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Map of the Month Tournament #2 - Page 9

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 7 8 9 10 11 Next All
Samro225am
Profile Joined August 2010
Germany982 Posts
February 09 2011 15:35 GMT
#161
6.8 / 6 / 6.6 / 7.2 for (2) Shrike


I guess Iwill have to do a second version.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 09 2011 15:51 GMT
#162
5.9 / 5.8 / 5.3 / 5.0 for (2) Eyon

Must make better maps
KCCO!
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 09 2011 15:54 GMT
#163

7.4 / 7.4 / 6.6 / 5.1 for (2) Bel'Shir Walkway

time to work on that 3-spawn map now...
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 09 2011 15:57 GMT
#164
On February 10 2011 00:54 IronManSC wrote:

7.4 / 7.4 / 6.6 / 5.1 for (2) Bel'Shir Walkway

time to work on that 3-spawn map now...


Remember, March is normal - APRIL is the 3spawn month
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 09 2011 15:59 GMT
#165
3 Spawn is hard tho cant make it exactly fair for all 3 spawns... So we need time to figure that out Guessing march will have 3 submissions, with rest of us working on april
KCCO!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
February 09 2011 16:11 GMT
#166
On February 10 2011 00:59 ihasaKAROT wrote:
3 Spawn is hard tho cant make it exactly fair for all 3 spawns... So we need time to figure that out Guessing march will have 3 submissions, with rest of us working on april
you can make perfectly fair 3p/rotational symmetry maps, you just have to know what you're doing

Go for it!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Ragoo
Profile Joined March 2010
Germany2773 Posts
February 09 2011 16:15 GMT
#167
5.6 / 8 / 5.6 / 5.6 for (2) Mazy Hill

Will be cool to see the 3 spawn maps in April , even though that sounds like hard work Guess I won't make any more maps and just admire other brilliant maps tho ^^
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
funcmode
Profile Joined June 2010
Australia720 Posts
February 09 2011 17:03 GMT
#168
On February 10 2011 01:11 prodiG wrote:
Show nested quote +
On February 10 2011 00:59 ihasaKAROT wrote:
3 Spawn is hard tho cant make it exactly fair for all 3 spawns... So we need time to figure that out Guessing march will have 3 submissions, with rest of us working on april
you can make perfectly fair 3p/rotational symmetry maps, you just have to know what you're doing

Go for it!

You can't make them perfectly fair. You can make the differences close to negligible but there are still differences no matter what.

Unless you somehow know how to break the laws of maths, in which case, please share your wisdom...
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 09 2011 17:04 GMT
#169
--- Nuked ---
Magrath
Profile Joined August 2010
Canada292 Posts
February 09 2011 17:22 GMT
#170
5.4 / 5.4 / 4.8 / 3.8 for (2) Quickbreeze

Much better than last month. I'm not surprised I didn't win since I shrunk the map last minute which changed it quite a bit.
Anything can be acheived through persistence and thought
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
February 09 2011 17:39 GMT
#171
On February 10 2011 02:03 funcmode wrote:
Show nested quote +
On February 10 2011 01:11 prodiG wrote:
On February 10 2011 00:59 ihasaKAROT wrote:
3 Spawn is hard tho cant make it exactly fair for all 3 spawns... So we need time to figure that out Guessing march will have 3 submissions, with rest of us working on april
you can make perfectly fair 3p/rotational symmetry maps, you just have to know what you're doing

Go for it!

You can't make them perfectly fair. You can make the differences close to negligible but there are still differences no matter what.

Unless you somehow know how to break the laws of maths, in which case, please share your wisdom...

The way I see it, you cant mathematically quantize balance on that level because of how intangible a lot of the variables in the game are. Think outside the box and you'll get a good map!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Meltage
Profile Joined October 2010
Germany613 Posts
February 09 2011 18:13 GMT
#172
Balance, Originality, Fun, and Aesthetics.

4.6 6.2 3.8 7

For a total of 21.6

Ashen Sands

I got a message with my scores this time around, for which I am grateful. The obvious flaw of my map is 'that the map is huge'. I supose that means the distance between mains and nats ... or is it the playable size of the map? 3.8 for fun score is really low ... also beacuse of map size, I have to asume.
http://mentalbalans.se/aggedesign
NullCurrent
Profile Joined November 2010
Sweden245 Posts
February 09 2011 18:34 GMT
#173
Still waiting for you to hand out your special awards, ProdiG...

My (Marshlands) scores:
Balance, Originality, Fun, and Aesthetics
7.5 7.6 6.5 7.2

For a total of 28.8.

Apparently I cannot make "fun" maps, my last map scored 6.4 in fun
Otherwise I'm very happy with my score, everything was better than Beneath the Ice
The Planetary Workshop - TPW - Mapmaking Team
pyrestrike
Profile Joined October 2010
United States235 Posts
February 09 2011 18:53 GMT
#174
Congrats to the finalists, and woot for maps being better overall!

I can't wait for the ProdiG awards too... is it wrong to feel excited for the next Greserter award?
( ^_^)o自自o(^_^ )
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 09 2011 19:34 GMT
#175
i like how everyone posts their scores (: im way to shy, though next month im going to win most attractive map as if my life depends on it. and also hoping 1 person doesnt show for the tourney so i can take his spot... heh.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-02-09 19:38:34
February 09 2011 19:34 GMT
#176
On February 10 2011 01:11 prodiG wrote:
Show nested quote +
On February 10 2011 00:59 ihasaKAROT wrote:
3 Spawn is hard tho cant make it exactly fair for all 3 spawns... So we need time to figure that out Guessing march will have 3 submissions, with rest of us working on april
you can make perfectly fair 3p/rotational symmetry maps, you just have to know what you're doing

Go for it!


If I knew what I was doing I would be doing mapmaking for a living

@Wnio, I think if you post scores and ask people for advice, you get more detailed and specific pointers on how to proceed.

Dont be afraid, im getting 22 out of 40, 18 out of 40 last month and Im ok with it bigger boost to do better
KCCO!
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 09 2011 19:40 GMT
#177
On February 10 2011 02:39 prodiG wrote:
Show nested quote +
On February 10 2011 02:03 funcmode wrote:
On February 10 2011 01:11 prodiG wrote:
On February 10 2011 00:59 ihasaKAROT wrote:
3 Spawn is hard tho cant make it exactly fair for all 3 spawns... So we need time to figure that out Guessing march will have 3 submissions, with rest of us working on april
you can make perfectly fair 3p/rotational symmetry maps, you just have to know what you're doing

Go for it!

You can't make them perfectly fair. You can make the differences close to negligible but there are still differences no matter what.

Unless you somehow know how to break the laws of maths, in which case, please share your wisdom...

The way I see it, you cant mathematically quantize balance on that level because of how intangible a lot of the variables in the game are. Think outside the box and you'll get a good map!

3 player island map ftw? i think i might, that way theres no reason to worry about ramps and such.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 09 2011 19:52 GMT
#178
Dropped quite noticeably from a 28 last month (The Crucible) to: 24.6 (6.4 6.4 5 6.8). Seems i missed that clown doodad for the fun factor :/
But i'm not surprised i scored that kinda low with a "placeholder" map. At least got additional time for my next map(s) due to judging in march.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-02-09 20:12:48
February 09 2011 19:57 GMT
#179
On February 10 2011 04:52 dezi wrote:
Dropped quite noticeably from a 28 last month (The Crucible) to: 24.6 (6.4 6.4 5 6.8). Seems i missed that clown doodad for the fun factor :/
But i'm not surprised i scored that kinda low with a "placeholder" map. At least got additional time for my next map(s) due to judging in march.


I had a clown, mine wasnt much better :/

Mine had a hat and everything

edit: Great 3 player map idea just hit me like a brick wall :D
KCCO!
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
February 09 2011 20:22 GMT
#180
VTWhiplash.457 signing up
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Prev 1 7 8 9 10 11 Next All
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