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scout is pretty fun, especially when used in stove Garimto used scout vs Boxer...back in the old days...although he lost that game, but definitely fun to see unorthodox strategy...and it's quite effective harassing with some micro
queen, ask chojja how it could be gosu -broodling...it doesn't cost any money, so technically it's the most cost effective (actually...you gotta make a queen, research broodling, and cost 150mana...so...not really free )
least cost efficient...mmm...i think infested terran...because given the condition, you will be facing a terran, and vs terran melee suicide ground unit is not quite viable imo.
i think ghost should be up there too... 75 gas is just too taxing to make them in masses...and they're fragile. lockdown is a plus but requires too much micro... well...nuke is a really nice one...too bad no one incorporates it as a part of strategy. of course, there are exceptions for ghost...see Pimpest Play 2002 on sclegacy
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I use arbies pvt often... and I also use ghosts for LD in tvt and sometimes tvp though usually I just use gollies
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I dont agree with people who says Scout, scout can catch a terran off guard and harass like there is no 2morrow ( yeah scout cost Sucks ass )
and wow i cant believe people mention Firebat in here
I say Infested Terran its SO RARELY used i never seen it being used =\ and what kind Terran let zerg fly away with a infested CC?
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Norway28636 Posts
On December 12 2004 15:10 RedMeat wrote: Oh come on, who's counting broodlings which are a byproduct of killings tanks and templar etc, why not count mind-controlled critters if you're going to do that :/. Infested terrans are shite but they are also a byproduct of knocking a lot of hitpoints of a command centre so they aren't really the point of infesting anyways. Scout is worst obviously but there's other units that have virtually no useful role like ghosts and arbiters (okay arbiters are nice but the build time and tech required means it's only worth going for them one game in a hundred and likewise once in a lifetime you'll need ghosts to win). Dark archon and queen have their flaws but they are at least useable in a fair number of games if you're playing against the right strategies/units.
there are many protoss players who get arbiter in pretty much every pvt that lasts longer than 20 minutes. arbiters are in fact really, really, really good, and pretty much the only unit that can change the outcome of a game "alone". (as in you only need one of them. although having 10 arbiters is fucking awesome too cause you're always fighting against 1/3 of his full force. ^_^ )
ghosts are very sweet vs carriers if you're rich on gas also very sweet vs bcs
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has to be the scout.. 0 armor, expensive as fuck, upgrades are expensive, it's slow without the upgrade, and everything rapes it except maybe carriers or something
I can't believe someone said queen, LOL
DarkArchon has a ton of practical uses..don't know what that guy on the front page was thinking. MC's cost is so expensive because it can enable you to control two races..that doesn't come cheap, sorry. Feedback is wicked vs anything with mana.. for 50 mana, you jew them big time, especially templars. Maelstrom vs mutas.. 1 mael and 1 storm and there goes that guy's 12 harassing mutas.. DA is definantly not useless
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ghost imo. a scout sometimes is a good opnening vs zerg or terran, plus it's an option vs carriers or devourers, while a ghost only has one cost-effective spell, lockdown. and to be able to actually make good use of lockdown you must have insane mouse speed, thus making a ghost basically useless until top level
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Those hallucinated scantids in Rose's maps :D
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all you idiots who are saying scout have obviously never tried making a fleet beacon and upgrading the scout sight range WTF
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On December 12 2004 13:51 evanthebouncy wrote: Firebats... they are rarely used after MnM proved to be so useful
Adding firebats make HUGE difference in M&M. Adding 2-3 firebats to your army will be more helpful stomping on sunkens than without them.
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Germany / USA16648 Posts
haha yeah scout sight range is the only TOTALLY useless upgrade in bw
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Ghosts. Too high on the tech tree, too expensive, too weak.
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Yeah, the blinded observer gets my vote Hrm, does creeps count? They're not too hot either...
But really, scout is THE weakest basic fighting unit in the game, and there isn't really any role that other combination of units does better and more cost efficiently. The only window of opportunity for scouts to be useful is a weird do or die scoutrush to hurt the opponents economy if he hasn't airdefences yet.
Infested terran also is really bad...
Hrm, dark archons use is limited unless playing bgh$$$$, or in certain situations. Most of the time those two dark templars are better to have plus you don't need to research spells and micro them as much.
arbiter isn't too hot either when you look at how expensive it is, build time, tech level required, spell research etc. Once you have them though it's like so cool, and you almost cry when they get shot down because of all the effort you went through just to get them.
Battlecruiser is best used against terran, which get it a fairly low rating as well in my book, but then again it can sometimes be indispensable to break a stalemate.
Ghost would be a so much better unit if missile silos wouldn't have to be attached to CCs where you most of the time want at least 3 scanners so... Lockdown is kind of neat if your micro is better than boxers and the situation allows for it.
1) infested terran (just too darn crappy) 2) scout (just too darn nerfed) 3) ghost (too much micro needed, expenses, tech etc) 4) dark archon (too limited use, too expensive.)
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You guys are crazy, adviously the most useless unit is the overlord. (unless you count supply)
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Thats like saying a supply depot that can be used a drop ship is useless.
No more posting for you.
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Australia3818 Posts
On December 12 2004 16:20 nbwl wrote: You guys are crazy, adviously the most useless unit is the overlord. (unless you count supply)
...and drops, sight, sight harrass, decoys.
....It's the equivalent of pylon, dropship and observer all in one, once upgraded. I'd say its one of the most important Zerg units.
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infested terran is a valid answer and I also think it's the most useless unit
(you have to pay to get it just like any other unit, and you never should cause they suck like no tomorrow)
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On December 12 2004 14:27 weedlover wrote: I ll agree with Manifesto7 that there is actually no "worst unit" in this game as its perfect. ill explain this as to some units mentioned as worst units. Broodlings, broodlings can be used to kill instantly High Templars also you could use em to kill some workers of your opponent. Scouts, scouts are really good air units. Dark archons, it has great spells. scourge??? are u kidding me??? everyone uses scourges and they are very effective in air and in killing observers. you all knew that but i wanted to show you that all the units in this game are important, there is not an uneccesary unit thus not a worst unit, they are all good. :list Well i guess your brain is not so perfect. Just wake up. There is no perfect game, as some things may seem perfect at the beginning they grow flawed overtime and need to be fixed. And yes Scout is the most useless unit in the game - it is slow,expensive ground attack sux,large size and 0 armor. Need to be upgraded for speed(200 200) this upgrade is in fleet beacon so u can already start producing carriers. Have u ever imagined 2 scout cost = 1 carrier, u decide which one is better. If u see one of the patches 1.0x the scout cost was decreased but the ground attack was slowed 25%. To make this unit better the speed upgrade should be decreased to 100 100, armor increased to 2 and ground attack cool back to as in 1.0x.
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