• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:16
CEST 12:16
KST 19:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed14Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
RSL Revival patreon money discussion thread Who will win EWC 2025? Server Blocker Weekly Cups (July 7-13): Classic continues to roll The GOAT ranking of GOAT rankings
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall BW General Discussion Help: rep cant save
Tourneys
[Megathread] Daily Proleagues Cosmonarchy Pro Showmatches CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 708 users

[M] Bel'Shir Walkway

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 Next All
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-01-28 22:35:07
January 12 2011 19:53 GMT
#1
BEL'SHIR WALKWAY 4.0
(UPDATED 1/23/2011)

90 degree view: + Show Spoiler +
[image loading]


*If map image doesn't resize, visit: http://i227.photobucket.com/albums/dd199/GameWorlds/bwv422.jpg

50 degree view: http://i227.photobucket.com/albums/dd199/GameWorlds/Bwv42.jpg

Map details:

-This map has high potential for macro, but does encourage turtling in various places, but favors Zerg expanding slightly over terran and protoss, however it still allows T and P to gain key points and advantages.

-Each main base has a second natural in the back blocked off by two sets of destructible rocks at each choke, allowing for double-entry and time to reinforce a choke point if playing as the defendant. This gives a player a choice to expand while knowing the risks involved.

-Rush Distance is approx 40 seconds game time from choke point to choke point (main to main).

-Each player has a Xel'Naga Watch Tower to watch his or her own gold expansion and the center of the battlefield, so both are at equal advantages of controlling the game. This still puts the gold expansion at high risk of being overrun from any side.

-The natural at each base has a back-way blocked by LOS, which allows for sneak attacks and offers a safER route for workers to reach the high ground expansion in the corners. This change was made to prevent heavy T and P turtle games.

1v1 map, 128x128

If you're interested you may add me on starcraft: IronMan #714

This replay is up to date, showing a epic TvP match between two masters: http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=184380


Download here (NA only right now): http://www.sc2mapster.com/maps/ashir-dulan/files/5-bel-shir-walkway-final/
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 12 2011 20:00 GMT
#2
Didn't I just see this thread?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
January 12 2011 20:01 GMT
#3
Remade it to fit the requirement for the topic name.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 12 2011 20:29 GMT
#4
Ah ok. For future reference, you can just ask a mod to change the title, and edit the original post.

The map looks pretty good, no big problems in layout. People are going to complain that walling off the natural is hard, but thats not really an issue.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
enigamI
Profile Joined May 2010
Canada385 Posts
January 12 2011 21:26 GMT
#5
Looks really appealing, great work!
proxY_
Profile Joined July 2010
United States1561 Posts
January 12 2011 21:43 GMT
#6
The general architecture reminds me a lot of xel-naga caverns, the difference being that your main and natural are a lot more closed off and the third expansion is really easy to take with the middle being a bit more wide open. I have somewhat mixed opinions on the third, the rocks seem like a gimmick to prevent it from being taken too easily but it should be easily takeable just the same.

At first glance it seems like a pretty strong terran map with the terran being able to really easily take their first 3 bases and siege tank contain the other player back on two or three bases. The back of the main is just begging for drops too. We'll have to see though, first impressions are often wrong.
baskerville
Profile Blog Joined April 2010
541 Posts
January 12 2011 21:54 GMT
#7
"beauty effects"
+1
http://www.teamliquid.net/mirror/smilies/random-big.gif
anatem
Profile Joined September 2010
Romania1369 Posts
January 12 2011 22:27 GMT
#8
i like the architecture, but

1. i don't know about rocks blocking off the third, perhaps leave it open like it is but add some terrain and move it a bit further away from the natural

2. the gold should be a bit further away from the main and third. expanding the water patch between the main, gold, and nat+3rd towards the center and/or moving the third a bit to the west/south, respectively east, north with some added terrain to add the distance would be good. this is because expansions seem way too easy to defend with mech by terran, and the gold seems close to unbreakable with a pf once terran gets there, due to close distances for reinforcements

3. too much unattackable air space, toss won't be able to make collossus on this ever, plus drops will be too easy to pull off, with the exception of nydus play, which you won't be able to put anywhere to be worth it as it is

4. don't like islands on maps. these are going to be impossible to break and are a bit too advantageous to take early because of all the open space. like with drops, this favors terran hard, toss neutral, zerg weakness. at least make them larger, wider

that;s what springs to mind at first glance, once you work out expansion location, open air space, and add doodads, it might look completely different, but till then hope this input helps. gl
'Tis with our Judgements as our Watches, none / Go just alike, yet each believes his own.
Antares777
Profile Joined June 2010
United States1971 Posts
January 12 2011 23:57 GMT
#9
Islands should have seven mineral patches to punish players for taking easy expansions.
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
January 13 2011 00:06 GMT
#10
144 by 144 sounds really big, when is it test ready?
Live Fast Die Young :D
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-01-13 01:17:47
January 13 2011 01:10 GMT
#11
I am working on the layout first before I even consider testing it. It's not worth making the map complete only to find it has a lot to be desired. I will constantly update this thread when more updates are added.

I could put more mineral patches where the islands are, but then the map would be way, way too big or 2 players. That's why it's difficult to figure out what else I could possibly do. I feel this is a general good size when considering a "large 1v1 map" but I don't want to over-do it.

I could just take the islands out however and add pathing to the water.

Or, my 3rd option is to take the islands and transform them into new mains for this to become a 2v2 (or 1v1) map, thus giving me reason to add more mineral patches as well. The only problem with this option is that team members would have a tough time giving aid to their partners.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
January 13 2011 01:25 GMT
#12
On January 13 2011 04:53 IronManSC wrote:
Each base has a very close natural

Don't they all. xD

The map looks nice and you have a quick 3rd to take. How all you need is nice texturing and doodads.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 13 2011 02:26 GMT
#13
general guidelines: 1v1, 128x128 max. 1v1v1v1, 144x144 max

1v1v1v1 is 1v1 for 4 spawns, at least to me?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
January 13 2011 03:01 GMT
#14
Seams like a good map :D would like to see it on Bnet at some point!!!
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
EunByuL
Profile Joined September 2010
Vietnam77 Posts
January 13 2011 10:18 GMT
#15
This map is way too big for a 2-player map. That's why you have a lot of unused terrain. I think if you tighten the map up a bit more to 108x108, you'll be able to get all your stuff closer together, have less unused terrain and will have a better map eventually.

From that point, your texturing needs more work... alot more.
Tôi không
Samro225am
Profile Joined August 2010
Germany982 Posts
January 13 2011 14:06 GMT
#16
I think this map could be compressed quite a bit.

- move fourth a bit more to outside and gold a bit towards centre to compress map
- kill islands
- make third a little more difficult, but get rid of DRs
- outside area of two smalls ponts could be a bit more smaller and could use some LoSBs

i like it overall (XN Caverns?). maybe the next MotM will be: who makes the most interesting XNCaverns alternative?
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-13 14:10:42
January 13 2011 14:10 GMT
#17
IronManSC,
still no eye candy :tear:

Samro225am,
xelnaga is really a straightforward chess board = cool
http://www.teamliquid.net/mirror/smilies/random-big.gif
Samro225am
Profile Joined August 2010
Germany982 Posts
January 13 2011 14:42 GMT
#18
On January 13 2011 23:10 baskerville wrote:
IronManSC,
still no eye candy :tear:

Samro225am,
xelnaga is really a straightforward chess board = cool


sure it's cool. my comment was meant like: this remembers me of xelnaga > motm could ask to have only Xelnaga like maps in one month and see who comes up with something that is similar yet different (a little bit ironic, but still, could be fun...)

btw: it's okay to concentrate on the layout. why put in eye candy when you are not confident to have a nice layout set up?
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
January 13 2011 18:08 GMT
#19
On January 13 2011 23:42 Samro225am wrote:
btw: it's okay to concentrate on the layout. why put in eye candy when you are not confident to have a nice layout set up?


Nailed it.

People need to read the topic about doodads, textures, and eye candy.... I said "no beauty effects" until things were good with the layout.

sigh

By the way, compressing this map and making it smaller would ruin the entire thing. I would have to re-do it all, and that'll take so long
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Samro225am
Profile Joined August 2010
Germany982 Posts
January 13 2011 18:11 GMT
#20
On January 14 2011 03:08 IronManSC wrote:

By the way, compressing this map and making it smaller would ruin the entire thing. I would have to re-do it all, and that'll take so long


take your time to compress it. changing it migh ruin your initial layout, but not your idea. you want to have a good layout? then take your time to adjust things. not taking the time needed means your map is pretty much ruined from the start
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 239
StarCraft: Brood War
Larva 454
Stork 442
Pusan 348
firebathero 335
Leta 210
Rush 172
Dewaltoss 170
TY 117
Light 97
ToSsGirL 90
[ Show more ]
Sharp 86
Aegong 74
EffOrt 53
zelot 47
Backho 30
Sacsri 21
Shinee 20
ajuk12(nOOB) 18
JulyZerg 15
Dota 2
Gorgc4690
XcaliburYe280
Fuzer 223
singsing0
League of Legends
JimRising 316
Counter-Strike
shoxiejesuss561
Super Smash Bros
Westballz39
Other Games
DeMusliM193
Happy186
SortOf117
Trikslyr28
Organizations
Other Games
gamesdonequick2548
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt609
Upcoming Events
Epic.LAN
1h 44m
Big Brain Bouts
5h 44m
sebesdes vs SpeCial
Harstem vs YoungYakov
GgMaChine vs uThermal
CranKy Ducklings
23h 44m
Epic.LAN
1d 1h
CSO Contender
1d 6h
BSL20 Non-Korean Champi…
1d 7h
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
1d 23h
Online Event
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Esports World Cup
3 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
[ Show More ]
Esports World Cup
4 days
Esports World Cup
5 days
Liquipedia Results

Completed

JPL Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.