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To start with i first want to appologize for my bad english... Im a 3200 zerg master player so nothing special So .. i used to have big problems being a zerg and playing against a good protoss(like many other zerg players have as well). These forcfields just made me go crazy and the colloses together with the rest of the "deatball" .. yeah I used to play roaches like the most people do and i won about 50 percent of my matches against toss but i merly won games where they just waited to have this really strong "deathball". So i came up with some new strategies 3 months ago and i found one that is ,at least in my opinion , really strong against this freaking ball .. im always smiling when i see this 170-200 supply ball getting raped in like 3 seconds anyway the bo is all about ling and blings to hold 4 gate or 6 gate, getting 2-3 infestors and fast t3 for the ultras. I tried to find somehting costefective vs this ball and the only thing that really is are banelings. But you cant just play banelings and win cause the forcedields just make them useless after they have many sentrys. So you need something that make the forcefields useless ---> ultras and some fungals to keep the ball togehter so they cant split their army like T do with marines. I dont want to talk that much cause its better if you watch the replays, to see what i mean, anyways
the MucK-BO ^^ is something like this: pool --> gas--> hatch 100 gas speed next 50 banelingnest if he doesnt play 4 gate next 100 t2 --> hydraden, infestation pit and banelingspeed if he doesnt play 6 gate t3 --> ultras once the ultras are out just go kill him or wait for him to go out to rape him even more normaly the ultras are out at about ingameminute 14 they often go for a atack with about 2-4 colloses at this time
[url blocked] Download! Rapidshare update: vs 3 gate into 6 gate 30 min game vs nelfi(lost) update2: another pack of REPLAYS
conts of my bo: -4 and 6 gate can be hard if unscouted - very fast ht`s can be hard to deal with
pros: -4 and 6 gate can be hold easy if scouted -realtive safe to voids/air cause you build a hydra den and infestationpit when you get t2 -relative safe to dts cause you build a fast evo -good eco cause you can build many drones at the beginn cause you can morph your lings to banelings and build some lings if he trys to atack -fast t3 -once the first 2-3 ultras are out(at about ingameminute 14) you can just go rape him xD
please comment on what you think about it AFTER watching the replays
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what about voids, how do you deal with them? Not being negative here, just wondering.
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The replays are unavailable mate. Also, kind of sounds like the build MrBitters popularized in ZvT recently. P.S. It does sound like a decent enough idea though. Kind of curious to see how stable this actually is.
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Cant wait to try this. I've always hated roach based ZvP, been messing around with mutas alot, but this might actually prove better... I'll have a look
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What timings are you taking expansions? or are you saying you 1-base all-in with ultras? From the looks of it, I'd assume you expand around 22, and take a 3rd while you have the mineral surplus of teching to T3, though I may be wrong.
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mhm i can download the replays and its not all about infestor they are just to fungal them only once .. most toss cant split the army anyway and even if they do they normaly get raped with voids i deal with hydras cause it normaly works cause the protoss ground army is death after 3 seconds so they wont die to colloses and if they dont work i build a spire build and infestors and atack him again cause the ultras normaly survive since all the lings gets atacked first and you can just walk home build new lings wait for antiair and atack again
i do build the first expansion as soon as possible depending on pylonblock and the 3rd at about 9-10 depending on my drones
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Also, I think any 4-gate would be easy to hold off with just a couple of spines and adding on queens, those will be great for creepspread later, which I can see will play a huge part playing like this ^^
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hi muck, i made a similar post last week. I tried your style before approaching my current preferred strat. My problem was that ultras come too late to handle a decent sized timing attack where forcefield just dominates everything. To get around this I get drops as soon as I hit tier 2 and make more infestors and get parasite first before teching to ultras. One of the main benefits of doing it this way is that you are able to manage forcefield earlier in the game, and you have harassment options (+2 melee upgraded banelings 1 shot probes, so just 2 banelings can wipe a mineral line). The drawback of my style compared to yours is that since ultras come later, any screw ups with infestors cause you to die to colossus. My question for you is, haven't you had problems surviving if they attack before ultras kick in?
Here is the thread from last week which has similar discussion: http://www.teamliquid.net/forum/viewmessage.php?topic_id=192400
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I'm so glad to see that kind of play in ZvP !
As in Mr Bitter thread about infestors, i have to ask about a fast upgrade. What do you think of a fast +1 melee against protoss ? It works wonder imo, Dimaga used this back in the beta, and it allow you to save some gas instead of producing banelings ( i'm talking about a standard 3 gate push, you'll probably want them on any gate all in i guess ).
I played a little with that kind of composition but find my self very week against mid push, with 2/3 colossy and something like 8 sentries for force feald. But i didn't experiment with baneling was afraid of force feald...I tried using neural parasite but didn't have so much success with it. :s
Can't wait for that replay pack to look at that.
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Xog and Aquanda were both using this style in the KOTH I hosted with Limenade last night. It's damn impressive.
The style they were using was all about mass expansion, and upgrades for those lings and banes. It's pretty surreal seeing a Zerg go up to 5 bases while Toss is still on 2, and defending it with just tier 1 units.
Edit:
For Voids, and even for normal robo mid-games, Z can easily transition into mass muta. (Hell, Z is on 8 gas by the time lair finishes)
I'm actually hard pressed to think of a unit composition that would challenge this style. It seems extremely strong to me.
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i normaly can handle it somehow to survive till utlras are out if he atacks before the ultras are out he has 1 colloss and i can somehow manage to kill him .as long as you fight on the right position if hes coming out you can fungal him to buy time as well so no i do not really have probs with it sometimes but it would be OP if i hadnt
mrbitter thats one reason why i posted it know and not 3 months agao cause i want to get the credit for it since other people seem to figure out a similar style to mine xD (yeah im an asshole xD) i wanted to wait till i beat a well known player to post it that the people belive me that it does work ... mhm but im not in top 200 so its hard for me to face one ^^
im normaly 1-2 bases ahead but i do a really fast tech i think its to dangerous staying on t1 for too long since you have to had out the ultras when he has 3 or 4 colloses
i start my melleupgrade soon as well bricklayer just watch the replays
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http://www.teamliquid.net/forum/viewmessage.php?topic_id=194600
Could you possibly try out the late game composition I've proposed for dealing with the Protoss death ball? It seems incredibly strong on paper, and I feel as though the replay of my composition against the death ball I've provided OP warrants some testing, the only problem is that I'm not a Zerg player myself, and what with you being a Master league Zerg player, you might be able to see if it's really as effective late game as I believe it is. Just so you know now, 100 supply of my composition kills what 200 supply of Roach/Hydra/Corruptor can't kill in meum's unit test map :D
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@branflakers im not sure if this would works cause the hydras will geht killed by colloses (dont know if ultras have a higher priority but they can micro to kill them) and the ultras alone wont make it since they wont get behind the zealot wall even if they get healed like crazy but i havent tried it yet so it could work
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On February 22 2011 03:02 MucK wrote:i start my melleupgrade soon as well bricklayer just watch the replays I'll brake my F5 key, megaupload keep telling me that the file is not available. :'(
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Cool man. Will check these out when I get home. Creativity is always appreciated.
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added new download links.. sry guys xD
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The infestors are unnecessary imo unless you research NP for his collosi or using fungal to kill observers/dt's. The reason I say this is because a protoss army cant split units like a T army. Protoss units aren't as quick as stimmed marines/maurowders, they rely on FF.
So with ultras since you negate the FF, infestor's FG seem's like overkill. I think those resources are better spent on more lings/blings/ultras/upgrades.
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mhm the fungals are quit usefull if you atack him in his base and yeah you can atack his expansion to fungal the colloses that want to walk up the ramps and to buy time cause it can make the difference of 0 ultras and have ultras xD and the most important at all he cant let his colloses walk out of the ball !
i normaly have 2 melle atack when i go atack and i do build a spire at this time
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Been following the same concept except I just go straight lings/banes and get a back up spire in case of collosi. If they go HT banes are fantastic, they destroy everything and if they blink away the HT get melted ^^. Of course, one must engage in the open and bait FFs or micro around them. I'll have change things around and try aquanda's and xog's build, sounds great.
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if they have hts you can still play banelings even offcreep cause ff wont work and they have to see you coming to make the storms before you are in range to kill the banes before they can make damage but i always stop producing lings then cause they just block the banes and then they gona die to the storms the blings just have to kill the zealots (vs hts) that the ultras can handle the rest its also good to just tech to broods then since you are t3 anyways and a spire shoulld have been build as soon as you saw the hts
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