• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:12
CEST 21:12
KST 04:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 236Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder BW General Discussion NaDa's Body BSL Season 23 screpdb: new Starcraft reporting tool
Tourneys
[ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Diablo IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7495 users

Has the legitimacy of the TSL 3 been compromised?

Blogs > NeonSky
Post a Reply
1 2 3 4 Next All
NeonSky
Profile Blog Joined October 2007
United States46 Posts
Last Edited: 2011-03-27 20:47:59
March 27 2011 18:30 GMT
#1
EDIT: I am not complaining about the lag, nor am I saying the tournament is unsuccessful. I only want to discuss what consequences the complaints of OTHERS may have on the TSL, whether there is any merit to these complaints, and what may be done about them.

So, it seems that the big topic of controversy and discussion surrounding the TSL 3 has been the various problems with lag/latency. These issues have led many to believe that the Korean participants' ability to play consistently and to the highest ability has been undermined. Many, including Korean netizens and Boxer's girlfriend, have even claimed that this factor alone has been the deciding factor in the results for Korean players.

Now, I'm not here to start another topic about how severe the lag actually is or whether the Koreans face an insurmountable handicap to their play because of it, but rather to address how these concerns effect the way the TSL 3 is viewed as a major competitive tournament.

I would say that the TSL 3 has all the building blocks assembled to be considered one of the top tournaments around, with the excellent organization, high viewership by the foreign community and contribution by GOMtv to further include the Korean community, big prize pool, and good casters it would be hard to say otherwise. And I can only say that the quality has only improved since TSL 1 and 2. It has really set itself up to be one of the biggest and most successful tournaments which includes the foreign community, making it a much more internationally focused event in a way that is prohibitive in the GSL format.

However, I've seen many saying that because it is an online tournament, and that there are these latency issues, it doesn't realistically reflect the skills and potential of the people playing and thus nullifies the results of the matches. These claims that the results cannot be trusted seem to undermine the premise that this is a serious competitive tournament. All of the hard work and organization to set up an international tournament thus seems worthless if people are not going to even consider it seriously.

Should these issues disqualify TSL 3 as a legitimate international and fair tournament, as some seem to think? Even though I disagree, i'm wondering if these views are justified, and what the TSL organizers could do in the future to avoid this disparaging by some members of the community.

Personally, looking at some of the decision making made by the Korean participants in their matches and the post by Jinro that it is possible to adjust to the latency, I think the Koreans definitely can play on equal footing as the foreigners, but they simply have not put in enough practice to adjust, and this should not reflect negatively on the TSL itself. They have done everything they can to resolve these problems, and obviously blizzard is not going to try and help with this, so there really aren't many other options for this internationally focused event. Perhaps all the matches from the Ro32 should be held in single location, as I know they are doing this for the finals, and it would dissuade the complaints, but that may not be logistically possible for the organizers or players. What do you think? I really want the TSL to become a mainstay of the Starcraft 2 competitive tournament scene and am disappointed to see that it is being questioned in its viability for recognition on the same level as GSL in the future.

*
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
March 27 2011 18:31 GMT
#2
TSL has been perfect in every way so far imo.
rift
Profile Blog Joined September 2007
1819 Posts
Last Edited: 2011-03-27 18:36:03
March 27 2011 18:33 GMT
#3
On March 28 2011 03:31 LuckyFool wrote:
TSL has been perfect in every way so far imo.


I can't agree. I'm not saying the foreigners wouldn't be able to win in equal situations, they played very well; but I'll always ask, "what would've the outcome been without latency?" I am actually hoping they get eliminated (the remaining Koreans) now just so it doesn't have a sense of unfairness.

And everyone cheering on foreigners feels equally unfair; it's like me beating someone at a sport who is coming to play very sick, and everyone congratulates me for it.
CaucasianAsian
Profile Blog Joined September 2005
Korea (South)11601 Posts
March 27 2011 18:34 GMT
#4
On March 28 2011 03:31 LuckyFool wrote:
TSL has been perfect in every way so far imo.


disagree. Where's the DOWN DOWN DOWN.

and where's the BW?

everything besides those 2 things, it's very much pretty awesome.
Calendar@ Fish Server: `iOps]..Stark
Zim23
Profile Joined August 2010
United States1681 Posts
March 27 2011 18:39 GMT
#5
+ Show Spoiler +
FXOpen Invitational yesterday wasn't played on the Korean server and a Korean won it.
What you're saying is ridiculous and overblown. Also the TSL3 has already succeeded. It's not some fledgling tournament trying to make it. It is a mainstay, it has gotten more views than any other online SC2 tournament, it is now the golden standard. Lag is an integral part of an online game, something all of us have dealt with. Doesn't undermine anything.
Do an arranged marriage if she's not completely minging, and don't worry about dancing, get a go-kart, cheers.
Dgtl
Profile Blog Joined December 2008
Canada889 Posts
March 27 2011 18:41 GMT
#6
On March 28 2011 03:39 Zim23 wrote:
+ Show Spoiler +
FXOpen Invitational yesterday wasn't played on the Korean server and a Korean won it.
What you're saying is ridiculous and overblown. Also the TSL3 has already succeeded. It's not some fledgling tournament trying to make it. It is a mainstay, it has gotten more views than any other online SC2 tournament, it is now the golden standard. Lag is an integral part of an online game, something all of us have dealt with. Doesn't undermine anything.

Yes, I agree. This does seem waaaay overblown + I don't think the OP knows that TSL has already been established as being legitimate. There is no question in almost everyones mind that the TSL is legitimate and the winner is the one who prepared the most, trained the hardest and played the best.
^______________^
NeonSky
Profile Blog Joined October 2007
United States46 Posts
Last Edited: 2011-03-27 18:49:56
March 27 2011 18:47 GMT
#7
+ Show Spoiler +
On March 28 2011 03:39 Zim23 wrote:
+ Show Spoiler +
FXOpen Invitational yesterday wasn't played on the Korean server and a Korean won it.
What you're saying is ridiculous and overblown. Also the TSL3 has already succeeded. It's not some fledgling tournament trying to make it. It is a mainstay, it has gotten more views than any other online SC2 tournament, it is now the golden standard. Lag is an integral part of an online game, something all of us have dealt with. Doesn't undermine anything.




Perhaps I should've made my position clearer. I agree that the TSL 3 has been great and acknowledged the massive viewership, I'm trying to address the opinions of the many vocal critics who would put these accomplishments down and am only trying to begin a discussion as to what could assuage their complaints, if they need to be dealt with at all that is, which it seems many don't think so. I guess a minority was just being very loud and I took it to be a larger, more serious group than it actually is. I apologize if I came off as uniformed or as one of those critics myself
aike
Profile Blog Joined July 2010
United States1629 Posts
March 27 2011 18:53 GMT
#8
Lag/lat may make you mess up a tiny bit in some battles, but if you practice on that server for a while then you get used to it. If you are the better play you should win regardless of a slight delay. Koreans fault for not taking the games seriously enough. I've seen Cella play on NA server and he owns up nerds just fine.
Wahaha
ibreakurface
Profile Joined June 2010
United States664 Posts
March 27 2011 18:57 GMT
#9
On March 28 2011 03:39 Zim23 wrote:
+ Show Spoiler +
FXOpen Invitational yesterday wasn't played on the Korean server and a Korean won it.
What you're saying is ridiculous and overblown. Also the TSL3 has already succeeded. It's not some fledgling tournament trying to make it. It is a mainstay, it has gotten more views than any other online SC2 tournament, it is now the golden standard. Lag is an integral part of an online game, something all of us have dealt with. Doesn't undermine anything.


Sure it undermines it. Just because all games have to deal with it doesn't mean it's fair. It's not a true competition if someone has an unfair advantage over another. I think the TSL has been a great success, creating entertaining games and loads of views nonetheless.


Also, all games don't deal with it, look at BW. LAN ftw.
:) I play zerg. FOX AND KT ROLSTER COASTER FAN! Because I love everyone. Except bisu.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 27 2011 19:06 GMT
#10
--- Nuked ---
HuK
Profile Blog Joined March 2010
Canada1591 Posts
March 27 2011 19:06 GMT
#11
On March 28 2011 04:06 Inori wrote:
I thought games were played on neutral server? i.e. us vs kor @ eu



ROFL


stares @ john the translator
ProgamerLive like a God or die like a Slave 11:11
Misanthrope
Profile Blog Joined May 2010
United States924 Posts
March 27 2011 19:07 GMT
#12
This is a Blizzard problem, not a TSL3 problem.
Resolve to perform what you ought. Perform without fail what you resolve. - Benjamin Franklin
Offhand
Profile Joined June 2010
United States1869 Posts
March 27 2011 19:10 GMT
#13
46k current viewers and there isn't even a game going on atm. 50k-ish viewers when there's a game in progress.

I'd say the TSL is doing well.
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
March 27 2011 19:10 GMT
#14
On March 28 2011 03:34 CaucasianAsian wrote:
Show nested quote +
On March 28 2011 03:31 LuckyFool wrote:
TSL has been perfect in every way so far imo.


disagree. Where's the DOWN DOWN DOWN.

and where's the BW?

everything besides those 2 things, it's very much pretty awesome.


seconded.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
March 27 2011 19:11 GMT
#15
On March 28 2011 03:39 Zim23 wrote:
+ Show Spoiler +
FXOpen Invitational yesterday wasn't played on the Korean server and a Korean won it.
What you're saying is ridiculous and overblown. Also the TSL3 has already succeeded. It's not some fledgling tournament trying to make it. It is a mainstay, it has gotten more views than any other online SC2 tournament, it is now the golden standard. Lag is an integral part of an online game, something all of us have dealt with. Doesn't undermine anything.


This seems like the post of someone born in like 2004 o.O
Lag is an integral part of an online game? The hell? How about almost every single game ever played in tournaments before this ridiculous 2010+ fad of games developers not putting in LAN support
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
March 27 2011 19:11 GMT
#16
On March 28 2011 04:07 Misanthrope wrote:
This is a Blizzard problem, not a TSL3 problem.


exactly. TL does everything to provide as fair a playing field as possibly. There's literally nothing more than can do. So to say the integrity of the TSL is in question honestly is questioning the integrity of the entire game.
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
Last Edited: 2011-03-27 19:12:49
March 27 2011 19:12 GMT
#17
I stopped reading at "Boxer's girlfriend".
She is a master on the subject, huh?

edit: I can't believe I'm adding to this, but Adelscott played MVP on the NA server from Europe, obviously. What's the excuse for that?
University of Kentucky Basketball #1
Zim23
Profile Joined August 2010
United States1681 Posts
March 27 2011 19:13 GMT
#18
On March 28 2011 04:11 sc4k wrote:
Show nested quote +
On March 28 2011 03:39 Zim23 wrote:
+ Show Spoiler +
FXOpen Invitational yesterday wasn't played on the Korean server and a Korean won it.
What you're saying is ridiculous and overblown. Also the TSL3 has already succeeded. It's not some fledgling tournament trying to make it. It is a mainstay, it has gotten more views than any other online SC2 tournament, it is now the golden standard. Lag is an integral part of an online game, something all of us have dealt with. Doesn't undermine anything.


This seems like the post of someone born in like 2004 o.O
Lag is an integral part of an online game? The hell? How about almost every single game ever played in tournaments before this ridiculous 2010+ fad of games developers not putting in LAN support

You do know this is an online tournament right? And players are playing cross-world? Lag is par for the course there, and there's nothing TL could do about it.
Do an arranged marriage if she's not completely minging, and don't worry about dancing, get a go-kart, cheers.
legaton
Profile Joined December 2010
France1763 Posts
Last Edited: 2011-03-27 19:23:46
March 27 2011 19:23 GMT
#19
TSL is a great tournament, with an excellent array of players and casters. They also tried to reduce the lag problem as much as they could. On the other hand, it is showing SC2 is so volatile that we could as well play cointoss to decide victory.
No GG, No Skill - Jaedong <3
Tschis
Profile Joined November 2010
Brazil1511 Posts
March 27 2011 19:31 GMT
#20
It's a tournament hosted in NA. If the Koreans wanna play, either face the latency or come to NA to play, it's not TL fault.

Jinro has already stated the latency isn't game decisive if you practice to get around it.

//tx
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 14h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 472
BRAT_OK 70
MindelVK 22
CosmosSc2 22
EmSc Tv 13
JuggernautJason7
StarCraft: Brood War
Britney 22836
Dewaltoss 146
Dota 2
qojqva2904
Counter-Strike
shoxiejesuss656
Heroes of the Storm
Grubby3714
Liquid`Hasu409
Other Games
Beastyqt655
Mlord311
KnowMe242
C9.Mang0172
UpATreeSC112
IndyStarCraft 97
Mew2King55
Trikslyr47
SteadfastSC32
Chillindude21
Organizations
StarCraft: Brood War
Afreeca ASL 317
StarCraft 2
TaKeTV 185
angryscii 31
EmSc Tv 13
EmSc2Tv 13
[ Show 14 non-featured ]
StarCraft 2
• mYiSmile138
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• 80smullet 21
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21018
• WagamamaTV458
League of Legends
• TFBlade919
Other Games
• Shiphtur283
Upcoming Events
The PondCast
14h 48m
Replay Cast
1d 4h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
GSL
3 days
Yamato Cup
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Soma vs Jaedong
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
Afreeca Starleague
5 days
Leta vs Soulkey
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.