• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:12
CEST 17:12
KST 00:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1870 users

[M] Bel'Shir Walkway

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 Next All
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-01-28 22:35:07
January 12 2011 19:53 GMT
#1
BEL'SHIR WALKWAY 4.0
(UPDATED 1/23/2011)

90 degree view: + Show Spoiler +
[image loading]


*If map image doesn't resize, visit: http://i227.photobucket.com/albums/dd199/GameWorlds/bwv422.jpg

50 degree view: http://i227.photobucket.com/albums/dd199/GameWorlds/Bwv42.jpg

Map details:

-This map has high potential for macro, but does encourage turtling in various places, but favors Zerg expanding slightly over terran and protoss, however it still allows T and P to gain key points and advantages.

-Each main base has a second natural in the back blocked off by two sets of destructible rocks at each choke, allowing for double-entry and time to reinforce a choke point if playing as the defendant. This gives a player a choice to expand while knowing the risks involved.

-Rush Distance is approx 40 seconds game time from choke point to choke point (main to main).

-Each player has a Xel'Naga Watch Tower to watch his or her own gold expansion and the center of the battlefield, so both are at equal advantages of controlling the game. This still puts the gold expansion at high risk of being overrun from any side.

-The natural at each base has a back-way blocked by LOS, which allows for sneak attacks and offers a safER route for workers to reach the high ground expansion in the corners. This change was made to prevent heavy T and P turtle games.

1v1 map, 128x128

If you're interested you may add me on starcraft: IronMan #714

This replay is up to date, showing a epic TvP match between two masters: http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=184380


Download here (NA only right now): http://www.sc2mapster.com/maps/ashir-dulan/files/5-bel-shir-walkway-final/
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 12 2011 20:00 GMT
#2
Didn't I just see this thread?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
January 12 2011 20:01 GMT
#3
Remade it to fit the requirement for the topic name.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 12 2011 20:29 GMT
#4
Ah ok. For future reference, you can just ask a mod to change the title, and edit the original post.

The map looks pretty good, no big problems in layout. People are going to complain that walling off the natural is hard, but thats not really an issue.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
enigamI
Profile Joined May 2010
Canada385 Posts
January 12 2011 21:26 GMT
#5
Looks really appealing, great work!
proxY_
Profile Joined July 2010
United States1561 Posts
January 12 2011 21:43 GMT
#6
The general architecture reminds me a lot of xel-naga caverns, the difference being that your main and natural are a lot more closed off and the third expansion is really easy to take with the middle being a bit more wide open. I have somewhat mixed opinions on the third, the rocks seem like a gimmick to prevent it from being taken too easily but it should be easily takeable just the same.

At first glance it seems like a pretty strong terran map with the terran being able to really easily take their first 3 bases and siege tank contain the other player back on two or three bases. The back of the main is just begging for drops too. We'll have to see though, first impressions are often wrong.
baskerville
Profile Blog Joined April 2010
541 Posts
January 12 2011 21:54 GMT
#7
"beauty effects"
+1
http://www.teamliquid.net/mirror/smilies/random-big.gif
anatem
Profile Joined September 2010
Romania1369 Posts
January 12 2011 22:27 GMT
#8
i like the architecture, but

1. i don't know about rocks blocking off the third, perhaps leave it open like it is but add some terrain and move it a bit further away from the natural

2. the gold should be a bit further away from the main and third. expanding the water patch between the main, gold, and nat+3rd towards the center and/or moving the third a bit to the west/south, respectively east, north with some added terrain to add the distance would be good. this is because expansions seem way too easy to defend with mech by terran, and the gold seems close to unbreakable with a pf once terran gets there, due to close distances for reinforcements

3. too much unattackable air space, toss won't be able to make collossus on this ever, plus drops will be too easy to pull off, with the exception of nydus play, which you won't be able to put anywhere to be worth it as it is

4. don't like islands on maps. these are going to be impossible to break and are a bit too advantageous to take early because of all the open space. like with drops, this favors terran hard, toss neutral, zerg weakness. at least make them larger, wider

that;s what springs to mind at first glance, once you work out expansion location, open air space, and add doodads, it might look completely different, but till then hope this input helps. gl
'Tis with our Judgements as our Watches, none / Go just alike, yet each believes his own.
Antares777
Profile Joined June 2010
United States1971 Posts
January 12 2011 23:57 GMT
#9
Islands should have seven mineral patches to punish players for taking easy expansions.
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
January 13 2011 00:06 GMT
#10
144 by 144 sounds really big, when is it test ready?
Live Fast Die Young :D
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-01-13 01:17:47
January 13 2011 01:10 GMT
#11
I am working on the layout first before I even consider testing it. It's not worth making the map complete only to find it has a lot to be desired. I will constantly update this thread when more updates are added.

I could put more mineral patches where the islands are, but then the map would be way, way too big or 2 players. That's why it's difficult to figure out what else I could possibly do. I feel this is a general good size when considering a "large 1v1 map" but I don't want to over-do it.

I could just take the islands out however and add pathing to the water.

Or, my 3rd option is to take the islands and transform them into new mains for this to become a 2v2 (or 1v1) map, thus giving me reason to add more mineral patches as well. The only problem with this option is that team members would have a tough time giving aid to their partners.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
FlaShFTW
Profile Blog Joined February 2010
United States10402 Posts
January 13 2011 01:25 GMT
#12
On January 13 2011 04:53 IronManSC wrote:
Each base has a very close natural

Don't they all. xD

The map looks nice and you have a quick 3rd to take. How all you need is nice texturing and doodads.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 13 2011 02:26 GMT
#13
general guidelines: 1v1, 128x128 max. 1v1v1v1, 144x144 max

1v1v1v1 is 1v1 for 4 spawns, at least to me?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
January 13 2011 03:01 GMT
#14
Seams like a good map :D would like to see it on Bnet at some point!!!
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
EunByuL
Profile Joined September 2010
Vietnam77 Posts
January 13 2011 10:18 GMT
#15
This map is way too big for a 2-player map. That's why you have a lot of unused terrain. I think if you tighten the map up a bit more to 108x108, you'll be able to get all your stuff closer together, have less unused terrain and will have a better map eventually.

From that point, your texturing needs more work... alot more.
Tôi không
Samro225am
Profile Joined August 2010
Germany982 Posts
January 13 2011 14:06 GMT
#16
I think this map could be compressed quite a bit.

- move fourth a bit more to outside and gold a bit towards centre to compress map
- kill islands
- make third a little more difficult, but get rid of DRs
- outside area of two smalls ponts could be a bit more smaller and could use some LoSBs

i like it overall (XN Caverns?). maybe the next MotM will be: who makes the most interesting XNCaverns alternative?
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-13 14:10:42
January 13 2011 14:10 GMT
#17
IronManSC,
still no eye candy :tear:

Samro225am,
xelnaga is really a straightforward chess board = cool
http://www.teamliquid.net/mirror/smilies/random-big.gif
Samro225am
Profile Joined August 2010
Germany982 Posts
January 13 2011 14:42 GMT
#18
On January 13 2011 23:10 baskerville wrote:
IronManSC,
still no eye candy :tear:

Samro225am,
xelnaga is really a straightforward chess board = cool


sure it's cool. my comment was meant like: this remembers me of xelnaga > motm could ask to have only Xelnaga like maps in one month and see who comes up with something that is similar yet different (a little bit ironic, but still, could be fun...)

btw: it's okay to concentrate on the layout. why put in eye candy when you are not confident to have a nice layout set up?
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
January 13 2011 18:08 GMT
#19
On January 13 2011 23:42 Samro225am wrote:
btw: it's okay to concentrate on the layout. why put in eye candy when you are not confident to have a nice layout set up?


Nailed it.

People need to read the topic about doodads, textures, and eye candy.... I said "no beauty effects" until things were good with the layout.

sigh

By the way, compressing this map and making it smaller would ruin the entire thing. I would have to re-do it all, and that'll take so long
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Samro225am
Profile Joined August 2010
Germany982 Posts
January 13 2011 18:11 GMT
#20
On January 14 2011 03:08 IronManSC wrote:

By the way, compressing this map and making it smaller would ruin the entire thing. I would have to re-do it all, and that'll take so long


take your time to compress it. changing it migh ruin your initial layout, but not your idea. you want to have a good layout? then take your time to adjust things. not taking the time needed means your map is pretty much ruined from the start
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #248
TKL 202
iHatsuTV 16
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 414
TKL 202
RotterdaM 130
StarCraft: Brood War
Britney 43148
Calm 6398
Sea 4408
EffOrt 1356
actioN 313
BeSt 312
Rush 280
ggaemo 273
scan(afreeca) 170
Soulkey 123
[ Show more ]
Mind 77
Shinee 56
Sea.KH 49
ToSsGirL 44
Barracks 40
Backho 27
soO 23
Free 17
Terrorterran 13
Sacsri 13
Shine 11
yabsab 9
ajuk12(nOOB) 6
Dota 2
Gorgc8585
qojqva1581
XaKoH 316
syndereN228
League of Legends
Reynor96
Counter-Strike
fl0m4336
Super Smash Bros
Mew2King96
Other Games
gofns36686
Grubby11507
singsing2036
Beastyqt826
B2W.Neo717
hiko593
byalli382
Lowko347
crisheroes303
Hui .230
KnowMe204
monkeys_forever122
ArmadaUGS81
QueenE60
Trikslyr26
Organizations
Counter-Strike
PGL37140
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• poizon28 41
• Adnapsc2 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2958
• Jankos1649
Upcoming Events
Big Brain Bouts
48m
sebesdes vs Iba
Percival vs YoungYakov
Reynor vs GgMaChine
RotterdaM130
Korean StarCraft League
11h 48m
RSL Revival
18h 48m
Clem vs Rogue
Bunny vs Lambo
IPSL
1d
Dewalt vs nOmaD
Ret vs Cross
BSL
1d 3h
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 16h
Cure vs herO
SHIN vs Maru
IPSL
2 days
Bonyth vs Napoleon
G5 vs JDConan
BSL
2 days
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
Monday Night Weeklies
3 days
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
GSL
4 days
Replay Cast
5 days
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-14
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.