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Map of the Month Tournament #2 - Page 5

Forum Index > StarCraft 2 Tournaments
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Samro225am
Profile Joined August 2010
Germany982 Posts
February 03 2011 22:20 GMT
#81
harddisc crashes are brutal. you know it will happen at some point, but it always happens in the worst situations like exams, motm, etc.
gl with the files barrin.

applause @ magrath!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 03 2011 22:25 GMT
#82
--- Nuked ---
NearPerfection
Profile Joined October 2010
232 Posts
February 03 2011 22:37 GMT
#83
Perfect.119
Protoss
3400 Master
Magrath
Profile Joined August 2010
Canada292 Posts
Last Edited: 2011-02-03 22:51:09
February 03 2011 22:43 GMT
#84
Oh.... I figured you could do the image yourself. BRB.

EDIT: Sent!
Anything can be acheived through persistence and thought
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
February 03 2011 22:53 GMT
#85
Map Name:
Rising Tides

Link to Map:
Old thread

Overview:
[image loading]
Full size

Author:
Gaius

Description:

This is quite an old SC2 map, one that actually received most of its attention during beta, while it was still far from polished. Though it's now the better part of half a year old, it wasn't played much when I released it so I'm curious to see how it stacks up to the new competition.

Marooned on a desert island you discover a hostile enemy. A crafty opponent may exploit points of weakness by attacking from multiple paths on the periphery, yet by controlling the center you may quickly respond to many threats.
pyrestrike
Profile Joined October 2010
United States235 Posts
February 03 2011 23:46 GMT
#86
A 16 man fight for 100 bucks on uncharted territory... I'm liking that storyline :D I should be able to donate to the pot again this month too!

And the maps keep getting better too! +1 to CatZ on Exodus, I really like the watchtower layout.
Also major props to Magrath for helping out Barrin, I'm really excited to see Gridlock 55 if at all possible :D
( ^_^)o自自o(^_^ )
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 03 2011 23:56 GMT
#87
Map Name
Tambora

Overview
[image loading]
HQ Overview

+ Show Spoiler [Analyzer and Detail Pictures] +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Author
dezi

Description
Due to my exams i don't have the time to judge this month (gonna do this in march) and i also don't have the time to finish one of my new projects ... so here we go with an "older" one.
While featuring a large area the rush distance is compareable short (and with short i don't mean Steppes Style short). I experiment with pipes as decoration in this one (gosh, i wished the already released the patch which lets doodads keep their height when copied once i started this ...). The expansion layout allows you to expand away from your enemy and thus favors longer games.



Visit my Map Thread
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-02-05 02:43:58
February 04 2011 00:07 GMT
#88
--- Nuked ---
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
February 04 2011 00:16 GMT
#89
Some cool looking maps coming through in this thread guys keep it coming!
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
SmashHammer
Profile Joined January 2011
United States148 Posts
February 04 2011 01:29 GMT
#90
Map name: Red Cauldron

[image loading]

Author: Nathan

Description: The natural has two entrances. The gold expansion lies in the attack path to your opponent. Both blue bases outside the natural have similar walk distances but one is slightly more open than the other. Small crevasse in the center blocks movement but can easily be shot over by ranged units.

Map thread: Here
TPW Mapping - theplanetaryworkshop.com
Grebliv
Profile Joined May 2006
Iceland800 Posts
February 04 2011 03:12 GMT
#91
(4) Ptolemy

Author: Grebliv

[image loading]
+ Show Spoiler +
pic not 100% up to date (only noteable thing missing are the main ramp rocks seen below).


A four player melee map, has a "free" backdoor expansion at the cost of a bit more "peculiar" ramp, It's about "scrap station" wide but can be walled of like a normal one until some destructible debris is removed.

Thirds are set up like a "regularish" natural with two entrances, albeit in a tad more proximity to the center (Entrances would be the narrow bridges and the high ground pod). A fourth will have to be taken at another main/nat/3rd.

No thread atm, but additional pics:
+ Show Spoiler +
Center: [image loading]
Ramp: [image loading]
Main/nat/third: [image loading]

ESV Mapmaking!
dimfish
Profile Blog Joined February 2010
United States663 Posts
February 04 2011 04:25 GMT
#92
Submissions close in approximately 30 min. If you're out there frantically covering terrain in alien plants, start thinking about posting before the very last minute
funcmode
Profile Joined June 2010
Australia720 Posts
Last Edited: 2011-02-04 12:07:48
February 04 2011 05:03 GMT
#93
Figured I'd leave it late and be dramatic

Neonights

Author: funcmode

[image loading]

A map with a deceptively simple design. Relatively standard and proven layout, with a unique and eerie appearance.

Thread: [M] (2) Neonights.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 04 2011 05:09 GMT
#94
YOU SIR ARE LATE!

DQ!!

+ Show Spoiler +
Nah, jk. You're good as long as the file comes in soon. :p


Map subs are now closed. GL everyone!
Player Registration is STILL OPEN! Register soon - theres $100 that could have YOUR name on it!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2011-02-04 07:53:55
February 04 2011 05:12 GMT
#95
Forborne Fortune

[image loading]

by EatThePath

This is something I whipped up the last couple days after an idea caught my fancy, and lo, the contest entry was coincident. The idea is that your expansion choices can send the game in very different directions. I find roving around the middle is important by midgame, which promotes skirmishing.

Map thread.

p.s. Sorry for being tardy.
Comprehensive strategic intention: DNE
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 04 2011 05:22 GMT
#96
you guys are gonna drive me crazy. If there're any more last minute subs they'd better come soon :p
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Rickilicious
Profile Joined July 2009
United States220 Posts
Last Edited: 2011-02-04 05:48:21
February 04 2011 05:48 GMT
#97
Doug Righteous
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 04 2011 06:35 GMT
#98
good luck to everyone =D
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
FourChanXD
Profile Joined February 2011
United States9 Posts
Last Edited: 2011-04-28 11:36:33
February 04 2011 07:29 GMT
#99
removed


Proud owner of Dustin Browder Award MotM #5
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 04 2011 13:17 GMT
#100
Dont want to be mean, but a deadline is a deadline...

People rush to get it done in time, posting 2 hours after deadline is pretty unfair on those who did post in time
KCCO!
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