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On March 28 2011 04:31 Tschis wrote: It's a tournament hosted in NA. If the Koreans wanna play, either face the latency or come to NA to play, it's not TL fault.
Jinro has already stated the latency isn't game decisive if you practice to get around it.
//tx but at the same time Jinro's performance in the GCPL was affected by lag and he was getting really pissed off about it, during the time where the game is being played and your experiencing this lag it can be extremely frusterating and put you in a terrible state of mind where its impossible to win, you can find the quotes somewhere of what jinro said after his GCPL map something like "Fuck this fucking lag its nearly impossible to micro vikings" among other things. Also its been noted that if you are using Korean telecom internet service in korea the latency is generally fine , this is the internet service the OGS house uses and is the reason they were able to do so well in the FXOPEN yesterday, whereas other korean houses like IM are using a different service wich lags considerably more.
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On March 28 2011 04:40 apm66 wrote:Show nested quote +On March 28 2011 04:37 HuskyTheHusky wrote: Its a North American tournament. Thus it is played on North American servers. Mind blowing. lol. false. NA server have the best latency. Which is why it was picked, as mentioned by Chill and Husky yseterday wow. mind = blown at people....
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It depends. While I can't say I've overwhelmingly enjoyed the games so far, I can't think of anything anyone involved could have done better (without involving ludicrous amounts of money). On top of all that, the next round's matches should be quite a bit more entertaining.
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On March 28 2011 04:40 apm66 wrote:Show nested quote +On March 28 2011 04:37 HuskyTheHusky wrote: Its a North American tournament. Thus it is played on North American servers. Mind blowing. lol. false. NA server have the best latency. Which is why it was picked, as mentioned by Chill and Husky yseterday
soooo funny :D
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Canada1637 Posts
On March 28 2011 04:37 HuskyTheHusky wrote: Its a North American tournament. Thus it is played on North American servers. Mind blowing. I thought it was rotated and based off seeding? Obviously you're casting so you should know best, but can anyone clear this up? O_o;
Also, imo the games in RO32 being a mix of 1.2 and 1.3 kinda compromises things, but hey nothing is perfect and TSL3 is damn near it!
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How do you "adapt to latency"? Can you adapt so that your decision wouldn't be half a second late? Everyone knows what a difference of a fraction of a second can do to high-level professional gaming. One thing I know is that nobody complained the fairness of IEM and GSL games because they're LAN tournaments and players played on the same server. Unfortunately, TSL turned out to be not what I expected it to be. I think it's better not to invite Koreans in GSL 4.
Latency depends on the distance between servers, the amount of fiber optic cables connecting between 2 serves, and internet service providers. If you google world fiber optic cable map you would see that the amount of cables connecting NA and EU servers is ten to twenty times that of between NA and KR servers. Also, throughout all the online international tournaments that I've watched, oGs players seemed to have better success compared to other Korean teams. I think this might've been relating to the different ISP's. Some ISP use network better for regional play, some use more modern network with more optic cables; others use cheap network not perfect for cross-server communication.
To avoid this problem in the future, I think it's better not to invite Koreans unless it's LAN. Considering the number of complaints I don't think this tournament says anything about player skills. It does, however, shows that TSL has done everything they could to make this the best tournament possible.
So far, almost all LAN tournaments involving Koreans, from Blizzcon to IEM. are dominated by Koreans. This is the only tournament that Koreans have only gone 3-3. Also, foreigners playing from Korea all have failed. So, what's the question of why they have not live up to expectation considering their dominance in LAN tournaments? This question alone is enough to reconsider and not downgrading Koreans' skill like all the casters have done.
When I play on KR server from NA, my marine "run and shoot" micro against banshee just does not exist.
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On March 28 2011 04:07 Misanthrope wrote: This is a Blizzard problem, not a TSL3 problem. exactly my thoughts.. tsl has done it's best to work around the situation given that they are not allowed to do anything to blizz's servers to reduce the lag, they've compensated the best they could already.
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didn't sotg say that the higher seed had lower latency for 2 games? ie seed 1 NA seed 2 kr g ame 1 NA game 2 KR game 3 NA? I dont like that theres latency here and how it can be an issue but honestly what can anyone do about that? when you're connecting across the world theres gona be latency no matter what.
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For all of you saying ppl are complaining just because koreans lost, I don´t think that´s accurate. After watching a couple of games with korean players, I felt they weren´t microing their best. At first I was pissed at THEM, for thinking they were not taking this tournament seriously enough. Then, after reading some threads, I realized that the reason might be latency.
My opinion is that the TSL is an amazing tournament, almost perfect so far and there is nothing the organizers can do about the latency problems.
Having said that, I don´t agree at all with people who claim the best player should win despite the lag. It does make a HUGE difference - that I can say from my own experience. Even a very slight delay can make an enormous difference. Yes, maybe if you practiced a lot you could kindda get used to it, but I don´t think anyone should practice playing with lag, for many reasons. So, if I´m correct, the koreans are in a bit of a disadvantage, and the results of the matches do not mean that a certain player is currently better than another.
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