• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:34
CEST 13:34
KST 20:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week2[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation14$25,000 Streamerzone StarCraft Pro Series announced6Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL67
StarCraft 2
General
RSL Season 1 - Final Week Firefly given lifetime ban by ESIC following match-fixing investigation The SCII GOAT: A statistical Evaluation TL Team Map Contest #4: Winners Weekly Cups (June 30 - July 6): Classic Doubles
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $25,000 Streamerzone StarCraft Pro Series announced FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Flash Announces Hiatus From ASL [G] Progamer Settings ASL20 Preliminary Maps
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Positive Thoughts on Setting Up a Dual-Caliber FX
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Summer Games Done Quick 2025! Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 624 users

[D] LF2M Tank/Healer for ZvP: The Warcraft Ball

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
branflakes14
Profile Joined July 2010
2082 Posts
Last Edited: 2011-02-20 09:03:15
February 20 2011 08:53 GMT
#1
It has come to my attention that Zerg players seem to have concluded that the Zerg has a weak late game in ZvP as the Protoss army seems to incinerate the Zerg army quickly. This is wrong.


What is this?

What this is is a Zerg late game anti-death ball composition for ZvP which mimics a raid group from World of Warcraft in it's composition to great effect. The basic composition is using Ultra/Queen/Hydra as stand ins for Tank/Healer/DPS.


[image loading]
How terrifying!


Why that composition?

The ability of Queens to heal 500 health while doing more anti-air DPS than a Stalker (Queens use their anti-air against Colossus and have enough range to fire from behind the Hydralisks (you may even consider not getting Hydralisk range to help your Queens get in range for attacking/healing easier)) and the insane damage output of Hydralisks combined with the ability of Ultralisks to get in your face and stay there, not to mention that they have +6 armour with max upgrades to make their health drop that much slower (they specifically have an extra +2 armour upgrade guys, come on) makes for a lean army where every unit fills a tight role. Just make sure to play with health bars on and spam Transfuse as fast as you can on whichever Ultralisk is taking most damage (the main tank!) and you'll negate the majority of the entire damage output of the enemy army. It may be of note that in these replays I use 100 supply for Zerg, which contains 10 healers, 25 DPS and 5 tanks. Halve those numbers and you've got a near exact WoW 25 man raid composition.

Of course, being a solely Protoss player myself I can only theorize about the composition, you'd have to get there yourself. But what I can do is go into meum's Unit Test Map and pit an army against an army.


Replay

ZvP, 100 Zerg supply, 150 Protoss supply (the Stalker/Colossus/Void Ray "Death Ball")
Upgrades: Hydra range, Colossus range
Outcome: Zerg wins with 54 supply remaining

+ Show Spoiler +

[url blocked]



So, thoughts on this composition?
JTouche
Profile Joined August 2010
United States239 Posts
February 20 2011 09:00 GMT
#2
Needs amazing creep spread to have a chance.
Love is the only sane and satisfactory answer to the problem of human existence. ~Eric Fromm
Zedex
Profile Joined January 2011
United Kingdom310 Posts
February 20 2011 09:05 GMT
#3
My thought on this composition are, Fantastic! it forces the protoss player to choose a different playstyle, PvZ is very 1 dimensional if this works well then it should be able to change that people will begin to try Immortals/High temps. Or anything would make me happier PvZ is a bore playing with the same composition everytime.
¯\_(ツ)_/¯
SausageLinks
Profile Joined December 2010
United States93 Posts
February 20 2011 09:06 GMT
#4
well if the unit composition he's calling for requires a more-than-regular amount of Queens, wouldn't you say creep spread is out of the question?
n00b never die
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
February 20 2011 09:14 GMT
#5
The tricky part will be getting to it, also what do you upgrade? all 3? or just armour and melee or range attack?

I feel that a standard death ball with a decent number of immortals would do well vs this kind of composition, also you couldnt fight off creep AT ALL as queens are just so slow off creep.
https://twitter.com/#!/IrisAnother
Renar
Profile Joined December 2010
13 Posts
February 20 2011 09:21 GMT
#6
As day9 would say, that's a nice late game plan, now you have to think about "how to get there".

Btw i watched the replay and basically you microed ( obviously ) hard the zerg units and zero micro the protoss one, i feel that if the voidray focus down the "tanks" instead of the dps you will.. well, wipe
branflakes14
Profile Joined July 2010
2082 Posts
Last Edited: 2011-02-20 09:31:26
February 20 2011 09:22 GMT
#7
On February 20 2011 18:14 L3g3nd_ wrote:
The tricky part will be getting to it, also what do you upgrade? all 3? or just armour and melee or range attack?

I feel that a standard death ball with a decent number of immortals would do well vs this kind of composition, also you couldnt fight off creep AT ALL as queens are just so slow off creep.


As many upgrades as possible would be best. It's worth noting that since you have no air units and the Protoss does, the centralisation of Protoss upgrades means nothing, and if anything he's at an upgrade disadvantage as he now needs more upgrades than you to max out on them.

And as for Immortals, if he makes them, you've successfully stopped the death ball! I'm not sure Immortals would even be a great idea in his situation, as sure you might kill the Ultralisks, but without as many Colossi, the Hydralisks are going to rip you to pieces. Immortal/High Templar sounds like a good mix to counter this army (you can even Feedback the Queens!), but if that's what he's switched to, then this army composition has successfully filled it's role of stopping the so called "death ball" and you're back to playing a reactionary race. And come on, creep spread? You've got mass Queen :D!


On February 20 2011 18:21 Renar wrote:
As day9 would say, that's a nice late game plan, now you have to think about "how to get there".

Btw i watched the replay and basically you microed ( obviously ) hard the zerg units and zero micro the protoss one, i feel that if the voidray focus down the "tanks" instead of the dps you will.. well, wipe


Yeah, I had to just attack move so I could spam Transfuse, but the Protoss army was 50% bigger in supply which I feel makes up for it.
JTouche
Profile Joined August 2010
United States239 Posts
February 20 2011 09:22 GMT
#8
On February 20 2011 18:06 SausageLinks wrote:
well if the unit composition he's calling for requires a more-than-regular amount of Queens, wouldn't you say creep spread is out of the question?


Wouldn't you say opponents would, oh I don't know maybe kill the creep tumors? Floating an observer where your army is going takes a lot less attention than spreading and maintaining creep. To be offensive with this composition you need creep the length of the entire map.

That something not easily accomplished when you have to macro and fend off his pressure etc.
Love is the only sane and satisfactory answer to the problem of human existence. ~Eric Fromm
ALPINA
Profile Joined May 2010
3791 Posts
February 20 2011 09:44 GMT
#9
So first thing is that this combo is very gas intensive you should have like 4+ bases to support that.

Second thing is Ultras are crap without upgrades, you need maxed upgrades on them to be worth something, so you need to start upgrading them from the begining of the game.

You should never underestimate the predictability of stupidity
Jotoco
Profile Joined October 2010
Brazil1342 Posts
February 20 2011 09:47 GMT
#10
On February 20 2011 18:22 branflakes14 wrote:
Show nested quote +
On February 20 2011 18:14 L3g3nd_ wrote:
The tricky part will be getting to it, also what do you upgrade? all 3? or just armour and melee or range attack?

I feel that a standard death ball with a decent number of immortals would do well vs this kind of composition, also you couldnt fight off creep AT ALL as queens are just so slow off creep.


As many upgrades as possible would be best. It's worth noting that since you have no air units and the Protoss does, the centralisation of Protoss upgrades means nothing, and if anything he's at an upgrade disadvantage as he now needs more upgrades than you to max out on them.

And as for Immortals, if he makes them, you've successfully stopped the death ball! I'm not sure Immortals would even be a great idea in his situation, as sure you might kill the Ultralisks, but without as many Colossi, the Hydralisks are going to rip you to pieces. Immortal/High Templar sounds like a good mix to counter this army (you can even Feedback the Queens!), but if that's what he's switched to, then this army composition has successfully filled it's role of stopping the so called "death ball" and you're back to playing a reactionary race. And come on, creep spread? You've got mass Queen :D!


Show nested quote +
On February 20 2011 18:21 Renar wrote:
As day9 would say, that's a nice late game plan, now you have to think about "how to get there".

Btw i watched the replay and basically you microed ( obviously ) hard the zerg units and zero micro the protoss one, i feel that if the voidray focus down the "tanks" instead of the dps you will.. well, wipe


Yeah, I had to just attack move so I could spam Transfuse, but the Protoss army was 50% bigger in supply which I feel makes up for it.



Trust me, 200% increase in army is not better than micro, 50% don't even get started.

The composition you built for zerg is a VERY late game one. Protoss can amass the composition you put out for then a good, solid, 10 min before you. It would be more realistic to use roaches as tanks, as ultra tech (and 6 armor upgrades at it) come VERY VERY late.

Don't get me wrong, that composition well microed can kill an equal supply protoss army (the combination you put) very efficiently. Catz proved it. But if they mix some 2 or 3 HT to feedback your queens, you're probably dead meat, as it kill a queen for 50 energy a pop.

But then again, if the protoss deliberately pull 1 zealot a time ahead of his army (stalkers do alright, but may die a lot faster) it will probably screw your ultra AI and bug then in place until you kill the zealot, meaning you lot a huge amount of DPS from the ultras and sometimes your Hydras/Queens will be so far behind the huge ultras that they won't even hit the stalkers/colossus killing your ultras.

The thing about ultras is that the enemy just needs to pull one unit ahead of his army and screw the AI pathing and they basically out of the fight.
branflakes14
Profile Joined July 2010
2082 Posts
February 20 2011 10:00 GMT
#11
On February 20 2011 18:44 Alpina wrote:
So first thing is that this combo is very gas intensive you should have like 4+ bases to support that.


Ultras are the same cost as his Colossi and you don't need that many of them as the idea is they don't die, and Hydras cost the same gas as Stalkers. Not even close to gas intensive. If Protoss can mass 300/200, 250/150 and 125/50 units on 2 bases, I'm fairly sure Zerg doesn't need 4+ bases to do something less gas intensive.
valheru
Profile Joined January 2011
Australia966 Posts
February 20 2011 10:04 GMT
#12
On February 20 2011 18:22 JTouche wrote:
Show nested quote +
On February 20 2011 18:06 SausageLinks wrote:
well if the unit composition he's calling for requires a more-than-regular amount of Queens, wouldn't you say creep spread is out of the question?


Wouldn't you say opponents would, oh I don't know maybe kill the creep tumors? Floating an observer where your army is going takes a lot less attention than spreading and maintaining creep. To be offensive with this composition you need creep the length of the entire map.

That something not easily accomplished when you have to macro and fend off his pressure etc.

Killing the tumors will pull the army out of position, so you can drop, nydus, ling runby, engage in a favourable position or see it coming.
If he uses part of his army then you can kill it off/push it back easily.
And you can easily replace the tumors.


On February 20 2011 18:44 Alpina wrote:
So first thing is that this combo is very gas intensive you should have like 4+ bases to support that.

Second thing is Ultras are crap without upgrades, you need maxed upgrades on them to be worth something, so you need to start upgrading them from the begining of the game.


Yeah that's on the money I think I'll explain it abit more though.
Collosi kill hydras really well, ultras kill collosi in a pitched fight, but stalkers are an effective ''unit that dies'' thus meaning the ultras can't kill off the collosi. So you need range damage and melee damage ups to kill off the stalkers.
The ultras will suck up all your queens energy soo fast without armour ups rendering them far less effective. So you need armour ups.

Upgrades take ages to upgrade so you need a lot of time and they cost a lot of gas so you need alot of geysers which means alot of bases, which in turn means it's difficult to defend them all.

I reject your reality and substitute my own
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
February 20 2011 10:05 GMT
#13
Good units, but if there is no creep this ball is terrible.
Creator of sc2unmasked.com
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
Last Edited: 2011-02-20 10:27:47
February 20 2011 10:24 GMT
#14
looks good in theory, will suck most of the time in actual games. In ZvP, in a macrogame, alot comes down to how long you can delay his third and how well you can trade units as early as possible. this doesnt help with it at all.

also, even when you get there, good protoss players wont let you spread creep right until outside their bases, so you cant even use the usual superior mobility on ground.

and then, once protoss gets to his voidray/colo/mothership combination (maybe with some immortals mixed in because of the ultras..) youre not going to heal fast enough to prevent your shit from dying in a couple of seconds.

so overall, i dont really see this working in situations where you havent already won anyway for whatever reason. if you have any actual proof of it working in highlevel games, i'd be thrilled to see replays.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
February 20 2011 10:36 GMT
#15
On February 20 2011 18:14 L3g3nd_ wrote:
The tricky part will be getting to it, also what do you upgrade? all 3? or just armour and melee or range attack?

I feel that a standard death ball with a decent number of immortals would do well vs this kind of composition, also you couldnt fight off creep AT ALL as queens are just so slow off creep.


Since Ultras are the tanks you should go with full carapace upgrade, full ranged attack for the hydras (they are the DPS and also benefit from carapace upgrade) and queens. If protoss are waiting for a timing attack you could possibly spread your creep really good and when they finaly come to you, you can kill is forces and counter attack.
aka Wardo
nemahsys
Profile Joined April 2010
Canada457 Posts
February 20 2011 10:45 GMT
#16
I agree wholehearted with what darkforce had to say. That being said, I would love to see someone pull this off. You could make a vod of it and have the famous ony wipe vocals playing in the background! HANDLE EET!
DJ Wheat, if you read this, plz get Lo3 back on itunes stat!
kmh
Profile Joined November 2010
Finland351 Posts
February 20 2011 10:51 GMT
#17
If someone has a copy of evo chamber, it would be great to see hoe long it would take to reach this build. Just having hydras and lings early or relying on lings+spine crawlers to hold early aggression is not entirely unreasonable, especially with queens out.

This is not a bad unit composition, but it is just that - a unit composition. Let's give it a fair shake and try hard to see if it has actual potential before immediately dismissing it.

For the build to have potential, you should be able to reach certain milestones in time. If we forgo roaches, we have to rely on lings and hydras early. This is not unreasonable. The question then becomes: how do we stop the protoss player from just killing us when he has 3 colossi? To stop this from happening, we need something beyond hydras and lings at approximately 12 minutes.

Sadly, I'm on holiday right now and don't have access to a computer. If I would, I would try developing this idea further. Again, if someone has evo chamber, try to set reasonable milestones and see what you can do. With queens, hydras and lings, it's definitively possible to survive until colossi start being pumped out. The protoss player would not go immortals if he scouts a number of hydras.

Therefore, I would think the success of this build hinges completely on whether or not we get some sort of power unit to bridge the gap between hydra/ling until ultras cone out. We obviously wanted to avoid corruptors and roaches if at all possible, which leaves us really only with infestors as an option. Specifically, I would think neural parasite in addition to fungal growth could work in delaying the push until the ultras pop.

Obviously, this is just informed theorycrafting, but this is how I would approach trying to develop this idea of an unit composition into an useable build. Let's not immediately dismiss the idea - let's try it out and see what elements of it work.
ALPINA
Profile Joined May 2010
3791 Posts
February 20 2011 11:44 GMT
#18
On February 20 2011 19:00 branflakes14 wrote:
Show nested quote +
On February 20 2011 18:44 Alpina wrote:
So first thing is that this combo is very gas intensive you should have like 4+ bases to support that.


Ultras are the same cost as his Colossi and you don't need that many of them as the idea is they don't die, and Hydras cost the same gas as Stalkers. Not even close to gas intensive. If Protoss can mass 300/200, 250/150 and 125/50 units on 2 bases, I'm fairly sure Zerg doesn't need 4+ bases to do something less gas intensive.


Why do you compare ultras to collosi? Few collosi can wipe out every ground unit zerg has with good ground support and good forcefields. Few ultras gonna die until you even come close to toss army. You need a lot of them and upgraded to be worth something.

What about bases you are again just theorycrafting. Toss can get a deathball on 2 bases, so you want to say that zerg can go ultras on 2 base? LOL
You should never underestimate the predictability of stupidity
branflakes14
Profile Joined July 2010
2082 Posts
February 20 2011 12:03 GMT
#19
On February 20 2011 20:44 Alpina wrote:
Show nested quote +
On February 20 2011 19:00 branflakes14 wrote:
On February 20 2011 18:44 Alpina wrote:
So first thing is that this combo is very gas intensive you should have like 4+ bases to support that.


Ultras are the same cost as his Colossi and you don't need that many of them as the idea is they don't die, and Hydras cost the same gas as Stalkers. Not even close to gas intensive. If Protoss can mass 300/200, 250/150 and 125/50 units on 2 bases, I'm fairly sure Zerg doesn't need 4+ bases to do something less gas intensive.


Why do you compare ultras to collosi? Few collosi can wipe out every ground unit zerg has with good ground support and good forcefields. Few ultras gonna die until you even come close to toss army. You need a lot of them and upgraded to be worth something.

What about bases you are again just theorycrafting. Toss can get a deathball on 2 bases, so you want to say that zerg can go ultras on 2 base? LOL


"Protoss can get a huge 300/200/6, 250/150/3, 125/50/2 death ball off 2 bases but Zerg just doesn't have the resources to do the same." - every Zerg player ever. You'd think creep reduced income from mineral patches or something.
DusTerr
Profile Blog Joined January 2011
2520 Posts
February 20 2011 12:04 GMT
#20
On February 20 2011 18:00 JTouche wrote:
Needs amazing creep spread to have a chance.


If only that composition had some way of spreading creep...
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 1: Playoffs Day 5
ByuN vs SHINLIVE!
Clem vs Reynor
Crank 1336
Tasteless1050
ComeBackTV 809
IndyStarCraft 142
Rex124
3DClanTV 68
IntoTheiNu 42
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1336
Tasteless 1050
RotterdaM 187
IndyStarCraft 142
Rex 124
StarCraft: Brood War
Calm 26268
Sea 19150
Rain 5593
Bisu 2804
Jaedong 832
Hyuk 759
Light 734
Pusan 619
firebathero 434
Mini 415
[ Show more ]
Stork 279
actioN 260
Zeus 227
EffOrt 213
Backho 176
Hyun 162
ToSsGirL 131
Soulkey 115
hero 78
Mind 60
JYJ43
sSak 34
Snow 32
Shinee 28
Aegong 25
Sharp 25
Sacsri 22
sorry 22
JulyZerg 21
Icarus 20
Rush 17
Noble 16
Free 13
ajuk12(nOOB) 11
Hm[arnc] 10
sas.Sziky 10
IntoTheRainbow 9
yabsab 9
Sexy 8
Movie 7
NaDa 5
SilentControl 5
ivOry 3
Dota 2
Gorgc6608
XaKoH 575
XcaliburYe350
League of Legends
singsing1941
Counter-Strike
x6flipin513
allub260
flusha97
Heroes of the Storm
Khaldor154
Other Games
tarik_tv24244
B2W.Neo700
shahzam613
crisheroes542
DeMusliM413
Fuzer 307
Liquid`RaSZi169
Pyrionflax133
SortOf91
Organizations
Other Games
gamesdonequick27781
StarCraft: Brood War
Kim Chul Min (afreeca) 647
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt491
Upcoming Events
OSC
1h 26m
Replay Cast
12h 26m
RSL Revival
22h 26m
Classic vs Cure
FEL
1d 4h
OSC
1d 8h
RSL Revival
1d 22h
FEL
2 days
FEL
2 days
CSO Cup
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
[ Show More ]
Sparkling Tuna Cup
2 days
RSL Revival
2 days
FEL
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
4 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-07-07
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.