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Map of the Month Tournament #2 - Page 8

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 6 7 8 9 10 11 Next All
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-02-09 08:04:18
February 09 2011 07:55 GMT
#141
Grats to the winners!!! Little surprised belshir walkway isnt in there

Hope my scores are atleast higher then last time ^^
KCCO!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-02-09 07:56:31
February 09 2011 07:56 GMT
#142
--- Nuked ---
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 09 2011 07:59 GMT
#143
awwww yeahhhhhh! glad i stayed up. congrats to other winners~! and yeah, looking forward to prodigy awards heh.
Magrath
Profile Joined August 2010
Canada292 Posts
February 09 2011 08:11 GMT
#144
Congrats to the winners. Special thanks to the judges. Looking forward to the main post.
Anything can be acheived through persistence and thought
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 09 2011 08:15 GMT
#145
Yeah I am curious to see what my scores are now
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Samro225am
Profile Joined August 2010
Germany982 Posts
February 09 2011 09:28 GMT
#146
congrats to the finalists!
overall quality was much higher this month.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 09 2011 09:44 GMT
#147
On February 09 2011 18:28 Samro225am wrote:
congrats to the finalists!
overall quality was much higher this month.


So agreed, lets keep this trend going


/starts working on new map
KCCO!
gnj
Profile Joined January 2011
Germany10 Posts
February 09 2011 11:11 GMT
#148
Congratz,

really curious about the scores too, some maps I really expected to win didnt make it.
Maybe 5 maps is a little less? Anywayz, gg guys keep it up!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 09 2011 11:13 GMT
#149
I was going to say I'm disappointed that some of my favorites didn't make it, but the ones that did were also my favorites. Impressed again going back over the submissions. Can't wait to see the games!
Comprehensive strategic intention: DNE
Johanaz
Profile Joined September 2010
Denmark363 Posts
February 09 2011 11:16 GMT
#150
Thanks!
Congrats to the other winners as well. I´m so happy to get to the final 5!
TPW Map Maker - theplanetaryworkshop.com
NullCurrent
Profile Joined November 2010
Sweden245 Posts
February 09 2011 11:23 GMT
#151
On February 09 2011 18:44 ihasaKAROT wrote:
/starts working on new map

I won't have the time, exams next month
Hope you won't have to scrap it when they announce the next month's restrictions (I hope they pick some interesting ones).

On February 09 2011 20:16 Johanaz wrote:
Thanks!
Congrats to the other winners as well. I´m so happy to get to the final 5!

I second this!

@Johanaz: Mud Rock is my favourite when it comes to layout, really like it!

PS. Also waiting expectantly on the scores and special awards
The Planetary Workshop - TPW - Mapmaking Team
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-02-09 13:37:10
February 09 2011 13:16 GMT
#152
On January 10 2011 08:43 iGrok wrote:
I'm baaaaaaaaaaaaaaaaaaaack! :D
As you know, the final pool for MotM #2 is set. Thanks to everyone for participating!

Judging these maps was much harder than we anticipated. There was a lot of debate back and forth about which maps to cut. But we're all agreed on the final pool.

The finalist maps are: *drumroll*
  • (2) Flower - WniO
  • (2) Mud Rock - Johanaz
  • (4) Marshlands - NullCurrent
  • (4) Ptolemy - Grebliv
  • (2) Neonights - funcmode

Click on the names to see the winning maps!

These finalists will be the map pool for the MotM Tournament #2, and after that, you the public will vote for your favorite!


And now for the awesome awards!

  • The Sixth Man Award - Zel'Kalith, NastyMarine. [i]The choice for the fifth map was incredibly difficult. Zel'Kalith is a fine map that deserves recognition.
  • Most Attractive Map - Disaster Park, lovablemikey. There are so many awesome details. Disaster Park blew away every one of us. Look at it in-game. Absolutely gorgeous.
  • Judge's Choice - Ptolemy, Grebliv. It looks good, it plays well, and it makes rotational symmetry work. Ptolemy recieved our highest total score, and was an easy choice for top 5.
  • Most Original - Mazy Hill, Ragoo. The spiral LOS Blockers combined with the changes in slope were a really interesting and innovative idea.
  • The BroodWar Map Award - Aztec. It IS a BW map lol.
  • The Guest Judge Award - Zel'Kalith. monitor wanted to specially recognize Zel'Kalith as one of his favorites.




I'll be sending out scorecards to everyone who participated. You do not have to share these with anyone, they are for your information only - if you've got any questions about your score please do it privately.
Averages went way up this month, even though prodiG graded much more harshly! Good job people
For your information, here is the average score:
Balance/Originality/Fun /Aesthetics/Total
6.26 / 6.41 / 5.73 / 5.94 / 24.34

Again, thanks to everyone who contributed. Just remember that this is only the beginning, that we strongly encourage you to play these top five maps and see what makes them so good!

Next month's category will be the same, 1v1 maps (any number of spawns). However, I have an announcement. I'm going to announce April's restriction now. The restriction is that your map must have 3 spawns. I realize that this is difficult, which is why you're getting an extra month's notice! Good luck



Notes from the Judges
Learn to use the path-filling tool!
If you go to the trouble of making a 4-way symetrical map, don't make force cross spawns! This didn't affect anyone (we considered each map with this both as-is and if all 4 spawns were possible). But 4 way symmetry is just lazy and boring mapmaking if there's only one way the game can play out. Now theres a difference between this and maps like Starparty, where the two different spawn options lead toward very different gameplay. Just decide if you want 4 players or not.



Thanks to everybody who made this possible, dimfish, BoomStevo, prodiG, monitor, as well as every one of you mapmakers and players! Looking forward to a great Tournament.



If you have feedback, please give it here.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
funcmode
Profile Joined June 2010
Australia720 Posts
Last Edited: 2011-02-09 13:36:39
February 09 2011 13:35 GMT
#153
Cool that I won the 'Cleanest Map Award' with a map I didn't even enter this month

Also, Neonights is a 2 player map, not 4 :D

Anyway, congrats to everyone that made the top 5, the entries this month were really good. I know it sucks if yours doesn't get picked, but just use it to motivate yourself to make something even better next time.

Last thing, I hate making 3 player maps, because by their very nature they have an inherent flaw (can't make 3 'symmetrical' 45° ramps - as such the layout of one of the bases will always be different).
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 09 2011 13:37 GMT
#154
Its early in the morning and i've been up all night working on fixing my net, cut me some slack :p
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
funcmode
Profile Joined June 2010
Australia720 Posts
February 09 2011 13:42 GMT
#155
On February 09 2011 22:37 iGrok wrote:
Its early in the morning and i've been up all night working on fixing my net, cut me some slack :p

Haha, it's all good man, just a friendly correction
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-02-09 13:51:43
February 09 2011 13:51 GMT
#156
Good to see the scores avg reflect the general opinion of better quality maps

cant wait for my scorecard its like xmas
KCCO!
Ragoo
Profile Joined March 2010
Germany2773 Posts
February 09 2011 14:21 GMT
#157
Yeah, my map was best at something! Already makes me really happy!

My personal favorite right now is Ptolemy. I love the concept of a 4 spawn map with 3 easy bases like God's Garden or Delta Quadrant and wondered if I could figure out a way to make it work properly. Guess I don't have to do this any more, this map gets it right <3
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Madsquare
Profile Joined April 2010
Germany157 Posts
February 09 2011 14:43 GMT
#158
Congratulations to the finalists. And yay to the mapmaking community for getting another step closer to international acceptance of custom maps!

I guess the PMs are still to come?

greetings,
madsquare
I do not obey any norms. I redefine standard with every thought I make.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 09 2011 14:44 GMT
#159
Just got mine, iGrok is working on it and losing sleep I think

Scored better then last month, but still dragging the average down sorry guys
KCCO!
lovablemikey
Profile Joined October 2010
264 Posts
February 09 2011 15:29 GMT
#160
Fudge! I'll win one of these days. Congratulations all around!
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