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Worst unit in BW? - Page 12

Forum Index > BW General
Post a Reply
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Liquid`Drone
Profile Joined September 2002
Norway28635 Posts
December 16 2004 08:11 GMT
#221
http://www.teamliquid.net/replay/download.php?replay=494

DA's usefulness in pvp.
Moderator
Luhh
Profile Joined October 2003
Sweden2974 Posts
Last Edited: 2004-12-16 08:38:59
December 16 2004 08:34 GMT
#222
One thing though, since many people amongst you including me feel scout is underpowered you want to decrease cost as well as decrease cooldown VS ground and or damage and give it some armor. Do you remember why they nerfed that unit from start?

Decrease build time slightly, a must. Increase armor to 1, a must (not 2 like it once had, too strong vs marines 1 fac build perhaps. They shouldn't be so badly raped by spash air units, since it was designed from start as an interceptor air superiority unit, right?). Maybe reduce it's cost, but don't affect ground damage too much since they might actually become extremely bothersome...

It used to have what? 12 in ground damage with lower cooldown? Nowadays it's at 60% damage output versus ground to what it used to have, and it shouldn't be much higher than that.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
ProudCappi
Profile Joined October 2004
United States366 Posts
December 16 2004 09:12 GMT
#223
The entire toss race was nerfed, not just scouts.
-proud capitalist- |freedom|property|individualism|self-reliance|
[ErOs]~InCoGniTo
Profile Joined June 2004
Italy513 Posts
December 16 2004 09:18 GMT
#224
i'de say scout also, but like mani said all units have thier own time to be successful... and the scout is no exception.
Unless My Pockets Get Fed.. You n Your Family are Dead
paniK.
Profile Joined October 2004
Canada233 Posts
December 16 2004 09:37 GMT
#225
there is no 'worst unit' or 'best unit' whoever doesnt realize that is nuB
Never believe anything you read on the internet, except this, or including this , I suppose
gravity
Profile Joined March 2004
Australia1847 Posts
Last Edited: 2004-12-16 16:15:23
December 16 2004 16:15 GMT
#226
On December 16 2004 18:37 paniK. wrote:
there is no 'worst unit' or 'best unit' whoever doesnt realize that is nuB

If you don't realize there must be a worst unit in any games with different units (by at least some reasonable standards) you are stupid :p.
Luhh
Profile Joined October 2003
Sweden2974 Posts
December 16 2004 16:24 GMT
#227
On December 17 2004 01:15 gravity wrote:
Show nested quote +
On December 16 2004 18:37 paniK. wrote:
there is no 'worst unit' or 'best unit' whoever doesnt realize that is nuB

If you don't realize there must be a worst unit in any games with different units (by at least some reasonable standards) you are stupid :p.


So very true! I thought that went without saying, but then again, Bush is the president of the united states...
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
baal
Profile Joined March 2003
10535 Posts
December 16 2004 16:34 GMT
#228
On December 15 2004 10:59 FrozenArbiter wrote:
:O Today I went for a 2 gate-> (scouting ramp hatch I made no zealots but instead gassed at once) gas -> Sair -> (scouting 3 hatch muta + my opponent likes 3 hatch muta so I was fairly certain even before) templar -> 2 DT and male -> HT+Storm -> Mutalisks arrive in my base (9 vs 6), 3 cannons complete.

Psi storm finnished.
Da mana 100~ish.
HT mana goes 75.

Mael.

Storm.
Sair, BOOM
:D!

I freaked out and made 2 sairs but I lost one before I could do anything anyways, could have been even more cost effective :O Let's just say he didn't mutalisk rush the next game ^_^

However, I did lose because of my HT acting retarded among other things, was a fairly long and close game though. I had no idea the timing of mael rush was so PERFECT vs 3 hatch muta :O!


rep rep rep...


i think early DA is very good against tech zerg, i havent tried it, but even in lurk containment, assuming you have 2 bases, when the p tries to exist is a high ass battle that decides the game a lot of times, if you have 2 DAs in that time (easy if you tech fast), we are talking about 4 or atleast 3 malestorms... enough to hold the lurkers and trample over his containment.
Im back, in pog form!
tree
Profile Joined October 2004
United States591 Posts
December 16 2004 16:41 GMT
#229
Rofl.... There is deffinetly a bad seed in every race its beggining to seem like, infested terran for zerg, scout for toss, and valk for terran although terran once again seems to have it easy --v
1 month w/o BW = Hell
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 16 2004 17:03 GMT
#230
On December 17 2004 01:24 Luhh wrote:
Show nested quote +
On December 17 2004 01:15 gravity wrote:
On December 16 2004 18:37 paniK. wrote:
there is no 'worst unit' or 'best unit' whoever doesnt realize that is nuB

If you don't realize there must be a worst unit in any games with different units (by at least some reasonable standards) you are stupid :p.


So very true! I thought that went without saying, but then again, Bush is the president of the united states...

How do you decide 'best'? Scouts are obviously not the best at fighting goliaths but they are by far the best when it comes to cost effectively destroying battle cruisers (the best SINGLE unit, not a combination k?).

DAs might not be as good vs hydras or lurkers as high templars but they sure as hell beat the crap out of them in the 'rape spellcaster' department --;

Valkyries might not be great vs battle cruisers but they destroy wraiths, sairs, mutalisks etc :O

Ghosts die to zealot/dragoon, but they rape carriers/bcs.

Infested terrans.. They aren't a bad unit themselves just a weeeeeeee bit hard to get They are the only zerg area of effect explosion unit thing ^_^
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
exalted
Profile Blog Joined March 2004
United States3612 Posts
December 16 2004 19:35 GMT
#231
Valkyries are bad? Tree seriously...

Infested Terran maybe bad but not becuase they are a bad unit, but mainly becuase they are just too hard to get - I think it's more of a cool factor than something that's "incorporated" into a build order to get

9 pool 58 take cc 59 infested terran 60 infested terran
too easy
Liquid`Drone
Profile Joined September 2002
Norway28635 Posts
December 16 2004 19:50 GMT
#232
unfortunately infested terrans are actually bad.
they die too fast (due to being the target of every unit), and if you are in a position where you can use them you can always use something else instead. you can occasionally pull off the same with them as you could pull with a lurker (without the lurker dying), but most of the time they just die.
Moderator
tree
Profile Joined October 2004
United States591 Posts
December 16 2004 20:04 GMT
#233
Valks have their usefulless and im not saying exactly valks are bad but IMO worst terran unit. I was just trying to say the worst from each unit from each race and even said valks were best out of all of them and not entirely that bad =\
1 month w/o BW = Hell
tree
Profile Joined October 2004
United States591 Posts
December 16 2004 20:04 GMT
#234
Although ghosts arent that far behind
1 month w/o BW = Hell
Luhh
Profile Joined October 2003
Sweden2974 Posts
December 16 2004 20:50 GMT
#235
Plz let this thread die, since most won't agree on the basics: ie what makes a unit bad. Some say that as long as there is one single function during a tiny window in a game that unit can be useful it's still a good unit...

A unit is essential if you can't win the game without it or promptly lose it if you don't build it.

A unit is good if it is cost effecient and gives you an edge in the game or multiplies the strength of other units.

A unit is bad is it's not cost effecient, doesn't turn the tide or have a signifigant impact on the game, or takes too long or cost too much to get, or is simply too hard to make it efficient.

So plz let this thread die already...
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
tree
Profile Joined October 2004
United States591 Posts
December 16 2004 21:16 GMT
#236
On December 17 2004 05:50 Luhh wrote:
Plz let this thread die, since most won't agree on the basics: ie what makes a unit bad. Some say that as long as there is one single function during a tiny window in a game that unit can be useful it's still a good unit...

A unit is bad is it's not cost effecient, doesn't turn the tide or have a signifigant impact on the game, or takes too long or cost too much to get, or is simply too hard to make it efficient.

So plz let this thread die already...


I.E. Scout
1 month w/o BW = Hell
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
Last Edited: 2004-12-16 21:22:59
December 16 2004 21:20 GMT
#237
On December 15 2004 10:59 FrozenArbiter wrote:
:O Today I went for a 2 gate-> (scouting ramp hatch I made no zealots but instead gassed at once) gas -> Sair -> (scouting 3 hatch muta + my opponent likes 3 hatch muta so I was fairly certain even before) templar -> 2 DT and male -> HT+Storm -> Mutalisks arrive in my base (9 vs 6), 3 cannons complete.

Psi storm finnished.
Da mana 100~ish.
HT mana goes 75.

Mael.

Storm.
Sair, BOOM
:D!

I freaked out and made 2 sairs but I lost one before I could do anything anyways, could have been even more cost effective :O Let's just say he didn't mutalisk rush the next game ^_^

However, I did lose because of my HT acting retarded among other things, was a fairly long and close game though. I had no idea the timing of mael rush was so PERFECT vs 3 hatch muta :O


so you're trying to say that by the time he had 6 mutas from a 3-hatch opening, that after 2-gating (initialy) u had sairs AND storm AND maelstrom all with enough energy when they 2st arrived?

stop playing newbs? not sure but this sounds all wrong...
Memory lane in nice
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
December 16 2004 21:29 GMT
#238
Valkyries are not bad but buggy.

You can't have more than 10 of them; or rather not more than 10 of them can fire simultaneously. There must be some limit on number of their rockets not to kill performance on slower machines, but still it's unfair. I mean large number of valkyries theoritically should kill carriers, but with this idiotic limit 10 or 20 don't make any difference.
Luhh
Profile Joined October 2003
Sweden2974 Posts
December 16 2004 21:56 GMT
#239
On December 17 2004 06:29 Random() wrote:
Valkyries are not bad but buggy.

You can't have more than 10 of them; or rather not more than 10 of them can fire simultaneously. There must be some limit on number of their rockets not to kill performance on slower machines, but still it's unfair. I mean large number of valkyries theoritically should kill carriers, but with this idiotic limit 10 or 20 don't make any difference.


Actually I didn't know that. Is it a balance issue or like you say a performance issue? *Shudder* 20 Valks would be able to annihilate any airforce with 2 vollies...

Imagine if they'd kept the boost and bomb as they initially had designed the Valk? Welcome Valkcraft, in an even more abusive way that this game was known as scoutcraft.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 16 2004 22:04 GMT
#240
On December 17 2004 06:20 Resonate wrote:
Show nested quote +
On December 15 2004 10:59 FrozenArbiter wrote:
:O Today I went for a 2 gate-> (scouting ramp hatch I made no zealots but instead gassed at once) gas -> Sair -> (scouting 3 hatch muta + my opponent likes 3 hatch muta so I was fairly certain even before) templar -> 2 DT and male -> HT+Storm -> Mutalisks arrive in my base (9 vs 6), 3 cannons complete.

Psi storm finnished.
Da mana 100~ish.
HT mana goes 75.

Mael.

Storm.
Sair, BOOM
:D!

I freaked out and made 2 sairs but I lost one before I could do anything anyways, could have been even more cost effective :O Let's just say he didn't mutalisk rush the next game ^_^

However, I did lose because of my HT acting retarded among other things, was a fairly long and close game though. I had no idea the timing of mael rush was so PERFECT vs 3 hatch muta :O


so you're trying to say that by the time he had 6 mutas from a 3-hatch opening, that after 2-gating (initialy) u had sairs AND storm AND maelstrom all with enough energy when they 2st arrived?

stop playing newbs? not sure but this sounds all wrong...

Oh yes he's a real newbie since he went 1-1 with ret?
=/

No, if zerg 3 hatches you get it on time --;; And btw, he got 9 mutalisks I believe.

Not that it matters, my cannons were on time so he couldn't have done any damage before 9 anyways --;;

Btw, I don't think you read what I said.

I 2 gated, but as I had scouted his ramp hatch I didn't even make zealots but went gas immediately, and since he wasn't ling heavy I barely had to invest in zealots.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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