion, the biggest reason why WC3 is dying is because it is not such a great game as Brood War is.
Famouzze
Profile Joined June 2004
971 Posts
Last Edited: 2004-12-13 04:56:12
December 13 2004 04:55 GMT
#150
haha yea right, unless you've stopped being a terran player i'm not going to accept your attempt to dodge playing me and insult me at the same time. if u want to pvz me i will, but it would be a waste of time and won't prove anything. clearly u don't have the balls to play me with ur best race vrs my best race...so i'm through caring also. youve proven yourself to be what i described, one of those ppl who talks shit on forums cause he cant back it up on b.net.

i dunno how you can say "you have no vision of the game whatsoever" wasnt intended to be insulting, but oh well. if u are going to be a pussy and backpedal over your words rather than back them up there's nothing i can do about that
Beast_Bg
Profile Joined October 2002
Bulgaria1623 Posts
December 13 2004 05:00 GMT
#151
Then go to hell.
MadFrog : In my opinion, the biggest reason why WC3 is dying is because it is not such a great game as Brood War is.
SCFraser
Profile Joined May 2003
Canada1534 Posts
December 13 2004 05:02 GMT
#152
... corbalt if you're so confident why dont u just own his P?
so he thinks hes good enough with toss? big deal, let him pick whatever race he wants. is your pvp weak or something?
I want something good to die for, to make it beautiful to live.
GogUMagog
Profile Joined April 2003
United States90 Posts
December 13 2004 05:03 GMT
#153
Am I the only one who doesn't understand why Corbalt won't just PvP beast? Seems to me like if he wins and Beast tries to say "well, it wasn't my best race" that will clearly be idiotic given this exchange, but if Beast wins, then Corbalt would have no excuses. Just play and win.
Famouzze
Profile Joined June 2004
971 Posts
December 13 2004 05:06 GMT
#154
On December 13 2004 14:02 SCFraser wrote:
... corbalt if you're so confident why dont u just own his P?
so he thinks hes good enough with toss? big deal, let him pick whatever race he wants. is your pvp weak or something?


think about it. if i win i've proven nothing and for all anyone knows beast is still better at bw than me. if i lose i've embarrassed myself. why do u think he made the offer?
miniStar
Profile Joined June 2004
Finland143 Posts
December 13 2004 05:19 GMT
#155
the worst unit in btw is definitely the hallucinated broodling. or maybe hallucinated overlord, without speed upgrade. why? think this is silly to ask. :p
StarCraft est magistra vitae
SCFraser
Profile Joined May 2003
Canada1534 Posts
December 13 2004 05:25 GMT
#156
On December 13 2004 14:06 Famouzze wrote:
Show nested quote +
On December 13 2004 14:02 SCFraser wrote:
... corbalt if you're so confident why dont u just own his P?
so he thinks hes good enough with toss? big deal, let him pick whatever race he wants. is your pvp weak or something?


think about it. if i win i've proven nothing and for all anyone knows beast is still better at bw than me. if i lose i've embarrassed myself. why do u think he made the offer?


Thats one way to look at it.. but heres another way:
If u win, then beast looks like an idiot for not backin up his mouth, and being arrogant enough to play with his 2nd best race.
If u lose, not too much shame... Beast is a good player.
1 best of 5 wouldnt prove anything anyway, if someone wins 3-2 its hard to say whos better.

Anyway match>>no match.
if u wanna pick z then do it, since when does your opponent have any say on your race in bw?
I want something good to die for, to make it beautiful to live.
RedMeat
Profile Joined September 2002
United Kingdom490 Posts
December 13 2004 05:52 GMT
#157
Yeah play him PvP under the rules he said. Your disagreement was about usefulness of units more than BW skill so make him prove himself right or prove you wrong!!!
I am the mirror, I am the destiny, I am the herald that points the way...
baal
Profile Joined March 2003
10535 Posts
December 13 2004 05:56 GMT
#158
On December 13 2004 11:58 ahk-gosu wrote:
Show nested quote +
On December 13 2004 05:39 LastWish wrote:
ahk-gosu : valkyries beating carriers? u must be dreaming...
pheered.user : build some battiers + Carriers and Scouts are going to have hard time in PvP, in PvZ corsair>>scout, PvT 1 yamato kills one scout...
[G]Max_Power : kakaru is actually better - it can fly;)


actually the valk has quite a bit of armor, and with the proper upgrades, can do a lot more damage than a huge group of goliaths can.
i bet that 12 valks and 20 wraiths can kill more carriers than 35 goliaths.



20wraiths + 12+ valks cost a bazillion times more than 35 goliahts, and goliaths are way safer, with wraiths you are risking a lot.
Im back, in pog form!
baal
Profile Joined March 2003
10535 Posts
December 13 2004 06:02 GMT
#159
corbalt is a wuss
Im back, in pog form!
tree
Profile Joined October 2004
United States591 Posts
December 13 2004 06:03 GMT
#160
I would love to play beast =\ you should sieze the oppurtunity to play great players as much as you get and not be so arrogant. There are many players who would die to be in those circumstances.
1 month w/o BW = Hell
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 13 2004 06:24 GMT
#161
On December 13 2004 13:40 Beast_Bg wrote:
My post was NOT directed to you and was not intended to insult you in any way,but I still think whoever underestimates DAs is just wrong.Carriers in PvP would be unstoppable if not for the Dark Archons.Feedback owns templars.


My PvP is pretty good and certainly good enough to beat you.I don't need to prove I'm better than you.You wanted me to back up my words.I'm saying I'm a better protoss player than you are.Play me or apologize for needlessly insulting me.(or go to hell, I'm trough with caring about what idiots think and say)

Scouts do beat carriers but yes, DAs are sooooooo worth it vs carriers -,.-
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Famouzze
Profile Joined June 2004
971 Posts
December 13 2004 06:32 GMT
#162
On December 13 2004 15:03 tree wrote:
I would love to play beast =\ you should sieze the oppurtunity to play great players as much as you get and not be so arrogant. There are many players who would die to be in those circumstances.


i play on gamei with players much better than beast all of the time. i was just making that challenge because he said i know nothing about bw. if he wants to be gay and say he'll only play me without his main race, that is an insult and i'd have to be an idiot to accept that. it's win-win for him and lose-lose for me. if u wanted to see the game get mad at him for not willing to play me in a real game, not me for not wanting to waste my time. =o --;
LegendaryDreams
Profile Blog Joined November 2004
Canada1350 Posts
December 13 2004 06:51 GMT
#163
On December 13 2004 12:03 ahk-gosu wrote:
the thing is that we have no adapted to units such as dark archons and ghosts.
there are no builds or combos that we have made up.
think of it like this.
before the terran blockade, the firebat marine medic combo was great vs protoss. however since the protoss learned that storms + mass ground murders them mid game, the terran adjusted by getting vults and tanks.
the zerg muta rush was also created to exploit weak cannons damage type.
its all about adjusting.
one day someone is going to figure a build for dark archons or ghost. i think nada had a game where he went infantry vs a terran. he had marines medics firebats and ghost. alot of gas went into the ghosts but the tanks were pretty much owned.
also the game with giyom vs the zerg ( i forgot the map it was in the pimpest plays thing) he would have lost if it werent for his superb useage of maelstrom and storm together.

every unit is weak to something. and every unit it strong vs something.
ghost damage isnt too bad either vs small units. especially considering their range.
scouts can kill air.
infested , although their low health may make them die to marines, can kill bunkers in 1 hit, kill tons of supply depots, murder the mineral line, and you dont really have to be winning in order to get an infested cc.
ive gotten one beforeafter killing an island on lost temple. and the game was pretty close.

Well said. I've seen games where T goes PURE infantry vs Z and they win, cause ghosts (in mass) do quite decent damage to muta-lings (since they are all small units). Combine that with the firepower of stimmed marines and a few firebats, you're unstoppable (vs Z).
call me moxie
SCFraser
Profile Joined May 2003
Canada1534 Posts
December 13 2004 06:58 GMT
#164
what about vs lurks?
I want something good to die for, to make it beautiful to live.
SCFraser
Profile Joined May 2003
Canada1534 Posts
December 13 2004 07:00 GMT
#165
On December 13 2004 15:32 Famouzze wrote:
Show nested quote +
On December 13 2004 15:03 tree wrote:
I would love to play beast =\ you should sieze the oppurtunity to play great players as much as you get and not be so arrogant. There are many players who would die to be in those circumstances.


i play on gamei with players much better than beast all of the time. i was just making that challenge because he said i know nothing about bw. if he wants to be gay and say he'll only play me without his main race, that is an insult and i'd have to be an idiot to accept that. it's win-win for him and lose-lose for me. if u wanted to see the game get mad at him for not willing to play me in a real game, not me for not wanting to waste my time. =o --;


haha corbalt u get no respect anymore huh.
like a year ago u were alot better known.
I want something good to die for, to make it beautiful to live.
Famouzze
Profile Joined June 2004
971 Posts
December 13 2004 07:03 GMT
#166
On December 13 2004 16:00 SCFraser wrote:
Show nested quote +
On December 13 2004 15:32 Famouzze wrote:
On December 13 2004 15:03 tree wrote:
I would love to play beast =\ you should sieze the oppurtunity to play great players as much as you get and not be so arrogant. There are many players who would die to be in those circumstances.


i play on gamei with players much better than beast all of the time. i was just making that challenge because he said i know nothing about bw. if he wants to be gay and say he'll only play me without his main race, that is an insult and i'd have to be an idiot to accept that. it's win-win for him and lose-lose for me. if u wanted to see the game get mad at him for not willing to play me in a real game, not me for not wanting to waste my time. =o --;


haha corbalt u get no respect anymore huh.
like a year ago u were alot better known.


i couldnt care less
Beast_Bg
Profile Joined October 2002
Bulgaria1623 Posts
Last Edited: 2004-12-13 07:15:05
December 13 2004 07:13 GMT
#167
On December 13 2004 15:24 FrozenArbiter wrote:
Show nested quote +
On December 13 2004 13:40 Beast_Bg wrote:
My post was NOT directed to you and was not intended to insult you in any way,but I still think whoever underestimates DAs is just wrong.Carriers in PvP would be unstoppable if not for the Dark Archons.Feedback owns templars.


My PvP is pretty good and certainly good enough to beat you.I don't need to prove I'm better than you.You wanted me to back up my words.I'm saying I'm a better protoss player than you are.Play me or apologize for needlessly insulting me.(or go to hell, I'm trough with caring about what idiots think and say)

Scouts do beat carriers but yes, DAs are sooooooo worth it vs carriers -,.-

Yeah, but too many things rape scouts.Several sairs are more than enough.
MadFrog : In my opinion, the biggest reason why WC3 is dying is because it is not such a great game as Brood War is.
LastWish
Profile Blog Joined September 2004
2013 Posts
December 13 2004 08:17 GMT
#168
u kill scouts with corsair as easy as mutas(since mutas suffer only 1/2 sair dmg)
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
aSp]EvaNet[
Profile Joined December 2004
Canada8 Posts
Last Edited: 2004-12-13 09:32:12
December 13 2004 09:31 GMT
#169
On December 13 2004 16:13 Beast_Bg wrote:
Show nested quote +
On December 13 2004 15:24 FrozenArbiter wrote:
On December 13 2004 13:40 Beast_Bg wrote:
My post was NOT directed to you and was not intended to insult you in any way,but I still think whoever underestimates DAs is just wrong.Carriers in PvP would be unstoppable if not for the Dark Archons.Feedback owns templars.


My PvP is pretty good and certainly good enough to beat you.I don't need to prove I'm better than you.You wanted me to back up my words.I'm saying I'm a better protoss player than you are.Play me or apologize for needlessly insulting me.(or go to hell, I'm trough with caring about what idiots think and say)

Scouts do beat carriers but yes, DAs are sooooooo worth it vs carriers -,.-

Yeah, but too many things rape scouts.Several sairs are more than enough.

The worst unit will have to be the scouts.... relative to cost and usefulness. Cost a great deal of money. Does little damage to ground. slow shoot time and easily owned. horrible build time.

unless you playing a money map a scout should never appear !!


Damn Yellow Is Soo sexy...
KellO
Profile Joined September 2004
Mexico189 Posts
December 13 2004 10:29 GMT
#170
dark templar
-_____-V
wakiki
Profile Joined September 2004
United States65 Posts
December 13 2004 10:46 GMT
#171
Seige tanks. Who uses those worthless things?
Give me immortality, or give me death!
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
December 13 2004 11:07 GMT
#172
On December 13 2004 17:17 LastWish wrote:
u kill scouts with corsair as easy as mutas(since mutas suffer only 1/2 sair dmg)


i dont think so.
i think they take 100% damage. isnt corsair damage normal type? plus splash??
Micro.Macro.Scouting.Harassment.
Liquid`Drone
Profile Joined September 2002
Norway28635 Posts
December 13 2004 17:20 GMT
#173
sair is explosive
Moderator
RaiZ
Profile Blog Joined April 2003
2813 Posts
December 13 2004 20:46 GMT
#174
On December 13 2004 15:32 Famouzze wrote:
i play on gamei with players much better than beast all of the time. i was just making that challenge because he said i know nothing about bw. if he wants to be gay and say he'll only play me without his main race, that is an insult and i'd have to be an idiot to accept that. it's win-win for him and lose-lose for me. if u wanted to see the game get mad at him for not willing to play me in a real game, not me for not wanting to waste my time. =o --;


Dude... Did you read my post ? I read all ur posts and as far as i know i didn't mean to offend you but you, you seems to not really understand that beast wasn't mentionning you in particularity. Do you understand my point ? I said that beast was mentioning to WHOEVER, and since we're in a forum we're not allowed to "flame" guys. If you want to prove anything to him then just pm him. That's why i thought that u should be banned.

Luhh you said that : "Yep, beast was full of shit. I would have to agree with famouzze, and Raiz, if you don't think what he said was offensive, then I don't know what is..."

Plz re read my post ? ^_^ I already said that beast wasn't mentionning to a specific person. Therefore this post should not be offensive. And we're in a forum we must talk about it with a little "respect" to everybody
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
TheGoliath
Profile Joined September 2004
United States682 Posts
December 13 2004 21:01 GMT
#175
i remember when i just read these forums and hovz was posting, the maturity level hasn't improved much i see
goliaths are awesome because they kill evil carriers - yay i have internet at my home now ^_^
Luhh
Profile Joined October 2003
Sweden2974 Posts
Last Edited: 2004-12-13 21:24:24
December 13 2004 21:22 GMT
#176
Well, let's let this thread slowly die anyway which is why I shouldn't post this really.

From what I can conclude here of people's opinions on units it's that there are in fact several units that are fairly crappy and a select few (infested terran, scout) that are borderline useless...

To famouzze and beast. That match wouldn't really prove much anyways since DA is not really a matchwinning unit unless playing an island map PvP or a PvZ game, and in PvZ it's such a risky choice that it's hardly a viable option and tech route. Honestly you should have your head examined if you go for DA in a PvT unless it's on BGH$$$$$ maps and the likes. So the one to win the game would be the one handling the basic gameplay best as per usual...
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
Liquid`Drone
Profile Joined September 2002
Norway28635 Posts
December 13 2004 21:26 GMT
#177
hm I've played games where going DA pvt paid off.

wasn't fighting metal tho.
Moderator
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 13 2004 21:40 GMT
#178
On December 13 2004 18:31 aSp]EvaNet[ wrote:
Show nested quote +
On December 13 2004 16:13 Beast_Bg wrote:
On December 13 2004 15:24 FrozenArbiter wrote:
On December 13 2004 13:40 Beast_Bg wrote:
My post was NOT directed to you and was not intended to insult you in any way,but I still think whoever underestimates DAs is just wrong.Carriers in PvP would be unstoppable if not for the Dark Archons.Feedback owns templars.


My PvP is pretty good and certainly good enough to beat you.I don't need to prove I'm better than you.You wanted me to back up my words.I'm saying I'm a better protoss player than you are.Play me or apologize for needlessly insulting me.(or go to hell, I'm trough with caring about what idiots think and say)

Scouts do beat carriers but yes, DAs are sooooooo worth it vs carriers -,.-

Yeah, but too many things rape scouts.Several sairs are more than enough.

The worst unit will have to be the scouts.... relative to cost and usefulness. Cost a great deal of money. Does little damage to ground. slow shoot time and easily owned. horrible build time.

unless you playing a money map a scout should never appear !!



If you are fighting BCs scouts SHOULD appear -_-

If you are fighting carriers they would do well too.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 13 2004 21:41 GMT
#179
On December 13 2004 17:17 LastWish wrote:
u kill scouts with corsair as easy as mutas(since mutas suffer only 1/2 sair dmg)

Except scouts have 3x the hp/shield and and do 3x the damage?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Beast_Bg
Profile Joined October 2002
Bulgaria1623 Posts
December 13 2004 22:09 GMT
#180
Try and see the outcome of a 12 scouts vs 12 sairs battle.Its pretty.
MadFrog : In my opinion, the biggest reason why WC3 is dying is because it is not such a great game as Brood War is.
vaj
Profile Joined November 2004
Germany327 Posts
December 13 2004 22:20 GMT
#181
--- Nuked ---
Beast_Bg
Profile Joined October 2002
Bulgaria1623 Posts
December 13 2004 22:36 GMT
#182
I know.
MadFrog : In my opinion, the biggest reason why WC3 is dying is because it is not such a great game as Brood War is.
Liquid`Drone
Profile Joined September 2002
Norway28635 Posts
December 13 2004 22:39 GMT
#183
I seem to remember from playing some microchallenge vs the computer that if you do not spread your scouts out, they get oh my god sooo raped in a 12 vs 12 fight.

they win if you spread them well tho
Moderator
araav
Profile Blog Joined September 2004
Armenia1590 Posts
December 13 2004 22:56 GMT
#184
2 Famouzze, try not talking shit to one who beat Androide and is 3rd place WCG winner.
you should be happy beast offered you pvp bo5. i think it's still useless coz it will be 5:0. yes, beast is not korean super-progamer, but he's in top 10 non-koreans, ok? even if testie beat him once, this doesn't mean he can do it again and vice-verce. think about it. just think, don't talk. dont even open you mouth. it's the shittest thing to sit at home and write to public that you can win WCG 3rd place winner. who are you after this? think about this too. and your arguments are very-very weak, if it's hard to use DA correctly - this does NOT mean they are the worst units, this means only the player is weak, just give DA to rA and see what happens. and imagine boxer with 10 DA waiting for 12 carriers with MC ready. huh???


at all the idea of finding the worst unit in BW is stupid if you are not specialist. be sure blizzard has many specialists who work on these issues.

scouts are very good when you have a lot of them with supporting >=10 ShB's. this is because of their speed. of course you should only switch (step-by-step) to scouts when the game is late. the ideal scenario when palyers divided the map and full of supply and no major battle for a long time (just like zelotito's recent game on bnet tournament vs zerg).
The flower that blooms in adversity is the most rare and beautiful of all.
Hautamaki
Profile Blog Joined December 2003
Canada1311 Posts
December 13 2004 23:06 GMT
#185
DA's are dumb because they're huge and have poor patching ai. MC and Feedback are both spells that require targetting specific units. It's very hard to do that with a big, dumb, slow unit like a DA. Plus, do you know how much space 10 DA's takes up? It's ridiculous, 10 DA's can barely fit inside LT's natural with the nexus and probes and stuff there. Trying to do anything at all with 10 DA's is just hard because they're huge and dumb and unwieldly. Great in concept, but, just like the ultralisk used to be, too big and dumb and slow to actually be good. Ultras got a mega boost with their speed and armour upgrades, and now they're really good. DA's need a similar boost to take into account the fact that they're big and dumb and slow.
True learning is not the memorization of knowledge; it is the internalization of patterns.
Luhh
Profile Joined October 2003
Sweden2974 Posts
Last Edited: 2004-12-13 23:14:44
December 13 2004 23:13 GMT
#186
Geez, what are some people thinking? If a unit is only good versus the same race, then it's not really that great a unit now is it? Well there's arguments against that I guess, like humans invent weapons to kill other humans, but still, I for one feel this game was meant to allow people fight other players with different races first hand.

Saying that a skilled player would rock with 10 DA:s is silly since he would have died a long time ago unless he was already in the lead and just tried to be cute. The only time I've seen it work was on a very unique map, paradoxx which have lots of resources at the start location. On other maps it wouldn't be a very wise choice.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
December 14 2004 01:15 GMT
#187
A lot of the "useless" units tend to be more useful or more "tide turning" in team games.
"Eyes in the sky."
DooMeR
Profile Joined July 2003
United States1519 Posts
December 14 2004 01:17 GMT
#188
BC is most worthless unit ever. it sux ok? :D
Liquid`Drone
Profile Joined September 2002
Norway28635 Posts
December 14 2004 02:03 GMT
#189
no getting 10 da's doesnt mean you're dead if your opponent was massing carriers in the meantime.

considering 12 carriers costs like
twice as much minerals and more gas as well
you know
Moderator
LastWish
Profile Blog Joined September 2004
2013 Posts
December 14 2004 02:19 GMT
#190
On December 14 2004 06:41 FrozenArbiter wrote:
Show nested quote +
On December 13 2004 17:17 LastWish wrote:
u kill scouts with corsair as easy as mutas(since mutas suffer only 1/2 sair dmg)

Except scouts have 3x the hp/shield and and do 3x the damage?

So Sad your math is so Bad - scout shield+Hp=100+150=250, mutalisk Hp=120 multiplied 2(since take 1/2 dmg) = 240.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
DaRkTxUs
Profile Joined December 2004
Chile4 Posts
December 14 2004 02:25 GMT
#191
Broodling it stinks out.
L o V e D o M
Profile Joined December 2004
United States34 Posts
December 14 2004 10:06 GMT
#192
Famouzze you suck dick.
tfeign
Profile Joined June 2004
United States2980 Posts
Last Edited: 2004-12-14 10:29:12
December 14 2004 10:27 GMT
#193
On December 13 2004 03:58 FrozenArbiter wrote:
Show nested quote +
On December 13 2004 01:51 tfeign wrote:
List of units that are useless ( have absolutely no use in the game, needs major balancing):

The only useless unit is hands down the infested terran. No doubt about it. Seriously the infested terran needs some major balancing so that these units can become part of a viable part of a strategy.


List of underpowered units (have uses in the game under certain conditions, but are still underpowered as a whole. Needs a buff in balance changes in order to make them more viable):

#1 and #2 are tied: Scouts and Ghosts

#3 Dark Archons

#4 Queen

ASDUIGAUYUFG !&*@T!@7y68342487234

Ghosts and Scouts counter what? YES THAT'S RIGHT, CAPITAL SHIPS! They were made to counter capital ships not to fight dragoons head-on, ok? It's called a SPECIALIZED UNIT.

Dark archons and queens = ALSO SPECIALIZED UNITS, K?



GFUYAGIUDSA 43278424386Y7@!t@*&!

READ NEXT TIME THX have uses in the game under certain conditions, but are still underpowered as a whole. Needs a buff in balance changes in order to make them more viable

K?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 14 2004 16:08 GMT
#194
They are perfectly viable in the situations they were created for. Hence, there is absolutely NO need for any buffing of said units- -;
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
gulii
Profile Joined November 2004
Sweden2791 Posts
December 14 2004 16:12 GMT
#195
i hate critters.....just kill them..
yeehaw
Profile Joined October 2004
San Marino888 Posts
December 14 2004 16:18 GMT
#196
Cant cobalt and beast play a fucking tvp instead?
G_G
Beast_Bg
Profile Joined October 2002
Bulgaria1623 Posts
December 14 2004 17:29 GMT
#197
On December 14 2004 19:27 tfeign wrote:
Show nested quote +
On December 13 2004 03:58 FrozenArbiter wrote:
On December 13 2004 01:51 tfeign wrote:
List of units that are useless ( have absolutely no use in the game, needs major balancing):

The only useless unit is hands down the infested terran. No doubt about it. Seriously the infested terran needs some major balancing so that these units can become part of a viable part of a strategy.


List of underpowered units (have uses in the game under certain conditions, but are still underpowered as a whole. Needs a buff in balance changes in order to make them more viable):

#1 and #2 are tied: Scouts and Ghosts

#3 Dark Archons

#4 Queen

ASDUIGAUYUFG !&*@T!@7y68342487234

Ghosts and Scouts counter what? YES THAT'S RIGHT, CAPITAL SHIPS! They were made to counter capital ships not to fight dragoons head-on, ok? It's called a SPECIALIZED UNIT.

Dark archons and queens = ALSO SPECIALIZED UNITS, K?



GFUYAGIUDSA 43278424386Y7@!t@*&!

READ NEXT TIME THX have uses in the game under certain conditions, but are still underpowered as a whole. Needs a buff in balance changes in order to make them more viable

K?
Well,if they were any stronger than they are now, nobody would make carriers,bcs,ultras or any spellcasters versus protoss.I like them as they are right now.I think they will be used much more in the future in PvZ and PvP.There aren't many uses against terran - feedback or mind control a science vessel on an air map,mind control a dropship(omg, i gotta try this vs some freaking terran building 4-5 ships and flying around) and mind control an scv if youre maxed(this is a sound strategy IMO.The terran can't really prevent you from doing it in most cases)
MadFrog : In my opinion, the biggest reason why WC3 is dying is because it is not such a great game as Brood War is.
LastWish
Profile Blog Joined September 2004
2013 Posts
December 14 2004 17:52 GMT
#198
Well i don't think DA would be used more in the future unless mealstrom 75.
Scout ground attack is hilarious, and dies pretty fast to any ranged unit/building.
Queen is a good unit though - cost 100/100 only is fast flying and has powerful spells broodlings/ensnare(also research is cheap) - they aren't used unly because Zerg players aren't used for waiting, since defilers don't wait for mana - instead they consume lings for it.
Ghosts - hard to micro, useless vs Zerg, probably because Protoss would have upgrades and in TvP Terran does not upgrade infantry + gas needed on metal = not used.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
December 14 2004 18:13 GMT
#199
I love teh scouts!!! So what if sairs are better?! Scouts are just so cool! I almost fell down from my chair when I saw my god Nal_ra build a scout in PvZ
Time is precious. Waste it wisely.
Beast_Bg
Profile Joined October 2002
Bulgaria1623 Posts
December 14 2004 18:15 GMT
#200
Hehe, scouts certainly can be used now and then, but only because ppl don't bother defending from them.Still ,this means they aren't completely useless.
MadFrog : In my opinion, the biggest reason why WC3 is dying is because it is not such a great game as Brood War is.
Locked
Profile Joined September 2004
United States4182 Posts
December 14 2004 18:32 GMT
#201
On December 15 2004 02:52 LastWish wrote:
Well i don't think DA would be used more in the future unless mealstrom 75.


i think its disgusting that you get 6 maels for twice as many psi storms in terms of gas cost (3 DAs vs 4 templar = 600 gas each), and when you factor in minerals and morphing time its even worse =\.
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
Freezer_au
Profile Blog Joined January 2003
Australia1461 Posts
December 14 2004 19:08 GMT
#202
ghosts are hardly ever used. Maybe in the odd TvT
LastWish
Profile Blog Joined September 2004
2013 Posts
December 14 2004 21:25 GMT
#203
On December 15 2004 03:32 Locked wrote:
Show nested quote +
On December 15 2004 02:52 LastWish wrote:
Well i don't think DA would be used more in the future unless mealstrom 75.


i think its disgusting that you get 6 maels for twice as many psi storms in terms of gas cost (3 DAs vs 4 templar = 600 gas each), and when you factor in minerals and morphing time its even worse =\.

Very true - i've counted the exact times :
DA - 50+50+20(2 DT + morphing time)=120
other casters :
Arbiter - 160
HT - 50
Defiler - 50
Science Vessel - 80
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Beast_Bg
Profile Joined October 2002
Bulgaria1623 Posts
December 14 2004 21:27 GMT
#204
Seeing as you can easily morph 2 DTs after useing them efficiently for some time, I don't see how you can count it as 120 time.At the least - you can build 2 dts at the same time and get it down to 70.
MadFrog : In my opinion, the biggest reason why WC3 is dying is because it is not such a great game as Brood War is.
LastWish
Profile Blog Joined September 2004
2013 Posts
December 14 2004 21:28 GMT
#205
you can build 2 ht at the same time too using the same two gateways...
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Liquid`Drone
Profile Joined September 2002
Norway28635 Posts
December 14 2004 23:14 GMT
#206
hm
what ive done a couple of times is build 2 dts that I use for expansionscouting, then if I end up not finding any, I bring them back home and morph DA
works pretty well
Moderator
HnR)Pride
Profile Joined October 2002
Canada297 Posts
December 14 2004 23:35 GMT
#207
I'm really surprised at the number of people saying broodling, such a cop-out answer :D. Think about it this way, a broodling costs 0 minerals/gas. It is the most cost effective unit in the game! I would probably say the ghost is the worst. If it weren't for nukes we would rarely see them. I think on the fastest setting they are too micro intensive to use effectively apart from possibly locking down capital ships, but even in that instance it is hard to get them that close. The gas is better spent towards either metal in TvP or vessels in TvZ. As a unit, ghost is the worst. It has skills which make it worth while (mainly nuking) but as an independent unit it's lack of use in any army is pretty indicative of uselessness.

I do, however, think that ghosts are underused in TvZ. An infantry unit with the same range as lurkers? I mean how useful is that! They could make a TvZ army very mobile if used properly I imagine.
I wonder where all those socks go...
LastWish
Profile Blog Joined September 2004
2013 Posts
December 15 2004 01:13 GMT
#208
both ghost and siege tank have range of 7, lurker range of 6 thus both have range advantage. But ghost attack type is concussive dealing funny damage to large units.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
December 15 2004 01:38 GMT
#209
By funny you mean insignificat/suck

Ghost range is 7 without ocular implants or with?
LastWish
Profile Blog Joined September 2004
2013 Posts
December 15 2004 01:41 GMT
#210
ocular does not upgrade attack range only sight range
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Famouzze
Profile Joined June 2004
971 Posts
December 15 2004 01:52 GMT
#211
strange that ppl are saying ghost...ghosts are incredibly effective in every pvt where the toss goes carriers that i've ever seen them used. as eri already pointed out, in a long game you have a science facility and an acad of course already, so the added on covert ops with lockdown is incredibly inexpensive, likewise for ghosts themselves, 25/75, thats nothing. then u need to wait just a little while to have one lockdown. guys, one lockdown = ONE DEAD CARRIER. that's it, the toss can't do anything if he's doing hit and runs as usual and then while he's near your units you lock one of the carriers. so it's 25/75 that kills an entire carrier, then it probably didn't even die and you can use it again. that is so incredibly useful, i have no idea why anyone other than zerg users could be saying ghosts are bad. fuck nuke, nuke is terrible, but lockdown OWNS carriers in the most cost effective way imaginably.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 15 2004 01:59 GMT
#212
:O Today I went for a 2 gate-> (scouting ramp hatch I made no zealots but instead gassed at once) gas -> Sair -> (scouting 3 hatch muta + my opponent likes 3 hatch muta so I was fairly certain even before) templar -> 2 DT and male -> HT+Storm -> Mutalisks arrive in my base (9 vs 6), 3 cannons complete.

Psi storm finnished.
Da mana 100~ish.
HT mana goes 75.

Mael.

Storm.
Sair, BOOM
:D!

I freaked out and made 2 sairs but I lost one before I could do anything anyways, could have been even more cost effective :O Let's just say he didn't mutalisk rush the next game ^_^

However, I did lose because of my HT acting retarded among other things, was a fairly long and close game though. I had no idea the timing of mael rush was so PERFECT vs 3 hatch muta :O!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Monsen
Profile Joined December 2002
Germany2548 Posts
December 15 2004 20:59 GMT
#213
On December 15 2004 10:52 Famouzze wrote:
strange that ppl are saying ghost...ghosts are incredibly effective in every pvt where the toss goes carriers that i've ever seen them used. as eri already pointed out, in a long game you have a science facility and an acad of course already, so the added on covert ops with lockdown is incredibly inexpensive, likewise for ghosts themselves, 25/75, thats nothing. then u need to wait just a little while to have one lockdown. guys, one lockdown = ONE DEAD CARRIER. that's it, the toss can't do anything if he's doing hit and runs as usual and then while he's near your units you lock one of the carriers. so it's 25/75 that kills an entire carrier, then it probably didn't even die and you can use it again. that is so incredibly useful, i have no idea why anyone other than zerg users could be saying ghosts are bad. fuck nuke, nuke is terrible, but lockdown OWNS carriers in the most cost effective way imaginably.


Corbalt, I've had a lot of respect for you from the time on when Br.com was still the only way (known to me at least) to read/learn stuff about broodwar games. I would want you to take a step back and really look at what you've written in this thread.

1. DA= useless
That is simply dumb. You MIGHT have been refering to TvP, at least I assume that from the way you keep bothering Beast, but you KNOW that feedback is simply awesome in PvP and Mindcontrol has some uses as well.

2. The beast issue
What actually is happening is Beast wanting to prove that DA=good, thus demanding a matchup where this is easy to be done (PvP). You keep insisting on TvP and picking on some minor flames he added in his post. That is not to the point of this thread/backing up your rants about the DA.
And since he claimed that his PvP is better than yours you can still "prove" sth. by beating him.

3. Ghosts...
You point out that Ghosts are really good when fighting Carriers... This seems kind of hypocritical after you denied the uses of the DA in certain matchups/situations.
Basically if Beast now came up and challenged you to a TvZ where you use Ghosts would be the same thing that you did before.

I'm not taking any sides here. I just think that you're wrong and smart enough to see it, which is why I'm actually bothering to write such a long reply.
To what point I'm not really sure though...
gl hf
11 years and counting- TL #680
Famouzze
Profile Joined June 2004
971 Posts
December 16 2004 06:03 GMT
#214
the reason i challenged beast was because he said i had no vision of the game whatsoever, not because of any specific thing about dark archons. in any case nothing would be proved about dark archons in one bo5. on the other hand when i 3-0ed him in real games with us both using our main races that would prove he was way off base when he insulted me. either way its really not a big deal, i just figured someone who i had previously seen as a respectable bw player would have the balls to back up that kind of trash talk.

so who cares, beast is only willing to play me with his worst race because he knows he'd look like a fool if we played a real game and i won. he's a pussy who won't back up his words and everyone knows it...now it's over so let it die.
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
December 16 2004 06:09 GMT
#215
On December 15 2004 10:41 LastWish wrote:
ocular does not upgrade attack range only sight range


Yeah, I was just thinking maybe they were like tank and could shoot just a bit outside their vis. Anyway, thanks for info.
LetMeBeWithYou
Profile Joined August 2004
Canada4254 Posts
December 16 2004 06:35 GMT
#216
I say BC =P Never use em =[
All Those beneath an angry star
Tossim1
Profile Joined June 2004
714 Posts
December 16 2004 07:13 GMT
#217
On December 12 2004 17:19 LetMeBeWithYou wrote:
Show nested quote +
On December 12 2004 14:55 MiniRoman wrote:
On December 12 2004 14:10 Famouzze wrote:
On December 12 2004 14:06 Beast_Bg wrote:
The scout is NEARLY useless at the current state of the game.

Whoever said DAs obviously has no vision of the game whatsoever.Feedback and Mind Control are actually overpowered.The DA is the spellcaster killer + the perfect counter for expensive units -Mind Control.Maelstrom is a bit tricky to use ,but can be efficient in some situations.When fighting air and ultras for example.


hahaha...i'd be willing to 1:1 you and show you how much vision i have, and maybe even win without using DAs

you play terran right? you're telling me you find yourself fearing DAs as the protoss unit? mael owning your tanks? or is it the dreaded MC an SCV and build a fleet of wraiths?

edit: i did say mael has some uses in pvz, and same with feedback, but its incredibly hard, or at least harder than it should be, to make it cost effective...it can be used very well but its so expensive a unit for such a small window of effectiveness....anyway...i'd love to see u back up that "no vision of the game whatsoever" claim in 1:1...this from the guy who just got owned in europe vs americas and is well known as the WCG pure-luck wonderchild...rofl.


Are you fucking serious? Beast will slap you upside the face with his penis so hard you will be crying Bulgarian sperm for weeks.


I've seen you say some pretty stupid things over the week but this takes the fucking cake.


hahaha owned

and whos that famouzzzz guy?


corbalt i think
Tossim1
Profile Joined June 2004
714 Posts
December 16 2004 07:28 GMT
#218
On December 13 2004 05:12 Famouzze wrote:
Show nested quote +
On December 13 2004 00:52 bangchucaibang wrote:
so where the fuck is Beast?


i guess he's busy owning people with Mind Control...rofl

what a sad kid, i thought only americans talked so much shit and then failed to back it up atleast most americans would make an attempt at showing they're not full of shit by 1:1ing...atleast now we know who really has no vision of the game whatsoever: the luckiest wcg participant in history.



um wtf cares if he got lucky. everyone does, just because he didn't get the hardest brackets doesn't mean shit. he got paid $1000+, did u?
FroST(TE)
Profile Joined September 2004
United States909 Posts
December 16 2004 07:54 GMT
#219
you guys are retarded, lay off corbalt
he said what he thought the worst unit is in the game - and it very well may be. as good as it can be in situations, it still pales in comparison to the overall usage of most units. im sure that i probably use DA's more than almost anybody on this whole board and i can still say that the amount of times that dropping 2 Dt's for a DA is a strong plus is hard to find.

and to people calling corbalt a puss, honestly what beast said is a slap in the face. even if corbalt won 4-(pvp)1 it would still be a loss for him.

ps - i saw corbalt use a DA pvt on gorky at WCG prelims kaka~
PoorUser on LP
Tossim1
Profile Joined June 2004
714 Posts
December 16 2004 08:08 GMT
#220
i dont know how you can win 4-1 in a bo5 but anyway
lets just say every unit has its purpose and bedone with this thread, because we're going no where
Liquid`Drone
Profile Joined September 2002
Norway28635 Posts
December 16 2004 08:11 GMT
#221
http://www.teamliquid.net/replay/download.php?replay=494

DA's usefulness in pvp.
Moderator
Luhh
Profile Joined October 2003
Sweden2974 Posts
Last Edited: 2004-12-16 08:38:59
December 16 2004 08:34 GMT
#222
One thing though, since many people amongst you including me feel scout is underpowered you want to decrease cost as well as decrease cooldown VS ground and or damage and give it some armor. Do you remember why they nerfed that unit from start?

Decrease build time slightly, a must. Increase armor to 1, a must (not 2 like it once had, too strong vs marines 1 fac build perhaps. They shouldn't be so badly raped by spash air units, since it was designed from start as an interceptor air superiority unit, right?). Maybe reduce it's cost, but don't affect ground damage too much since they might actually become extremely bothersome...

It used to have what? 12 in ground damage with lower cooldown? Nowadays it's at 60% damage output versus ground to what it used to have, and it shouldn't be much higher than that.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
ProudCappi
Profile Joined October 2004
United States366 Posts
December 16 2004 09:12 GMT
#223
The entire toss race was nerfed, not just scouts.
-proud capitalist- |freedom|property|individualism|self-reliance|
[ErOs]~InCoGniTo
Profile Joined June 2004
Italy513 Posts
December 16 2004 09:18 GMT
#224
i'de say scout also, but like mani said all units have thier own time to be successful... and the scout is no exception.
Unless My Pockets Get Fed.. You n Your Family are Dead
paniK.
Profile Joined October 2004
Canada233 Posts
December 16 2004 09:37 GMT
#225
there is no 'worst unit' or 'best unit' whoever doesnt realize that is nuB
Never believe anything you read on the internet, except this, or including this , I suppose
gravity
Profile Joined March 2004
Australia1847 Posts
Last Edited: 2004-12-16 16:15:23
December 16 2004 16:15 GMT
#226
On December 16 2004 18:37 paniK. wrote:
there is no 'worst unit' or 'best unit' whoever doesnt realize that is nuB

If you don't realize there must be a worst unit in any games with different units (by at least some reasonable standards) you are stupid :p.
Luhh
Profile Joined October 2003
Sweden2974 Posts
December 16 2004 16:24 GMT
#227
On December 17 2004 01:15 gravity wrote:
Show nested quote +
On December 16 2004 18:37 paniK. wrote:
there is no 'worst unit' or 'best unit' whoever doesnt realize that is nuB

If you don't realize there must be a worst unit in any games with different units (by at least some reasonable standards) you are stupid :p.


So very true! I thought that went without saying, but then again, Bush is the president of the united states...
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
baal
Profile Joined March 2003
10535 Posts
December 16 2004 16:34 GMT
#228
On December 15 2004 10:59 FrozenArbiter wrote:
:O Today I went for a 2 gate-> (scouting ramp hatch I made no zealots but instead gassed at once) gas -> Sair -> (scouting 3 hatch muta + my opponent likes 3 hatch muta so I was fairly certain even before) templar -> 2 DT and male -> HT+Storm -> Mutalisks arrive in my base (9 vs 6), 3 cannons complete.

Psi storm finnished.
Da mana 100~ish.
HT mana goes 75.

Mael.

Storm.
Sair, BOOM
:D!

I freaked out and made 2 sairs but I lost one before I could do anything anyways, could have been even more cost effective :O Let's just say he didn't mutalisk rush the next game ^_^

However, I did lose because of my HT acting retarded among other things, was a fairly long and close game though. I had no idea the timing of mael rush was so PERFECT vs 3 hatch muta :O!


rep rep rep...


i think early DA is very good against tech zerg, i havent tried it, but even in lurk containment, assuming you have 2 bases, when the p tries to exist is a high ass battle that decides the game a lot of times, if you have 2 DAs in that time (easy if you tech fast), we are talking about 4 or atleast 3 malestorms... enough to hold the lurkers and trample over his containment.
Im back, in pog form!
tree
Profile Joined October 2004
United States591 Posts
December 16 2004 16:41 GMT
#229
Rofl.... There is deffinetly a bad seed in every race its beggining to seem like, infested terran for zerg, scout for toss, and valk for terran although terran once again seems to have it easy --v
1 month w/o BW = Hell
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 16 2004 17:03 GMT
#230
On December 17 2004 01:24 Luhh wrote:
Show nested quote +
On December 17 2004 01:15 gravity wrote:
On December 16 2004 18:37 paniK. wrote:
there is no 'worst unit' or 'best unit' whoever doesnt realize that is nuB

If you don't realize there must be a worst unit in any games with different units (by at least some reasonable standards) you are stupid :p.


So very true! I thought that went without saying, but then again, Bush is the president of the united states...

How do you decide 'best'? Scouts are obviously not the best at fighting goliaths but they are by far the best when it comes to cost effectively destroying battle cruisers (the best SINGLE unit, not a combination k?).

DAs might not be as good vs hydras or lurkers as high templars but they sure as hell beat the crap out of them in the 'rape spellcaster' department --;

Valkyries might not be great vs battle cruisers but they destroy wraiths, sairs, mutalisks etc :O

Ghosts die to zealot/dragoon, but they rape carriers/bcs.

Infested terrans.. They aren't a bad unit themselves just a weeeeeeee bit hard to get They are the only zerg area of effect explosion unit thing ^_^
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
exalted
Profile Blog Joined March 2004
United States3612 Posts
December 16 2004 19:35 GMT
#231
Valkyries are bad? Tree seriously...

Infested Terran maybe bad but not becuase they are a bad unit, but mainly becuase they are just too hard to get - I think it's more of a cool factor than something that's "incorporated" into a build order to get

9 pool 58 take cc 59 infested terran 60 infested terran
too easy
Liquid`Drone
Profile Joined September 2002
Norway28635 Posts
December 16 2004 19:50 GMT
#232
unfortunately infested terrans are actually bad.
they die too fast (due to being the target of every unit), and if you are in a position where you can use them you can always use something else instead. you can occasionally pull off the same with them as you could pull with a lurker (without the lurker dying), but most of the time they just die.
Moderator
tree
Profile Joined October 2004
United States591 Posts
December 16 2004 20:04 GMT
#233
Valks have their usefulless and im not saying exactly valks are bad but IMO worst terran unit. I was just trying to say the worst from each unit from each race and even said valks were best out of all of them and not entirely that bad =\
1 month w/o BW = Hell
tree
Profile Joined October 2004
United States591 Posts
December 16 2004 20:04 GMT
#234
Although ghosts arent that far behind
1 month w/o BW = Hell
Luhh
Profile Joined October 2003
Sweden2974 Posts
December 16 2004 20:50 GMT
#235
Plz let this thread die, since most won't agree on the basics: ie what makes a unit bad. Some say that as long as there is one single function during a tiny window in a game that unit can be useful it's still a good unit...

A unit is essential if you can't win the game without it or promptly lose it if you don't build it.

A unit is good if it is cost effecient and gives you an edge in the game or multiplies the strength of other units.

A unit is bad is it's not cost effecient, doesn't turn the tide or have a signifigant impact on the game, or takes too long or cost too much to get, or is simply too hard to make it efficient.

So plz let this thread die already...
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
tree
Profile Joined October 2004
United States591 Posts
December 16 2004 21:16 GMT
#236
On December 17 2004 05:50 Luhh wrote:
Plz let this thread die, since most won't agree on the basics: ie what makes a unit bad. Some say that as long as there is one single function during a tiny window in a game that unit can be useful it's still a good unit...

A unit is bad is it's not cost effecient, doesn't turn the tide or have a signifigant impact on the game, or takes too long or cost too much to get, or is simply too hard to make it efficient.

So plz let this thread die already...


I.E. Scout
1 month w/o BW = Hell
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
Last Edited: 2004-12-16 21:22:59
December 16 2004 21:20 GMT
#237
On December 15 2004 10:59 FrozenArbiter wrote:
:O Today I went for a 2 gate-> (scouting ramp hatch I made no zealots but instead gassed at once) gas -> Sair -> (scouting 3 hatch muta + my opponent likes 3 hatch muta so I was fairly certain even before) templar -> 2 DT and male -> HT+Storm -> Mutalisks arrive in my base (9 vs 6), 3 cannons complete.

Psi storm finnished.
Da mana 100~ish.
HT mana goes 75.

Mael.

Storm.
Sair, BOOM
:D!

I freaked out and made 2 sairs but I lost one before I could do anything anyways, could have been even more cost effective :O Let's just say he didn't mutalisk rush the next game ^_^

However, I did lose because of my HT acting retarded among other things, was a fairly long and close game though. I had no idea the timing of mael rush was so PERFECT vs 3 hatch muta :O


so you're trying to say that by the time he had 6 mutas from a 3-hatch opening, that after 2-gating (initialy) u had sairs AND storm AND maelstrom all with enough energy when they 2st arrived?

stop playing newbs? not sure but this sounds all wrong...
Memory lane in nice
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
December 16 2004 21:29 GMT
#238
Valkyries are not bad but buggy.

You can't have more than 10 of them; or rather not more than 10 of them can fire simultaneously. There must be some limit on number of their rockets not to kill performance on slower machines, but still it's unfair. I mean large number of valkyries theoritically should kill carriers, but with this idiotic limit 10 or 20 don't make any difference.
Luhh
Profile Joined October 2003
Sweden2974 Posts
December 16 2004 21:56 GMT
#239
On December 17 2004 06:29 Random() wrote:
Valkyries are not bad but buggy.

You can't have more than 10 of them; or rather not more than 10 of them can fire simultaneously. There must be some limit on number of their rockets not to kill performance on slower machines, but still it's unfair. I mean large number of valkyries theoritically should kill carriers, but with this idiotic limit 10 or 20 don't make any difference.


Actually I didn't know that. Is it a balance issue or like you say a performance issue? *Shudder* 20 Valks would be able to annihilate any airforce with 2 vollies...

Imagine if they'd kept the boost and bomb as they initially had designed the Valk? Welcome Valkcraft, in an even more abusive way that this game was known as scoutcraft.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 16 2004 22:04 GMT
#240
On December 17 2004 06:20 Resonate wrote:
Show nested quote +
On December 15 2004 10:59 FrozenArbiter wrote:
:O Today I went for a 2 gate-> (scouting ramp hatch I made no zealots but instead gassed at once) gas -> Sair -> (scouting 3 hatch muta + my opponent likes 3 hatch muta so I was fairly certain even before) templar -> 2 DT and male -> HT+Storm -> Mutalisks arrive in my base (9 vs 6), 3 cannons complete.

Psi storm finnished.
Da mana 100~ish.
HT mana goes 75.

Mael.

Storm.
Sair, BOOM
:D!

I freaked out and made 2 sairs but I lost one before I could do anything anyways, could have been even more cost effective :O Let's just say he didn't mutalisk rush the next game ^_^

However, I did lose because of my HT acting retarded among other things, was a fairly long and close game though. I had no idea the timing of mael rush was so PERFECT vs 3 hatch muta :O


so you're trying to say that by the time he had 6 mutas from a 3-hatch opening, that after 2-gating (initialy) u had sairs AND storm AND maelstrom all with enough energy when they 2st arrived?

stop playing newbs? not sure but this sounds all wrong...

Oh yes he's a real newbie since he went 1-1 with ret?
=/

No, if zerg 3 hatches you get it on time --;; And btw, he got 9 mutalisks I believe.

Not that it matters, my cannons were on time so he couldn't have done any damage before 9 anyways --;;

Btw, I don't think you read what I said.

I 2 gated, but as I had scouted his ramp hatch I didn't even make zealots but went gas immediately, and since he wasn't ling heavy I barely had to invest in zealots.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
coko
Profile Joined November 2002
United Kingdom570 Posts
December 16 2004 22:04 GMT
#241
The limit is caused by the Sprite limit placed on Starcraft, which is high, around 2048, but can be maxed, especially by units like Valkyries, and therefore only so many can fire, as only so many sprites can be drawn.

Sprites are the doodads/units and such.
Luhh
Profile Joined October 2003
Sweden2974 Posts
Last Edited: 2004-12-16 22:15:10
December 16 2004 22:08 GMT
#242
Does that ever become an issue with carriers?

Well, then again Carriers are strong enough and usually whittle down defence before all interceptors are out...
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
December 16 2004 22:46 GMT
#243
On December 17 2004 07:04 coko wrote:
The limit is caused by the Sprite limit placed on Starcraft, which is high, around 2048, but can be maxed, especially by units like Valkyries, and therefore only so many can fire, as only so many sprites can be drawn.

Sprites are the doodads/units and such.


No, valkyries have their "personal" limit. Goliaths too produce a lot of sprites with their missile trails, but never quit firing.
LastWish
Profile Blog Joined September 2004
2013 Posts
December 16 2004 22:58 GMT
#244
Scouts are useless because there is always other unit that can be used better instead of them.
Scouts must have 2 armor (like devourers/guardians) because otherwise they rapidly die to corsair/valkyries.
Btw valkyries destroy carriers on 175+ rockets.
DA is useful with Feedback and MC, but Maelstrom is quite useless on other than Zerg flying units - and since Protoss aircraft is already stronger than Zergs u don't need it...
->FA give replay to flame
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
December 16 2004 23:16 GMT
#245
On December 17 2004 07:58 LastWish wrote:
Protoss aircraft is already stronger than Zergs


Really, I wouldn't say so... Without templar support protoss air is inferior to correct dev/muta combo...
Nathaniel
Profile Joined October 2004
United States18 Posts
December 17 2004 16:05 GMT
#246
There really is no "worst unit" in the game. Each unit has a distinct advantage over other units. And in the hands of experienced players no unit can be proven as the worst.

Sure as one might say, there are "weakest" units such as the broodling etc... But even those can serve as an effective purpose.

Now if it was a "The most fucking annoying unit in the game topic" then I would have to pick a Siege Tank.
I havent failed I have just found 10,000 ways that dont work
Luhh
Profile Joined October 2003
Sweden2974 Posts
December 17 2004 16:11 GMT
#247
Nathaniel, great job on reading the thread!

Nathaniel, great job on changing the subject!

Nathaniel, great job on bumping this thread which has served it's purpose by now!

Luhh, good job on bumping this thread, time for an admin to lock it mayjjbee...
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
gravity
Profile Joined March 2004
Australia1847 Posts
December 17 2004 16:31 GMT
#248
On December 17 2004 02:03 FrozenArbiter wrote:
Show nested quote +
On December 17 2004 01:24 Luhh wrote:
On December 17 2004 01:15 gravity wrote:
On December 16 2004 18:37 paniK. wrote:
there is no 'worst unit' or 'best unit' whoever doesnt realize that is nuB

If you don't realize there must be a worst unit in any games with different units (by at least some reasonable standards) you are stupid :p.


So very true! I thought that went without saying, but then again, Bush is the president of the united states...

How do you decide 'best'? Scouts are obviously not the best at fighting goliaths but they are by far the best when it comes to cost effectively destroying battle cruisers (the best SINGLE unit, not a combination k?).

DAs might not be as good vs hydras or lurkers as high templars but they sure as hell beat the crap out of them in the 'rape spellcaster' department --;

Valkyries might not be great vs battle cruisers but they destroy wraiths, sairs, mutalisks etc :O

Ghosts die to zealot/dragoon, but they rape carriers/bcs.

Infested terrans.. They aren't a bad unit themselves just a weeeeeeee bit hard to get They are the only zerg area of effect explosion unit thing ^_^

Just because a unit has some use doesn't mean it can't be the worst unit in the game. A unit doesn't have to completely suck to be the worst, it just has to be the least good :p.
Casper...
Profile Joined October 2002
Liberia4948 Posts
December 17 2004 16:35 GMT
#249
mass speedscouts are good
most useless unit?
devourer
JAM THE FUCKER!
Hihi[SugO]
Profile Joined December 2004
Germany3 Posts
December 17 2004 17:39 GMT
#250
having 12 speed(upgraded) scouts is SO FUN Though Come On. kaka
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