TL Mafia Idea Factory - Page 3
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Zorkmid
4410 Posts
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GMarshal
United States22154 Posts
Everyone is a townie, who needs to survive to win, each of them is also a vigilante who can only shoot on a specified day (e.g. a night 2 vigi who can only shoot night two), they win when ever they realize there are no kills two days in a row (including lynches). Make it no flip for added giggles. also consider making super strict rules that change at random, and have them try to avoid being modkilled for not posting in iambic pentameter, like a pirate on even minutes. | ||
DoctorHelvetica
United States15034 Posts
-recruiter wins the game if he is either the sole survivor or more than half the remaining players are aligned with him -his victory does not end the game -his recruitment does not change alignments but reveals his identity to the recruited and adds an additional win condition "You win if (town) or (mafia) wins on the condition that (recruiter) survives" There is a sub group of players that can not be recruited whose goal it is to hunt and kill the recruiter. Their win condition can either be "You win if (town) wins on the condition that (recruiter) is dead" or "You win when (recruiter) is killed. This does not end the game." | ||
Forumite
Sweden3280 Posts
It would require a bit more mechanics, but not that much. Roles would focus on finding out if a house is watched, seeing who visit which house, and perhaps a vigilante. The Mafia can raid early, or try to find their way to the best safehouses first for a multi-kill. I would need to define clear and simple rules with a minimum of PMing requirement but it could be interesting to test. | ||
Node
United States2159 Posts
Standard lynch rules. No medics. Each member of the mafia gets a limited number of "hits" -- they can use as many of these as they want to at any time by PMing the host. The number of hits totals the number of townies. For instance, if there are 5 mafia and 25 townies, each mafia gets five hits. The mafia don't know who the other mafia are, but PMs are enabled for everybody. | ||
GMarshal
United States22154 Posts
On April 26 2011 06:05 Node wrote: Bullet Time Mafia Standard lynch rules. No medics. Each member of the mafia gets a limited number of "hits" -- they can use as many of these as they want to at any time by PMing the host. The number of hits totals the number of townies. For instance, if there are 5 mafia and 25 townies, each mafia gets five hits. The mafia don't know who the other mafia are, but PMs are enabled for everybody. Mafia all claim in the thread night 1 and decide who to hit. gg. | ||
Node
United States2159 Posts
On April 26 2011 06:07 GMarshal wrote: Mafia all claim in the thread night 1 and decide who to hit. gg. Forbid roleclaiming. ezpz | ||
Varpulis
United States2517 Posts
On April 26 2011 06:05 Node wrote: Bullet Time Mafia Standard lynch rules. No medics. Each member of the mafia gets a limited number of "hits" -- they can use as many of these as they want to at any time by PMing the host. The number of hits totals the number of townies. For instance, if there are 5 mafia and 25 townies, each mafia gets five hits. The mafia don't know who the other mafia are, but PMs are enabled for everybody. When would the kill go into effect? As mafia I would immediately strike down the most vocal analyzers in the thread, then just let the town choke to death due to innactivity/lurkers. It'd be fun for the mafia, but very annoying for active town players. I say that if you're going to do that, make all of the townies 1 hit vigilantes. It wouldn't be fair, but it'd be more fun for everybody. | ||
Mr. Wiggles
Canada5894 Posts
Also, when town kills a mafia or a mafia kills a mafia, doesn't town get like an extra 5-4 mislynches before losing? :p | ||
Forumite
Sweden3280 Posts
To make it better balanced, Town all get a one-shot kill ability, and Mafia gets a 1-hour cooldown on their kill ability, thereby giving a small window of time where Town can retaliate. Lynching is mostly there for Town to kill without using their one-shot, and to pressure people, since the game can quickly end during day one. | ||
GMarshal
United States22154 Posts
On April 27 2011 20:33 Forumite wrote: Bullet time Mafia could be interesting. To make it better balanced, Town all get a one-shot kill ability, and Mafia gets a 1-hour cooldown on their kill ability, thereby giving a small window of time where Town can retaliate. Lynching is mostly there for Town to kill without using their one-shot, and to pressure people, since the game can quickly end during day one. Any mafia game where you put more than a handful of kp in the hands of the town tends to end in disaster, see guts and glory, and Bang Bang mafia for classic examples. Townies tend to be very unreasonable about the use of their kills, its more of "you seem slightly scummy, DIE" than pressuring with threatening kills and listening to reason. It would be hilarious but the game would end day 1 almost 100% guaranteed, probably with the town being slaughtered. All it takes is one townie shooting a blue to ensure chaos, my prediction is that about 12 hours in someone would lose it and shoot someone else, cue anarchy and people shooting each other based on "you used the word interesting, thats a scum tell!". still if someone hosts this count me in | ||
chaoser
United States5541 Posts
On April 28 2011 00:13 GMarshal wrote: Any mafia game where you put more than a handful of kp in the hands of the town tends to end in disaster, see guts and glory, and Bang Bang mafia for classic examples. Townies tend to be very unreasonable about the use of their kills, its more of "you seem slightly scummy, DIE" than pressuring with threatening kills and listening to reason. It would be hilarious but the game would end day 1 almost 100% guaranteed, probably with the town being slaughtered. All it takes is one townie shooting a blue to ensure chaos, my prediction is that about 12 hours in someone would lose it and shoot someone else, cue anarchy and people shooting each other based on "you used the word interesting, thats a scum tell!". still if someone hosts this count me in It really is an interesting microcosm and experiment showing what would happen if you stuck a handful of people in a room, gave them guns, and then told them a few of them are out to kill the others for no apparently reason. To make it juicier, make no one a mafia member. Commence mind fuck. | ||
The_Roist
United States58 Posts
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Lemonwalrus
United States5465 Posts
Protactinium Mafia A normal style mafia (or special if you guys think that would be better) with one major difference, everyone that signs up will be put on a team of either 2 or 3 (2 if not many people sign up, 3 if there are enough) and they are only allowed to post on their smurf account that they share. For the rest of the explanation I'm just going to assume that 20 people signed up so we have numbers to work with, but the numbers/balancing might be different in the real thing. So 20 people signed up with me as the host. The night that the game is set to start, I pm the participants with their alignment/role, who their teammate is, and the account name and password to a smurf account I have already set up for them. Thus making 10 teams, each with 2 players. Obviously you have complete pm powers with your teammate, but I'd probably keep it so you couldn't pm other players (except mafia). Also I'd make it against the rules to reveal your real account. Then i'd also provide the mafia team with a QT too as well but that is minor detail we can work out later. After that I figure it would just be set up like a regular mafia since I think the team aspect is enough to keep it interesting. However if you guys think this should end up being an insane mafia or something like that I'm open to suggestion. | ||
Lemonwalrus
United States5465 Posts
Maybe make it a newbie hand-holding game, where 15 newbies sign up and get 15 veteran teammates? Allow teams to be picked? (before role/alignment revealed) Post as team but die as individuals? (this sounds really crazy but if you think it can be done it might be fun idk.) So say me and coag are on a team as a townie, and the mafia shoots us. A coinflip happens and Coag is the one that dies. Now I can continue posting on the same smurf account, but I am no longer allowed to pm/talk to coag and when I die the smurf account dies as wel. (so in effect everyone has 2 lives) | ||
iGrok
United States5142 Posts
I do like the townie mindfuck mafia though xD | ||
Qatol
United States3165 Posts
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Lemonwalrus
United States5465 Posts
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chaoser
United States5541 Posts
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RebirthOfLeGenD
USA5860 Posts
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