Z v P Ling/Bling/Infestor/Ultra - Page 2
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Kalpman
Sweden406 Posts
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MucK
Germany59 Posts
you can play it out of 2 base as well .. in 4 out of 5 games its offer after the ultras are out and some banes are morphed | ||
MrPrezbo
92 Posts
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Kalpman
Sweden406 Posts
Gonna start trying this. <3 | ||
MucK
Germany59 Posts
6 gate is a little bit harder but you can hold it easy as well you just have to know its coming xD ( like you have to when you play any other bo) sometimes a just handle it with ling bling only and some times i mix in like 7 hydras its all about scouting --> if you know its coming you gona hold it and be ahead if you dont know you can hold it as well but its hard like you can hold it with roaches as well but its all about knowing and not knowing ![]() maybe gona post some replays of 4 and 6 gates as well tomorow but know im watching idra fighting xD | ||
Evaner
Italy94 Posts
Using Infestors requires NP aswell at some point to take better care of some Colossi/VR. The build is a little bit weak against storm, however with some practice and FLAWLESS micro when engaging it's a lot better than the classic roach/hydra/corruptor. Pretty much the same as vs Terran, if your micro and army management is good enough you'll demolish your opponent barely taking any losses, better than you'll ever do with any muta/ling/bling. | ||
MucK
Germany59 Posts
and you would rather fungal voids than NP them cause you dont have 30 of them ![]() the ground army dies and if you have enough hydras you can deal with the fungaled voids as well and if you havent one the game at this point you take back your remaining ground army and build mass corupter cause he wont be able to rebuild a ground army that is even able to nearly harms yours and the bo they talked about was more about lings and the combo of queens/ultras and yes storm is hard but its all about scouting ![]() if he goes on creep he has lost cause he wont be able to kill the banes with storms before the banes kill him | ||
MucK
Germany59 Posts
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catid
United Kingdom47 Posts
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MucK
Germany59 Posts
its not a 2 base allin -_- its more of a macro build | ||
catid
United Kingdom47 Posts
and some of the Protosses you played had terrible mechanics anyway so it's hard to judge ;p | ||
MucK
Germany59 Posts
its the time wehre they go for a 2 base agression isnt that reason enough? you wont survive without them at this time of the game cause he has to many ff i mean i can atack i can play macro i can do whatever i fell like i can run in his base an kill him in 80 percent of the times when he dont come out i can atack his 3 so he has to send his units out and even if i dont kill him its still not over for me im ahead in eco im ahead in bases why i have to rely that he goes out on minute 14 or later? and sure some of them had bad mechanics im just (3200) so i wont play vs pros they have about the same points and they werent noobs for sure | ||
catid
United Kingdom47 Posts
but are these all ladder games? cause rushing for Ultras might work vs a random 3k ladder player but I think someone experienced with the build could really abuse its major weaknesses | ||
MucK
Germany59 Posts
and why i shoudnt be able to be ahead in drones and get fast ultras? you can see it in the replays if i see him playing 4 gate i wont rush to them i will defend it if i see him going 6 gate i will defend it if i dont i will die just like its supposed to be every bo has weaknesses i mean its not like im playing it and winning every game and didnt want it to sound like that its just a bo Oo some pleople will play it and hate it and some will love it | ||
ChiknAdobo
United States208 Posts
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ChiknAdobo
United States208 Posts
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skatbone
United States1005 Posts
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Alphasquad
Austria505 Posts
the reason why 200 supply of this composition is so strong is because its extremely supply efficient with ling/bling costs of only 0.5 and without forcefields its even better than in zvt as protoss dont have the range of tanks nor the speed of stimpacks; also ultras do extremely well against stalkers and colossi i also dont think this is imba but im quite convinced that it at least has the potential to force protoss adaption instead of one strategy vs everything that zerg throws at them | ||
MucK
Germany59 Posts
On February 22 2011 10:31 ChiknAdobo wrote: So what is the appropriate protoss response? What do you lose to with this build? Also, how do you deal with void/coll deathball off two base. Do you kill em before or build more hydras or what? I do think the build is pretty good and I definitely want to try it I have been getting crushed lately by void/coll and other air builds. 6 gate with many sentrys can be really hard when i try to hold it with ling blign only so there has to be some hydras somehwere it delays the tech and all but its no problem cause the toss will have colosses even later also hts can be freaking hard if you face him on a choke and without creep but if you just stay on crepp and techswitch to brood/ultra you are really ok also most toss are to stupid to make the storms soon enough .. you really have to make them before the banes are in range to kill them and at around the time the ultras pop out i can mostly just go to his base and kill him since he will have about 2 storms at this time at least when he hasnt rushed to it wich should be scouted but storms are really the best against this build but since you are t3 you can switsch to everything also some sorts of atack at about 13 minute can be hard but shpuld be holdable and you can delay his atack with infestors and fake atacks if i see him building voids i just build enough hydras to be sure they will kill the voids on their own since all of the hydras(at least most time) gona survive the ground fight and i also build a spire just in case in the game vs tripal you can see i just lost about 1 hydra in the end fight xD i mean he only had 4 voids but i still had about 20 hydras left theres also a 4 gate in it that should have been hold better but.. at least i hold it xD | ||
Whiplash
United States2928 Posts
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