• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:22
CET 04:22
KST 12:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Vitality disbanding their sc2-team How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 Gypsy to Korea Flash's ASL S21 & Future Plans Announcement BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues ASL Season 21 Qualifiers March 7-8 [BSL22] Open Qualifier #1 - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
PC Games Sales Thread Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2073 users

TL Mafia Idea Factory - Page 3

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 49 50 51 Next
Zorkmid
Profile Joined November 2008
4410 Posts
April 15 2011 19:01 GMT
#41
Not sure where else to post this, but my Android TL app crashes when I try and get into the mafia forum.
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 15 2011 22:33 GMT
#42
Survival Maifa:

Everyone is a townie, who needs to survive to win, each of them is also a vigilante who can only shoot on a specified day (e.g. a night 2 vigi who can only shoot night two), they win when ever they realize there are no kills two days in a row (including lynches). Make it no flip for added giggles.

also consider making super strict rules that change at random, and have them try to avoid being modkilled for not posting in iambic pentameter, like a pirate on even minutes.
Moderator
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 15 2011 22:39 GMT
#43
Alternate recruitment tactic:
-recruiter wins the game if he is either the sole survivor or more than half the remaining players are aligned with him
-his victory does not end the game
-his recruitment does not change alignments but reveals his identity to the recruited and adds an additional win condition "You win if (town) or (mafia) wins on the condition that (recruiter) survives"

There is a sub group of players that can not be recruited whose goal it is to hunt and kill the recruiter. Their win condition can either be "You win if (town) wins on the condition that (recruiter) is dead" or "You win when (recruiter) is killed. This does not end the game."
RIP Aaliyah
Forumite
Profile Joined February 2011
Sweden3280 Posts
April 21 2011 14:39 GMT
#44
I was thinking a game with safehouses. The Mafia follow townies to find their safehouses for later raiding, while townies can give others directions to their safehouse that they can take if their safehouse is under attack. Eventually everyone is gathered in the few ones that are left, and the Mafia need only find them and their home to kill several in one hit.

It would require a bit more mechanics, but not that much. Roles would focus on finding out if a house is watched, seeing who visit which house, and perhaps a vigilante. The Mafia can raid early, or try to find their way to the best safehouses first for a multi-kill.

I would need to define clear and simple rules with a minimum of PMing requirement but it could be interesting to test.
:3
Node
Profile Blog Joined October 2009
United States2159 Posts
April 25 2011 21:05 GMT
#45
Bullet Time Mafia

Standard lynch rules. No medics.

Each member of the mafia gets a limited number of "hits" -- they can use as many of these as they want to at any time by PMing the host. The number of hits totals the number of townies. For instance, if there are 5 mafia and 25 townies, each mafia gets five hits.

The mafia don't know who the other mafia are, but PMs are enabled for everybody.
whole lies with a half smile
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 25 2011 21:07 GMT
#46
On April 26 2011 06:05 Node wrote:
Bullet Time Mafia

Standard lynch rules. No medics.

Each member of the mafia gets a limited number of "hits" -- they can use as many of these as they want to at any time by PMing the host. The number of hits totals the number of townies. For instance, if there are 5 mafia and 25 townies, each mafia gets five hits.

The mafia don't know who the other mafia are, but PMs are enabled for everybody.


Mafia all claim in the thread night 1 and decide who to hit. gg.
Moderator
Node
Profile Blog Joined October 2009
United States2159 Posts
April 25 2011 21:16 GMT
#47
On April 26 2011 06:07 GMarshal wrote:
Show nested quote +
On April 26 2011 06:05 Node wrote:
Bullet Time Mafia

Standard lynch rules. No medics.

Each member of the mafia gets a limited number of "hits" -- they can use as many of these as they want to at any time by PMing the host. The number of hits totals the number of townies. For instance, if there are 5 mafia and 25 townies, each mafia gets five hits.

The mafia don't know who the other mafia are, but PMs are enabled for everybody.


Mafia all claim in the thread night 1 and decide who to hit. gg.


Forbid roleclaiming. ezpz
whole lies with a half smile
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
April 27 2011 04:55 GMT
#48
On April 26 2011 06:05 Node wrote:
Bullet Time Mafia

Standard lynch rules. No medics.

Each member of the mafia gets a limited number of "hits" -- they can use as many of these as they want to at any time by PMing the host. The number of hits totals the number of townies. For instance, if there are 5 mafia and 25 townies, each mafia gets five hits.

The mafia don't know who the other mafia are, but PMs are enabled for everybody.

When would the kill go into effect? As mafia I would immediately strike down the most vocal analyzers in the thread, then just let the town choke to death due to innactivity/lurkers. It'd be fun for the mafia, but very annoying for active town players. I say that if you're going to do that, make all of the townies 1 hit vigilantes. It wouldn't be fair, but it'd be more fun for everybody.
For he is the Oystermeister, lord of all the oysters.
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
April 27 2011 05:09 GMT
#49
On April 26 2011 06:16 Node wrote:
Show nested quote +
On April 26 2011 06:07 GMarshal wrote:
On April 26 2011 06:05 Node wrote:
Bullet Time Mafia

Standard lynch rules. No medics.

Each member of the mafia gets a limited number of "hits" -- they can use as many of these as they want to at any time by PMing the host. The number of hits totals the number of townies. For instance, if there are 5 mafia and 25 townies, each mafia gets five hits.

The mafia don't know who the other mafia are, but PMs are enabled for everybody.


Mafia all claim in the thread night 1 and decide who to hit. gg.


Forbid roleclaiming. ezpz


Also, when town kills a mafia or a mafia kills a mafia, doesn't town get like an extra 5-4 mislynches before losing? :p
you gotta dance
Forumite
Profile Joined February 2011
Sweden3280 Posts
April 27 2011 11:33 GMT
#50
Bullet time Mafia could be interesting.

To make it better balanced, Town all get a one-shot kill ability, and Mafia gets a 1-hour cooldown on their kill ability, thereby giving a small window of time where Town can retaliate. Lynching is mostly there for Town to kill without using their one-shot, and to pressure people, since the game can quickly end during day one.
:3
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 27 2011 15:13 GMT
#51
On April 27 2011 20:33 Forumite wrote:
Bullet time Mafia could be interesting.

To make it better balanced, Town all get a one-shot kill ability, and Mafia gets a 1-hour cooldown on their kill ability, thereby giving a small window of time where Town can retaliate. Lynching is mostly there for Town to kill without using their one-shot, and to pressure people, since the game can quickly end during day one.


Any mafia game where you put more than a handful of kp in the hands of the town tends to end in disaster, see guts and glory, and Bang Bang mafia for classic examples. Townies tend to be very unreasonable about the use of their kills, its more of "you seem slightly scummy, DIE" than pressuring with threatening kills and listening to reason. It would be hilarious but the game would end day 1 almost 100% guaranteed, probably with the town being slaughtered.

All it takes is one townie shooting a blue to ensure chaos, my prediction is that about 12 hours in someone would lose it and shoot someone else, cue anarchy and people shooting each other based on "you used the word interesting, thats a scum tell!".

still if someone hosts this count me in
Moderator
chaoser
Profile Blog Joined November 2008
United States5541 Posts
April 27 2011 16:13 GMT
#52
On April 28 2011 00:13 GMarshal wrote:
Show nested quote +
On April 27 2011 20:33 Forumite wrote:
Bullet time Mafia could be interesting.

To make it better balanced, Town all get a one-shot kill ability, and Mafia gets a 1-hour cooldown on their kill ability, thereby giving a small window of time where Town can retaliate. Lynching is mostly there for Town to kill without using their one-shot, and to pressure people, since the game can quickly end during day one.


Any mafia game where you put more than a handful of kp in the hands of the town tends to end in disaster, see guts and glory, and Bang Bang mafia for classic examples. Townies tend to be very unreasonable about the use of their kills, its more of "you seem slightly scummy, DIE" than pressuring with threatening kills and listening to reason. It would be hilarious but the game would end day 1 almost 100% guaranteed, probably with the town being slaughtered.

All it takes is one townie shooting a blue to ensure chaos, my prediction is that about 12 hours in someone would lose it and shoot someone else, cue anarchy and people shooting each other based on "you used the word interesting, thats a scum tell!".

still if someone hosts this count me in


It really is an interesting microcosm and experiment showing what would happen if you stuck a handful of people in a room, gave them guns, and then told them a few of them are out to kill the others for no apparently reason. To make it juicier, make no one a mafia member. Commence mind fuck.
Haven't you heard? I'm not an ex-progamer. I'm not a poker player. I'm not an admin of the site. I'm mother fucking Rekrul.
The_Roist
Profile Joined April 2010
United States58 Posts
April 27 2011 18:54 GMT
#53
I wanted to do a game based on the movie "Black Dynamite" but Caller's new game is good enough for that I think. Other then that I think a game based on "Battlestar Galactica" would be really good too, have a few mafia who either don't know they are mafia or have a few townies become mafia at certain times, or both.
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
Last Edited: 2011-05-02 00:53:16
May 02 2011 00:51 GMT
#54
Ok so this idea is really new (I just thought of it like 5 minutes ago) and might have fatal flaws that I can't see, but I want to put it out here to maybe get help fleshing it out and eventually putting it on the list, perhaps even with me running it.

Protactinium Mafia
A normal style mafia (or special if you guys think that would be better) with one major difference, everyone that signs up will be put on a team of either 2 or 3 (2 if not many people sign up, 3 if there are enough) and they are only allowed to post on their smurf account that they share.

For the rest of the explanation I'm just going to assume that 20 people signed up so we have numbers to work with, but the numbers/balancing might be different in the real thing.

So 20 people signed up with me as the host. The night that the game is set to start, I pm the participants with their alignment/role, who their teammate is, and the account name and password to a smurf account I have already set up for them. Thus making 10 teams, each with 2 players. Obviously you have complete pm powers with your teammate, but I'd probably keep it so you couldn't pm other players (except mafia). Also I'd make it against the rules to reveal your real account. Then i'd also provide the mafia team with a QT too as well but that is minor detail we can work out later.

After that I figure it would just be set up like a regular mafia since I think the team aspect is enough to keep it interesting. However if you guys think this should end up being an insane mafia or something like that I'm open to suggestion.
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
May 02 2011 00:58 GMT
#55
Ideas that I don't want to include in the main idea post:

Maybe make it a newbie hand-holding game, where 15 newbies sign up and get 15 veteran teammates?

Allow teams to be picked? (before role/alignment revealed)

Post as team but die as individuals? (this sounds really crazy but if you think it can be done it might be fun idk.) So say me and coag are on a team as a townie, and the mafia shoots us. A coinflip happens and Coag is the one that dies. Now I can continue posting on the same smurf account, but I am no longer allowed to pm/talk to coag and when I die the smurf account dies as wel. (so in effect everyone has 2 lives)
iGrok
Profile Blog Joined October 2010
United States5142 Posts
May 02 2011 01:00 GMT
#56
Thats called hydra mafia, and it almost never works well :/.

I do like the townie mindfuck mafia though xD
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Qatol
Profile Blog Joined November 2006
United States3165 Posts
May 02 2011 01:01 GMT
#57
We had something similar other than the death mechanic a while ago, and I thought it went okay. Team Melee Mafia.
Uff Da
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
May 02 2011 01:03 GMT
#58
Damn, and I thought I was being all original and shit.
chaoser
Profile Blog Joined November 2008
United States5541 Posts
May 02 2011 01:20 GMT
#59
team melee mafia was awesome. We should do it again, I'd be a way better coach this time lol
Haven't you heard? I'm not an ex-progamer. I'm not a poker player. I'm not an admin of the site. I'm mother fucking Rekrul.
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
May 02 2011 02:51 GMT
#60
It was largely inactive, but I remember getting good feedback on it. I was considering running another one after the semester is over.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
Prev 1 2 3 4 5 49 50 51 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Playoff
LiquipediaDiscussion
The PiG Daily
22:30
Best Games
ByuN vs Clem
ByuN vs herO
ByuN vs MaxPax
PiGStarcraft466
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft466
RuFF_SC2 230
ProTech124
NeuroSwarm 42
StarCraft: Brood War
Bisu 7606
Sea 5112
NaDa 69
Dota 2
monkeys_forever732
League of Legends
JimRising 715
Counter-Strike
taco 800
Stewie2K0
Super Smash Bros
hungrybox723
AZ_Axe105
Heroes of the Storm
Khaldor108
Other Games
summit1g10056
C9.Mang0300
capcasts63
ViBE59
ToD36
Mew2King24
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH1829
• Hupsaiya 423
• davetesta19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• RayReign 0
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4307
Other Games
• Scarra791
Upcoming Events
CranKy Ducklings
6h 39m
RSL Revival
6h 39m
Reynor vs Zoun
herO vs sOs
WardiTV Winter Champion…
8h 39m
Classic vs Rogue
Solar vs Gerald
Bunny vs Nicoract
ByuN vs Zoun
herO vs Clem
MaxPax vs Cure
AI Arena Tournament
16h 39m
Patches Events
19h 39m
Replay Cast
20h 39m
Sparkling Tuna Cup
1d 6h
RSL Revival
1d 6h
Classic vs TriGGeR
Cure vs Cham
WardiTV Winter Champion…
1d 8h
OSC
1d 9h
[ Show More ]
BSL
1d 16h
Replay Cast
1d 20h
Replay Cast
2 days
Monday Night Weeklies
2 days
OSC
2 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-05
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #1
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.