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Map of the Month Tournament #2

Forum Index > StarCraft 2 Tournaments
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iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-02-11 01:31:32
January 31 2011 05:01 GMT
#1
[image loading]

Round 2... FIGHT!



News!

Player Registrations are still open!
This month will have prizes of $25 to best map, and $100 to the winner of the tournament. In addition, the winning map will be featured on the z33k.com homepage and will be used in z33k sc2tournaments! Furthermore, the matches will be cast on iCCupTV!


For the Players
-16 spots - post here with bnet id and points (NA Only for now)
-The top players who sign up will recieve codes to sign up on z33k.com.
-The Ro16 will begin February 18th, check in at 7:30.
-$100 for first place.
-We do need backups as well!

For the Mappers
-Submit your best melee map
-Top 5 maps are used in MotM tournament
-Best map decided by poll after tournament
-Winner receives $25 and map added to z33k.com map pool and MotM map pool.
-Winner is guest judge the next month

For the Community!
You are all cordially invited to tune in on the various streams of all the different games, and watch the VODs of top players going toe to toe on brand new battlefields.. BUT WAIT, THERE'S MORE! In addition, every finalist map will be uploaded with the MotM tag on BNet, so they can be found easily for games with your friends. Just hit "Create Custom Game" and search for MotM . At the end of the moth, we'll have a poll - just vote for your favorite map!



When?
Map Submission closes Friday, Feb 04 4:59am GMT (GMT+00:00). Finalists will be chosen by February 7th.
Player Registration closes February 7th.
All games will be played February 18th.
Voting closes February 28th.
The map pool in this tournament will be released by February 7th. All maps will be available on NA and EU.


Map Submission
+ Show Spoiler [Things to know] +
February will focus on 1v1 maps. You may submit any map, with any number of spawns, but it will only be judged by its 1v1 play (so Maps like XN, Meta, and LT are allowed, and so are maps like Megaton - Megaton just won't score very well). Submit your best maps from now until Friday, Feb 04 4:59am GMT (GMT+00:00). Submit by posting in this thread with the following format: Map name in bold, an overview image, author(s), and short (2-4 sentences) description. You may also link to your Map thread. Please also email the map files to submit.motm@gmail.com, with the subject "MAP - (Name)". You can include a longer (up to 10 sentences) description in the email if you like. You may submit up to 1 map per competition.
+ Show Spoiler [Things that will get you DQ'd] +

Player settings are not done properly (i.e. Only 1 player can play).
Map file not emailed in.
Map is not posted here.
Map is a clear modification of a Blizzard Map.
Map was not created by you.
Map has custom settings. (UMS)

If you don't test your own map, odds are much greater that things will be wrong. Play on your map!



MotM Staff
January Judges Panel: iGrok, prodiG, BoomStevo, Dimfish, monitor
WE NEED ADMINS FOR GAMES! If you would like to help out, email igrok.motm@gmail.com


Rules & Regulations
-All games must have an MotM admin as referee in-game. Admins are responsible for reporting scores. If there is a dispute, you will be asked to provide the replay as evidence.
-Observers are not allowed in any match, other than MotM admins.
-If a player is more than 15 minutes late for their assigned game, their opponent will advance.
-Check-in is 30 minutes prior to start. If you do not check in on time, you will be replaced.


Sponsorship
MotM’s main prizes are sponsored by myself and dimfish. We have no corporate sponsors, but we have big plans for the future. Anyone who wishes to donate to or sponsor MotM will only help us to grow. In the future we plan bigger prizes, more side awards, and more. For information, contact iGrok.motm@gmail.com.

Sponsors:
iGrok
dimfish
pyrestrike
bkrow


Shoutouts
Big shoutout to z33k.com for helping us put this together! There's some awesome tournaments there - go check them out!



Contact Info
With any questions, send me a pm or email iGrok.motm@gmail.com
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
Last Edited: 2011-01-31 05:12:37
January 31 2011 05:12 GMT
#2
Great to have this again! Can't wait for February

Hope for some more epic maps and ProdiG's special awards
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Dice17
Profile Blog Joined May 2010
United States520 Posts
January 31 2011 05:14 GMT
#3
sPsDice.529
GamaBear #1 Fan! Sen fighting~
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2011-01-31 05:49:29
January 31 2011 05:32 GMT
#4
Map Name:
DustBound

Link to Map:
Visit my map thread!

Overview:
[image loading]

Authors:
SidianTheBard (SpecTacuLaR.683)

Description:

1v1 Map with 4 different spawn points, rotational symmetry, good amount of cliffs and chokes to help terran and toss, yet lots of open space as well for the zerg. The xel'naga gives vision of the whole middle but if the enemy sneaks around the outside you will not see them.

Once a tropical paradise, now a wasteland of dust and dirt. Not much can survive in this rugged desert, will you be able to?

Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-01-31 06:55:47
January 31 2011 06:25 GMT
#5


Map Name: Bel'Shir Walkway

Author: IronMan (# 714)

Map Image:
[image loading]

Map Details and Description:


This is a 1v1 map with 2 spawn points that focuses mostly on terrain tactics and flanking, as well as holding the stronghold point... the gold expansions. The XWT's are extremely critical, but there are other ways around it as well. This gives zerg players an edge but still helps terran and protoss in different ways.

Map Threads:

Battle.net Map Thread

TL Map Thread
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
SWiPht
Profile Joined October 2010
United States83 Posts
January 31 2011 06:33 GMT
#6
SWiPht.932
unfortunately I am currently diamond 2,800 points, I am playing masters though.
Zerg
Currently the top player on NA server with Rory Swann portrait.
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 31 2011 09:16 GMT
#7
Volta.296 2400+ Zerg
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 31 2011 09:26 GMT
#8
Map Name: Flower
Author: WniO (battle.net is Volta.296)
[image loading]
Details: large 1v1 open map. map is made of tiny dots.
Maps thread
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 31 2011 11:50 GMT
#9
omne.150 2000 masters protoss

I may have a map ready as well, we'll see.

Best to everyone participating, glhf!
Comprehensive strategic intention: DNE
Lucid90
Profile Joined September 2008
Canada340 Posts
January 31 2011 11:56 GMT
#10
I'd like to participate!
My user ID is LuciD.465
currently hovering around 2800 master league
Im a zerg
My sc2 account: http://www.sc2ranks.com/us/1296221/LuciD
kjparkdavid
Profile Joined January 2011
Canada7 Posts
January 31 2011 16:33 GMT
#11
Steelseries.697
Master 1400
Terran
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
January 31 2011 17:28 GMT
#12
Map name: Blue Resort

Author: InfestedHydralisk (EU: TerranGhost #758)

Image:
[image loading]

Discription: The center of the map contains a big high ground spot, split in half. 2 Xel'Naga Watchtowers oversee the other side. Keeping control of your half will keep your expansions well defended.
Champion seed spitting.
Magrath
Profile Joined August 2010
Canada292 Posts
January 31 2011 17:53 GMT
#13
Nice maps so far. I'm scared of Bel'Shir Walkway. I'll be submitting my new map later in the week as it needs a few touch ups but I'm sick as a dog right now.

Question: Can we resubmit maps that didn't make the top 5 from the previous month?
Anything can be acheived through persistence and thought
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-01-31 19:24:32
January 31 2011 19:21 GMT
#14
Mapname:
Eyon

Map topic:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=185044

Map image:
[image loading]
(click for bigger image)


Map description:
The map has a quick to take natural and a relatively easy 3rd to take. The middle area is more open and harder to defend. Expanding far away gives the most advantage defending, but also leaves your backdoor and main open to attack.

Map Author:
ihasaKAROT # 898 (EU)
KCCO!
j3cht
Profile Blog Joined July 2010
United States86 Posts
January 31 2011 19:57 GMT
#15
I'd Love to participate in this!

Jecht.623
Diamond 2600 ish
Zerg
Grant me the serenity to accept the things I cannot change; courage to change the things I can; and wisdom to know the difference.
lovablemikey
Profile Joined October 2010
264 Posts
January 31 2011 21:26 GMT
#16
Disaster Park

[image loading]

Author: lovablemikey
DashedHopes
Profile Blog Joined November 2010
Canada414 Posts
January 31 2011 21:48 GMT
#17
DashedHopes.846
dustspeck
Profile Joined April 2010
United States5 Posts
January 31 2011 23:27 GMT
#18
Mapname:
Devil's Pulpit

Map Image:
[image loading]

Click for larger image: http://farm6.static.flickr.com/5298/5406085696_ed400e740b_b.jpg

Map Author:
Dust

Map Description:
On a dusty plateau, you have many pathways to victory, both wide and narrow. The spawn points are at the top left and bottom right. Sun rays and dust storms make this map beautiful in-game.
LoLIsh
Profile Joined September 2010
United States81 Posts
February 01 2011 01:33 GMT
#19
Map Name
Tarnosis Isle

Map Thread
Linky!

Overview Photo
[image loading]

Author
Kyle (LoLIsh) Logan

Description
This is a fast paced 1v1 map, with an easy natural to capture and defend. Two Xel' Naga towers show the players the middle of the map, but not the Gold Expands that are there as well.
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2011-02-02 09:35:16
February 01 2011 02:01 GMT
#20
Map name:
Mud Rock

Author:
Johanaz

Overview:
[image loading]

Description:

Size 132x116. 2 spawn locations. 12 bases total. Rush distance same as Xel´Naga Caverns.

Map Thread
TPW Map Maker - theplanetaryworkshop.com
dimfish
Profile Blog Joined February 2010
United States663 Posts
February 01 2011 02:34 GMT
#21
great submissions so far! don't forget to e-mail your map file to submit.motm@gmail.com because when the judges have to chase after it we get grumpy
dde
Profile Joined November 2010
Canada796 Posts
February 01 2011 02:40 GMT
#22
NrGdde 339
terran
masters
yes
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 01 2011 02:53 GMT
#23
--- Nuked ---
Kiom
Profile Joined November 2010
Canada22 Posts
February 01 2011 03:14 GMT
#24
Kiom.592
Terran
Masters
rads
Profile Joined November 2010
Australia38 Posts
Last Edited: 2011-02-01 04:57:00
February 01 2011 04:40 GMT
#25
Map Name: Greenery
Author: rads (SEA server, rads.164)
Overview:
+ Show Spoiler +
Angled
[image loading]
Overview
[image loading]
Analyzer:
[image loading]

Details: Long map that still allows for early aggression, but focuses more on the ability to macro.
Map is on both SEA and NA.

:D
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 01 2011 07:26 GMT
#26
@rads , wow that map looks so simple yet so good. very well done, i like it alot.

looking at the maps submitted on the first day, i guess i'll have to do even better next month ^^
KCCO!
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 01 2011 09:57 GMT
#27
@Johanaz
I really like the look of you map. Yet another good desert style

@rads
Is this just a bug with the water in the Overview image (float direction). The expansion layout looks fine. Seems we got a good bunch of macro style maps this month :D
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
rads
Profile Joined November 2010
Australia38 Posts
February 01 2011 12:30 GMT
#28
@dezi
I made the overview with two screenshots- tried my best to blur out the line that was there
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
February 01 2011 13:07 GMT
#29
REQDarkCell.783
Zerg
Masters
@QxGDarkCell ._.
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
February 01 2011 15:21 GMT
#30
@Dimfish; I have asked if I could get a confirmaton (reply) if my map did arrive. Or else you will keep me wondering.
Champion seed spitting.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 01 2011 17:23 GMT
#31
On February 02 2011 00:21 InfestedHydralisk wrote:
@Dimfish; I have asked if I could get a confirmaton (reply) if my map did arrive. Or else you will keep me wondering.

Yes we have received your map.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
dimfish
Profile Blog Joined February 2010
United States663 Posts
Last Edited: 2011-02-01 18:02:51
February 01 2011 18:02 GMT
#32
infestedhydra, sorry for missing your confirmation request!

Submissions in this thread that we do NOT have the map files for:
Mud Rock - Johanz
Greenery - rads

Your names will be on the tardy list until you send us the map
edit: and I already checked the submission's spam folder
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 01 2011 18:04 GMT
#33
Nice maps so far!

I just have one question, I gave a little disclaimer in my submission e-mail that there was a issue with the referee/spectator thing... are you guys able to fix that? I've tried everything

The other thing is that it shows 14 players when really its 2 because of spectator... i'm just wondering if you guys could take a couple minutes and correct these issues because thats the one thing i'm terribad at.


Thanks!!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
February 01 2011 18:07 GMT
#34
Aight awesome!
Champion seed spitting.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 01 2011 18:15 GMT
#35
@IronManSC - we won't correct anything. If you're having issues, post them in the map forum and maybe someone there can help you. This is for finished, bug-free maps only.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 01 2011 18:34 GMT
#36
On February 02 2011 03:15 iGrok wrote:
@IronManSC - we won't correct anything. If you're having issues, post them in the map forum and maybe someone there can help you. This is for finished, bug-free maps only.



Okay my bad, i will get it fixed ASAP and re-submit it to you guys.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
dimfish
Profile Blog Joined February 2010
United States663 Posts
February 01 2011 19:36 GMT
#37
On February 02 2011 03:34 IronManSC wrote:
Show nested quote +
On February 02 2011 03:15 iGrok wrote:
@IronManSC - we won't correct anything. If you're having issues, post them in the map forum and maybe someone there can help you. This is for finished, bug-free maps only.



Okay my bad, i will get it fixed ASAP and re-submit it to you guys.


You submission is very cool, but we are going to judge your map on exactly the first version we get.

The tournament rules are very clear on this: the map file you submit to MotM is final. This was a big problem last month. You must test, test, test your maps!
desRow
Profile Blog Joined May 2009
Canada2654 Posts
February 01 2011 20:01 GMT
#38
VTdesRow.745
masters
even tho im a bit harsh about the maps this tourney was awesome :D
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 01 2011 20:16 GMT
#39
On February 02 2011 04:36 dimfish wrote:
Show nested quote +
On February 02 2011 03:34 IronManSC wrote:
On February 02 2011 03:15 iGrok wrote:
@IronManSC - we won't correct anything. If you're having issues, post them in the map forum and maybe someone there can help you. This is for finished, bug-free maps only.



Okay my bad, i will get it fixed ASAP and re-submit it to you guys.


You submission is very cool, but we are going to judge your map on exactly the first version we get.

The tournament rules are very clear on this: the map file you submit to MotM is final. This was a big problem last month. You must test, test, test your maps!


i've run over 90 tests on the map, and for some reason i wasn't able to get it fixed... but eh... i guess i'll just wish it luck =/
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
dimfish
Profile Blog Joined February 2010
United States663 Posts
February 01 2011 20:41 GMT
#40
On February 02 2011 05:16 IronManSC wrote:
Show nested quote +
On February 02 2011 04:36 dimfish wrote:
On February 02 2011 03:34 IronManSC wrote:
On February 02 2011 03:15 iGrok wrote:
@IronManSC - we won't correct anything. If you're having issues, post them in the map forum and maybe someone there can help you. This is for finished, bug-free maps only.



Okay my bad, i will get it fixed ASAP and re-submit it to you guys.


You submission is very cool, but we are going to judge your map on exactly the first version we get.

The tournament rules are very clear on this: the map file you submit to MotM is final. This was a big problem last month. You must test, test, test your maps!


i've run over 90 tests on the map, and for some reason i wasn't able to get it fixed... but eh... i guess i'll just wish it luck =/


I believe you did many tests because work shows. (I just watched the replay between focus and creamypie you posted on your map, which was awesome!)

I didn't mean to go ballistic on you, but we need to highlight this problem. The judges are devoting their free time to inspecting and testing a lot of entries, and when we have to wrestle with a map file (each of us individually did it per messed up map last month) it eats away at the time we can spend doing quality deliberation.

In your case the map is playable, it just maybe has an imperfection in the player slots, so its not even a game-breaker. Here's what we're asking: if you are aware of some tricky issue in your map, please post in the custom map forum about how to fix it first, and this community will definitely help you, then post a bug-free version in MotM.

I apologize for explosions, and I really do respect your work. Let's make MotM awesome.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 01 2011 20:45 GMT
#41
I take no offense buddy

I just worked on it for a month and am hoping for the best out of this tournament. The map is final like you say, so I'll just hope for the best to occur. As you said, it's not a game-breaker, although it may suck for a judge to not be able to be a referee by default =P I posted a help question about how to fix it but I got no response yet.

Anyway, good luck to everyone else as well! I hope my map can still contest
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Clonze
Profile Joined October 2009
Canada281 Posts
Last Edited: 2011-02-01 21:20:37
February 01 2011 21:19 GMT
#42
VTClonze.683 ~3100master How are you judging 'top players'?
and i hope you will be PM'ing the 16 invited players =o
Putting zenio on your fantasy team is almost as bad as putting him on your actual team. -Alex Smith
Ender198
Profile Joined September 2010
8 Posts
February 01 2011 21:28 GMT
#43
Id like to play if possible. Id is Ender.1582. I am 2600 Masters
Dsn4001
Profile Joined July 2010
Korea (South)106 Posts
February 01 2011 22:35 GMT
#44
TakeItEasy.492
2100 Masters
Protoss
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
February 01 2011 22:42 GMT
#45
dde, desrow, clonze ... just the names i spotted cruising through this thread .. those are some pretty big names coming out from NrG and VT .. There are going to be some awesome games in this tournament!
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
Last Edited: 2011-02-02 07:45:01
February 02 2011 05:09 GMT
#46
Title:
Zel' Kalith

Overview:
[image loading]

Author:
NastyMarine (#339)

TL.net Map Thread:
Click Here

*Available on North America*
Treatin' fools since '87
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 02 2011 05:09 GMT
#47
Just announcing that dezi cannot judge this month, so monitor will take his place. dezi will judge next month along with this months winner. Good luck everyone!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2011-02-02 07:23:06
February 02 2011 07:22 GMT
#48
Suppy.579
2500 masters
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
ROOTCatZ
Profile Blog Joined June 2005
Peru1226 Posts
February 02 2011 07:39 GMT
#49

A LOT of these maps look really promising, just off of first glance, Mudrock, Disaster Park and Greenery are my personal favorites, they seem to be well thought out. gl to all
Progamerwww.root-gaming.com
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 02 2011 08:08 GMT
#50
Alright, I re-submitted the map Bel'Shir Walkway, version 5.0. All player settings and game variants issues were fixed! Proceed =D
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
NullCurrent
Profile Joined November 2010
Sweden245 Posts
February 02 2011 09:43 GMT
#51
Marshlands

[image loading]

Map Thread

Author: NullCurrent

Forrested 4 player map with close natural which also have a backdoor, destroying it makes for an additional attack path, or expansion path which makes it possible to always expand towards or from your enemy. Two watchtowers look out over the center of the map and the normal attack routes.
The Planetary Workshop - TPW - Mapmaking Team
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-02-02 15:57:27
February 02 2011 15:55 GMT
#52
--- Nuked ---
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
February 02 2011 16:14 GMT
#53
Player:
VTPokebunny.787
3400 master
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-02-02 16:17:27
February 02 2011 16:16 GMT
#54
Map Name: Mazy Hill

Author: Ragoo

Map Image:
[image loading]

Map Description:

This is a fairly big 1v1 map with 2 spawn points that has a lot of different attack pathes which are partly blocked by Destructible Rocks. Most unique feature is a 2 cliff level high hill with mass LOS blockers surrounding it in the middle.

Map Thread


gl to everyone, maps look awesome this month, I can't see any really shitty ones so far
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
ROOTDdoRo
Profile Joined September 2010
Canada134 Posts
February 02 2011 16:18 GMT
#55
ROOTDdoRo.227
Mereel
Profile Joined February 2010
Germany895 Posts
February 02 2011 21:37 GMT
#56
Map Name: Aztec

Author: Mereel

Map Image:
+ Show Spoiler +
[image loading]


Map Description:

3 player map with easy natural and third for the epic macro fests we all love. xel naga is key to control the mid.

Map Thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=189869
TPW Mapmaking Team
gnj
Profile Joined January 2011
Germany10 Posts
February 02 2011 23:07 GMT
#57
Mapname: Exodus

Author: gnj (playing on EU: gnj.764)

Map description: Natural and 3rd are relatively easy to take. Rich mineral fields are placed in key regions trying to lead to aggressive play.

Map image:

[image loading]
(click for bigger image)



thundertoss
Profile Joined March 2010
United States1166 Posts
February 02 2011 23:14 GMT
#58
wooo! looking forward to this. love some of the new maps.
Underneath David Kims banelings is another control group of banelings.
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2011-02-03 00:17:21
February 03 2011 00:14 GMT
#59
Map Name: Noon Hill

Map Thread <click

Author: Me!

Overview:
[image loading]

Description:
Noon Hill is a unique four-spawn 1v1 map that uses rotational symmetry. The natural choke is 9 units wide and can be walled with three Barracks/Gateways, making fast-expand viable while keeping the rush distances short, allowing for early pressure. The expansion layout allows you to always expand away from your opponent (cross positions are an exception, of course).

The plateaus can be a game changer, and stress army positioning a lot on this map, giving the map a very competitive atmosphere. The single XWT in the center of the map can grant some sight into all of the plateaus and can also be a very important part of the map.

An interesting feature of the map is the potential for the natural to be harassed. Click on the thread link and read to gain a competitive edge over your opponents on this map.
sevia
Profile Joined May 2010
United States954 Posts
February 03 2011 02:23 GMT
#60
Map Name:
Evergreen

Author:
Sevia (NA Sev.744)

[image loading]

Description:
A large 4-player map, a series of wide spaces and narrow chokes separates bases. Players initially choose between a safer but less profitable expansion, or a riskier but more long-lasting one. Additional resources are more distant, demanding that players move out to gain control of the open center and its watchtower. Small passages allow for faster but more constricted movement.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
Silence-
Profile Joined October 2010
Canada116 Posts
February 03 2011 08:11 GMT
#61
Luminous Flux

Author: Silence.830

Overview: [image loading]
Ultra High Res

1v1 map with spawns at 7 and 1 o'clock.
Living in the limelight, the universal dream...
ROOTCatZ
Profile Blog Joined June 2005
Peru1226 Posts
February 03 2011 09:59 GMT
#62
On February 03 2011 08:07 gnj wrote:
Mapname: Exodus

Author: gnj (playing on EU: gnj.764)

Map description: Natural and 3rd are relatively easy to take. Rich mineral fields are placed in key regions trying to lead to aggressive play.

Map image:

[image loading]
(click for bigger image)





nice map, are you an architect? serious question, im sort of a genious sometimes
Progamerwww.root-gaming.com
Kamikiri
Profile Joined October 2010
United States1319 Posts
February 03 2011 11:23 GMT
#63
I would like to participate.

Kamikiri.271
Masters 2800+
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 03 2011 15:37 GMT
#64
Great stuff so far guys! Remember, today is the last day to submit a map. Player registration will still be open though, so don't hesitate to sign up ^^. Our organization is much better this time around.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Archvil3
Profile Joined September 2010
Denmark989 Posts
February 03 2011 15:45 GMT
#65
Khalai Sanctum

Author: Archvile (chibalicious on TL)
Size: 124x124
Map thread: here

[image loading]
Let thy speech be better than silence, or be silent.
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-02-03 16:21:54
February 03 2011 16:09 GMT
#66
[M] (2) Shrike
by Samro225am

[image loading]

Features:
12expansions (4 regular, 1 high yhield, 1 triple vespene per player)
2 watchtowers
rushdistance: 156.2 (137.3nat)

Special features:
Brake DRs to gains access to third geyser
DRs blocked back door beetween Fourth and Triple Vespene

mapthread

Madsquare
Profile Joined April 2010
Germany157 Posts
Last Edited: 2011-02-03 17:36:13
February 03 2011 17:14 GMT
#67
Taking everything with humor as usual

Emerald Plateau

[image loading]

Author: http://wiki.teamliquid.net/starcraft2/madsquare

check the Liqupedia page at http://wiki.teamliquid.net/starcraft2/Emerald_Plateau for more info.

Description:
The maps biggest feature is the static. To each base belong a certain amount of paths and ramps, all of wich are rather easy to control. As a result, although it still offers harass, this map clearly favours the defender.


cheers,
madsquare.
I do not obey any norms. I redefine standard with every thought I make.
Meltage
Profile Joined October 2010
Germany613 Posts
February 03 2011 19:48 GMT
#68
Ashen Sands

[image loading]

Author:
Melt.801 (EU), Meltage on TL

Desc:

- In 1v1, players start at 1 and 7 o'clock. The rush distance is long.

- All mains have DSR- backdoors. Will you open your backdoor for a shorter ground distance to the enemy and access to the additional expos?

- 4 gold expos. the far north and south golds lack vespene but are easy to defend.


Map thread link
http://mentalbalans.se/aggedesign
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 03 2011 20:44 GMT
#69
--- Nuked ---
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 03 2011 20:55 GMT
#70
You cannot open your own locked map . That really sucks man.

I don't have any free time at all today, so I can't check anger stronghold, but maybe someone else can.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Bio
Profile Joined June 2010
Canada185 Posts
February 03 2011 20:58 GMT
#71
bio.446
zerg
masters


looking good so far mappsters!
"Oh no, he has run out of..... base!"
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 03 2011 21:00 GMT
#72
Mh, wasn't there a guy who was able to open locked maps (with the mac editor) and who rehosted them?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Magrath
Profile Joined August 2010
Canada292 Posts
February 03 2011 21:06 GMT
#73
Quickbreeze

[image loading]

Author: Magrath

Description:
1v1 using the Haven texture set. 2 main expansions for each player, one natural and one third with a high ground risk. Map opens up beyond the natural choke and allows to good flanking/counter attacking. Fighting in bases is encouraged once out in the main battlefield.
Anything can be acheived through persistence and thought
Magrath
Profile Joined August 2010
Canada292 Posts
February 03 2011 21:13 GMT
#74
Sorry for the double post I'll see what I can do for you Barrin. Post back in few.
Anything can be acheived through persistence and thought
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
February 03 2011 21:19 GMT
#75
REQPhiliBiRD.490
Terran
3400 masters
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 03 2011 21:27 GMT
#76
--- Nuked ---
Magrath
Profile Joined August 2010
Canada292 Posts
February 03 2011 21:42 GMT
#77
On February 04 2011 06:27 Barrin wrote:
Show nested quote +
Sorry for the double post I'll see what I can do for you Barrin. Post back in few.

I give up on Gridlock 55 for now (I might remake it entirely for next month), so all I really need now is the Anger Stronghold file. Maybe you could check the player properties to make sure player 2 is human (probably is, just not sure).

If you could please upload map file to mediafire.com and PM me or email it to me zifnab420gurubashi@hotmail.com after checking player properties, I will love you forever!!! lol.

I already have it's picture . I am working on it's submission post right now.

I'll take a look in to getting Anger Stronghold for you. I've found a tutorial to unlock maps so I'll give it a whack.
Anything can be acheived through persistence and thought
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 03 2011 21:47 GMT
#78
--- Nuked ---
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 03 2011 21:51 GMT
#79
On February 04 2011 06:47 Barrin wrote:
Well I'm 99% sure that Anger Stronghold is already unlocked, so if you could unlock a map, it would be awesome if you unlocked Gridlock 55 ^^

aww dude that sucks! hope you get it straightened out cause it played well gl gl.
Magrath
Profile Joined August 2010
Canada292 Posts
February 03 2011 22:05 GMT
#80
I just sent you your maps. Both map seem to work fine. You can double check the player properties yourself since I forgot to before I sent them.
Anything can be acheived through persistence and thought
Samro225am
Profile Joined August 2010
Germany982 Posts
February 03 2011 22:20 GMT
#81
harddisc crashes are brutal. you know it will happen at some point, but it always happens in the worst situations like exams, motm, etc.
gl with the files barrin.

applause @ magrath!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 03 2011 22:25 GMT
#82
--- Nuked ---
NearPerfection
Profile Joined October 2010
232 Posts
February 03 2011 22:37 GMT
#83
Perfect.119
Protoss
3400 Master
Magrath
Profile Joined August 2010
Canada292 Posts
Last Edited: 2011-02-03 22:51:09
February 03 2011 22:43 GMT
#84
Oh.... I figured you could do the image yourself. BRB.

EDIT: Sent!
Anything can be acheived through persistence and thought
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
February 03 2011 22:53 GMT
#85
Map Name:
Rising Tides

Link to Map:
Old thread

Overview:
[image loading]
Full size

Author:
Gaius

Description:

This is quite an old SC2 map, one that actually received most of its attention during beta, while it was still far from polished. Though it's now the better part of half a year old, it wasn't played much when I released it so I'm curious to see how it stacks up to the new competition.

Marooned on a desert island you discover a hostile enemy. A crafty opponent may exploit points of weakness by attacking from multiple paths on the periphery, yet by controlling the center you may quickly respond to many threats.
pyrestrike
Profile Joined October 2010
United States235 Posts
February 03 2011 23:46 GMT
#86
A 16 man fight for 100 bucks on uncharted territory... I'm liking that storyline :D I should be able to donate to the pot again this month too!

And the maps keep getting better too! +1 to CatZ on Exodus, I really like the watchtower layout.
Also major props to Magrath for helping out Barrin, I'm really excited to see Gridlock 55 if at all possible :D
( ^_^)o自自o(^_^ )
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 03 2011 23:56 GMT
#87
Map Name
Tambora

Overview
[image loading]
HQ Overview

+ Show Spoiler [Analyzer and Detail Pictures] +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Author
dezi

Description
Due to my exams i don't have the time to judge this month (gonna do this in march) and i also don't have the time to finish one of my new projects ... so here we go with an "older" one.
While featuring a large area the rush distance is compareable short (and with short i don't mean Steppes Style short). I experiment with pipes as decoration in this one (gosh, i wished the already released the patch which lets doodads keep their height when copied once i started this ...). The expansion layout allows you to expand away from your enemy and thus favors longer games.



Visit my Map Thread
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-02-05 02:43:58
February 04 2011 00:07 GMT
#88
--- Nuked ---
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
February 04 2011 00:16 GMT
#89
Some cool looking maps coming through in this thread guys keep it coming!
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
SmashHammer
Profile Joined January 2011
United States148 Posts
February 04 2011 01:29 GMT
#90
Map name: Red Cauldron

[image loading]

Author: Nathan

Description: The natural has two entrances. The gold expansion lies in the attack path to your opponent. Both blue bases outside the natural have similar walk distances but one is slightly more open than the other. Small crevasse in the center blocks movement but can easily be shot over by ranged units.

Map thread: Here
TPW Mapping - theplanetaryworkshop.com
Grebliv
Profile Joined May 2006
Iceland800 Posts
February 04 2011 03:12 GMT
#91
(4) Ptolemy

Author: Grebliv

[image loading]
+ Show Spoiler +
pic not 100% up to date (only noteable thing missing are the main ramp rocks seen below).


A four player melee map, has a "free" backdoor expansion at the cost of a bit more "peculiar" ramp, It's about "scrap station" wide but can be walled of like a normal one until some destructible debris is removed.

Thirds are set up like a "regularish" natural with two entrances, albeit in a tad more proximity to the center (Entrances would be the narrow bridges and the high ground pod). A fourth will have to be taken at another main/nat/3rd.

No thread atm, but additional pics:
+ Show Spoiler +
Center: [image loading]
Ramp: [image loading]
Main/nat/third: [image loading]

ESV Mapmaking!
dimfish
Profile Blog Joined February 2010
United States663 Posts
February 04 2011 04:25 GMT
#92
Submissions close in approximately 30 min. If you're out there frantically covering terrain in alien plants, start thinking about posting before the very last minute
funcmode
Profile Joined June 2010
Australia720 Posts
Last Edited: 2011-02-04 12:07:48
February 04 2011 05:03 GMT
#93
Figured I'd leave it late and be dramatic

Neonights

Author: funcmode

[image loading]

A map with a deceptively simple design. Relatively standard and proven layout, with a unique and eerie appearance.

Thread: [M] (2) Neonights.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 04 2011 05:09 GMT
#94
YOU SIR ARE LATE!

DQ!!

+ Show Spoiler +
Nah, jk. You're good as long as the file comes in soon. :p


Map subs are now closed. GL everyone!
Player Registration is STILL OPEN! Register soon - theres $100 that could have YOUR name on it!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2011-02-04 07:53:55
February 04 2011 05:12 GMT
#95
Forborne Fortune

[image loading]

by EatThePath

This is something I whipped up the last couple days after an idea caught my fancy, and lo, the contest entry was coincident. The idea is that your expansion choices can send the game in very different directions. I find roving around the middle is important by midgame, which promotes skirmishing.

Map thread.

p.s. Sorry for being tardy.
Comprehensive strategic intention: DNE
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 04 2011 05:22 GMT
#96
you guys are gonna drive me crazy. If there're any more last minute subs they'd better come soon :p
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Rickilicious
Profile Joined July 2009
United States220 Posts
Last Edited: 2011-02-04 05:48:21
February 04 2011 05:48 GMT
#97
Doug Righteous
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 04 2011 06:35 GMT
#98
good luck to everyone =D
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
FourChanXD
Profile Joined February 2011
United States9 Posts
Last Edited: 2011-04-28 11:36:33
February 04 2011 07:29 GMT
#99
removed


Proud owner of Dustin Browder Award MotM #5
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 04 2011 13:17 GMT
#100
Dont want to be mean, but a deadline is a deadline...

People rush to get it done in time, posting 2 hours after deadline is pretty unfair on those who did post in time
KCCO!
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2011-02-04 18:33:24
February 04 2011 13:41 GMT
#101
Very impressive batch of last-minute entries!

More top players - more great maps - this competition is picking up momentum

*nerd chills*

edit: 30ish maps and no bad ones! Well done and good luck to everyone
TPW Map Maker - theplanetaryworkshop.com
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 04 2011 14:14 GMT
#102
We did have a very short submission period this month (due to how short February is). 2 hours is okay with me.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iDoMiNaTe2.0
Profile Joined September 2010
288 Posts
Last Edited: 2011-02-05 16:13:10
February 04 2011 14:37 GMT
#103
tQSlayer.228
random
masters 3350
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-02-04 20:52:35
February 04 2011 20:52 GMT
#104
--- Nuked ---
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 04 2011 21:50 GMT
#105
Agree! I wanted to make this post but didn't want to be double posting. Echo Barrin. Good work everyone! Very exciting to see the turnout.
Comprehensive strategic intention: DNE
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 04 2011 22:39 GMT
#106
haha, thanks. Its not a full-time job, but its close ^^.

We have ~30 maps to go over this month. Damn guys.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
funcmode
Profile Joined June 2010
Australia720 Posts
February 04 2011 23:46 GMT
#107
A lot of really good submissions too! As one of the last people to submit my map (:D), I was constantly eyeing up the competition as they were posted, and I honestly got pretty scared by the overall quality of these maps.

Good luck to all those who entered, and (assuming there's still spots open?) I encourage players to join in! Nothing to lose, fun and even $100 to be had!
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
Archvil3
Profile Joined September 2010
Denmark989 Posts
February 04 2011 23:56 GMT
#108
So many good maps this months. I personally think that 5 stands out and is a notch better then the rest though, looking forward to see what MOTM staff thinks
Let thy speech be better than silence, or be silent.
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
February 05 2011 02:28 GMT
#109
Looking forward to see games being done on the maps! :D
Champion seed spitting.
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
Last Edited: 2011-02-05 02:45:21
February 05 2011 02:31 GMT
#110
For those of you unhappy about late submissions, I'd remind you making a map can take a damn long time. These guys probably thought they'd be done in time but fell victim to the tedious process of final tweaking.

Very pretty, funcmode. I like the theme as well as the layout.

Also dezi, why so good?

Edit: Damn, just had a look back on the rest of the thread. When did everybody get so fucking good?
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 05 2011 02:48 GMT
#111
--- Nuked ---
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
February 05 2011 03:48 GMT
#112
CookieMaker.762
Micro your Macro
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
February 05 2011 18:36 GMT
#113
when/where will playerlist be available?
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 05 2011 18:43 GMT
#114
--- Nuked ---
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 05 2011 21:05 GMT
#115
Player list will be available after registration closes on the 7th.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-02-05 22:27:04
February 05 2011 22:26 GMT
#116
Hey guys, due to the huge number of maps, and us wanting to make sure we do a thorough job, we're going to have to postpone the announcement of finalists until late on Tuesday. Looking forward to it!

Needs more Hype!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-02-05 23:10:16
February 05 2011 23:09 GMT
#117
--- Nuked ---
SmashHammer
Profile Joined January 2011
United States148 Posts
February 06 2011 08:06 GMT
#118
Good luck everyone! Really looking forward to watching all the matches
TPW Mapping - theplanetaryworkshop.com
nallar
Profile Joined January 2011
8 Posts
February 06 2011 11:05 GMT
#119
On February 04 2011 05:55 iGrok wrote:
You cannot open your own locked map . That really sucks man.

I don't have any free time at all today, so I can't check anger stronghold, but maybe someone else can.

You can.

1: Play the map
2: Find the map in your Blizzard cache
3: Rename it to name.sc2map
4: Open in an MPQ editor, and add componentslist (Get it by opening an unlocked map and copying that file)
5: Open the map, and add the Melee initialisation trigger back. fix game variants.
6: ????
7: SUCCESS!

neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 07 2011 05:57 GMT
#120
EfHiro.145
Masters
2,969 points

Lots of the maps look a lot better than last time. Looking forward to playing some of them and ripping apart everything else.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 07 2011 06:25 GMT
#121
On February 06 2011 07:26 iGrok wrote:
Hey guys, due to the huge number of maps, and us wanting to make sure we do a thorough job, we're going to have to postpone the announcement of finalists until late on Tuesday. Looking forward to it!

Needs more Hype!


awww you chimp! I was so anxious for tomorrow lol. Oh well, postponing it means you are being more careful, so go for it :D
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
pyrestrike
Profile Joined October 2010
United States235 Posts
February 07 2011 17:14 GMT
#122
Donated! I hope we can get some more good games and badass plays as we all oggle the maps :D

Maybe we should try to hype up the prize pool, get a couple more players
( ^_^)o自自o(^_^ )
Magrath
Profile Joined August 2010
Canada292 Posts
February 08 2011 21:40 GMT
#123
Anticipation! it's killing me!
Anything can be acheived through persistence and thought
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 08 2011 21:47 GMT
#124
--- Nuked ---
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 08 2011 21:53 GMT
#125
Shh or i gonna
[image loading]
:p
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 08 2011 21:56 GMT
#126
Man my heart is racing to see the finalists
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 08 2011 22:00 GMT
#127
Hahaha dezi. Guys the results won't be posted for a while. But keep up the hype! I want iNcontroL to be jealous at how much hype this is getting (yes I did just go there O.o)
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
pyrestrike
Profile Joined October 2010
United States235 Posts
Last Edited: 2011-02-08 22:23:49
February 08 2011 22:13 GMT
#128
edit: wrong thread :/
( ^_^)o自自o(^_^ )
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 08 2011 22:28 GMT
#129
--- Nuked ---
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
February 08 2011 22:41 GMT
#130
Lol MotM most certainly trumps iNcontrol's biggest announcement in esports history... ><

Can't wait for prodiG awards hehe :D:D:D!
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
LoLIsh
Profile Joined September 2010
United States81 Posts
February 09 2011 05:26 GMT
#131
*Chirp chirp chirp* ......

So.. about those final maps...
dimfish
Profile Blog Joined February 2010
United States663 Posts
February 09 2011 05:47 GMT
#132
don't worry baby bird, we'll post the final maps soon, just some things to straighten out first
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
February 09 2011 06:23 GMT
#133
On February 09 2011 07:41 bkrow wrote:
Lol MotM most certainly trumps iNcontrol's biggest announcement in esports history... ><

Can't wait for prodiG awards hehe :D:D:D!

I can't wait either
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 09 2011 06:23 GMT
#134
still no maps after my night shift?? ahh so much anticipation and working hard and fast to rush home to see nothing still sad face
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
WniO
Profile Blog Joined April 2010
United States2706 Posts
Last Edited: 2011-02-09 07:26:19
February 09 2011 06:26 GMT
#135
ik, tis sad, but take your time motm and company cause ittl be worth it
Edit: so tired. lolz
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 09 2011 07:34 GMT
#136
I dont think I ever rushed to work this fast But still no results! going craaaaazy

breaking into britneyspearssongs now, do something about it, quick!
KCCO!
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 09 2011 07:35 GMT
#137
it's almost wednesday.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 09 2011 07:36 GMT
#138
this is worse than christmas eve
Comprehensive strategic intention: DNE
dimfish
Profile Blog Joined February 2010
United States663 Posts
February 09 2011 07:43 GMT
#139
iGrok has lost internet connectivity, so when we get him back he will release the MotM official message, but it's clear some of you are anxious for the results.

We'll save the special awards for the official post so you'll have that to look forward to as well.

And with that, your top 5 maps for MotM February are, in alphabetical order:
  • Flower
  • Marshlands
  • Mud Rock
  • Neonights
  • Ptolemy


Congratulations to the finalists!
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-02-09 08:39:15
February 09 2011 07:48 GMT
#140
grats guys
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-02-09 08:04:18
February 09 2011 07:55 GMT
#141
Grats to the winners!!! Little surprised belshir walkway isnt in there

Hope my scores are atleast higher then last time ^^
KCCO!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-02-09 07:56:31
February 09 2011 07:56 GMT
#142
--- Nuked ---
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 09 2011 07:59 GMT
#143
awwww yeahhhhhh! glad i stayed up. congrats to other winners~! and yeah, looking forward to prodigy awards heh.
Magrath
Profile Joined August 2010
Canada292 Posts
February 09 2011 08:11 GMT
#144
Congrats to the winners. Special thanks to the judges. Looking forward to the main post.
Anything can be acheived through persistence and thought
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 09 2011 08:15 GMT
#145
Yeah I am curious to see what my scores are now
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Samro225am
Profile Joined August 2010
Germany982 Posts
February 09 2011 09:28 GMT
#146
congrats to the finalists!
overall quality was much higher this month.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 09 2011 09:44 GMT
#147
On February 09 2011 18:28 Samro225am wrote:
congrats to the finalists!
overall quality was much higher this month.


So agreed, lets keep this trend going


/starts working on new map
KCCO!
gnj
Profile Joined January 2011
Germany10 Posts
February 09 2011 11:11 GMT
#148
Congratz,

really curious about the scores too, some maps I really expected to win didnt make it.
Maybe 5 maps is a little less? Anywayz, gg guys keep it up!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 09 2011 11:13 GMT
#149
I was going to say I'm disappointed that some of my favorites didn't make it, but the ones that did were also my favorites. Impressed again going back over the submissions. Can't wait to see the games!
Comprehensive strategic intention: DNE
Johanaz
Profile Joined September 2010
Denmark363 Posts
February 09 2011 11:16 GMT
#150
Thanks!
Congrats to the other winners as well. I´m so happy to get to the final 5!
TPW Map Maker - theplanetaryworkshop.com
NullCurrent
Profile Joined November 2010
Sweden245 Posts
February 09 2011 11:23 GMT
#151
On February 09 2011 18:44 ihasaKAROT wrote:
/starts working on new map

I won't have the time, exams next month
Hope you won't have to scrap it when they announce the next month's restrictions (I hope they pick some interesting ones).

On February 09 2011 20:16 Johanaz wrote:
Thanks!
Congrats to the other winners as well. I´m so happy to get to the final 5!

I second this!

@Johanaz: Mud Rock is my favourite when it comes to layout, really like it!

PS. Also waiting expectantly on the scores and special awards
The Planetary Workshop - TPW - Mapmaking Team
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-02-09 13:37:10
February 09 2011 13:16 GMT
#152
On January 10 2011 08:43 iGrok wrote:
I'm baaaaaaaaaaaaaaaaaaaack! :D
As you know, the final pool for MotM #2 is set. Thanks to everyone for participating!

Judging these maps was much harder than we anticipated. There was a lot of debate back and forth about which maps to cut. But we're all agreed on the final pool.

The finalist maps are: *drumroll*
  • (2) Flower - WniO
  • (2) Mud Rock - Johanaz
  • (4) Marshlands - NullCurrent
  • (4) Ptolemy - Grebliv
  • (2) Neonights - funcmode

Click on the names to see the winning maps!

These finalists will be the map pool for the MotM Tournament #2, and after that, you the public will vote for your favorite!


And now for the awesome awards!

  • The Sixth Man Award - Zel'Kalith, NastyMarine. [i]The choice for the fifth map was incredibly difficult. Zel'Kalith is a fine map that deserves recognition.
  • Most Attractive Map - Disaster Park, lovablemikey. There are so many awesome details. Disaster Park blew away every one of us. Look at it in-game. Absolutely gorgeous.
  • Judge's Choice - Ptolemy, Grebliv. It looks good, it plays well, and it makes rotational symmetry work. Ptolemy recieved our highest total score, and was an easy choice for top 5.
  • Most Original - Mazy Hill, Ragoo. The spiral LOS Blockers combined with the changes in slope were a really interesting and innovative idea.
  • The BroodWar Map Award - Aztec. It IS a BW map lol.
  • The Guest Judge Award - Zel'Kalith. monitor wanted to specially recognize Zel'Kalith as one of his favorites.




I'll be sending out scorecards to everyone who participated. You do not have to share these with anyone, they are for your information only - if you've got any questions about your score please do it privately.
Averages went way up this month, even though prodiG graded much more harshly! Good job people
For your information, here is the average score:
Balance/Originality/Fun /Aesthetics/Total
6.26 / 6.41 / 5.73 / 5.94 / 24.34

Again, thanks to everyone who contributed. Just remember that this is only the beginning, that we strongly encourage you to play these top five maps and see what makes them so good!

Next month's category will be the same, 1v1 maps (any number of spawns). However, I have an announcement. I'm going to announce April's restriction now. The restriction is that your map must have 3 spawns. I realize that this is difficult, which is why you're getting an extra month's notice! Good luck



Notes from the Judges
Learn to use the path-filling tool!
If you go to the trouble of making a 4-way symetrical map, don't make force cross spawns! This didn't affect anyone (we considered each map with this both as-is and if all 4 spawns were possible). But 4 way symmetry is just lazy and boring mapmaking if there's only one way the game can play out. Now theres a difference between this and maps like Starparty, where the two different spawn options lead toward very different gameplay. Just decide if you want 4 players or not.



Thanks to everybody who made this possible, dimfish, BoomStevo, prodiG, monitor, as well as every one of you mapmakers and players! Looking forward to a great Tournament.



If you have feedback, please give it here.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
funcmode
Profile Joined June 2010
Australia720 Posts
Last Edited: 2011-02-09 13:36:39
February 09 2011 13:35 GMT
#153
Cool that I won the 'Cleanest Map Award' with a map I didn't even enter this month

Also, Neonights is a 2 player map, not 4 :D

Anyway, congrats to everyone that made the top 5, the entries this month were really good. I know it sucks if yours doesn't get picked, but just use it to motivate yourself to make something even better next time.

Last thing, I hate making 3 player maps, because by their very nature they have an inherent flaw (can't make 3 'symmetrical' 45° ramps - as such the layout of one of the bases will always be different).
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 09 2011 13:37 GMT
#154
Its early in the morning and i've been up all night working on fixing my net, cut me some slack :p
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
funcmode
Profile Joined June 2010
Australia720 Posts
February 09 2011 13:42 GMT
#155
On February 09 2011 22:37 iGrok wrote:
Its early in the morning and i've been up all night working on fixing my net, cut me some slack :p

Haha, it's all good man, just a friendly correction
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-02-09 13:51:43
February 09 2011 13:51 GMT
#156
Good to see the scores avg reflect the general opinion of better quality maps

cant wait for my scorecard its like xmas
KCCO!
Ragoo
Profile Joined March 2010
Germany2773 Posts
February 09 2011 14:21 GMT
#157
Yeah, my map was best at something! Already makes me really happy!

My personal favorite right now is Ptolemy. I love the concept of a 4 spawn map with 3 easy bases like God's Garden or Delta Quadrant and wondered if I could figure out a way to make it work properly. Guess I don't have to do this any more, this map gets it right <3
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Madsquare
Profile Joined April 2010
Germany157 Posts
February 09 2011 14:43 GMT
#158
Congratulations to the finalists. And yay to the mapmaking community for getting another step closer to international acceptance of custom maps!

I guess the PMs are still to come?

greetings,
madsquare
I do not obey any norms. I redefine standard with every thought I make.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 09 2011 14:44 GMT
#159
Just got mine, iGrok is working on it and losing sleep I think

Scored better then last month, but still dragging the average down sorry guys
KCCO!
lovablemikey
Profile Joined October 2010
264 Posts
February 09 2011 15:29 GMT
#160
Fudge! I'll win one of these days. Congratulations all around!
Samro225am
Profile Joined August 2010
Germany982 Posts
February 09 2011 15:35 GMT
#161
6.8 / 6 / 6.6 / 7.2 for (2) Shrike


I guess Iwill have to do a second version.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 09 2011 15:51 GMT
#162
5.9 / 5.8 / 5.3 / 5.0 for (2) Eyon

Must make better maps
KCCO!
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 09 2011 15:54 GMT
#163

7.4 / 7.4 / 6.6 / 5.1 for (2) Bel'Shir Walkway

time to work on that 3-spawn map now...
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 09 2011 15:57 GMT
#164
On February 10 2011 00:54 IronManSC wrote:

7.4 / 7.4 / 6.6 / 5.1 for (2) Bel'Shir Walkway

time to work on that 3-spawn map now...


Remember, March is normal - APRIL is the 3spawn month
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 09 2011 15:59 GMT
#165
3 Spawn is hard tho cant make it exactly fair for all 3 spawns... So we need time to figure that out Guessing march will have 3 submissions, with rest of us working on april
KCCO!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
February 09 2011 16:11 GMT
#166
On February 10 2011 00:59 ihasaKAROT wrote:
3 Spawn is hard tho cant make it exactly fair for all 3 spawns... So we need time to figure that out Guessing march will have 3 submissions, with rest of us working on april
you can make perfectly fair 3p/rotational symmetry maps, you just have to know what you're doing

Go for it!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Ragoo
Profile Joined March 2010
Germany2773 Posts
February 09 2011 16:15 GMT
#167
5.6 / 8 / 5.6 / 5.6 for (2) Mazy Hill

Will be cool to see the 3 spawn maps in April , even though that sounds like hard work Guess I won't make any more maps and just admire other brilliant maps tho ^^
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
funcmode
Profile Joined June 2010
Australia720 Posts
February 09 2011 17:03 GMT
#168
On February 10 2011 01:11 prodiG wrote:
Show nested quote +
On February 10 2011 00:59 ihasaKAROT wrote:
3 Spawn is hard tho cant make it exactly fair for all 3 spawns... So we need time to figure that out Guessing march will have 3 submissions, with rest of us working on april
you can make perfectly fair 3p/rotational symmetry maps, you just have to know what you're doing

Go for it!

You can't make them perfectly fair. You can make the differences close to negligible but there are still differences no matter what.

Unless you somehow know how to break the laws of maths, in which case, please share your wisdom...
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 09 2011 17:04 GMT
#169
--- Nuked ---
Magrath
Profile Joined August 2010
Canada292 Posts
February 09 2011 17:22 GMT
#170
5.4 / 5.4 / 4.8 / 3.8 for (2) Quickbreeze

Much better than last month. I'm not surprised I didn't win since I shrunk the map last minute which changed it quite a bit.
Anything can be acheived through persistence and thought
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
February 09 2011 17:39 GMT
#171
On February 10 2011 02:03 funcmode wrote:
Show nested quote +
On February 10 2011 01:11 prodiG wrote:
On February 10 2011 00:59 ihasaKAROT wrote:
3 Spawn is hard tho cant make it exactly fair for all 3 spawns... So we need time to figure that out Guessing march will have 3 submissions, with rest of us working on april
you can make perfectly fair 3p/rotational symmetry maps, you just have to know what you're doing

Go for it!

You can't make them perfectly fair. You can make the differences close to negligible but there are still differences no matter what.

Unless you somehow know how to break the laws of maths, in which case, please share your wisdom...

The way I see it, you cant mathematically quantize balance on that level because of how intangible a lot of the variables in the game are. Think outside the box and you'll get a good map!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Meltage
Profile Joined October 2010
Germany613 Posts
February 09 2011 18:13 GMT
#172
Balance, Originality, Fun, and Aesthetics.

4.6 6.2 3.8 7

For a total of 21.6

Ashen Sands

I got a message with my scores this time around, for which I am grateful. The obvious flaw of my map is 'that the map is huge'. I supose that means the distance between mains and nats ... or is it the playable size of the map? 3.8 for fun score is really low ... also beacuse of map size, I have to asume.
http://mentalbalans.se/aggedesign
NullCurrent
Profile Joined November 2010
Sweden245 Posts
February 09 2011 18:34 GMT
#173
Still waiting for you to hand out your special awards, ProdiG...

My (Marshlands) scores:
Balance, Originality, Fun, and Aesthetics
7.5 7.6 6.5 7.2

For a total of 28.8.

Apparently I cannot make "fun" maps, my last map scored 6.4 in fun
Otherwise I'm very happy with my score, everything was better than Beneath the Ice
The Planetary Workshop - TPW - Mapmaking Team
pyrestrike
Profile Joined October 2010
United States235 Posts
February 09 2011 18:53 GMT
#174
Congrats to the finalists, and woot for maps being better overall!

I can't wait for the ProdiG awards too... is it wrong to feel excited for the next Greserter award?
( ^_^)o自自o(^_^ )
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 09 2011 19:34 GMT
#175
i like how everyone posts their scores (: im way to shy, though next month im going to win most attractive map as if my life depends on it. and also hoping 1 person doesnt show for the tourney so i can take his spot... heh.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-02-09 19:38:34
February 09 2011 19:34 GMT
#176
On February 10 2011 01:11 prodiG wrote:
Show nested quote +
On February 10 2011 00:59 ihasaKAROT wrote:
3 Spawn is hard tho cant make it exactly fair for all 3 spawns... So we need time to figure that out Guessing march will have 3 submissions, with rest of us working on april
you can make perfectly fair 3p/rotational symmetry maps, you just have to know what you're doing

Go for it!


If I knew what I was doing I would be doing mapmaking for a living

@Wnio, I think if you post scores and ask people for advice, you get more detailed and specific pointers on how to proceed.

Dont be afraid, im getting 22 out of 40, 18 out of 40 last month and Im ok with it bigger boost to do better
KCCO!
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 09 2011 19:40 GMT
#177
On February 10 2011 02:39 prodiG wrote:
Show nested quote +
On February 10 2011 02:03 funcmode wrote:
On February 10 2011 01:11 prodiG wrote:
On February 10 2011 00:59 ihasaKAROT wrote:
3 Spawn is hard tho cant make it exactly fair for all 3 spawns... So we need time to figure that out Guessing march will have 3 submissions, with rest of us working on april
you can make perfectly fair 3p/rotational symmetry maps, you just have to know what you're doing

Go for it!

You can't make them perfectly fair. You can make the differences close to negligible but there are still differences no matter what.

Unless you somehow know how to break the laws of maths, in which case, please share your wisdom...

The way I see it, you cant mathematically quantize balance on that level because of how intangible a lot of the variables in the game are. Think outside the box and you'll get a good map!

3 player island map ftw? i think i might, that way theres no reason to worry about ramps and such.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 09 2011 19:52 GMT
#178
Dropped quite noticeably from a 28 last month (The Crucible) to: 24.6 (6.4 6.4 5 6.8). Seems i missed that clown doodad for the fun factor :/
But i'm not surprised i scored that kinda low with a "placeholder" map. At least got additional time for my next map(s) due to judging in march.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-02-09 20:12:48
February 09 2011 19:57 GMT
#179
On February 10 2011 04:52 dezi wrote:
Dropped quite noticeably from a 28 last month (The Crucible) to: 24.6 (6.4 6.4 5 6.8). Seems i missed that clown doodad for the fun factor :/
But i'm not surprised i scored that kinda low with a "placeholder" map. At least got additional time for my next map(s) due to judging in march.


I had a clown, mine wasnt much better :/

Mine had a hat and everything

edit: Great 3 player map idea just hit me like a brick wall :D
KCCO!
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
February 09 2011 20:22 GMT
#180
VTWhiplash.457 signing up
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 09 2011 20:46 GMT
#181
I'm glad everyone is posting scores--it's very helpful to compare notes. ;D I got B5.9 O6.9 F6 A4.7 for 23.5. I really like that the judges are harsh with the numbers, it's honest and motivates improvement. Maybe if I had done some more texture and decorations work....

@Barrin: nice numbers there! I played your map a little bit with jdsarge who's on the map testing thread. All my criticisms from the thread are unfounded. Everything works out very nicely, enough space and good routes. Just the main is a little cramped.

@NullCurrent: 6.5 is a good score! I plan on having fun on Marshlands at least.

@everyone: I guess there was a lot of improvement, good to see! I can only expect we'll have even more exceptional material in the coming months.
Comprehensive strategic intention: DNE
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2011-02-09 21:08:38
February 09 2011 21:03 GMT
#182
Balance, Originality, Fun, and Aesthetics.

6.8 5.6 6 6.2

For a total of 24.6.

Not bad for my first submission as well as one of my first maps published. Must...keep...making maps!! :D
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Silence-
Profile Joined October 2010
Canada116 Posts
February 10 2011 02:11 GMT
#183
5.3/7.6/5/4.6

For a total of 22.5.

Meh, ok.

As for next month. I have actually been working on a three player map for my entry, before you announced the April requirements... Can I still enter that three player map this month?
Living in the limelight, the universal dream...
Magrath
Profile Joined August 2010
Canada292 Posts
February 10 2011 03:17 GMT
#184
On February 10 2011 11:11 Silence- wrote:As for next month. I have actually been working on a three player map for my entry, before you announced the April requirements... Can I still enter that three player map this month?

I'm pretty sure you can enter it. The map doesn't need to have to made starting from the announcement. You can even enter a map you made during the beta if you wanted to.
Anything can be acheived through persistence and thought
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 10 2011 09:09 GMT
#185
You might want to save the 3p map for the month after Get a nice fresh 2p map for upcomming month while refining ur 3p map.
KCCO!
Samro225am
Profile Joined August 2010
Germany982 Posts
February 10 2011 12:12 GMT
#186
On February 10 2011 03:34 NullCurrent wrote:
Still waiting for you to hand out your special awards, ProdiG...

My (Marshlands) scores:
Balance, Originality, Fun, and Aesthetics
7.5 7.6 6.5 7.2

For a total of 28.8.

Apparently I cannot make "fun" maps, my last map scored 6.4 in fun
Otherwise I'm very happy with my score, everything was better than Beneath the Ice


I think your map was the biggest improvement. Unsure about the judge' votes and your last map score, but when I followed the progress of your map in the collaboration thread and your mapthread I got the impression you have improved the most since the start of the year
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 10 2011 13:06 GMT
#187
Yes, you can still enter a 3p map next month!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
BoomStevo
Profile Joined August 2010
United States332 Posts
February 10 2011 15:44 GMT
#188
Announcement!

I've just been informed that as an added prize, the winner of the February MotM will be used in the SCL map pool. Good luck to all participants!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Ownos
Profile Joined July 2010
United States2147 Posts
February 11 2011 18:40 GMT
#189
Like the marshlands the best. It has excellent layout and expansion paths. Love the rocks in vertical positions.

All the other maps seem to like putting the golds in undefendable, neutral or semi-neutral positions that they might as well not be there. Is it just me or do map makers overvalue gold expos?
...deeper and deeper into the bowels of El Diablo
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 11 2011 19:52 GMT
#190
That is actually a good question. I personally don't value golds more than blues except under certain situations, like gold thirds
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 11 2011 21:00 GMT
#191
Golds are a big advantage, so they should come at a cost positionwise

So for example Xelnaga, where they are in the attackpaths and have big open areas around them. Or lets say blistering sands, wich are on the lowground and far away from the main base and backentrance.

Some maps they are kinda 'meh' to me, including my own maps ^^ . Some mappers get it spot on tho, and alot of people get really creative with the placements.
KCCO!
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 11 2011 21:05 GMT
#192
When are the official MotM2 maps going to be uploaded so its easier to find them?, and also shouldnt the crucible have "Winner" or something to show how awesome it is? /// ive tried mudrock(Zvp) and marshlands(tvP) so far, both played well. going to try the others later (:
Silence-
Profile Joined October 2010
Canada116 Posts
February 12 2011 02:31 GMT
#193
On February 12 2011 06:00 ihasaKAROT wrote:
Golds are a big advantage, so they should come at a cost positionwise

So for example Xelnaga, where they are in the attackpaths and have big open areas around them. Or lets say blistering sands, wich are on the lowground and far away from the main base and backentrance.

Some maps they are kinda 'meh' to me, including my own maps ^^ . Some mappers get it spot on tho, and alot of people get really creative with the placements.


Actually, Gold bases don't offer that much of an advantage mineral wise, but they do offer an advantage in number of workers needed for saturation since they only have 6 patches.

iirc, gold mineral bases with 6 patches yield a 5% higher resource collection rate than blue bases with 8

http://www.teamliquid.net/forum/viewmessage.php?topic_id=131788.
Living in the limelight, the universal dream...
NullCurrent
Profile Joined November 2010
Sweden245 Posts
Last Edited: 2011-02-12 10:27:57
February 12 2011 10:17 GMT
#194
If anyone is interested in how I made Marshlands, I have a post explaining some of it (mainly 45 degree rotation, as that was what was asked for) here.

On the gold or blue discussion: I only use gold sparingly, the only two maps I think where the golds have really good placements on are Metalopolis and Xel'Naga Caverns. So if you get a place like theirs, either in an open space of the standard attack path or the center of the map with many entrances, then a gold might fit.
The Planetary Workshop - TPW - Mapmaking Team
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 13 2011 16:09 GMT
#195
Hey guys, I'll be running a KotH on all the MotM maps today! Stop by channel MotM to guarantee a spot! Observers are welcome as always
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
pyrestrike
Profile Joined October 2010
United States235 Posts
February 16 2011 17:10 GMT
#196
The MotM Tournament #2 wiki page is now live :D

I will include the brackets and the player list once they have been finalized!
( ^_^)o自自o(^_^ )
Phantomheart
Profile Joined February 2011
Korea (South)2 Posts
February 17 2011 17:22 GMT
#197
phantomheart.622 3100+
hehe
pyrestrike
Profile Joined October 2010
United States235 Posts
February 17 2011 18:49 GMT
#198
Pending editor approval, MotM2's wiki now includes map images!

Can't wait for the tourney to start!
( ^_^)o自自o(^_^ )
Pooka
Profile Blog Joined November 2010
United States140 Posts
February 18 2011 00:46 GMT
#199
Is it too late to sign up to play? I ended up missing the last one due to some confusion, so I'd love to try this one. Thanks!

Pooka.435
2700 Masters
United_Strafes
Profile Joined August 2010
United States10 Posts
February 18 2011 17:15 GMT
#200
Whoever the admins are for the tourney I would love to have all the replays from the tourney to put in a MotM events tab on GameReplays, as well as any future MotM tournament replays.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 19 2011 00:04 GMT
#201
Hey guys, the tournament is tonight in one hour, but don't forget that you need to check in earlier!

If you've got any questions feel free to pm me or join channel MotM and I'll get everything sorted out.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
February 20 2011 00:08 GMT
#202
This is being covered right now on iCCup TV! Tune in and check it out! :D


iCCup TV
"Infestors are the suck" - LzGamer
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
February 20 2011 03:30 GMT
#203
Wow waesome of iCCup TV to help out! Thanks guys!!

Excitement all over :D just got back from Fiji and need my TL fix
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 20 2011 03:54 GMT
#204
Yeah its been great casts tonight despite some lag issues^^ though people dont like my map.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 20 2011 04:05 GMT
#205
On February 20 2011 12:54 WniO wrote:
Yeah its been great casts tonight despite some lag issues^^ though people dont like my map.

People either love it or hate it lol
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
Last Edited: 2011-02-20 05:03:07
February 20 2011 05:02 GMT
#206
I want to issue an apology to SwiPht and Dice, I didn't mean anything personal nor did I mean to insult their game skill or intelligence in any manner. I was just havin some fun responding to their comments in game with some of my own. I meant nothing by it, and I hope this didn't deter anyway from enjoying the cast or watching us in the future when I cast. Again, I apologize to both of them, and I will improve in the future.


As a side note, I hope everyone enjoyed the games! I can't wait for the tourney to continue tomorrow! :D
"Infestors are the suck" - LzGamer
pyrestrike
Profile Joined October 2010
United States235 Posts
February 20 2011 22:03 GMT
#207
Can't wait for tonights casts :D Too bad I keep having to miss the live shows because of other commitments
( ^_^)o自自o(^_^ )
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
Last Edited: 2011-02-21 00:16:03
February 20 2011 22:08 GMT
#208
i am going to get to watch todays slot finally!!

Cannot wait! Going to epic!

edit: Possible technical difficulties .. don't do this to me!


Bio vs NrGdde now!
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
February 21 2011 00:41 GMT
#209
omne vs tQState now on Marshlands
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
February 23 2011 01:04 GMT
#210
The Semis and Finals are being casted LIVE Right now on iCCup TV!!!


iCCup TV
"Infestors are the suck" - LzGamer
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
February 23 2011 01:25 GMT
#211
Live now !!

NrGdde vs Perfect
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
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