gl with the files barrin.
applause @ magrath!
Forum Index > StarCraft 2 Tournaments |
Samro225am
Germany982 Posts
gl with the files barrin. applause @ magrath! | ||
Randomaccount#77123
United States5003 Posts
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NearPerfection
232 Posts
Protoss 3400 Master | ||
Magrath
Canada292 Posts
EDIT: Sent! | ||
Gaius Baltar
United States449 Posts
Rising Tides Link to Map: Old thread Overview: Full size Author: Gaius Description: This is quite an old SC2 map, one that actually received most of its attention during beta, while it was still far from polished. Though it's now the better part of half a year old, it wasn't played much when I released it so I'm curious to see how it stacks up to the new competition. Marooned on a desert island you discover a hostile enemy. A crafty opponent may exploit points of weakness by attacking from multiple paths on the periphery, yet by controlling the center you may quickly respond to many threats. | ||
pyrestrike
United States235 Posts
And the maps keep getting better too! +1 to CatZ on Exodus, I really like the watchtower layout. Also major props to Magrath for helping out Barrin, I'm really excited to see Gridlock 55 if at all possible :D | ||
dezi
Germany1536 Posts
Tambora Overview HQ Overview + Show Spoiler [Analyzer and Detail Pictures] + Author dezi Description Due to my exams i don't have the time to judge this month (gonna do this in march) and i also don't have the time to finish one of my new projects ... so here we go with an "older" one. While featuring a large area the rush distance is compareable short (and with short i don't mean Steppes Style short). I experiment with pipes as decoration in this one (gosh, i wished the already released the patch which lets doodads keep their height when copied once i started this ...). The expansion layout allows you to expand away from your enemy and thus favors longer games. Visit my Map Thread | ||
Randomaccount#77123
United States5003 Posts
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bkrow
Australia8532 Posts
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SmashHammer
United States148 Posts
Author: Nathan Description: The natural has two entrances. The gold expansion lies in the attack path to your opponent. Both blue bases outside the natural have similar walk distances but one is slightly more open than the other. Small crevasse in the center blocks movement but can easily be shot over by ranged units. Map thread: Here | ||
Grebliv
Iceland800 Posts
Author: Grebliv + Show Spoiler + pic not 100% up to date (only noteable thing missing are the main ramp rocks seen below). A four player melee map, has a "free" backdoor expansion at the cost of a bit more "peculiar" ramp, It's about "scrap station" wide but can be walled of like a normal one until some destructible debris is removed. Thirds are set up like a "regularish" natural with two entrances, albeit in a tad more proximity to the center (Entrances would be the narrow bridges and the high ground pod). A fourth will have to be taken at another main/nat/3rd. No thread atm, but additional pics: + Show Spoiler + Center: Ramp: Main/nat/third: | ||
dimfish
United States663 Posts
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funcmode
Australia720 Posts
Neonights Author: funcmode A map with a deceptively simple design. Relatively standard and proven layout, with a unique and eerie appearance. Thread: [M] (2) Neonights. | ||
iGrok
United States5142 Posts
DQ!! + Show Spoiler + Nah, jk. You're good as long as the file comes in soon. :p Map subs are now closed. GL everyone! Player Registration is STILL OPEN! Register soon - theres $100 that could have YOUR name on it! | ||
EatThePath
United States3943 Posts
by EatThePath This is something I whipped up the last couple days after an idea caught my fancy, and lo, the contest entry was coincident. The idea is that your expansion choices can send the game in very different directions. I find roving around the middle is important by midgame, which promotes skirmishing. Map thread. p.s. Sorry for being tardy. | ||
iGrok
United States5142 Posts
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Rickilicious
United States220 Posts
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IronManSC
United States2119 Posts
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FourChanXD
United States9 Posts
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ihasaKAROT
Netherlands4730 Posts
People rush to get it done in time, posting 2 hours after deadline is pretty unfair on those who did post in time | ||
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