Map of the Month Tournament #2 - Page 2
Forum Index > StarCraft 2 Tournaments |
dimfish
United States663 Posts
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dde
Canada796 Posts
terran masters | ||
Randomaccount#77123
United States5003 Posts
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Kiom
Canada22 Posts
Terran Masters | ||
rads
Australia38 Posts
Author: rads (SEA server, rads.164) Overview: + Show Spoiler + Details: Long map that still allows for early aggression, but focuses more on the ability to macro. Map is on both SEA and NA. :D | ||
ihasaKAROT
Netherlands4730 Posts
looking at the maps submitted on the first day, i guess i'll have to do even better next month ^^ | ||
dezi
Germany1536 Posts
I really like the look of you map. Yet another good desert style @rads Is this just a bug with the water in the Overview image (float direction). The expansion layout looks fine. Seems we got a good bunch of macro style maps this month :D | ||
rads
Australia38 Posts
I made the overview with two screenshots- tried my best to blur out the line that was there | ||
Dark.Carnival
United States5095 Posts
Zerg Masters | ||
InfestedHydralisk
Netherlands110 Posts
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iGrok
United States5142 Posts
On February 02 2011 00:21 InfestedHydralisk wrote: @Dimfish; I have asked if I could get a confirmaton (reply) if my map did arrive. Or else you will keep me wondering. Yes we have received your map. | ||
dimfish
United States663 Posts
Submissions in this thread that we do NOT have the map files for: Mud Rock - Johanz Greenery - rads Your names will be on the tardy list until you send us the map edit: and I already checked the submission's spam folder | ||
IronManSC
United States2119 Posts
I just have one question, I gave a little disclaimer in my submission e-mail that there was a issue with the referee/spectator thing... are you guys able to fix that? I've tried everything The other thing is that it shows 14 players when really its 2 because of spectator... i'm just wondering if you guys could take a couple minutes and correct these issues because thats the one thing i'm terribad at. Thanks!! | ||
InfestedHydralisk
Netherlands110 Posts
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iGrok
United States5142 Posts
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IronManSC
United States2119 Posts
On February 02 2011 03:15 iGrok wrote: @IronManSC - we won't correct anything. If you're having issues, post them in the map forum and maybe someone there can help you. This is for finished, bug-free maps only. Okay my bad, i will get it fixed ASAP and re-submit it to you guys. | ||
dimfish
United States663 Posts
On February 02 2011 03:34 IronManSC wrote: Okay my bad, i will get it fixed ASAP and re-submit it to you guys. You submission is very cool, but we are going to judge your map on exactly the first version we get. The tournament rules are very clear on this: the map file you submit to MotM is final. This was a big problem last month. You must test, test, test your maps! | ||
desRow
Canada2654 Posts
masters even tho im a bit harsh about the maps this tourney was awesome :D | ||
IronManSC
United States2119 Posts
On February 02 2011 04:36 dimfish wrote: You submission is very cool, but we are going to judge your map on exactly the first version we get. The tournament rules are very clear on this: the map file you submit to MotM is final. This was a big problem last month. You must test, test, test your maps! i've run over 90 tests on the map, and for some reason i wasn't able to get it fixed... but eh... i guess i'll just wish it luck =/ | ||
dimfish
United States663 Posts
On February 02 2011 05:16 IronManSC wrote: i've run over 90 tests on the map, and for some reason i wasn't able to get it fixed... but eh... i guess i'll just wish it luck =/ I believe you did many tests because work shows. (I just watched the replay between focus and creamypie you posted on your map, which was awesome!) I didn't mean to go ballistic on you, but we need to highlight this problem. The judges are devoting their free time to inspecting and testing a lot of entries, and when we have to wrestle with a map file (each of us individually did it per messed up map last month) it eats away at the time we can spend doing quality deliberation. In your case the map is playable, it just maybe has an imperfection in the player slots, so its not even a game-breaker. Here's what we're asking: if you are aware of some tricky issue in your map, please post in the custom map forum about how to fix it first, and this community will definitely help you, then post a bug-free version in MotM. I apologize for explosions, and I really do respect your work. Let's make MotM awesome. | ||
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