TL Mafia XXXVIII - Page 26
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tnkted
United States1359 Posts
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urashimakt
United States1591 Posts
On April 10 2011 13:36 Eiii wrote: Also once his two assassin buddies die off, he gets removed from the game-- and we lose our nice 3-vote mayor (or pardoner). Eventually losing a pardoner in exchange for 2 hits and a rolecheck doesn't seem like a bad thing, if we could shoot him into a number 2 victory. There's a lot of mafia hits rolling around at night this game, it'd be nice to have some for town. | ||
chaoser
United States5541 Posts
On April 10 2011 13:24 GMarshal wrote: Protactinium I applaude your ballsy move, I however hate to have to condemn you to a painful death, since not having a townie as mayor hurts us, frankly the mayor and pardoner roles are extremely strong and we need them in the hands of the town. Also as an assassin you are likely to want to aim the lynch at other assasins. I offer you a counter deal, you put your kp/DT check at the service of the town and we will have medics protect you. Is as good as being the mayor, but it dosn't cost the town those roles. Still kudos for your balls of steel in making that claim The problem with this is that we DON'T know if there are medics or not. Hosts can pull a lawl give em all vets only thing again. | ||
tnkted
United States1359 Posts
On March 26 2011 03:53 BrownBear wrote: MEDIC: You never really finished med school, but you do have a defibrillator and a first-aid kit! You may choose to visit one person every night. If you visit them and they are hit, you can use your defibrillator to revive them and your first-aid kit to patch them up. You can only block one hit, so stacked hits will still kill them. You may not protect yourself, as nobody has ever mastered the difficult art of defibrillating themselves once dead (hell, even James Bond had to get someone to do it for him). | ||
chaoser
United States5541 Posts
This is a semi-open setup. Roles and their abilities will be disclosed, however role counts will not. Roles below may or may not be a part of this setup. | ||
tnkted
United States1359 Posts
On April 10 2011 13:54 chaoser wrote: Touche. Still, I think not having a medic would be pretty insane. | ||
urashimakt
United States1591 Posts
On April 10 2011 13:51 chaoser wrote: The problem with this is that we DON'T know if there are medics or not. Hosts can pull a lawl give em all vets only thing again. And if there are medics, I'd rather have them free to protect dynamically against predicted hits. I think having a black pardoner under green thumb is a powerful position no matter how you look at it. Unless anyone can find out why we shouldn't, ##Vote Protactinium | ||
DoctorHelvetica
United States15034 Posts
our goal in this game is to find and kill mafia. if we are to give a lot of attention to assassins, it should be to help them. we should help assassins simply so that they do not accidentally kill townies. so if you suspect someone may be an assassin, by all means announce it and give your analysis. if that guides the assassins toward killing eachother instead of us, that's great. you could also analayse someone you believe to be mafia as assassin if you are confident you can goad an assassin into hitting them, that would work as well. why not vote for protactinium? i seriously doubt he's bluffing, at least he can basically be trusted to be what he says he is. this keeps the role out of the hands of the mafia. if protact wins then the mayor goes away, which I'm fine with. that means the role can't be misused by a stupid townie or abused by a mafia. i'd rather just have no mayor and no pardoner anyway. so i'm voting for him. | ||
DoctorHelvetica
United States15034 Posts
On April 10 2011 13:55 tnkted wrote: Touche. Still, I think not having a medic would be pretty insane. more than likely: 2 medics 2 dts 1 vig 2 vets 2 nosy neighbors | ||
DoctorHelvetica
United States15034 Posts
On April 10 2011 13:31 tnkted wrote: Yeah we better make this clear: when you vote, vote in both threads. that way we can see who voted for what. not voting in this thread will be considered a scumtell, so be careful. no its not a scumtell ill vote in the vote thread im not gonna waste my time posting all my votes in here especially since i tend to switch votes a lot this is dumb. there will be a dedicated vote thread. if you want to know who votes for who, you can read that thread. less clutter here = better | ||
Kavdragon
United States1251 Posts
The biggest problem, first and foremost, is that other assassins will be gunning for our body guards if you were Mayor/Pardoner. You may have two KP you are willing to lend us, but is it worth it if all the other assassins are going to be attacking townies because of it? Another problem is that putting you in the position of Pardoner OR mayor would give you information about the bodyguards, something that would be quite valuable to the mafia. Since your win condition is not the same as our, I don't think that it would be wise for us to trust you with that information. I loved the idea when I first read it, because I was thinking about how the assassins don't have a conflict of interest with the town, so it'd be great to get them working for us, but the problem becomes that we have to pick one of you to work with. That will set all the others against the town, and that counteracts the usefulness in a pretty big way. | ||
Lanaia
Canada1142 Posts
On April 10 2011 13:55 tnkted wrote: Touche. Still, I think not having a medic would be pretty insane. Exactly this. Sorry, I'll be posting more tomorrow, the boyfriend and I are watching a movie. I will be voting for GMarshal, for the record. If the assassin is mafia, why does he need protection exactly? Is it just from vigs? | ||
GMarshal
United States22154 Posts
On April 10 2011 13:51 chaoser wrote: The problem with this is that we DON'T know if there are medics or not. Hosts can pull a lawl give em all vets only thing again. Its a risk I'm more than happy to run to keep or mayor or pardoner from insta dissaperaing possibly on day 2 if the mafia is incompetent. And to all the people who are arguing that losing the pardoner is worth it I disagree, because frankly I dont trust having someone with a non town win-con in office, especially considering that the threat of the pardon basically stops last minute bandwagons from scum and makes last minute vote switches much scarier for the scumteam. Personally I dont want to give up the pardoner not even for a dt check and a couple of kills. Instead I offer again, I'll put you at the top of all the medic prot lists in exchange for your kills | ||
DoctorHelvetica
United States15034 Posts
On April 10 2011 13:59 Kavdragon wrote: Oh man, Protact, you just made my day. That was brilliant, but not quite thought through enough. The biggest problem, first and foremost, is that other assassins will be gunning for our body guards if you were Mayor/Pardoner. You may have two KP you are willing to lend us, but is it worth it if all the other assassins are going to be attacking townies because of it? Another problem is that putting you in the position of Pardoner OR mayor would give you information about the bodyguards, something that would be quite valuable to the mafia. Since your win condition is not the same as our, I don't think that it would be wise for us to trust you with that information. I loved the idea when I first read it, because I was thinking about how the assassins don't have a conflict of interest with the town, so it'd be great to get them working for us, but the problem becomes that we have to pick one of you to work with. That will set all the others against the town, and that counteracts the usefulness in a pretty big way. both those points are dumb you're mafia i'm like 80% sure | ||
urashimakt
United States1591 Posts
On April 10 2011 13:59 Lanaia wrote: Exactly this. Sorry, I'll be posting more tomorrow, the boyfriend and I are watching a movie. I will be voting for GMarshal, for the record. If the assassin is mafia, why does he need protection exactly? Is it just from vigs? The assassin's third party, they play a different game than Town vs Mafia that intersects perpendicularly in that some of their kills (or our kills) will affect one or the other. They don't have to support the mafia. | ||
Incognito
United States2071 Posts
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Kavdragon
United States1251 Posts
On April 10 2011 13:36 Eiii wrote: Also once his two assassin buddies die off, he gets removed from the game-- and we lose our nice 3-vote mayor (or pardoner). Just want to point out that Eiii is assuming that there are three assassins. Assassins, if he's assuming the correct number....Well. That'd be interesting, wouldn't it. | ||
chaoser
United States5541 Posts
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Lanaia
Canada1142 Posts
On April 10 2011 14:03 urashimakt wrote: The assassin's third party, they play a different game than Town vs Mafia that intersects perpendicularly in that some of their kills (or our kills) will affect one or the other. They don't have to support the mafia. Okay. I misread then. Thank you, I appreciate it! Does anyone have an estimate of how many assassins there are? Protact is ballsy and I am reasonably certain we have at least one medic in the game. Chances are he'll be protected. | ||
kevconsim
United States317 Posts
I will put my vote up later when we determine how we want to vote. | ||
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