• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:19
CET 04:19
KST 12:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival12TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
2025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams7Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou22
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" The New Patch Killed Mech! Could we add "Avoid Matchup" Feature for rankgame Smart servos says it affects liberators as well Chinese SC2 server to reopen; live all-star event in Hangzhou
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BW General Discussion [ASL20] Finals Preview: Arrival BSL Season 21 BSL Team A vs Koreans - Sat-Sun 16:00 CET ASL20 Pre-season Tier List ranking!
Tourneys
[ASL20] Grand Finals BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help [ASL20] Semifinal A
Strategy
PvZ map balance Current Meta Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently... Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1249 users

Z v P Ling/Bling/Infestor/Ultra - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Super_bricklayer
Profile Joined May 2010
France104 Posts
Last Edited: 2011-02-22 11:08:21
February 22 2011 11:07 GMT
#41
On February 22 2011 03:02 MucK wrote:
i start my melleupgrade soon as well bricklayer just watch the replays

Thanks for the new links Muck.
So, i've watched them and... Now i'm kind of disappointed. Kind of. You don't upgrade at all, i've watched almost all the pack, you get the speed bling upgrade but, that almost all. No melee or armour.
No ultra armour neither, no range for hydra, it's...Weird.

On the bright side, your composition and most of all, your timing, works wonder i have to say. But i'm afraid that i'll join Caspian in a way, it's gimmicky, i don't know. I've discover Sluggy's thread too, the strat' is more or less the same but he's ultra arrive way after, when all the upgrade and eco are set. And for mid game survive he's using drops and neuro upgrade, and after watching his replay i have to say i found his method more reliable.
On your side, upgrade are extremely delayed, it's not a problem on the games you submitted, cause you compo roflstomp the opponent's army, but i'm afraid that when it won't happen, the lack of upgrade will hurt you when reproducing ( assuming your opponent have some ).

I don't want to be an ass here, i love that composition, and i'm glad that you guys share all that with us. It's just some critics here, hope to be constructive and understandable.
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-02-22 13:33:22
February 22 2011 13:33 GMT
#42
Just watched the replays and this unit composition is awesome, BUT in each of your posted games there wasn't any huge battles until ultras are out. What if he decides to push with 2-3 collosus when your ultras are not ready? If toss sees that you teching to hive that fast he should push asap with his first few collosus. And then I think everything depends on how good toss manages to put those forcefields, especially in some situations like shakuras horizontal spawns he can just make a timing attack through the backdoor and you can't flank with baneling, so you won't defend.

You should never underestimate the predictability of stupidity
DiaBoLuS
Profile Joined September 2010
Germany1638 Posts
February 22 2011 14:42 GMT
#43
as a protoss on EU, i consider
baneling (+drop) + infestor + broodlord/corrupter as the ultimate anti-toss build.

ultras die to almost everything but pure stalker.
European Ranking: http://www.teamliquid.net/blogs/viewblog.php?topic_id=182293
MucK
Profile Joined July 2010
Germany59 Posts
Last Edited: 2011-02-22 16:22:24
February 22 2011 16:08 GMT
#44
On February 22 2011 20:07 Super_bricklayer wrote:
Thanks for the new links Muck.
So, i've watched them and... Now i'm kind of disappointed. Kind of. You don't upgrade at all, i've watched almost all the pack, you get the speed bling upgrade but, that almost all. No melee or armour.
No ultra armour neither, no range for hydra, it's...Weird.


mhm i normaly do at least the melle atack upgrades dont know just took some games i found in my rep folder ^^ normaly.. i have at least + 1 atack sometimes +2 and if its a longe game +3

and i also do banelingspeed of course
i dont make other upgrades cause i dont feel its worth/necessary
everything on the ground gets killed and i dont net hydraupgrade to fight the voids(sometimes make it vs 6 gate)
i dont net the armor upgrades cause everything die so quick its not worth it

thx for the critism thats how its shoud be
most toss just dont play like this at least vs me i always feel like they scout me teching to t3 and do nothing at all but adding some voids
mhm lings /infestors do pretty well vs colloses in low numbers wituoth much of a defending ball in their front
and if he gets 2-3 colloses that early he wont have many FF and not much of armyshield to defend them but yeah that can be very hard if he does it right
i think a gate army push with many sentrys at about minute 12 -13 is much harder but you can deal with it when you just build enough hydras

will play some ladder today (maybe even gona turn on my stream) and post some replays to 4/6 gate and earlyer pressure
but could be hard since most tosses just want to fe and turtle till they get this "death"ball
www.prototype-gaming.de
Howl67
Profile Joined October 2010
United States148 Posts
February 22 2011 17:35 GMT
#45
On February 22 2011 02:50 MrBitter wrote:
Xog and Aquanda were both using this style in the KOTH I hosted with Limenade last night. It's damn impressive.

The style they were using was all about mass expansion, and upgrades for those lings and banes. It's pretty surreal seeing a Zerg go up to 5 bases while Toss is still on 2, and defending it with just tier 1 units.

Edit:

For Voids, and even for normal robo mid-games, Z can easily transition into mass muta. (Hell, Z is on 8 gas by the time lair finishes)

I'm actually hard pressed to think of a unit composition that would challenge this style. It seems extremely strong to me.


Any replays of this by chance? I'd really like to see that style with the mass expansions and everything.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
February 22 2011 17:56 GMT
#46
On February 22 2011 23:42 DiaBoLuS wrote:
as a protoss on EU, i consider
baneling (+drop) + infestor + broodlord/corrupter as the ultimate anti-toss build.

ultras die to almost everything but pure stalker.

Ultras even die to mass blink stalker. Just blink your font lines back simultaneously, which can be difficult at some angles, and you'll rape ultras. Plus they are exactly as fast as stalkers, so when your first blink victims become your front line units again, you can just run in circles until blink/shield resets
Kalpman
Profile Joined April 2010
Sweden406 Posts
February 22 2011 18:03 GMT
#47
I dont agree with this raping ultras bullshit, unit is actually all right. And you could even call it cost effective against any toss composition that doesnt have too many immortals/voids. I really like this build, having fairly nice success with it so far... just need to learn the timings
I've fought mudcrabs more fearsome than you!
MucK
Profile Joined July 2010
Germany59 Posts
February 22 2011 18:19 GMT
#48
1 ultra gets killed by 3 or 4 zealots Oo good thing i have banes
good to hear this kalpman
www.prototype-gaming.de
Magni
Profile Joined September 2010
Canada40 Posts
Last Edited: 2011-02-22 18:31:48
February 22 2011 18:29 GMT
#49
What about baneling drops on protoss balls before Ultras are out? Fungal can hold the units in place.
The Infernal Pre-Igniter.
MrPrezbo
Profile Joined November 2010
92 Posts
February 22 2011 18:30 GMT
#50
Muck, been trying your build man, and I must say, I'm impressed.

I only played 2 protosses yesterday, and it worked wonderfully. Unfortunately (or fortunately) the games didn't make it to the late game. Both Tosses went for stargate builds (one a void ray gate timing push, the other like 6 phoenixes), which is actually teh lulz when you do this build. Their gate army dies so fast it's not even funny.

I was worried the second game as the phoenixes did a fair amount of harass just as hydras were popping. Thankfully I got lucky and snuck an Ovie to the corner of his base (shakuras) and nydused (nydused!) lings blings hydras and 2 infestors. He had two collosus at this time as he had just taken his third. Fungaled the collosi and the gateway units, and unleashed hell.

The protoss should have been more careful, but he figured he was so far ahead that there was nothing I could do to him... that is, until the worm popped in his base and his entire army died in about 4 seconds... LOL... beautiful! I figured that he had taken a third, and that my only chance was to go all-in on him, and it worked to fantastic effect. Anyway, I'll post the replays if you're interested.

I'm interested to see how this build unfolds into the late-game. I mean, I've seen you do it on your reps, but have yet to experience it myself. Early and mid-game, it is quite powerful, as most protoss seem completely caught off-guard. They're like: "where the fuck are the roaches?"

I really enjoy the flexibility and map-control this build gives you. If I want to, I can switch to anything I want later, as this build seems to emphasize quick teching. Funnily enough, it's light on the resources too, so I feel like I can expand as well. IDK if you have this expression in Germany, but I feel like "I can have my cake and eat it, too." Will be exploring more later today. Thx for the tip, man.
If chess is life, Starcraft is science
MrPrezbo
Profile Joined November 2010
92 Posts
February 22 2011 18:33 GMT
#51
oh actually there was a third game on scrap where the toss tried to warp prism drop 2 immos/warp-in in my base. Well my three queens and 14 lings had something to say about that.

I only bring this up because I actually kept him from expanding while hard-switching to more standard roach corruptor (he desperately tried to get his collosus count up, while massing zealots). Again, this is a really good example of the flexibility this build gives you.
If chess is life, Starcraft is science
MucK
Profile Joined July 2010
Germany59 Posts
February 22 2011 18:40 GMT
#52
nice to hear man !
i also feel like i can drone like hell and tech an still have my armie soon enough to defend if he does an atack as lings will pop put very fast and blings are morphed fast as well
www.prototype-gaming.de
junemermaid
Profile Joined September 2006
United States981 Posts
February 22 2011 18:48 GMT
#53
On February 22 2011 15:20 Whiplash wrote:
Ya I remember playing vs Aquanda last night and had never seen that mass ling build, its pretty hard to deal with. A timing push is prob going to be the best way to deal with it similar to the push against mutaling.


Kind of agree, but its so much harder because there really isn't a tech window in which you can abuse for the timing attack. Ling/bling will come out around the 5-6 minute mark and if you're going for a big attack, it soon becomes all-in because of how quickly the zerg gets ahead of you in economy. I've had some success with warp prisms (back-door drops, dropping on banelings) and keeping up with upgrades, just going for gateway compositions mainly. Also, blink is useful to blink individual stalkers onto masses of banelings. Both the warp-prism & blinking of stalkers requires the opponents attention to be diverted, however, and their effectiveness sharply declines once infestors are out on the field.

Basically, baneling/infestor/ling is way too cost effective and so easy to use that you're really fighting uphill as soon as that baneling nest comes out. Anything that requires the opponent to make him babysit his base and banelings will give protoss more breathing room.
the UMP says YER OUT
MrPrezbo
Profile Joined November 2010
92 Posts
February 22 2011 18:49 GMT
#54
Absolutely. I think the "philosophy" of this build, shall we say, is that if emphasizes aggression much, much more than standard roach/hydra play. When I play "standard", nothing is more frustrating than knowing I can't attack the fucking toss (cuz of FF) until he moves out with a billion collosi and void rays and stalkers and melts my shit in .2 seconds. This build really sticks it to 'em, if you know what I mean.

Also, couple of questions.

1: do you ever use drop-tech with this build? Seems like it could be useful.

2: do you have difficulties when the protoss has exceptionally good micro? Like those 3 ultras breaking FF are amazing, but do you ever find yourself dominated by clever use of FF, while focusing down ultras, while they block them with units, etc. Sry this one is a bit rambly!
If chess is life, Starcraft is science
MucK
Profile Joined July 2010
Germany59 Posts
February 22 2011 19:03 GMT
#55
1. yeah coud be usefull for banedrops in his eco but you dont need it infight since FF are useless

2. and no normaly not only if im to stupid to micro my ultras but if you have more than 5 you dont even have to micro them .. you have to klick on a ultra and work into the ff .. its really sometimes to hard for me xD
if he walls of his ramp with buildings i go macro myself and just outmacro(im normaly ahead in drones/bases) him since he cant come out of his 3rd or i atack his exp that he has to come out
www.prototype-gaming.de
Alphasquad
Profile Joined August 2010
Austria505 Posts
February 22 2011 19:54 GMT
#56
i dont see how blink stalkers would have a chance against ultras with infestors and fg, also in this unit composition the task of the ultras is not to kill stalkers but forcefields and colossi - without that lings and blings become really effective
Minastir
Profile Joined February 2011
Finland62 Posts
February 24 2011 20:17 GMT
#57
This build looks very promising, I'm surprised at the lack of interest for a zvp build that doesn't have problems with the "deathball". Keep up giving us tosses a run for our money MucK.
MrPrezbo
Profile Joined November 2010
92 Posts
February 25 2011 06:26 GMT
#58
I'd just like to share a replay with y'all to let you know that this build works super well.

http://www.mediafire.com/?fnv4g4oc353cmgb

The Toss needed an obs in my base a lot sooner, but as you'll see, he opened phoenix, and saw a spire, so he thought I was playing pretty much "standard." Much to his surprise, I wasn't.

And Muck, considering this is "your" build--as much as a build can belong to somebody--do you mind checking it out and giving me feedback as to my execution? He took an early third, and I was worried about it, But I decided to wait for the ultras anyway. Turns out, that was the right decision.

I am a 3100 "masters" zerg.

If chess is life, Starcraft is science
MrPrezbo
Profile Joined November 2010
92 Posts
February 25 2011 06:29 GMT
#59
The genius of this build is that it essentially uses the entire OTHER half of the tech tree that Zergs don't use in ZvP. Standard collosus builds just don't work against it. I'm sure this build has as many weaknesses as Roach/Hydra does, it's just that a lot of protosses seem so stuck in their ways, and haven't fleshed out timings/builds, etc. to counteract it, as I don't think a lot of people are using it..

This build really shakes shit up.
If chess is life, Starcraft is science
MucK
Profile Joined July 2010
Germany59 Posts
February 25 2011 16:11 GMT
#60
ok i watche dit and

good things: builded a spire just for case
builded about 6 hydra as the hydra den was ready (6gate air)
macro late game was ok
builded a round of lings when you saw the stalker (in case of 4 gate)
quick 3rd

bad things: somehow you had not that many drones at the beginn of the game (maybe because of pylon kill dont know)
relative slow ultras
stoped building banes after your big atack and made roaches instead
think you could have killed him after you destryed his gold but you won so its ok^^

overall quite good consididering its new for you

gona try to play a bit today so i can post some more replays of 4/6gate and early atacks
www.prototype-gaming.de
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
01:00
Open Quali #1
LiquipediaDiscussion
The PiG Daily
22:10
Best Games of SC
Rogue vs herO
MaxPax vs Clem
MaxPax vs Lambo
Clem vs herO
Reynor vs Classic
PiGStarcraft574
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft574
ProTech101
Nathanias 98
Livibee 67
StarCraft: Brood War
Artosis 722
ZZZero.O 64
Bale 45
Jaeyun 44
Icarus 9
Dota 2
monkeys_forever825
PGG 633
XaKoH 471
NeuroSwarm47
LuMiX1
League of Legends
JimRising 720
Counter-Strike
fl0m1815
Super Smash Bros
C9.Mang0727
hungrybox472
Other Games
summit1g8373
WinterStarcraft348
Maynarde137
Organizations
Other Games
gamesdonequick940
BasetradeTV51
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH147
• Mapu27
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• RayReign 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21257
League of Legends
• Doublelift4092
• Rush672
• Stunt344
• Lourlo325
Upcoming Events
Replay Cast
6h 42m
Streamerzone vs Shopify Rebellion
Streamerzone vs Team Vitality
Shopify Rebellion vs Team Vitality
WardiTV Invitational
8h 42m
CrankTV Team League
9h 42m
BASILISK vs Shopify Rebellion
Team Liquid vs Team Falcon
BSL 21
21h 42m
Replay Cast
1d 6h
BASILISK vs TBD
Team Liquid vs Team Falcon
OSC
1d 8h
CrankTV Team League
1d 9h
Replay Cast
1d 19h
The PondCast
2 days
CrankTV Team League
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Invitational
3 days
CrankTV Team League
3 days
Replay Cast
4 days
BSL Team A[vengers]
4 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
4 days
Sparkling Tuna Cup
5 days
BSL Team A[vengers]
5 days
Cross vs Motive
Sziky vs HiyA
BSL 21
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 20
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
CSL 2025 AUTUMN (S18)
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.