Hope my scores are atleast higher then last time ^^
Map of the Month Tournament #2 - Page 8
Forum Index > StarCraft 2 Tournaments |
ihasaKAROT
Netherlands4730 Posts
Hope my scores are atleast higher then last time ^^ | ||
Randomaccount#77123
United States5003 Posts
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WniO
United States2706 Posts
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Magrath
Canada292 Posts
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IronManSC
United States2119 Posts
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Samro225am
Germany982 Posts
overall quality was much higher this month. | ||
ihasaKAROT
Netherlands4730 Posts
On February 09 2011 18:28 Samro225am wrote: congrats to the finalists! overall quality was much higher this month. So agreed, lets keep this trend going /starts working on new map | ||
gnj
Germany10 Posts
really curious about the scores too, some maps I really expected to win didnt make it. Maybe 5 maps is a little less? Anywayz, gg guys keep it up! | ||
EatThePath
United States3943 Posts
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Johanaz
Denmark363 Posts
Congrats to the other winners as well. I´m so happy to get to the final 5! | ||
NullCurrent
Sweden245 Posts
On February 09 2011 18:44 ihasaKAROT wrote: /starts working on new map I won't have the time, exams next month Hope you won't have to scrap it when they announce the next month's restrictions (I hope they pick some interesting ones). On February 09 2011 20:16 Johanaz wrote: Thanks! Congrats to the other winners as well. I´m so happy to get to the final 5! I second this! @Johanaz: Mud Rock is my favourite when it comes to layout, really like it! PS. Also waiting expectantly on the scores and special awards | ||
iGrok
United States5142 Posts
I'm baaaaaaaaaaaaaaaaaaaack! :D As you know, the final pool for MotM #2 is set. Thanks to everyone for participating! Judging these maps was much harder than we anticipated. There was a lot of debate back and forth about which maps to cut. But we're all agreed on the final pool. The finalist maps are: *drumroll*
Click on the names to see the winning maps! These finalists will be the map pool for the MotM Tournament #2, and after that, you the public will vote for your favorite! And now for the awesome awards!
I'll be sending out scorecards to everyone who participated. You do not have to share these with anyone, they are for your information only - if you've got any questions about your score please do it privately. Averages went way up this month, even though prodiG graded much more harshly! Good job people For your information, here is the average score: Balance/Originality/Fun /Aesthetics/Total 6.26 / 6.41 / 5.73 / 5.94 / 24.34 Again, thanks to everyone who contributed. Just remember that this is only the beginning, that we strongly encourage you to play these top five maps and see what makes them so good! Next month's category will be the same, 1v1 maps (any number of spawns). However, I have an announcement. I'm going to announce April's restriction now. The restriction is that your map must have 3 spawns. I realize that this is difficult, which is why you're getting an extra month's notice! Good luck Notes from the Judges Learn to use the path-filling tool! If you go to the trouble of making a 4-way symetrical map, don't make force cross spawns! This didn't affect anyone (we considered each map with this both as-is and if all 4 spawns were possible). But 4 way symmetry is just lazy and boring mapmaking if there's only one way the game can play out. Now theres a difference between this and maps like Starparty, where the two different spawn options lead toward very different gameplay. Just decide if you want 4 players or not. Thanks to everybody who made this possible, dimfish, BoomStevo, prodiG, monitor, as well as every one of you mapmakers and players! Looking forward to a great Tournament. If you have feedback, please give it here. | ||
funcmode
Australia720 Posts
Also, Neonights is a 2 player map, not 4 :D Anyway, congrats to everyone that made the top 5, the entries this month were really good. I know it sucks if yours doesn't get picked, but just use it to motivate yourself to make something even better next time. Last thing, I hate making 3 player maps, because by their very nature they have an inherent flaw (can't make 3 'symmetrical' 45° ramps - as such the layout of one of the bases will always be different). | ||
iGrok
United States5142 Posts
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funcmode
Australia720 Posts
On February 09 2011 22:37 iGrok wrote: Its early in the morning and i've been up all night working on fixing my net, cut me some slack :p Haha, it's all good man, just a friendly correction | ||
ihasaKAROT
Netherlands4730 Posts
cant wait for my scorecard its like xmas | ||
Ragoo
Germany2773 Posts
My personal favorite right now is Ptolemy. I love the concept of a 4 spawn map with 3 easy bases like God's Garden or Delta Quadrant and wondered if I could figure out a way to make it work properly. Guess I don't have to do this any more, this map gets it right <3 | ||
Madsquare
Germany157 Posts
I guess the PMs are still to come? greetings, madsquare | ||
ihasaKAROT
Netherlands4730 Posts
Scored better then last month, but still dragging the average down sorry guys | ||
lovablemikey
264 Posts
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