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TL Mafia Idea Factory - Page 4

Forum Index > TL Mafia
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DropBear
Profile Blog Joined January 2011
Australia4389 Posts
Last Edited: 2011-05-09 14:16:52
May 09 2011 14:16 GMT
#61
ALL-STAR MINI MAFIA

Ver
Qatol
Flamewheel
Caller
Incognito
Foolishness
Bloody_Cobbler
Ace
RebirthofLegend
Plexa
citi.zen

All in one game going head to head in a standard mini game.
Sucker for nostalgia
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2011-05-09 14:24:38
May 09 2011 14:23 GMT
#62
On May 09 2011 23:16 DropBear wrote:
ALL-STAR MINI MAFIA

Ver
Qatol
Flamewheel
Caller
Incognito
Foolishness
Bloody_Cobbler
Ace
RebirthofLegend
Plexa
citi.zen

All in one game going head to head in a standard mini game.

1. There is no way you will get these players to all play in a game together, for varying reasons.
2. This isn't an all-star list. Off the top of my head, LTT, MBH, L, 0cz3c, Radfield, and dreamflower are all better than at least one person on this list.
Uff Da
tnkted
Profile Blog Joined September 2010
United States1359 Posts
May 09 2011 14:36 GMT
#63
Flamewheel Smurf Mafia

Smurf1
Smurf2
Smurf3
Smurf4
Smurf5
Smurf6
Smurf7
Smurf8
Smurf9
Smurf10
Smurf11
Smurf12


All smurfs are played by Flamewheel. The host is not informed.
'I think "tnkted" may have justified this entire thread.' - Mjolnir
DropBear
Profile Blog Joined January 2011
Australia4389 Posts
May 09 2011 14:37 GMT
#64
On May 09 2011 23:23 Qatol wrote:
Show nested quote +
On May 09 2011 23:16 DropBear wrote:
ALL-STAR MINI MAFIA

Ver
Qatol
Flamewheel
Caller
Incognito
Foolishness
Bloody_Cobbler
Ace
RebirthofLegend
Plexa
citi.zen

All in one game going head to head in a standard mini game.

1. There is no way you will get these players to all play in a game together, for varying reasons.
2. This isn't an all-star list. Off the top of my head, LTT, MBH, L, 0cz3c, Radfield, and dreamflower are all better than at least one person on this list.

Fair enough, was just an idea! I haven't been around long enough to know who is who, these are just the people I know about.
Sucker for nostalgia
sinani206
Profile Blog Joined November 2010
United States1959 Posts
May 16 2011 00:16 GMT
#65
FFA Mafia.

No blues, only vanilla towniegoons (I couldn't think of a better name lol)

Each night, a different person gets to kill someone (selected randomly from the list of remaining players)

During the daytime, it is not so much about killing the enemy as it is making coalitions and figuring out who is the most threatening player.
literally everything is wifom just shut the fuck up
Qatol
Profile Blog Joined November 2006
United States3165 Posts
May 16 2011 00:55 GMT
#66
On May 16 2011 09:16 sinani206 wrote:
FFA Mafia.

No blues, only vanilla towniegoons (I couldn't think of a better name lol)

Each night, a different person gets to kill someone (selected randomly from the list of remaining players)

During the daytime, it is not so much about killing the enemy as it is making coalitions and figuring out who is the most threatening player.

Read the survivor games. It's pretty close to what you're saying here.
Uff Da
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
May 16 2011 01:16 GMT
#67
On May 09 2011 23:36 tnkted wrote:
Flamewheel Smurf Mafia

Smurf1
Smurf2
Smurf3
Smurf4
Smurf5
Smurf6
Smurf7
Smurf8
Smurf9
Smurf10
Smurf11
Smurf12


All smurfs are played by Flamewheel. The host is not informed.

Hot damn, I would actually do this if I had the time. Basically the objective is for the collective audience to figure out who's Mafia and who's not!

It could be a game within a game.
Writerdamn, i was two days from retirement
Node
Profile Blog Joined October 2009
United States2159 Posts
May 16 2011 16:10 GMT
#68
Cheater Mafia

A game is made with a bunch of pretty strict rules -- no talking out-of-game, no smurfs, no account sharing, and some other arbitrary ones I haven't thought of yet. However, it is insinuated that these particular rules are made to be broken.

Anybody found breaking the rules (whether by a player report with proof or the host witnessing it for themselves) is modkilled ASAP, but without out-of-game punishment. The only things actually punishable are inactivity and bad behavior (ie excessive flaming).
whole lies with a half smile
redFF
Profile Blog Joined November 2010
United States3910 Posts
May 17 2011 04:32 GMT
#69
On May 17 2011 01:10 Node wrote:
Cheater Mafia

A game is made with a bunch of pretty strict rules -- no talking out-of-game, no smurfs, no account sharing, and some other arbitrary ones I haven't thought of yet. However, it is insinuated that these particular rules are made to be broken.

Anybody found breaking the rules (whether by a player report with proof or the host witnessing it for themselves) is modkilled ASAP, but without out-of-game punishment. The only things actually punishable are inactivity and bad behavior (ie excessive flaming).


lol that would be amazing.
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
May 17 2011 05:07 GMT
#70
On May 17 2011 01:10 Node wrote:
Cheater Mafia

A game is made with a bunch of pretty strict rules -- no talking out-of-game, no smurfs, no account sharing, and some other arbitrary ones I haven't thought of yet. However, it is insinuated that these particular rules are made to be broken.

Anybody found breaking the rules (whether by a player report with proof or the host witnessing it for themselves) is modkilled ASAP, but without out-of-game punishment. The only things actually punishable are inactivity and bad behavior (ie excessive flaming).

Reminds me of a board game I played once where you were allowed to cheat (it explicitly said so in the rules) as long as you didn't get caught within one full turn. Very tense game.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Node
Profile Blog Joined October 2009
United States2159 Posts
Last Edited: 2011-05-21 21:40:16
May 21 2011 21:39 GMT
#71
Inventor Mafia

Everybody is an Inventor. You cannot give items to yourself, and all items are one-time use. Item names are in the day posts.
whole lies with a half smile
chaos13
Profile Joined April 2011
Canada885 Posts
May 21 2011 22:09 GMT
#72
I have no idea if you guys have ever had a similar game here on TL, but on Ultimate-guitar we had a really interesting one with zombies, and one is about to start with vampires, that involves one of the mafia members having the ability to convert townies into mafia.

http://groups.ultimate-guitar.com/ultimate_mafia/forum/68882/

Here is the OP for it, and the threads in which the game was played can all be found there. It creates some interesting mechanics.
sinani206
Profile Blog Joined November 2010
United States1959 Posts
May 21 2011 22:22 GMT
#73
It's ironic because my house is being overrun by zombies right now.
+ Show Spoiler +
No, really
+ Show Spoiler +
It's the rapture.
+ Show Spoiler +
I don't lie.
+ Show Spoiler +
Oh no, they're coming for m
literally everything is wifom just shut the fuck up
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 21 2011 22:33 GMT
#74
On May 22 2011 07:09 chaos13 wrote:
I have no idea if you guys have ever had a similar game here on TL, but on Ultimate-guitar we had a really interesting one with zombies, and one is about to start with vampires, that involves one of the mafia members having the ability to convert townies into mafia.

http://groups.ultimate-guitar.com/ultimate_mafia/forum/68882/

Here is the OP for it, and the threads in which the game was played can all be found there. It creates some interesting mechanics.

Recruitment games are hell on the town, and not very much fun for that reason. It sucks royally to have pegged half or more of the scumteam and then *wham* you are now a zombie and have to destroy all your hard work, or worse have already screwed your team beyond repair. Its also a huge pain for the purpose of doing analysis.

Personally I *hate* recruitment games.
Moderator
chaos13
Profile Joined April 2011
Canada885 Posts
May 21 2011 22:49 GMT
#75
On May 22 2011 07:33 GMarshal wrote:
Show nested quote +
On May 22 2011 07:09 chaos13 wrote:
I have no idea if you guys have ever had a similar game here on TL, but on Ultimate-guitar we had a really interesting one with zombies, and one is about to start with vampires, that involves one of the mafia members having the ability to convert townies into mafia.

http://groups.ultimate-guitar.com/ultimate_mafia/forum/68882/

Here is the OP for it, and the threads in which the game was played can all be found there. It creates some interesting mechanics.

Recruitment games are hell on the town, and not very much fun for that reason. It sucks royally to have pegged half or more of the scumteam and then *wham* you are now a zombie and have to destroy all your hard work, or worse have already screwed your team beyond repair. Its also a huge pain for the purpose of doing analysis.

Personally I *hate* recruitment games.


The way this one was set up made it a lot easier. Say a player was 'bitten' Night 1, it would take a full day cycle for them to be converted. Day 2 and Night 2, they would still be a townie. On Day 3, the process would be complete. If they were medic protected during Night 2, they would be healed. Therefore, they could claim their bitten status in the public thread, or via PM to someone they thought was medic, and then end up non-zombie/mafia. I was the Biter in that game, and I bit 3 players, none of whom ended up on my team. Medics protected them and stopped them from becoming scum.

The full cycle delay and medic healing abilities really take away the massive advantage for scum, and it turned out to be a very interesting game. Players were notified the night they were bitten, btw.
Qatol
Profile Blog Joined November 2006
United States3165 Posts
May 21 2011 23:00 GMT
#76
On May 22 2011 07:49 chaos13 wrote:
Show nested quote +
On May 22 2011 07:33 GMarshal wrote:
On May 22 2011 07:09 chaos13 wrote:
I have no idea if you guys have ever had a similar game here on TL, but on Ultimate-guitar we had a really interesting one with zombies, and one is about to start with vampires, that involves one of the mafia members having the ability to convert townies into mafia.

http://groups.ultimate-guitar.com/ultimate_mafia/forum/68882/

Here is the OP for it, and the threads in which the game was played can all be found there. It creates some interesting mechanics.

Recruitment games are hell on the town, and not very much fun for that reason. It sucks royally to have pegged half or more of the scumteam and then *wham* you are now a zombie and have to destroy all your hard work, or worse have already screwed your team beyond repair. Its also a huge pain for the purpose of doing analysis.

Personally I *hate* recruitment games.


The way this one was set up made it a lot easier. Say a player was 'bitten' Night 1, it would take a full day cycle for them to be converted. Day 2 and Night 2, they would still be a townie. On Day 3, the process would be complete. If they were medic protected during Night 2, they would be healed. Therefore, they could claim their bitten status in the public thread, or via PM to someone they thought was medic, and then end up non-zombie/mafia. I was the Biter in that game, and I bit 3 players, none of whom ended up on my team. Medics protected them and stopped them from becoming scum.

The full cycle delay and medic healing abilities really take away the massive advantage for scum, and it turned out to be a very interesting game. Players were notified the night they were bitten, btw.

I'd like to echo GMarshal's concerns and include one of my own. Some players simply don't want to be converted. We have had games go so far as to have people give up or threaten to out their team when they are converted.

Also there is the problem of the scum team promising to someone that they will be converted in the future but it never actually happening (but that person still works for the scum). Is that really playing against their win condition if they honestly expect to be converted in the near future? Especially if the only reason it doesn't happen is because they die first?

Finally it is really really hard to balance the effects of power blue roles (especially KP roles) getting converted to the mafia.
Uff Da
chaos13
Profile Joined April 2011
Canada885 Posts
May 21 2011 23:06 GMT
#77
That game was a success on UG. We didn't really run into any problems with it. That is probably due in large part to the players on there, as all of them are very enthusiastic about the game and remain active. We're running another similar one if you'd like to take a look at it. It's due to start in a few days, and I predict that it will go just as smoothly as the first one.

As for players being arrogant to the point of quitting if they get converted, simply ban them. Make sure anyone who signs up for the game understands the mechanics of it.
redFF
Profile Blog Joined November 2010
United States3910 Posts
Last Edited: 2011-05-21 23:40:11
May 21 2011 23:36 GMT
#78
HipHopMafia
West Coast are Mafia, East Coast are town, South can maybe be a 3rd party. Biggie the townie and Tupak the Mafia godfather are found dead in Brooklyn heights. I don't want to discuss roles right now because if I ever host this it would be a closed setup.
50 cent would be bulletproof though...
and Dre would be godfather.
Method man could torture people for their roles etcetc...
Wu tang mason circle lol
Eternalmisfit
Profile Blog Joined June 2010
United States643 Posts
May 27 2011 20:16 GMT
#79
Starcraft Mafia

This is a rather rough draft of an idea I had about a SC mafia. It will be a semi-PYP i.e. town roles get decided by the normal methods while the mafia can choose their roles (constrained by a total of maximum minerals and vespene gas they can spend). Other units can potentially be added but this was what I have come up with for now.

Terran (Town)

Standard roles

SCV – vanilla townie
Marine – Night Vigilante
Medic – Standard Medic role
Raven - Standard DT

Non-standard roles

BW SCV – stronger SCV - can make a bunker once during the game and survive night actions that night.

Science Vessel
(100 energy total – regens 25 energy per day+night cycle) – can use ability only at night.
Detector (50 energy) – DT check
EMP Shockwave (100 energy) – stronger DT check which allows to see cloaked/invisible units and shows true alignment trumping all other abilities which hide it. If used on a ghost/lurkers/DT – reveals them in the next day post to the town.
Defensive Matrix (50 energy) – medic type ability which can be used on self.

Ghost
(100 energy total – regens 25 energy per day+night cycle)
Cloak – 50 energy per day+night cycle – immune to role-block, DT check, ??
Snipe – 50 energy (can be used either in day or night) – does not reveal ghost in night. In day-time, it reveals who the ghost is unless he is cloaked.
Lockdown – 50 energy – roleblocker ability


Zerg (Mafia)

All zerg start as larvae and their KP is larvae/2 rounded up (after they have picked their roles). Prices and total resources available need to be fixed.

Queen– acts as medic for mafia

Ultralisk – Veteran (have an extra life against vigi’s)

Infestor
(100 energy – regens 25 per cycle)
Fungal Growth (25 energy) – roleblocker
Mindcontrol (100 energy) – is able to use the ability of the MC’d player for that night cycle.

Baneling – suicide bomber – acts as 2 KP and thus trumps Medic or Defensive matrix ability and also kills Medic (not SV) in that case.

Overmind – GF can choose the role he will show up as on DT check. Adds 1 KP to the mafia.

Lurker – can burrow to become immune to DT check/town KP.
Can burrow in daytime to kill SCV (cannot kill blue roles in daytime)
Can only burrow in either night or daytime.

Based on resources left, mafia can use Nydus worm once in the game (as a bus-driver ability)


Protoss (third-party)

They are here for a mini-game. It is a group of 2 people (can communicate with each other in PMs) – observer + Dark Templar. Their aim is for the DT to survive till end-game or kill the Ghosts and the Lurkers in the game.

DT – permanently cloaked unit. Has a night kill every 2 nights which goes through medic protection (not SV protection), cloak and burrow.

Observer
– can follow a person every night and see whether they are cloaked/burrowed or not.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
Last Edited: 2011-05-27 22:26:54
May 27 2011 22:26 GMT
#80
On May 28 2011 05:16 Eternalmisfit wrote:
Starcraft Mafia

This is a rather rough draft of an idea I had about a SC mafia. It will be a semi-PYP i.e. town roles get decided by the normal methods while the mafia can choose their roles (constrained by a total of maximum minerals and vespene gas they can spend). Other units can potentially be added but this was what I have come up with for now.

Terran (Town)

Standard roles

SCV – vanilla townie
Marine – Night Vigilante
Medic – Standard Medic role
Raven - Standard DT

Non-standard roles

BW SCV – stronger SCV - can make a bunker once during the game and survive night actions that night.

Science Vessel
(100 energy total – regens 25 energy per day+night cycle) – can use ability only at night.
Detector (50 energy) – DT check
EMP Shockwave (100 energy) – stronger DT check which allows to see cloaked/invisible units and shows true alignment trumping all other abilities which hide it. If used on a ghost/lurkers/DT – reveals them in the next day post to the town.
Defensive Matrix (50 energy) – medic type ability which can be used on self.

Ghost
(100 energy total – regens 25 energy per day+night cycle)
Cloak – 50 energy per day+night cycle – immune to role-block, DT check, ??
Snipe – 50 energy (can be used either in day or night) – does not reveal ghost in night. In day-time, it reveals who the ghost is unless he is cloaked.
Lockdown – 50 energy – roleblocker ability


Zerg (Mafia)

All zerg start as larvae and their KP is larvae/2 rounded up (after they have picked their roles). Prices and total resources available need to be fixed.

Queen– acts as medic for mafia

Ultralisk – Veteran (have an extra life against vigi’s)

Infestor
(100 energy – regens 25 per cycle)
Fungal Growth (25 energy) – roleblocker
Mindcontrol (100 energy) – is able to use the ability of the MC’d player for that night cycle.

Baneling – suicide bomber – acts as 2 KP and thus trumps Medic or Defensive matrix ability and also kills Medic (not SV) in that case.

Overmind – GF can choose the role he will show up as on DT check. Adds 1 KP to the mafia.

Lurker – can burrow to become immune to DT check/town KP.
Can burrow in daytime to kill SCV (cannot kill blue roles in daytime)
Can only burrow in either night or daytime.

Based on resources left, mafia can use Nydus worm once in the game (as a bus-driver ability)


Protoss (third-party)

They are here for a mini-game. It is a group of 2 people (can communicate with each other in PMs) – observer + Dark Templar. Their aim is for the DT to survive till end-game or kill the Ghosts and the Lurkers in the game.

DT – permanently cloaked unit. Has a night kill every 2 nights which goes through medic protection (not SV protection), cloak and burrow.

Observer
– can follow a person every night and see whether they are cloaked/burrowed or not.

i hate you so much. i already came up with this idea and i planned on making this 2 months ago
Nada's body is South Korea's greatest weapon.
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