Pick Your Power Insane! - Page 3
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sinani206
United States1959 Posts
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bumatlarge
United States4567 Posts
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Mr. Wiggles
Canada5894 Posts
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tnkted
United States1359 Posts
Bus Driver Twice per game, you get to switch all actions on two players. For example, if the Bus Driver switches A and B, where A and B are players, and A is killed and B is role checked, A will be role checked and B will be killed instead. You may not bus drive yourself. If you are LSB, your action may randomly fail because physics just aren't that reliable. If you are RebirthofLegend, you can bus drive yourself. What the fuck is this shit? What extra powers do I get? I'm the one that made this entire situation happen. | ||
OriginalName
Canada1140 Posts
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Kavdragon
United States1251 Posts
Puppeteer Gets a smurf. The player is able to use two accounts, his main account and his smurf accounts. The smurf account will be publically known to all, however, the smurf cannot die or be targeted by any action. Basically he will be two people. If the Puppeteer dies, his smurf will die. In addition, his smurf's vote will not count for voting purposes. Messages to LSB for Insane 2. Original Message From Kavdragon: I was doing a little thinking, and came up with a few ideas for Insane. (Possible roles for me.) Puppeteer: + Show Spoiler + Basic Idea: Player smurfs in insane, as well as playing with his main account. The effect being that he has two different names that he can go by in-game. Variables to be adjusted for balance: (Pick one or two to balance the role if you feel it's too powerful. Or let me pick one or two...) Voting: Ghost Vote: One of the accounts do not count for voting purposes. (Not public information, Player can decide which account's vote counts. (Can change which counts between days?) Death: Lover's Remorse: If one account dies, the other also dies. (I disslike this one because it removes a lot of strategy that you have if Puppeteer's Weakness or Smurf's Trick is used.) Puppeteer's Weakness: If your Main account dies, your smurf also dies. Smurf's Trick If your Smurf account dies, your main also dies. I think it would be fun if the puppeteer had the choice between Puppeteer's Weakness and Smurf's Trick at the end of day one. LOL. Did LSB tell you about this in balance discussions for Insane 2? On May 04 2011 08:06 Kenpachi wrote: oh man.. this game has such fun roles.. If i was good enough, id aim for Puppeteer because of how incredible that role is.. otherwise, id get vengeful player cause i get lynched a lot. .. I take full credit for the role. =D Here are a few other ideas for roles, since you're throwing balance out of the window: Confessor + Show Spoiler + Basic Idea: Player may be PM'd by anyone in the game. (May not PM back) Variables to be adjusted for balance:(Pick one to balance the role if you feel it's too powerful.) Oath of Silence: May not publicly reveal any information gained through PM's. (Kinda negates a lot of the use, but would force the player to find creative ways of getting around it.) Informant's Discretion: May not reveal the person who PM'd them, but may pass on information. Ambassador: (x4?) + Show Spoiler + Basic idea: You and a known ally are able to communicate with two members of the opposing team. You will all have aliases, and communicate on a quick topic. Variables to be adjusted for balance: One Way Glass: The identity of the town allied ambassadors is not hidden from the mafia. (They will receive no alias.) Half Empty: There is only one ambassador for each team. Never Alone: If the opposing team does NOT pick up the ambassador role, someone will be picked to take up the position. (This may or may not overwrite their previously picked role.) | ||
Ver
United States2186 Posts
That being said, being in both games is not an excuse for poor activity. @bum- good point. fixed. On May 04 2011 11:47 tnkted wrote: What the fuck is this shit? What extra powers do I get? I'm the one that made this entire situation happen. Ya but you weren't in the grudge match. Gave you something anyways though it's not as good. | ||
Ver
United States2186 Posts
On May 04 2011 11:21 infinitestory wrote: Some comments/clarifications on the full role list. My words in italics. + Show Spoiler + Chuiu Jack Of all trades, master of none. You may use up to six abilities from other roles in the game however you are restricted to the very same rules that apply to them when you use them. You may not use the same role in two consecutive day/night cycles in a row. The following roles you may use are: Vigilante, Modern Detective, Medic, and Caller Veteran. You may not use two in one cycle (ie: Detective during day, Paramedic during night). Says six abilities from other roles in the game, but there are only 4 there. ?_? NKVD Agent You are proud member of People’s Commissariat of the Interior! You search for corrupt mafia once per night, either by tracking the foul capitalist smell of the clues they leave behind, or by contacting NKVD HQ for a role check on a suspicious individual. You also can disguise your role as NKVD agent to detective actions, and may change role or keep the same! What does it mean, change role or keep the same? Admiral Akbar Can suicide and kill someone and all medics protecting them and everyone who has made an action on them that cycle. You may use your ability day or night! If you use your ability during day, does it kill everyone who has made an action on them during that day and the previous night, or just that day? Bad Santa At the start of the game you may send me a list of 5 players' names. If any of those player's are the cause of death for each other by Night kill, lynch, or any other means then you can pick any of the remaining names and kill one of them the next night. Say I name players A,B,C,D,E. A killed E (I don't care how). Which players do I choose from to kill? I'm reading A,B,C,D, but I need to be sure. Hooker As the town prostitute at Night you can send me a message and choose who you want to sleep with. Anyone you sleep with will get HIV and has 3 days to live. You can get rid of your infection if you get a medic to protect you for a full cycle (i,e they can't message me to save you and then protect someone else same night). If the target doesn't get medic protection within 3 days or saved by a Martyr on Night 3 they will die. Is someone informed if he/she sleeps with a hooker? I feel like this is a yes, but it's Insane Mafia, so you never know. Medic You have the ability to watch one other player during night, which you must tell me about before the end of night (preferably before night even starts). You may choose not to use this ability also. When a player is watched he cannot die unless the number of people attacking him outnumbers the number of people watching him or his night lives. In other words if two mafia attack a person being watched by one paramedic, the person will die. The town won't know who was saved, but I will let the Paramedic and the person saved know if they were targeted and saved. You also protect against recruitment for the night. Pardoner You can save a player from a lynch by typing ##pardon player. You can use this ability twice. You can not Pardon yourself. In thread, I assume? Caller Godfather You appear to DTs as any role of your choice (you cannot change the role that you appear as after you PM to me). In addition, after Day 3, you may pm me the name of one person, and if they are not being protected by a medic, martyr, or thrown in jail they are inducted into mafia! (only 2 recruitment attempts possible) If a townie picks this role, the conversion acts as an expensive alignment check that follows normal DT rules. By expensive, you mean the person you check becomes mafia? Hider You are scared of being shot so you hide behind other players at night. If you hide behind a mafia you automatically die and any vigilante hit on you is refunded. If you do not hide behind a mafia and you are hit you live. You can still be bombed or admiral ackbar'd, and you cannot hide behind the same person twice. Do you die if you are mafia and hide behind a mafia? -jack has 6 total uses of any powers from the 4 different roles. -NKVD agent has gf powers of choosing what he comes up as. -Correct on Bad Santa -Yes someone will be informed they slept with a hooker but not who (you were drunk). Btw this isn't really insane mafia so much as a really crazy version of PYP. -Yes pardon in thread. -Admiral Ackbar hits anyone who used an action on you that day or night cycle, not day and night. -Caller GF in townie hands is a rolecheck. expensive just means you are using a beastly power on a mere RC. -Will change Hider. Good point. Mafia hider simply dies if he hides behind someone who is shot. On May 04 2011 11:38 Mr. Wiggles wrote: Oh yeah, I also wanted to ask about the pardoner. Is the pardoner like the XXXVIII one, where they can pardon any "lynch target"? Oh nonono he can't pardon himself indirectly or directly (which is the only effective point of that rule anyway). Basically it's there for a skilled townie to stop obvious day 1 bandwagons or for mafia to create really nasty scenarios later on. On May 04 2011 14:55 Kavdragon wrote: Messages to LSB for Insane 2. LOL. Did LSB tell you about this in balance discussions for Insane 2? I take full credit for the role. =D Here are a few other ideas for roles, since you're throwing balance out of the window: Confessor + Show Spoiler + Basic Idea: Player may be PM'd by anyone in the game. (May not PM back) Variables to be adjusted for balance:(Pick one to balance the role if you feel it's too powerful.) Oath of Silence: May not publicly reveal any information gained through PM's. (Kinda negates a lot of the use, but would force the player to find creative ways of getting around it.) Informant's Discretion: May not reveal the person who PM'd them, but may pass on information. Ambassador: (x4?) + Show Spoiler + Basic idea: You and a known ally are able to communicate with two members of the opposing team. You will all have aliases, and communicate on a quick topic. Variables to be adjusted for balance: One Way Glass: The identity of the town allied ambassadors is not hidden from the mafia. (They will receive no alias.) Half Empty: There is only one ambassador for each team. Never Alone: If the opposing team does NOT pick up the ambassador role, someone will be picked to take up the position. (This may or may not overwrite their previously picked role.) Qatol told me about puppeteer since lsb had conferred with him on it for balance. Don't like the confessor in this format. The ambassador would be interesting in a multi-party game like the Black Market stuff in Insane but I don't see any reason why townies and mafia would want to talk with each other with no 3rd party. | ||
Barundar
Denmark1582 Posts
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GMarshal
United States22154 Posts
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Ver
United States2186 Posts
On May 05 2011 02:07 GMarshal wrote: Another question, is the hero power a one shot deal? or does it apply any time the hero would be lynched? Duly noted. Made it to twice as mafia hero is too broken otherwise. | ||
Tackster
Ireland429 Posts
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BrownBear
United States6894 Posts
I'll be too busy to play but this setup is <3. | ||
Kurumi
Poland6130 Posts
/in I guess | ||
KillerSOS
United States4207 Posts
Got mafia killed night 1 | ||
Eiii
United States2566 Posts
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sinani206
United States1959 Posts
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Ver
United States2186 Posts
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GMarshal
United States22154 Posts
On May 08 2011 14:28 Ver wrote: This is going to get interesting! Why does that one sentence strike pure terror in my heart? | ||
Foolishness
United States3044 Posts
On May 08 2011 14:28 Ver wrote: This is going to get interesting! I thought this was pick your power insane, not pick your power interesting... | ||
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