• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:00
CEST 18:00
KST 01:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview What kind of tool would you be interested in?
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
25 Years Since Brood War Patch 1.08 BW General Discussion BW animated web series: seeking contributors FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026! The Perfect Game
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6341 users

[M] Bel'Shir Walkway - Page 4

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 Next All
hoby2000
Profile Blog Joined April 2010
United States918 Posts
January 22 2011 22:02 GMT
#61
I just want to say that i love how you did a double nat xpac on this map. On one side you can fast expand without having any rocks to kill, but it is more open to being surrounded, or flanked. On the other side, it's closed of with rocks, with a nice tight choke, but you need to destroy the rocks first, which could cost you time on getting your xpac up.

Creating decisions through map making - Bravo!
A lesson without pain is meaningless for nothing can be gained without giving something in return.
rads
Profile Joined November 2010
Australia38 Posts
January 23 2011 01:49 GMT
#62
Any reason you put a full-on destructible back door on the mains as opposed to just a ramp up to a cliff overlooking it? Whenever I see backdoors leading into mains it makes me
Ownos
Profile Joined July 2010
United States2147 Posts
January 23 2011 18:02 GMT
#63
On January 13 2011 19:18 EunByuL wrote:
This map is way too big for a 2-player map. That's why you have a lot of unused terrain. I think if you tighten the map up a bit more to 108x108, you'll be able to get all your stuff closer together, have less unused terrain and will have a better map eventually.

From that point, your texturing needs more work... alot more.


Open space != bad. Do we really want to be fighting in cramp hallways?
...deeper and deeper into the bowels of El Diablo
EffectS
Profile Joined May 2010
Belgium795 Posts
January 23 2011 18:12 GMT
#64
I don't like the backdoor to the inbase-natural, you can't defend it. The thing with destructable rocks is that they need to be defendable. Not like Blistering Sands where you have to run for 10 minutes (exaturation!) to be able to defend it from ranged attackers.
An other thing is the natural which can't be walled off, maybe this is just a personal preference I have but I always like chokes towards the natural that can be walled off. Perhaps make the main entrance to the natural a little smaller and place destructable rocks at the secondary entrace? (Meh, don't listen to me!)
TEEHEE
SharkSpider
Profile Joined May 2010
Canada606 Posts
January 23 2011 19:51 GMT
#65
I like it. The backdoor is far enough away from the front door so that you cant get double pressured unless they split their army. It has some of the good jungle basin and blistering sands elements with a structure thats a little more like caverns. Thumbs up, here.
emc
Profile Joined September 2010
United States3088 Posts
January 23 2011 20:15 GMT
#66
i like this map, if you are debating balancing the easy 3rd with rocks, simply add a cliff like Delta Quadrant has at it's inside rock expansion.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 23 2011 21:00 GMT
#67
The backdoor is actually are very bad change.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-01-23 22:08:00
January 23 2011 22:03 GMT
#68
Sorry guys, that picture was from a day or 2 ago. I worked on it yesterday and this morning. The OP is updated with the finalized version of the map (tweaks may still be under way), but here is a post I made about it on the bnet forums in the thread about this map.

This post from the SC2 Battle.net forum that I made in regards to the in-base natural and why it is positioned the way it is:

"Okay, here is the deal about the in-base natural expansion. There are ultimately two options to finalize it.

IF I LEAVE THE ROCKS AT THE RAMP AND NARROW CHOKE
The base is open. It denies a early 3-base expansion, but while it still gives you a 3rd base eventually, it still acknowledges the threats that can happen to it, and still gives you a temporary wall-off to be temporarily safer in the meantime.

The problem: Terran lift-off proxy can become popular in this scenario (such as Shakuras Plateau in the back expansions). I do not think this would happen every time though. Either way if this were to happen, there is still a threat to it.

IF I TAKE THE NARROW CHOKE ROCKS OUT

The base is open, and it allows for a 3rd expansion easy. It still gives Terran and Protoss a valuable choke point that can be easily defended as well, just no rocks there this time.

The problem: If this were to happen, the map becomes jungle basin and blistering sands, with only one set of rocks to get into your main. This is not something that the community wants.

I also can't put rocks blocking the minerals. That would make no sense and there would be too many rocks.

The only solution is to leave the rocks as they are. Shakuras Plateau is one of the top favorites by starcraft players, and even terran players could still proxy if they wanted to in the blocked off expansions. The way this map is right now is the best way to leave it. It all comes down to how the players want to play, and I can't deny a player's choice.

EDIT: *Here's why it is fine the way it is. A terran's primary early game proxy is banshee rushing. If he were to fly a starport in the natural and proxy banshees, we have to look at how zerg and protoss are already functioning by that time. Protoss observers are cheaper, so every protoss player is getting more of them at a much faster (and earlier) rate. Spotting starports shouldn't be an issue, and protoss would already have at least 1 or 2 by the time a banshee were to invade the protoss base, making banshees not as affective. Zerg on the other hand tends to send their first overlord over to that base to keep an eye on it. If placed properly, they'll spot that starport flying down there. Any terran proxy that involves lifting off and hiding their tech is going to have a risk involved of being caught.*"

Reference: http://us.battle.net/sc2/en/forum/topic/1869414754?page=11
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
sylace
Profile Joined November 2010
United States18 Posts
January 25 2011 14:52 GMT
#69
This is one of the best custom maps for competitive play I've seen. Great work!
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
January 25 2011 17:51 GMT
#70
Thanks sylace!!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
joxnas
Profile Joined January 2011
Portugal3 Posts
January 25 2011 19:28 GMT
#71
I like the map a lot ^^
IronMan, check your PM box plz
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
January 25 2011 22:28 GMT
#72
I am wondering how to publish it to EU servers? Can someone tell me how?

Also, version 4.2 will be the last release on saturday (jan 29th), so stay tuned for more fixes.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Baby_Seal
Profile Joined August 2010
United States360 Posts
January 28 2011 12:57 GMT
#73
I don't know how to publish it on EU servers, sorry =(.

Good luck in the map contest though, I think it looks great =).
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
Last Edited: 2011-01-28 13:08:21
January 28 2011 13:05 GMT
#74
IMHO you should move the rocks blocking off the way to the third to block placement of the actural natural. Wouldn't really change much, except prevent terrans from getting an earlier third.
(sorry if this was disccused before)
OHSHIT u gave reasons for it.

Well I think that you should make the distance from the nat to the backdoor shorter. I think that it would allow for to much abuse in the early game.
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
Johanaz
Profile Joined September 2010
Denmark363 Posts
January 28 2011 13:09 GMT
#75
On January 26 2011 07:28 IronManSC wrote:
I am wondering how to publish it to EU servers? Can someone tell me how?


2 ways: buy an EU account or get some you trust on EU to publish it for you.
TPW Map Maker - theplanetaryworkshop.com
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-01-28 22:41:41
January 28 2011 22:35 GMT
#76
I will get it up on EU in a short amount of time. Right now, the final version (4.2) is out. OP is updated, as well as the download for NA and replay!

EDIT: I cant seem to get EU to work.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
joxnas
Profile Joined January 2011
Portugal3 Posts
January 31 2011 16:12 GMT
#77
No news about EU?
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
January 31 2011 18:16 GMT
#78
I can't figure it out brah
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
2-_-n
Profile Joined March 2010
Sweden24 Posts
January 31 2011 19:41 GMT
#79
Just get someone to upload it for you?
ruskig on bnet
joxnas
Profile Joined January 2011
Portugal3 Posts
February 03 2011 19:26 GMT
#80
yep. I could do it but won't without your permission obviously
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
15:00
Playoffs
Classic vs LamboLIVE!
Clem vs Maru
RotterdaM1612
IntoTheiNu 1084
ComeBackTV 999
TaKeTV 514
Rex186
IndyStarCraft 182
Ryung 172
BRAT_OK 82
3DClanTV 75
EnkiAlexander 70
CosmosSc2 59
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1612
Rex 179
IndyStarCraft 172
Ryung 163
BRAT_OK 82
CosmosSc2 59
Codebar 38
StarCraft: Brood War
Calm 5556
Sea 2558
Shuttle 1105
Mini 932
ggaemo 794
actioN 557
Hyuk 332
Soulkey 234
Snow 180
Rush 114
[ Show more ]
Hyun 104
Noble 76
Sharp 74
Free 46
Barracks 39
JYJ 38
sSak 31
Movie 27
Rock 24
Sacsri 23
Killer 21
soO 21
GoRush 19
Terrorterran 17
NaDa 16
IntoTheRainbow 16
JulyZerg 9
ajuk12(nOOB) 7
Dota 2
qojqva2511
Dendi1435
syndereN376
Counter-Strike
fl0m1124
kRYSTAL_55
Other Games
gofns43380
tarik_tv12315
singsing1720
Liquid`RaSZi1410
FrodaN792
B2W.Neo753
hiko568
Beastyqt483
byalli435
ceh9302
ArmadaUGS260
crisheroes175
Liquid`VortiX126
KnowMe103
Hui .96
QueenE81
Trikslyr38
SHIN 10
Organizations
Other Games
BasetradeTV282
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• HerbMon 11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis3505
• Jankos1992
• TFBlade1016
Other Games
• WagamamaTV439
• Shiphtur63
Upcoming Events
Replay Cast
8h
The PondCast
18h
Maestros of the Game
23h
Serral vs Rogue
herO vs SHIN
OSC
1d 6h
Replay Cast
1d 8h
Maestros of the Game
1d 22h
Replay Cast
2 days
CranKy Ducklings
2 days
uThermal 2v2 Circuit
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
OSC
4 days
Wardi Open
4 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.