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On May 28 2011 07:26 Kenpachi wrote:i hate you so much. i already came up with this idea and i planned on making this 2 months ago
I was throwing this idea out there and seeing if anyone was interested to develop it further. I don't think I am experienced enough to host a game like this so was hoping that someone of veteran mafia players/hosts would be interested in it. If you have something on the same lines, you can develop the idea further and I would be glad to help on this.
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Inspired by the ongoing PTP game:
Posting Restriction Mafia
Fairly straightforward, it's a normal mafia game except everyone gets to assign someone else a posting restriction. Hilarity ensues as nobody can form any coherent argument.
Would probably need to be rather heavily stacked with town pr's as scum has a huge advantage with posting restrictions severely limiting discussion.
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On May 28 2011 07:26 Kenpachi wrote:i hate you so much. i already came up with this idea and i planned on making this 2 months ago Read Tracil's game. It was done years ago.
On June 06 2011 07:40 Rean wrote: Inspired by the ongoing PTP game:
Posting Restriction Mafia
Fairly straightforward, it's a normal mafia game except everyone gets to assign someone else a posting restriction. Hilarity ensues as nobody can form any coherent argument.
Would probably need to be rather heavily stacked with town pr's as scum has a huge advantage with posting restrictions severely limiting discussion. I'm not sure this would be very fun for the players. While it might be fun to watch as a host, you have to remember that games must be entertaining for the players or they are ultimately busts.
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Town needs more Vigilantes.
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On June 06 2011 08:08 Ace wrote: Everyone is a Vigilante
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On June 06 2011 08:34 OriginalName wrote: This was the original setup for Paranoid Mafia. It isn't anymore, but Ace, I want you to know that originally I created it with you in mind ^^
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good idea. It's amazing how well terrible townies shape up when they know there are Vigis in the game that will shoot them on Night 1
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On June 06 2011 08:46 Ace wrote: good idea. It's amazing how well terrible townies shape up when they know there are Vigis in the game that will shoot them on Night 1 Nono, you don't understand. EVERYONE was a vigilante. Winner was last man standing.
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On June 06 2011 08:54 iGrok wrote:Show nested quote +On June 06 2011 08:46 Ace wrote: good idea. It's amazing how well terrible townies shape up when they know there are Vigis in the game that will shoot them on Night 1 Nono, you don't understand. EVERYONE was a vigilante. Winner was last man standing. I can back him up on that. I'm co-hosting that game. It was originally 12 night vigilantes all with post restrictions.
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On June 06 2011 09:17 Varpulis wrote:Show nested quote +On June 06 2011 08:54 iGrok wrote:On June 06 2011 08:46 Ace wrote: good idea. It's amazing how well terrible townies shape up when they know there are Vigis in the game that will shoot them on Night 1 Nono, you don't understand. EVERYONE was a vigilante. Winner was last man standing. I can back him up on that. I'm co-hosting that game. It was originally 12 night vigilantes all with post restrictions. Actually, before you joined it was 12 DAY vigis without PRs xD
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On June 06 2011 09:18 iGrok wrote:Show nested quote +On June 06 2011 09:17 Varpulis wrote:On June 06 2011 08:54 iGrok wrote:On June 06 2011 08:46 Ace wrote: good idea. It's amazing how well terrible townies shape up when they know there are Vigis in the game that will shoot them on Night 1 Nono, you don't understand. EVERYONE was a vigilante. Winner was last man standing. I can back him up on that. I'm co-hosting that game. It was originally 12 night vigilantes all with post restrictions. Actually, before you joined it was 12 DAY vigis without PRs xD
iGrok go read Callers soviet mafia.
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Every player is a Medic Vigilante. Mafia has no extra KP besides their roles. At first thought this seems way too overpowered for town. Then you remember how stupid town tends to be with their vigi hits. I predict that this game would be a complete failure and a hell of a lot of fun. Best suited to a small number of players, however.
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On June 08 2011 13:39 chaos13 wrote: Every player is a Medic Vigilante. Mafia has no extra KP besides their roles. At first thought this seems way too overpowered for town. Then you remember how stupid town tends to be with their vigi hits. I predict that this game would be a complete failure and a hell of a lot of fun. Best suited to a small number of players, however.
Id like to see an Amnesiac Combat Medic in an insane game.
Role pm would be like this.
You have no idea who the hell you are, must've hit your head, maybe itll all come back to you in a day
You have no idea which side your on.
If scum: Scum will know their amnesiac member but are only allowed to crumb it as they are like a mole in a sense.
If Town: A lover style role, your wife was out of town and will remind you when she gets home tomorrow. She does not know you hit your head but she can pm you.
D2 You remember that you were a combt medic, you find your medkit under your coat in the closet and your gun under your mattress. As it turns out you REALLY like bullets and have plenty but can only kill once per night. If you kill or save you cannot do the other.
You win with XXX
if scum your team is XXX
if town your wife is XXX
if wife is killed YOU WILL NOT commit suicide but you may/may noy get a bonus power (extra kp for one night? Day vig?)
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This is a theme game I came up with a few days ago, and I'm planning on hosting it on UG. I'm sure it will end up horribly unbalanced in someones favor, but it should be a hell of a lot of fun. If it turns out well on UG I may see about giving it a try here. What does everyone think of it?
Asylum Mafia
30 Players
5 Staff
Staff's objective is to kill the Virus. They can communicate privately, but only at night, and cannot be targeted by night actions.
Staff (Third Party Town) 1 - Psychologist - May have a session with a Patient and discover what their condition is. Infected Patients and the Virus will return "Infected". All other Patients will return their role/condition.
2 - Security - May block any Patient from performing an action that night.
1 - Doctor - May choose any Patient to heal. This protects them from being killed that night. If they are Infected, they will become a normal patient again. The Virus cannot be saved. It is possible to protect someone and heal them on the same night.
1 - Executioner - Has 2 lethal injections to administer to a Patient during two separate night phases. This is the only way to kill the Virus.
25 Patients
The Passive Patient's objective is to kill all the Murderous Patients. The Virus' objective is to infect all Patients in the asylum. The Murderous Patient's objective is to kill all Passive Patients in the asylum. Infected Patients retain their original win condition.
Virus (Third Party SK) 1 - Virus - This players goal is to infect all Patients. Each night they must choose a player to 'Infect'. Infected Patients will be introduced to a PM circle with the virus and all other Infected Patients regardless of alignment. Can only be killed by the Executioner.
Passive Patients (Town) 2 - Schizophrenic Patients - Must choose a Patient each night. They will perform a random action on that Patient. Possible Actions: - No action - Roleblock - Watch - Protect
2 - Amnesiac Patients - Must choose an action each night. They will perform that action on a random Patient. Actions to choose from: - Track - Protect
2 - Enraged Patients - 2 lives
2 - Delusional Patients - May DT check a Patient.
2 - Anxious Patients - Once per game, they may mod-confirm their innocence to another Patient. The mods will send their target a PM. This Patient could be Passive or Murderous, and the Anxious Patient will not be informed of which.
9 - Standard Patients - May vote on a player to be lynched each day.
Murderous Patients (Mafia) 3 - Murderous Patients - have .5 KP each.
1 - Demented Patient - 1 KP, returns as their choice of Patient to Patient DT checks. Staff Psychologist checks will show their true role.
Infected Patients (Cult) ? - Infected Patients are Murderous or Passive Patients that have been infected by the Virus. They are not killed, and their win condition remains the same as it was before they were infected. They do not change alignment. They do not lose their role ability. The only difference is that they gain a PM circle and Psychologist checks return "Infected." Infected Patients are healed of their infection if visited by the Staff Doctor.
Game begins with N0. Staff roles have not been assigned, and so N0 is time for staff to distribute their roles amongst their players. Murderous Patients will also elect one of their number to be a Demented Patient. The only player who may use their action during this night phase is the Virus.
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Reaver Mafia All actions, are delayed by 1 day/night cycle. They are irreversable. Flips are delayed by 1 night because everyone is a reaver.
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On June 30 2011 08:37 Kenpachi wrote: Reaver Mafia All actions, are delayed by 1 day/night cycle. They are irreversable. Flips are delayed by 1 night because everyone is a reaver.
Do actions have a chance of not actually hitting anything?
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On June 30 2011 09:26 sinani206 wrote:Show nested quote +On June 30 2011 08:37 Kenpachi wrote: Reaver Mafia All actions, are delayed by 1 day/night cycle. They are irreversable. Flips are delayed by 1 night because everyone is a reaver. Do actions have a chance of not actually hitting anything? 99% chance.
And then the 1% of the time they do go through, they hit everyone.
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On June 30 2011 09:26 sinani206 wrote:Show nested quote +On June 30 2011 08:37 Kenpachi wrote: Reaver Mafia All actions, are delayed by 1 day/night cycle. They are irreversable. Flips are delayed by 1 night because everyone is a reaver. Do actions have a chance of not actually hitting anything? Thats Dragoon Mafia All actions have a 50% chance of hitting the right person and 25% chance of not going through at all. the other 25% is hitting another person When multiple actions are stacked on the same person, the actions do not go through
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I'm starting to cut out Vets and Godfathers. Too many terrible players end up getting the roles and putting it to waste.
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On July 01 2011 15:01 Ace wrote: I'm starting to cut out Vets and Godfathers. Too many terrible players end up getting the roles and putting it to waste. To be fair, vets were rarely used properly to begin with. It isn't like the role being misused is a recent phenomenon. But it's a tragedy if the Godfather role is misused, especially considering the mafia usually get to assign it these days. I think it's turning into a status symbol, a "I'm the best player on this team so I should be Godfather," rather than a role which the team uses strategically based upon plans for the game and playing styles of the members. Often you want to use such a role on your biggest name player, but it should be something the mafia thinks about instead of an automatic pick.
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