Creating decisions through map making - Bravo!
[M] Bel'Shir Walkway - Page 4
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hoby2000
United States918 Posts
Creating decisions through map making - Bravo! | ||
rads
Australia38 Posts
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Ownos
United States2147 Posts
On January 13 2011 19:18 EunByuL wrote: This map is way too big for a 2-player map. That's why you have a lot of unused terrain. I think if you tighten the map up a bit more to 108x108, you'll be able to get all your stuff closer together, have less unused terrain and will have a better map eventually. From that point, your texturing needs more work... alot more. Open space != bad. Do we really want to be fighting in cramp hallways? | ||
EffectS
Belgium795 Posts
An other thing is the natural which can't be walled off, maybe this is just a personal preference I have but I always like chokes towards the natural that can be walled off. Perhaps make the main entrance to the natural a little smaller and place destructable rocks at the secondary entrace? (Meh, don't listen to me!) | ||
SharkSpider
Canada606 Posts
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emc
United States3088 Posts
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dezi
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Germany1536 Posts
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IronManSC
United States2119 Posts
This post from the SC2 Battle.net forum that I made in regards to the in-base natural and why it is positioned the way it is: "Okay, here is the deal about the in-base natural expansion. There are ultimately two options to finalize it. IF I LEAVE THE ROCKS AT THE RAMP AND NARROW CHOKE The base is open. It denies a early 3-base expansion, but while it still gives you a 3rd base eventually, it still acknowledges the threats that can happen to it, and still gives you a temporary wall-off to be temporarily safer in the meantime. The problem: Terran lift-off proxy can become popular in this scenario (such as Shakuras Plateau in the back expansions). I do not think this would happen every time though. Either way if this were to happen, there is still a threat to it. IF I TAKE THE NARROW CHOKE ROCKS OUT The base is open, and it allows for a 3rd expansion easy. It still gives Terran and Protoss a valuable choke point that can be easily defended as well, just no rocks there this time. The problem: If this were to happen, the map becomes jungle basin and blistering sands, with only one set of rocks to get into your main. This is not something that the community wants. I also can't put rocks blocking the minerals. That would make no sense and there would be too many rocks. The only solution is to leave the rocks as they are. Shakuras Plateau is one of the top favorites by starcraft players, and even terran players could still proxy if they wanted to in the blocked off expansions. The way this map is right now is the best way to leave it. It all comes down to how the players want to play, and I can't deny a player's choice. EDIT: *Here's why it is fine the way it is. A terran's primary early game proxy is banshee rushing. If he were to fly a starport in the natural and proxy banshees, we have to look at how zerg and protoss are already functioning by that time. Protoss observers are cheaper, so every protoss player is getting more of them at a much faster (and earlier) rate. Spotting starports shouldn't be an issue, and protoss would already have at least 1 or 2 by the time a banshee were to invade the protoss base, making banshees not as affective. Zerg on the other hand tends to send their first overlord over to that base to keep an eye on it. If placed properly, they'll spot that starport flying down there. Any terran proxy that involves lifting off and hiding their tech is going to have a risk involved of being caught.*" Reference: http://us.battle.net/sc2/en/forum/topic/1869414754?page=11 | ||
sylace
United States18 Posts
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IronManSC
United States2119 Posts
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joxnas
Portugal3 Posts
IronMan, check your PM box plz | ||
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IronManSC
United States2119 Posts
Also, version 4.2 will be the last release on saturday (jan 29th), so stay tuned for more fixes. | ||
Baby_Seal
United States360 Posts
Good luck in the map contest though, I think it looks great =). | ||
Bswhunter
Australia954 Posts
(sorry if this was disccused before) OHSHIT u gave reasons for it. Well I think that you should make the distance from the nat to the backdoor shorter. I think that it would allow for to much abuse in the early game. | ||
Johanaz
Denmark363 Posts
On January 26 2011 07:28 IronManSC wrote: I am wondering how to publish it to EU servers? Can someone tell me how? 2 ways: buy an EU account or get some you trust on EU to publish it for you. | ||
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IronManSC
United States2119 Posts
EDIT: I cant seem to get EU to work. | ||
joxnas
Portugal3 Posts
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IronManSC
United States2119 Posts
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2-_-n
Sweden24 Posts
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joxnas
Portugal3 Posts
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