• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:14
CEST 13:14
KST 20:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview1[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event11Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced9
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
(Spoiler) Asl ro8 D winner interview BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Do we have a pimpest plays list? AI Question
Tourneys
[ASL21] Ro8 Day 3 [ASL21] Ro8 Day 4 [Megathread] Daily Proleagues [ASL21] Ro8 Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1023 users

TL Mafia Idea Factory - Page 3

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 49 50 51 Next
Zorkmid
Profile Joined November 2008
4410 Posts
April 15 2011 19:01 GMT
#41
Not sure where else to post this, but my Android TL app crashes when I try and get into the mafia forum.
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 15 2011 22:33 GMT
#42
Survival Maifa:

Everyone is a townie, who needs to survive to win, each of them is also a vigilante who can only shoot on a specified day (e.g. a night 2 vigi who can only shoot night two), they win when ever they realize there are no kills two days in a row (including lynches). Make it no flip for added giggles.

also consider making super strict rules that change at random, and have them try to avoid being modkilled for not posting in iambic pentameter, like a pirate on even minutes.
Moderator
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 15 2011 22:39 GMT
#43
Alternate recruitment tactic:
-recruiter wins the game if he is either the sole survivor or more than half the remaining players are aligned with him
-his victory does not end the game
-his recruitment does not change alignments but reveals his identity to the recruited and adds an additional win condition "You win if (town) or (mafia) wins on the condition that (recruiter) survives"

There is a sub group of players that can not be recruited whose goal it is to hunt and kill the recruiter. Their win condition can either be "You win if (town) wins on the condition that (recruiter) is dead" or "You win when (recruiter) is killed. This does not end the game."
RIP Aaliyah
Forumite
Profile Joined February 2011
Sweden3280 Posts
April 21 2011 14:39 GMT
#44
I was thinking a game with safehouses. The Mafia follow townies to find their safehouses for later raiding, while townies can give others directions to their safehouse that they can take if their safehouse is under attack. Eventually everyone is gathered in the few ones that are left, and the Mafia need only find them and their home to kill several in one hit.

It would require a bit more mechanics, but not that much. Roles would focus on finding out if a house is watched, seeing who visit which house, and perhaps a vigilante. The Mafia can raid early, or try to find their way to the best safehouses first for a multi-kill.

I would need to define clear and simple rules with a minimum of PMing requirement but it could be interesting to test.
:3
Node
Profile Blog Joined October 2009
United States2159 Posts
April 25 2011 21:05 GMT
#45
Bullet Time Mafia

Standard lynch rules. No medics.

Each member of the mafia gets a limited number of "hits" -- they can use as many of these as they want to at any time by PMing the host. The number of hits totals the number of townies. For instance, if there are 5 mafia and 25 townies, each mafia gets five hits.

The mafia don't know who the other mafia are, but PMs are enabled for everybody.
whole lies with a half smile
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 25 2011 21:07 GMT
#46
On April 26 2011 06:05 Node wrote:
Bullet Time Mafia

Standard lynch rules. No medics.

Each member of the mafia gets a limited number of "hits" -- they can use as many of these as they want to at any time by PMing the host. The number of hits totals the number of townies. For instance, if there are 5 mafia and 25 townies, each mafia gets five hits.

The mafia don't know who the other mafia are, but PMs are enabled for everybody.


Mafia all claim in the thread night 1 and decide who to hit. gg.
Moderator
Node
Profile Blog Joined October 2009
United States2159 Posts
April 25 2011 21:16 GMT
#47
On April 26 2011 06:07 GMarshal wrote:
Show nested quote +
On April 26 2011 06:05 Node wrote:
Bullet Time Mafia

Standard lynch rules. No medics.

Each member of the mafia gets a limited number of "hits" -- they can use as many of these as they want to at any time by PMing the host. The number of hits totals the number of townies. For instance, if there are 5 mafia and 25 townies, each mafia gets five hits.

The mafia don't know who the other mafia are, but PMs are enabled for everybody.


Mafia all claim in the thread night 1 and decide who to hit. gg.


Forbid roleclaiming. ezpz
whole lies with a half smile
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
April 27 2011 04:55 GMT
#48
On April 26 2011 06:05 Node wrote:
Bullet Time Mafia

Standard lynch rules. No medics.

Each member of the mafia gets a limited number of "hits" -- they can use as many of these as they want to at any time by PMing the host. The number of hits totals the number of townies. For instance, if there are 5 mafia and 25 townies, each mafia gets five hits.

The mafia don't know who the other mafia are, but PMs are enabled for everybody.

When would the kill go into effect? As mafia I would immediately strike down the most vocal analyzers in the thread, then just let the town choke to death due to innactivity/lurkers. It'd be fun for the mafia, but very annoying for active town players. I say that if you're going to do that, make all of the townies 1 hit vigilantes. It wouldn't be fair, but it'd be more fun for everybody.
For he is the Oystermeister, lord of all the oysters.
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
April 27 2011 05:09 GMT
#49
On April 26 2011 06:16 Node wrote:
Show nested quote +
On April 26 2011 06:07 GMarshal wrote:
On April 26 2011 06:05 Node wrote:
Bullet Time Mafia

Standard lynch rules. No medics.

Each member of the mafia gets a limited number of "hits" -- they can use as many of these as they want to at any time by PMing the host. The number of hits totals the number of townies. For instance, if there are 5 mafia and 25 townies, each mafia gets five hits.

The mafia don't know who the other mafia are, but PMs are enabled for everybody.


Mafia all claim in the thread night 1 and decide who to hit. gg.


Forbid roleclaiming. ezpz


Also, when town kills a mafia or a mafia kills a mafia, doesn't town get like an extra 5-4 mislynches before losing? :p
you gotta dance
Forumite
Profile Joined February 2011
Sweden3280 Posts
April 27 2011 11:33 GMT
#50
Bullet time Mafia could be interesting.

To make it better balanced, Town all get a one-shot kill ability, and Mafia gets a 1-hour cooldown on their kill ability, thereby giving a small window of time where Town can retaliate. Lynching is mostly there for Town to kill without using their one-shot, and to pressure people, since the game can quickly end during day one.
:3
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 27 2011 15:13 GMT
#51
On April 27 2011 20:33 Forumite wrote:
Bullet time Mafia could be interesting.

To make it better balanced, Town all get a one-shot kill ability, and Mafia gets a 1-hour cooldown on their kill ability, thereby giving a small window of time where Town can retaliate. Lynching is mostly there for Town to kill without using their one-shot, and to pressure people, since the game can quickly end during day one.


Any mafia game where you put more than a handful of kp in the hands of the town tends to end in disaster, see guts and glory, and Bang Bang mafia for classic examples. Townies tend to be very unreasonable about the use of their kills, its more of "you seem slightly scummy, DIE" than pressuring with threatening kills and listening to reason. It would be hilarious but the game would end day 1 almost 100% guaranteed, probably with the town being slaughtered.

All it takes is one townie shooting a blue to ensure chaos, my prediction is that about 12 hours in someone would lose it and shoot someone else, cue anarchy and people shooting each other based on "you used the word interesting, thats a scum tell!".

still if someone hosts this count me in
Moderator
chaoser
Profile Blog Joined November 2008
United States5541 Posts
April 27 2011 16:13 GMT
#52
On April 28 2011 00:13 GMarshal wrote:
Show nested quote +
On April 27 2011 20:33 Forumite wrote:
Bullet time Mafia could be interesting.

To make it better balanced, Town all get a one-shot kill ability, and Mafia gets a 1-hour cooldown on their kill ability, thereby giving a small window of time where Town can retaliate. Lynching is mostly there for Town to kill without using their one-shot, and to pressure people, since the game can quickly end during day one.


Any mafia game where you put more than a handful of kp in the hands of the town tends to end in disaster, see guts and glory, and Bang Bang mafia for classic examples. Townies tend to be very unreasonable about the use of their kills, its more of "you seem slightly scummy, DIE" than pressuring with threatening kills and listening to reason. It would be hilarious but the game would end day 1 almost 100% guaranteed, probably with the town being slaughtered.

All it takes is one townie shooting a blue to ensure chaos, my prediction is that about 12 hours in someone would lose it and shoot someone else, cue anarchy and people shooting each other based on "you used the word interesting, thats a scum tell!".

still if someone hosts this count me in


It really is an interesting microcosm and experiment showing what would happen if you stuck a handful of people in a room, gave them guns, and then told them a few of them are out to kill the others for no apparently reason. To make it juicier, make no one a mafia member. Commence mind fuck.
Haven't you heard? I'm not an ex-progamer. I'm not a poker player. I'm not an admin of the site. I'm mother fucking Rekrul.
The_Roist
Profile Joined April 2010
United States58 Posts
April 27 2011 18:54 GMT
#53
I wanted to do a game based on the movie "Black Dynamite" but Caller's new game is good enough for that I think. Other then that I think a game based on "Battlestar Galactica" would be really good too, have a few mafia who either don't know they are mafia or have a few townies become mafia at certain times, or both.
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
Last Edited: 2011-05-02 00:53:16
May 02 2011 00:51 GMT
#54
Ok so this idea is really new (I just thought of it like 5 minutes ago) and might have fatal flaws that I can't see, but I want to put it out here to maybe get help fleshing it out and eventually putting it on the list, perhaps even with me running it.

Protactinium Mafia
A normal style mafia (or special if you guys think that would be better) with one major difference, everyone that signs up will be put on a team of either 2 or 3 (2 if not many people sign up, 3 if there are enough) and they are only allowed to post on their smurf account that they share.

For the rest of the explanation I'm just going to assume that 20 people signed up so we have numbers to work with, but the numbers/balancing might be different in the real thing.

So 20 people signed up with me as the host. The night that the game is set to start, I pm the participants with their alignment/role, who their teammate is, and the account name and password to a smurf account I have already set up for them. Thus making 10 teams, each with 2 players. Obviously you have complete pm powers with your teammate, but I'd probably keep it so you couldn't pm other players (except mafia). Also I'd make it against the rules to reveal your real account. Then i'd also provide the mafia team with a QT too as well but that is minor detail we can work out later.

After that I figure it would just be set up like a regular mafia since I think the team aspect is enough to keep it interesting. However if you guys think this should end up being an insane mafia or something like that I'm open to suggestion.
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
May 02 2011 00:58 GMT
#55
Ideas that I don't want to include in the main idea post:

Maybe make it a newbie hand-holding game, where 15 newbies sign up and get 15 veteran teammates?

Allow teams to be picked? (before role/alignment revealed)

Post as team but die as individuals? (this sounds really crazy but if you think it can be done it might be fun idk.) So say me and coag are on a team as a townie, and the mafia shoots us. A coinflip happens and Coag is the one that dies. Now I can continue posting on the same smurf account, but I am no longer allowed to pm/talk to coag and when I die the smurf account dies as wel. (so in effect everyone has 2 lives)
iGrok
Profile Blog Joined October 2010
United States5142 Posts
May 02 2011 01:00 GMT
#56
Thats called hydra mafia, and it almost never works well :/.

I do like the townie mindfuck mafia though xD
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Qatol
Profile Blog Joined November 2006
United States3165 Posts
May 02 2011 01:01 GMT
#57
We had something similar other than the death mechanic a while ago, and I thought it went okay. Team Melee Mafia.
Uff Da
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
May 02 2011 01:03 GMT
#58
Damn, and I thought I was being all original and shit.
chaoser
Profile Blog Joined November 2008
United States5541 Posts
May 02 2011 01:20 GMT
#59
team melee mafia was awesome. We should do it again, I'd be a way better coach this time lol
Haven't you heard? I'm not an ex-progamer. I'm not a poker player. I'm not an admin of the site. I'm mother fucking Rekrul.
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
May 02 2011 02:51 GMT
#60
It was largely inactive, but I remember getting good feedback on it. I was considering running another one after the semester is over.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
Prev 1 2 3 4 5 49 50 51 Next
Please log in or register to reply.
Live Events Refresh
GSL
09:30
2026 Season 1: Ro8 Group A
Cure vs MaruLIVE!
Classic vs Rogue
IntoTheiNu 788
Ryung 375
CranKy Ducklings SOOP102
herO (SOOP)65
Rex29
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 375
Lowko173
herO (SOOP) 65
Rex 29
StarCraft: Brood War
Britney 9833
Calm 4183
BeSt 1271
Horang2 774
Hyuk 480
EffOrt 282
Stork 227
actioN 213
Rush 192
ZerO 163
[ Show more ]
Last 160
Soulkey 131
Killer 112
ggaemo 109
hero 104
Mini 101
Hyun 95
Mind 87
Mong 72
Snow 65
Pusan 59
Aegong 57
Backho 54
Shine 35
sSak 29
Bale 28
Noble 20
Barracks 19
Sacsri 19
soO 17
SilentControl 13
GoRush 11
ajuk12(nOOB) 8
IntoTheRainbow 6
League of Legends
JimRising 298
Counter-Strike
olofmeister2198
zeus764
byalli323
allub249
x6flipin141
edward86
kRYSTAL_38
Super Smash Bros
Westballz34
Other Games
summit1g3954
singsing1225
B2W.Neo245
monkeys_forever122
ZerO(Twitch)9
Organizations
Other Games
gamesdonequick555
Dota 2
PGL Dota 2 - Main Stream26
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1027
Upcoming Events
GSL
22h 16m
SHIN vs Zoun
ByuN vs herO
OSC
23h 46m
OSC
1d 1h
Replay Cast
1d 12h
Escore
1d 22h
The PondCast
1d 22h
WardiTV Invitational
1d 23h
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
2 days
Replay Cast
2 days
CranKy Ducklings
2 days
[ Show More ]
RSL Revival
2 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
2 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
3 days
BSL
3 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
3 days
BSL
4 days
GSL
4 days
Afreeca Starleague
4 days
Soma vs Leta
Monday Night Weeklies
5 days
CranKy Ducklings
5 days
Afreeca Starleague
5 days
Light vs Flash
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.